def check_play_button(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets, mouse_x, mouse_y): """在玩家单击Play按钮时开始新游戏""" button_clicked = play_button.rect.collidepoint(mouse_x, mouse_y) if button_clicked and not stats.game_active: # 重置游戏设置 ai_settings.initialize_dynamic_settings() # 隐藏光标 pygame.mouse.set_visible(False) # 重置游戏统计信息 stats.reset_stats() stats.game_active = True # 重置记分牌图像 sb.prep_score() sb.prep_high_score() sb.prep_level() sb.prep_ships() # 清空外星人列表和子弹列表 aliens.empty() bullets.empty() # 创建一群新的外星人,并让飞船居中 create_fleet(ai_settings, screen, ship, aliens) ship.center_ship()
def check_play_button(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets, mouse_x, mouse_y): # Start a new game when the player clicks Play. button_clicked = play_button.rect.collidepoint(mouse_x, mouse_y) if button_clicked and not stats.game_active: # Reset the game settings. ai_settings.initialize_dynamic_settings() # Hide the mouse cursor. pygame.mouse.set_visible(False) # Reset the game statistics stats.reset_stats() stats.game_active = True # Reset the scoreboard images. sb.prep_score() sb.prep_high_score() sb.prep_level() sb.prep_ships() # Empty the list of aliens and bullets. aliens.empty() bullets.empty() # Create a new fleet and center the ship. create_fleet(ai_settings, screen, ship, aliens) ship.center_ship()
def ship_hit(ai_settings, screen, stats, sb, ship, bullets, aliens): if stats.ships_left > 0: stats.ships_left -= 1 sb.prep_ships() aliens.empty() bullets.empty() create_fleet(ai_settings, screen, ship, aliens) ship.center_ship() pygame.mixer.music.load('gameover.mp3') pygame.mixer.music.play() sleep(1) else: stats.game_active = False pygame.mouse.set_visible(True)
def ship_hit(ai_setting, screen, ship, aliens, bullets, game_stats): """结束游戏的相关操作""" sleep(0.5) """发生碰撞后先暂停1秒,之后清空子弹和外星人飞船列表""" aliens.empty() bullets.empty() #创建新的一群外星人,飞船生命减一,重置飞船位置 create_fleet(ai_setting, screen, aliens, ship, game_stats) game_stats.ship_left -= 1 ship.center_ship() sleep(1) print("游戏结束") """方法spritecollideany()接受两个实参:一个精灵和一个编组。
def empire_hit(ai_settings, stats, screen, ship, fleet, bullets): """Respond to ship being hit by alien.""" if stats.ships_left > 0: # Decrement ships_left. stats.ships_left -= 1 # Empty the list of empire ships and bullets. fleet.empty() bullets.empty() #Create a new fleet and center the ship. create_fleet(ai_settings,screen,fleet,ship) ship.center_ship() # Pause. sleep(0.5) else: stats.game_active = False pygame.mouse.set_visible(True)
def ship_hit(ai_settings, stats, screen, ship, aliens, bullets): """Working with aliens-ship hit""" if stats.ships_left > 0: # Decreasing of ship_left stats.ships_left -= 1 #deleting list of aliens and bullets aliens.empty() bullets.empty() # Creation of new fleet and ship in the center create_fleet(ai_settings, screen, ship, aliens) ship.center_ship() # Pause sleep(1) else: stats.game_active = False pygame.mouse.set_visible(True)
def start_game(ai_settings, stats, screen, ship, aliens, bullets): ai_settings.initialize_dynamic_settings() # 隐藏光标 pygame.mouse.set_visible(False) # 重置游戏统计信息 stats.reset_stats() stats.game_active = True # 清空外星人列表和子弹列表 aliens.empty() bullets.empty() # 创建一群新的外星人,并让飞船居中 create_fleet(ai_settings, screen, ship, aliens) ship.center_ship()
def check_play_button(stats, play_button, mouse_x, mouse_y,ai_settings, screen, ship, fleet,bullets,sb): button_clicked = play_button.rect.collidepoint(mouse_x, mouse_y) if button_clicked and not stats.game_active: # Reset Game Settings ai_settings.dynamic_settings() pygame.mouse.set_visible(False) stats.reset_stats() stats.game_active = True # Reset Level and Score sb.prep_score() sb.prep_level() # Empty Groups fleet.empty() bullets.empty() # Create new fleet and center rebellion ship create_fleet(ai_settings,screen,fleet,ship) ship.center_ship()
def check_play_button(ai_settings, screen, ship, aliens, bullets, stats, sb, play_button, mouse_x, mouse_y): button_clicked = play_button.rect.collidepoint(mouse_x, mouse_y) if button_clicked and not stats.game_active: pygame.mixer.music.load('sochenge.mp3') pygame.mixer.music.play() ai_settings.intialize_dynamic_settings() pygame.mouse.set_visible(False) stats.reset_stats() stats.game_active = True sb.prep_score() sb.prep_high_score() sb.prep_level() sb.prep_ships() aliens.empty() bullets.empty() create_fleet(ai_settings, screen, ship, aliens) ship.center_ship()
def ship_hit(ai_settings, stats, screen, ship, aliens, bullets): """Respond to ship being hit by alien.""" if stats.ships_left > 0: # Decrement ships_left. stats.ships_left -= 1 # Empty the list of aliens and bullets. aliens.empty() bullets.empty() # Create a new fleet and center the ship. create_fleet(ai_settings, screen, ship, aliens) ship.center_ship() # Pause. sleep(0.5) else: stats.game_active = False
def check_play_button(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets, mouse_x, mouse_y): """Starting new game after press Play""" button_clicked = play_button.rect.collidepoint(mouse_x, mouse_y) if button_clicked and not stats.game_active: # Drop of game settings ai_settings.initialize_dynamic_settings() # Hide mouse cursor pygame.mouse.set_visible(False) # Drop of statistics stats.reset_stats() stats.game_active = True # Drop of score and level image sb.prep_score() sb.prep_high_score() sb.prep_level() #cleaning up bullets and aliens aliens.empty() bullets.empty() # Creating new ship and setting it up in center create_fleet(ai_settings, screen, ship, aliens) ship.center_ship()
def ship_hit(ai_settings, screen, stats, sb, ship, aliens, bullets): # Respond to ship being hit by alien. if stats.ships_left > 0: # Decrement ships left. stats.ships_left -= 1 # Update the scoreboard. sb.prep_ships() # Empty the list of aliens and bullets. aliens.empty() bullets.empty() # Create a new fleet and center the ship. create_fleet(ai_settings, screen, ship, aliens) ship.center_ship() # Pause sleep(0.5) else: stats.game_active = False pygame.mouse.set_visible(True)
def ship_hit(ai_settings, stats, screen, sb, ship, aliens, bullets): """响应被外星人撞到的飞船""" if stats.ship_left > 0: # 将ships_left减1 stats.ship_left -= 1 # 更新记分牌 sb.prep_ships() # 清空外星人列表和子弹列表 aliens.empty() bullets.empty() # 创建一群新的外星人,并将飞船放到屏幕底端中央 create_fleet(ai_settings, screen, ship, aliens) ship.center_ship() # 暂停 sleep(0.5) else: stats.game_active = False pygame.mouse.set_visible(True)