Ejemplo n.º 1
0
def button(msg, x, y, w, h, ic, ac, action=None):
    mouse = pygame.mouse.get_pos()
    click = pygame.mouse.get_pressed()

    if x + w > mouse[0] > x and y + h > mouse[1] > y:
        pygame.draw.rect(gameDisplay, ac, (x, y, w, h))
        if click[0] == 1 and action != None:
            action()
    else:
        pygame.draw.rect(gameDisplay, ic, (x, y, w, h))
    smallText = pygame.font.SysFont("comicsansms", 20)
    textSurf, textRect = text_objects(msg, smallText)
    textRect.center = ((x + (w / 2)), (y + (h / 2)))
    gameDisplay.blit(textSurf, textRect)
Ejemplo n.º 2
0
def game_loop():
    global pause
    # Start the game play music
    # green.write(1)
    light(lights["green"], on)
    pygame.mixer.music.stop()
    pygame.mixer.music.load(gamePlayMusic)
    pygame.mixer.music.play(-1)

    # Background
    gameDisplay.blit(spaceShip, (0, 0))
    pygame.display.update()

    dodged = clock.tick()
    # TODO: Play clock at dodged = 0...
    # TODO: Add time limit to game.
    gameExit = False

    while not gameExit:

        # Keyboard logic
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_p:
                    pause = True
                    paused()
                if event.key == pygame.K_h:
                    fail()
                if event.key == pygame.K_g:
                    success()

        # Button box logic
        if buttonsPressed(["blue"]):
            success()

        if buttonsPressed(["yellow"]):
            fail()

        if buttonsPressed(["restart"]):
            pause = True
            paused()

        pygame.display.update()
        clock.tick(60)
Ejemplo n.º 3
0
def game_intro():
    intro = True
    startMusicPlay = False
    while intro:
        # Abilty to quite the game
        for event in pygame.event.get():
            # print(event)
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

        # Start into music
        while not startMusicPlay:
            pygame.mixer.music.load(introMusic)
            pygame.mixer.music.play(-1)
            startMusicPlay = True

        # Background and title
        gameDisplay.blit(stars, (0, 0))
        largeText = pygame.font.SysFont("comicsansms", 250)
        TextSurf, TextRect = text_objects("Zulu", largeText)
        TextRect.center = ((DISPLAY_WIDTH * 0.5), (DISPLAY_HEIGHT * 0.3))
        gameDisplay.blit(TextSurf, TextRect)

        button(
            "Play",
            BUTTON_CENTER_ONE_THIRD,
            DISPLAY_HEIGHT * 0.6,
            BUTTON_WIDTH,
            BUTTON_HEIGHT,
            GREEN,
            BRIGHT_GREEN,
            game_loop,
        )
        button(
            "Quit",
            BUTTON_CENTER_TWO_THIRD,
            DISPLAY_HEIGHT * 0.6,
            BUTTON_WIDTH,
            BUTTON_HEIGHT,
            RED,
            BRIGHT_RED,
            quitgame,
        )

        pygame.display.update()
        clock.tick(15)
Ejemplo n.º 4
0
def success():
    # Start the success sounds
    soundSuccess.play()
    pygame.mixer.music.stop()
    logging.info("Game Success")

    # Display a GREEN spaceship
    gameDisplay.blit(spaceShipSuccess, (0, 0))
    pygame.display.update()

    largeText = pygame.font.SysFont("comicsansms", 250)
    TextSurf, TextRect = text_objects("", largeText)
    TextRect.center = ((DISPLAY_WIDTH * 0.5), (DISPLAY_HEIGHT * 0.33))
    gameDisplay.blit(TextSurf, TextRect)

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

        button(
            "Play Again",
            BUTTON_CENTER_ONE_THIRD,
            BUTTON_CENTER_VERTICAL,
            BUTTON_WIDTH,
            BUTTON_HEIGHT,
            GREEN,
            BRIGHT_GREEN,
            game_loop,
        )
        button(
            "Quit",
            BUTTON_CENTER_TWO_THIRD,
            BUTTON_CENTER_VERTICAL,
            BUTTON_WIDTH,
            BUTTON_HEIGHT,
            RED,
            BRIGHT_RED,
            quitgame,
        )

        pygame.display.update()
        clock.tick(15)
Ejemplo n.º 5
0
def paused():
    ############
    pygame.mixer.music.pause()
    #############
    largeText = pygame.font.SysFont("comicsansms", 250)
    TextSurf, TextRect = text_objects("Paused", largeText)
    TextRect.center = ((DISPLAY_WIDTH * 0.5), (DISPLAY_HEIGHT * 0.33))
    gameDisplay.blit(TextSurf, TextRect)

    while pause:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

        button(
            "Play Again",
            BUTTON_CENTER_ONE_THIRD,
            DISPLAY_HEIGHT * 0.6,
            BUTTON_WIDTH,
            BUTTON_HEIGHT,
            GREEN,
            BRIGHT_GREEN,
            game_loop,
        )
        button(
            "Quit",
            BUTTON_CENTER_TWO_THIRD,
            DISPLAY_HEIGHT * 0.6,
            BUTTON_WIDTH,
            BUTTON_HEIGHT,
            RED,
            BRIGHT_RED,
            quitgame,
        )

        pygame.display.update()
        clock.tick(15)