def test_updates_map_with_correct_num_avatars(self): map = InfiniteMap() manager = DummyAvatarManager() manager.add_avatar(1, '', None) state = GameState(map, manager) state.update_environment() self.assertEqual(map.num_avatars, 1) manager.add_avatar(2, '', None) manager.add_avatar(3, '', None) state.update_environment() self.assertEqual(map.num_avatars, 3)
def test_updates_map_with_correct_num_avatars(self): map = InfiniteMap() manager = DummyAvatarManager() manager.add_avatar(1, '', None) state = GameState(map, manager) state.update_environment() self.assertEqual(map.num_avatars, 1) manager.add_avatar(2, '', None) manager.add_avatar(3, '', None) state.update_environment() self.assertEqual(map.num_avatars, 3)
def test_updates_map(self): map = InfiniteMap() state = GameState(map, DummyAvatarManager()) state.update_environment() self.assertEqual(map.updates, 1)
def test_updates_map(self): map = InfiniteMap() state = GameState(map, DummyAvatarManager()) state.update_environment() self.assertEqual(map.updates, 1)