Ejemplo n.º 1
0
    def step(self):
        self.energy = min(self.energy + 1, 40)

        if self.energy > 20:

            neighbor_space = choose_neighbor(self.location)
            if neighbor_space and space_empty(neighbor_space):
                self.energy = self.energy - 20

                mate_space = choose_neighbor(self.location)
                if space_empty(mate_space):
                    g.creatures[neighbor_space] = bud(
                        self, loc=neighbor_space)
                elif type(g.creatures[mate_space]) == self.__class__:
                    g.creatures[neighbor_space] = breed(
                        self, g.creatures[mate_space], loc=neighbor_space)
Ejemplo n.º 2
0
    def step(self):
        self.energy -= 2
        self.age = self.age + 1
        if self.energy <= 0 or self.age > 300:
            kill(self.location)
            return

        neighbor_space = choose_neighbor(self.location)
        neighbor = g.creatures.get(neighbor_space)
        if neighbor:
            if type(neighbor) == SimPlant:
                color_similarity = compare_color([self.r, self.g, self.b],
                                                 [neighbor.r, neighbor.g, neighbor.b])
                if random.random() < color_similarity:
                    self.energy = self.energy + neighbor.energy
                    kill(neighbor_space)
                    neighbor = None

            elif type(neighbor) == self.__class__:
                might_have_space = True
                while self.energy > 70 and might_have_space:
                    child_space = find_or_make_empty_space(
                        self.location, victims=[SimPlant])

                    if child_space:
                        self.energy = self.energy - 20
                        g.creatures[child_space] = breed(
                            self, neighbor, loc=child_space)
                    else:
                        might_have_space = False

        if not neighbor:  # either was empty or got eaten.
            old_loc = self.location
            self.location = neighbor_space
            g.creatures[neighbor_space] = self
            del g.creatures[old_loc]

        self.energy = min(200, self.energy)
        if self.energy == 200:  # SOO MUCH ENERGY! GONNA BUD
            child_space = find_or_make_empty_space(self.location, victims=[SimPlant])
            if child_space:
                g.creatures[child_space] = bud(self, loc=child_space)
                self.energy == 100
Ejemplo n.º 3
0
    def step_subclass(self):
        self.energy -= self.metabolism
        self.age = self.age + 1
        if self.energy <= 0 or self.age > self.max_age:
            kill(self.location)
            return

        neighbor_space = choose_neighbor(self.location)
        neighbor = g.creatures.get(neighbor_space)
        if neighbor:
            if type(neighbor) == SimPlant:
                color_similarity = compare_color([self.h, self.s, self.l],
                                                 [neighbor.h, neighbor.s, neighbor.l])
                eat_chance = chance_to_eat([self.h, self.s, self.l],
                                                 [neighbor.h, neighbor.s, neighbor.l])
                if random.random() < eat_chance:
                    self.energy = self.energy + neighbor.energy * color_similarity
                    self.energy = min(self.max_energy, self.energy)
                    kill(neighbor_space)
                    neighbor = None

            elif type(neighbor) == self.__class__:
                if self.energy > self.min_breed_energy:
                    child_space = find_or_make_empty_space(
                        self.location, victims=[SimPlant])

                    if child_space:
                        self.energy = self.energy - self.breed_energy_loss
                        g.creatures[child_space] = breed(
                            self, neighbor, loc=child_space)

        if not neighbor:  # either was empty or got eaten.
            # move there
            self.move(neighbor_space)

        if self.energy > self.min_bud_energy:  # SOO MUCH ENERGY! GONNA BUD
            child_space = find_or_make_empty_space(self.location, victims=[SimPlant])
            if child_space:
                g.creatures[child_space] = bud(self, loc=child_space)
                self.energy == self.energy - self.bud_energy_loss