def main(): floor = plane() floor.material = material() floor.material.color = color(0.9, 0.35, 0.25) floor.material.specular = 0 middle = sphere(sphere_material=material(material_color=color(0.05, 0.5, 0.25), diffuse=0.25, specular=0.8, transparency=0.97, refractive_index=1.5, shininess=300, pattern=stripe_pattern(color(0.05, 0.5, 0.25), color(0.5, 0.25, 0.05), transform=scaling(0.25, 0.25, 0.25))), sphere_transform=translation(-0.5, 1, 0.5)) right = sphere(sphere_material=material(material_color=color(0.15, 0, 0), diffuse=0.15, specular=0.95, transparency = 0.95, reflective=0.98, ambient=0.01, refractive_index=1.5, shininess=300), sphere_transform=np.matmul(translation(1.5, 0.5, -0.5), scaling(0.65, 0.65, 0.65))) left = cube(cube_material=material(material_color=color(0.2, 0.2, 0.4), diffuse=0.2, specular=0.9, transparency=0.9, shininess=250, refractive_index=1.25), cube_transform=np.matmul(translation(-1.5, 0.33, -0.75), scaling(0.4, 0.4, 0.4))) light_source = point_light(point(-10, 10, -10), color(1, 1, 1)) this_world = world() this_world.objects=[floor, middle, left, right] this_world.light = [light_source] this_camera = camera(1600, 800, np.pi/3) this_camera.set_transform(view_transform(point(0, 1.5, -5), point(0, 1, 0), vector(0, 1, 0))) c = render(this_camera, this_world) c.write_image("second_render_cubeC.png")
def step_impl_sphere_with_material(context, item, red, green, blue, d, sp): the_material_color = color(np.float32(red), np.float32(green), np.float32(blue)) new_material = material(material_color=the_material_color, diffuse=float(d), specular=float(sp)) new_sphere = sphere(sphere_material=new_material) ensure_context_has_dict(context) context.dict[str(item)] = new_sphere
def step_set_lighting_values(context, item, material, light, point_position, eye_vector, normal_vector): assert (material in context.dict.keys()) assert (light in context.dict.keys()) assert (point_position in context.tuple.keys()) assert (eye_vector in context.tuple.keys()) assert (normal_vector in context.tuple.keys()) material_val = context.dict[str(material)] light_val = context.dict[str(light)] point_value = context.tuple[str(point_position)] eye_vec_value = context.tuple[str(eye_vector)] norm_vec_value = context.tuple[str(normal_vector)] lighting_value = lighting(material_val, sphere(), light_val, point_value, eye_vec_value, norm_vec_value) context.tuple[str(item)] = lighting_value
def step_set_lighting_values_with_shadow_explicit_point( context, item, material, light, px, py, pz, eye_vector, normal_vector, in_shadow): assert (material in context.dict.keys()) assert (light in context.dict.keys()) assert (eye_vector in context.tuple.keys()) assert (normal_vector in context.tuple.keys()) material_val = context.dict[str(material)] light_val = context.dict[str(light)] point_value = point(float(px), float(py), float(pz)) eye_vec_value = context.tuple[str(eye_vector)] norm_vec_value = context.tuple[str(normal_vector)] in_shadow_value = True if in_shadow == "true" else False lighting_value = lighting(material_val, sphere(), light_val, point_value, eye_vec_value, norm_vec_value, in_shadow_value) context.tuple[str(item)] = lighting_value
def __main__(): floor = sphere(sphere_transform=scaling(10, 0.01, 10)) floor.material = material() floor.material.color = color(1, 0.9, 0.9) floor.material.specular = 0 left_wall = sphere() left_wall.set_transform( np.matmul(np.matmul(translation(0, 0, 5), rotation_y(-np.pi / 4)), np.matmul(rotation_x(np.pi / 2), scaling(10, 0.01, 10)))) left_wall.material = material() left_wall.material.color = color(0.3, 0.3, 0.9) left_wall.material.specular = 0 right_wall = sphere() right_wall.set_transform( np.matmul(np.matmul(translation(0, 0, 5), rotation_y(np.pi / 4)), np.matmul(rotation_x(np.pi / 2), scaling(10, 0.01, 10)))) right_wall.material = floor.material middle = sphere(sphere_material=material(material_color=color(0.1, 1, 0.5), diffuse=0.7, specular=0.3), sphere_transform=translation(-0.5, 1, 0.5)) right = sphere(sphere_material=material(material_color=color(0.5, 1, 0.1), diffuse=0.7, specular=0.3), sphere_transform=np.matmul(translation(1.5, 0.5, -0.5), scaling(0.5, 0.5, 0.5))) left = sphere(sphere_material=material(material_color=color(1, 0.8, 0.1), diffuse=0.7, specular=0.3), sphere_transform=np.matmul(translation(-1.5, 0.33, -0.75), scaling(0.33, 0.33, 0.33))) light_source = point_light(point(-10, 10, -10), color(1, 1, 1)) this_world = world() this_world.objects = [floor, left_wall, right_wall, middle, left, right] this_world.light = [light_source] this_camera = camera(100, 50, np.pi / 3) this_camera.set_transform( view_transform(point(0, 1.5, -5), point(0, 1, 0), vector(0, 1, 0))) c = render(this_camera, this_world) c.write_image("first_sphere_render_q.png")
def step_impl_sphere_with_transform(context, item, x, y, z): new_transform = scaling(np.float32(x), np.float32(y), np.float32(z)) new_sphere = sphere(sphere_transform=new_transform) ensure_context_has_dict(context) context.dict[str(item)] = new_sphere
def step_given_s_is_sphere_with_translation(context, item, x, y, z): ensure_context_has_dict(context) context.dict[str(item)] = sphere(sphere_transform=translation( np.float32(x), np.float32(y), np.float32(z)))
def step_given_s_is_sphere(context, item): ensure_context_has_dict(context) context.dict[str(item)] = sphere()
def step_impl_generic_solid_sphere(context, item): ensure_context_has_dict(context) context.dict[str(item)] = sphere()