Ejemplo n.º 1
0
def cube_array(origin, v1, v2, v3, v4, color, canvas, array):

    block_array = np.empty([index_width, index_height], dtype=object)

    # Put Tetris block in the block array.
    if (origin[1] + v1[1, 0]
        ) < index_height and (origin[1] + v2[1, 0]) < index_height and (
            origin[1] + v3[1, 0]) < index_height and (origin[1] +
                                                      v4[1, 0]) < index_height:
        block_array[origin[0] + v1[0, 0], origin[1] + v1[1, 0]] = color
        block_array[origin[0] + v2[0, 0], origin[1] + v2[1, 0]] = color
        block_array[origin[0] + v3[0, 0], origin[1] + v3[1, 0]] = color
        block_array[origin[0] + v4[0, 0], origin[1] + v4[1, 0]] = color

    # Draw all the cubes in the cube array on the canvas.
    for i in range(index_width):
        for j in range(index_height):
            if array[i, j] != None:
                color = array[i, j]
                sh.square(i * xstep, j * ystep, color, canvas)

    # If the Tetris block collides with other cubes, then add the block array to the cube array.
    collision = get_collision(array, block_array)
    if collision:
        array = append_array(array, block_array)

    return array, collision
Ejemplo n.º 2
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    def __init__(self, dim=None, base_shapes=None):
        if dim is None:
            dim = np.array([6, 4])
        self.dim = dim

        if base_shapes is None:
            base_shapes = [arc()]
        self.base_shapes = base_shapes

        border_int = square() * dim
        border_ext = square() * (dim + 1) - [0.5, 0.5]
        self.border_poly = Polygon(border_ext, [border_int])
Ejemplo n.º 3
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def test(size, color, fill='Default'):  # runs all shapes
    sh.triangle(size, color)
    #forward(300)
    sh.square(size, color)
    #forward(300)
    sh.pentagon(size, color)
    #forward(300)
    sh.hexagon(size, color)
    #forward(300)
    sh.octagon(size, color)
    #forward(300)
    sh.star(size, color)
    #forward(300)
    sh.circler(size, color)
Ejemplo n.º 4
0
	def __init__(self,env,x,y,size,orientation,life=200.0):
		object.__init__(self)
		self.environnement = env
		self.size = size
		self.x = x
		self.y = y
		self.lifeValue = life
		self.orientation = orientation
		self.bboxSize = int((sqrt(2)*self.size)/2)
		self.eyeAOW = 45.0
		self.eyeRes = 0.5

		# Create sensors with dummy position (center of robot)
		self.eyeR = eye(self.environnement,self.eyeAOW,self.orientation,self.x,self.y,self.eyeRes)
		self.eyeL = eye(self.environnement,self.eyeAOW,self.orientation,self.x,self.y,self.eyeRes)
		self.mouth = mouth(self.environnement,45.0,self.orientation,self.x,self.y)
		self.earR = ear(self.environnement,45.0,self.orientation,self.x,self.y)
		self.earL = ear(self.environnement,45.0,self.orientation,self.x,self.y)

		self.mySensors = []
		self.mySensors.append(self.eyeR)
		self.mySensors.append(self.eyeL)
		self.mySensors.append(self.mouth)
		self.mySensors.append(self.earR)
		self.mySensors.append(self.earL)

		# Keep sensors relative position
		self.eyeAngle = 20.0
		self.posEyeR = (self.eyeAngle,sqrt((self.size/2)**2+(tan((self.eyeAngle)*(pi/180.0))*(self.size/2))**2),0.0)
		self.posEyeL = (-self.eyeAngle,sqrt((self.size/2)**2+(tan((-self.eyeAngle)*(pi/180.0))*(self.size/2))**2),0.0)
		self.posMouth = (0.0,self.size/2,0)
		self.posEarR = (90.0,self.size/2,90.0)
		self.posEarL = (-90.0,self.size/2,-90.0)

		self.body = square(self.x,self.y,size,self.orientation,RED)
Ejemplo n.º 5
0
    def __init__(self, env, x, y, size, orientation, life=200.0):
        object.__init__(self)
        self.environnement = env
        self.size = size
        self.x = x
        self.y = y
        self.lifeValue = life
        self.orientation = orientation
        self.bboxSize = int((sqrt(2) * self.size) / 2)
        self.eyeAOW = 45.0
        self.eyeRes = 0.5

        # Create sensors with dummy position (center of robot)
        self.eyeR = eye(self.environnement, self.eyeAOW, self.orientation,
                        self.x, self.y, self.eyeRes)
        self.eyeL = eye(self.environnement, self.eyeAOW, self.orientation,
                        self.x, self.y, self.eyeRes)
        self.mouth = mouth(self.environnement, 45.0, self.orientation, self.x,
                           self.y)
        self.earR = ear(self.environnement, 45.0, self.orientation, self.x,
                        self.y)
        self.earL = ear(self.environnement, 45.0, self.orientation, self.x,
                        self.y)

        self.mySensors = []
        self.mySensors.append(self.eyeR)
        self.mySensors.append(self.eyeL)
        self.mySensors.append(self.mouth)
        self.mySensors.append(self.earR)
        self.mySensors.append(self.earL)

        # Keep sensors relative position
        self.eyeAngle = 20.0
        self.posEyeR = (self.eyeAngle,
                        sqrt((self.size / 2)**2 + (tan((self.eyeAngle) *
                                                       (pi / 180.0)) *
                                                   (self.size / 2))**2), 0.0)
        self.posEyeL = (-self.eyeAngle,
                        sqrt((self.size / 2)**2 + (tan((-self.eyeAngle) *
                                                       (pi / 180.0)) *
                                                   (self.size / 2))**2), 0.0)
        self.posMouth = (0.0, self.size / 2, 0)
        self.posEarR = (90.0, self.size / 2, 90.0)
        self.posEarL = (-90.0, self.size / 2, -90.0)

        self.body = square(self.x, self.y, size, self.orientation, RED)
Ejemplo n.º 6
0
 def run(self):
     global canvas, layer, shape, shape_choosen, shape_length, shape_orientation
     print("Rotate")
     print shape_choosen
     print shape_length
     print shape_orientation
     if shape.id == 0:
         # Rotating a dot does nothing
         pass
     elif shape.id == 1:
         # Line - default orientation = 0 (horizontal)
         # 0 _    1 /    2 |     3 \
         # rotation scheme:
         #   0 -> 1 -> 2 -> 3 -> 0 -> ...
         if shape.orientation == 0:
             shape.pix = shapes.line_d(shape.length, 1)
             shape_orientation = 1
             shape.orientation = 1
         elif shape.orientation == 1:
             shape.pix = shapes.line_v(shape.length)
             shape_orientation = 2
             shape.orientation = 2
         elif shape.orientation == 2:
             shape.pix = shapes.line_d(shape.length, 0)
             shape_orientation = 3
             shape.orientation = 3
         else:
             shape.pix = shapes.line_h(shape.length)
             shape_orientation = 0
             shape.orientation = 0
     elif shape.id == 2:
         # Square - default orientation = 0 (horizontal & vertical sides)
         # 0 |_|     1 v (diamond)
         if shape.orientation == 0:
             shape.pix = shapes.square_d(shape.length, shape.fill)
             shape_orientation = 1
             shape.orientation = 1
         else:
             shape.pix = shapes.square(shape.length, shape.fill)
             shape_orientation = 0
             shape.orientation = 0
     else:
         print "something went terribly wrong"
Ejemplo n.º 7
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	def __init__(self,env,x,y,size,orientation,life=200.0):
		object.__init__(self)
		self.environnement = env
		self.size = size
		self.x = x
		self.y = y
		self.defaultLife = life
		self.lifeValue = self.defaultLife
		self.orientation = orientation
		self.bboxSize = int((sqrt(2)*self.size)/2)
		self.eyeAOW = 45.0
		self.eyeRes = 1		# number of pixels per deg / you would like to change num_inputs in GorNnConfig

		# Create sensors with dummy position (center of robot)
		self.eyeR = eye(self.environnement,self.eyeAOW,self.orientation,self.x,self.y,self.eyeRes)
		self.eyeL = eye(self.environnement,self.eyeAOW,self.orientation,self.x,self.y,self.eyeRes)
		self.mouth = mouth(self.environnement,45.0,self.orientation,self.x,self.y)
		self.earR = ear(self.environnement,45.0,self.orientation,self.x,self.y)
		self.earL = ear(self.environnement,45.0,self.orientation,self.x,self.y)

		self.mySensors = []
		self.mySensors.append(self.eyeR)
		self.mySensors.append(self.eyeL)
		self.mySensors.append(self.mouth)
		self.mySensors.append(self.earR)
		self.mySensors.append(self.earL)

		# Keep sensors relative position
		self.eyeAngle = 20.0
		self.posEyeR = (self.eyeAngle,sqrt((self.size/2)**2+(tan((self.eyeAngle)*(pi/180.0))*(self.size/2))**2),0.0)
		self.posEyeL = (-self.eyeAngle,sqrt((self.size/2)**2+(tan((-self.eyeAngle)*(pi/180.0))*(self.size/2))**2),0.0)
		self.posMouth = (0.0,self.size/2,0)
		self.posEarR = (90.0,self.size/2,90.0)
		self.posEarL = (-90.0,self.size/2,-90.0)

		self.body = square(self.x,self.y,size,self.orientation,RED)

		self.diFactor = 3
		self.daFactor = 6
import shapes

shapes.octagon()
shapes.circlery()
shapes.square()
shapes.hexagon()
shapes.star()
shapes.triangle()

mainloop()
Ejemplo n.º 9
0
            t.hideturtle()
            t.speed(100)
            t.color(colours)
            t.forward(int(forward))
            t.left(int(rt))

if choice == "square":
    size = input("Give me a number ")
    rotate = input("Give another number ")
    colour = input("Give a colour ")

    while True:
        t.speed(100)
        t.hideturtle()
        t.color(str(colour))
        shapes.square(int(size))
        t.left(int(rotate))

if choice == "randomsquare":
    size = randint(50, 200)
    rotate = randint(10, 100)
    print(size, rotate)

    while True:
        for colours in [
                "red", "orange", "yellow", "green", "blue", "purple", "pink"
        ]:
            t.bgcolor("black")
            t.hideturtle()
            t.speed(100)
            t.color(colours)
Ejemplo n.º 10
0
up()
left(90)
forward(225)
left(90)
forward(350)
right(180)
down()

shapes.eq_triangle(150)

up()
left(120)
forward(275)
down()

shapes.square(125)

up()
left(90)
forward(275)
down()

shapes.pentagon(95)

up()
right(18)
forward(150)
right(90)
down()

shapes.hexagon(80)
Ejemplo n.º 11
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#!usr/bin/env python3

import shapes as s

# use all of shapes' functions to print everything ontop of each other
s.equilateral_triangle()
s.square()
s.pentagon()
s.hexagon()
s.octagon()
s.star()
s.circle(wait=True)
Ejemplo n.º 12
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import shapes
from turtle import mainloop

shapes.startPoint()

shapes.star(100, True, 'red')

shapes.square(100, False, 'blue')

shapes.hexagon(100, True, 'beige')

shapes.circle(100, True, 'purple')

shapes.pentagon(100, False, 'white')

shapes.octagon(100, True, 'Green')

shapes.triangle(100, True, 'yellow')

mainloop()
Ejemplo n.º 13
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 def test_square(self):
     sq = shapes.square()
     sq.setLength(5)
     self.assertEquals(sq.getPerimeter(), 20)
     self.assertEquals(sq.getArea(), 25)
from turtle import *
import shapes
import math
from random import randint

shapes.square(50, 'blue', True)

mainloop()
Ejemplo n.º 15
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    shapes.circle(image, (4, 5), 3, e, 0)
    shapes.circle(image, (5, 6), 3, w, .1)
    shapes.circle(image, (5, 6), 3, e, 0)
    shapes.circle(image, (6, 7), 3, w, .1)
    shapes.circle(image, (6, 7), 3, e, 0)
    shapes.circle(image, (7, 8), 3, w, .1)
    shapes.circle(image, (7, 8), 3, e, 0)
    shapes.circle(image, (8, 9), 3, w, .1)
    shapes.circle(image, (8, 9), 3, e, 0)
    shapes.circle(image, (1, 2), 2, w, .1)
    shapes.circle(image, (1, 2), 2, e, 0)

# colorful squares
for x in range(5):
    shapes.square(
        image, [0, 0], [7, 0], [7, 7], [0, 7],
        [randint(0, 255), randint(0, 255),
         randint(0, 255)], .01)
    shapes.square(
        image, [1, 1], [6, 1], [6, 6], [1, 6],
        [randint(0, 255), randint(0, 255),
         randint(0, 255)], .01)
    shapes.square(
        image, [2, 2], [5, 2], [5, 5], [2, 5],
        [randint(0, 255), randint(0, 255),
         randint(0, 255)], .01)

# clear screen with squares
shapes.square(image, [0, 0], [7, 0], [7, 7], [0, 7], e, .01)
shapes.square(image, [1, 1], [6, 1], [6, 6], [1, 6], e, .01)
shapes.square(image, [2, 2], [5, 2], [5, 5], [2, 5], e, .01)
Ejemplo n.º 16
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import shapes

room1 = shapes.square(4)
room2 = shapes.rectangle(4, 2)

Ejemplo n.º 17
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def windows():
    up()
    left(49)
    forward(100)
    left(90)
    forward(75)
    down()

    shapes.square(50)

    up()
    left(90)
    forward(100)
    down()

    shapes.square(50)

    up()
    left(90)
    forward(100)
    down()

    shapes.square(50)

    up()
    left(90)
    forward(100)
    down()

    shapes.square(50)

    up()
    forward(75)
    down()

    shapes.square(50)

    up()
    forward(50)
    down()

    shapes.square(50)

    up()
    left(90)
    forward(100)
    down()

    shapes.square(50)

    up()
    left(90)
    forward(100)
    down()

    shapes.square(50)
Ejemplo n.º 18
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def squaretest():
    sh.square(100, 'blue', fill=True)
Ejemplo n.º 19
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 def test_square(self):
     sq = shapes.square()
     sq.setLength(5)
     self.assertEquals(sq.getPerimeter(), 20)
     self.assertEquals(sq.getArea(), 25)
Ejemplo n.º 20
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#!usr/bin/env python3

import shapes as s

# use all of shapes' functions to print everything ontop of each other
# all parameters have defaults
# paramater order size, "color", fill, wait
s.equilateral_triangle(200, "red", True)
s.square(200, "black")
s.pentagon(120, "purple", True)
s.hexagon(120)
s.octagon(color="blue")
s.star(300, "yellow")
s.circle(wait=True)
Ejemplo n.º 21
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import shapes

#main program begins
print("drawing!")
shapes.square(0,0,200,'magenta',True)
shapes.triangle(0,200,200,'red',True)
shapes.mycircle(-100,200,50,'yellow',True,360)
print("finished!")
Ejemplo n.º 22
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 def __init__(self, lx, ly, rx, ry, colour):
     self.square = shapes.square(
             vertices=('v2i', (lx, ly, rx, ly, rx, ry, lx, ry)),
             colour=colour)