Ejemplo n.º 1
0
 def __init__(self):
     self.v = [sk.SpriteNode() for x in xrange(int(W) * 2)]
     for i, sp in enumerate(self.v):
         sp.size = (5, 5)
         sp.position = (i / 2., H / 2)
         sp.color = (i / W / 2, (1 - i / W / 2), (0.5 + i / 800.0))
         self.add_child(sp)
     self.a1 = sk.Action.call(self.update_y)
     self.a2 = sk.wait(0.1)
     self.a3 = sk.sequence([self.a1, self.a2])
     self.a4 = sk.Action.repeat_forever(self.a3)
     n = sk.Node()
     self.add_child(n)
     n.run_action(self.a4)
Ejemplo n.º 2
0
 def generate_star_background(self):
     if self.background_node:
         self.background_node.remove_from_parent()
     self.background_node = sk.Node()
     w, h = self.size
     for i in range(NUM_STARS):
         star = sk.SpriteNode(STAR_TEXTURE)
         star.position = random() * w, random() * h + 150
         star.alpha = 0.5 + random() * 0.5
         fade_in = sk.Action.fade_alpha_to(0.5 + random() * 0.5)
         fade_in.duration = random() * 2 + 1.5
         fade_out = sk.Action.fade_out()
         fade_out.duration = random() * 2 + 1.5
         fade = sk.Action.sequence([fade_out, fade_in])
         star.run_action(sk.Action.repeat_forever(fade))
         self.background_node.add_child(star)
     self.add_child(self.background_node)
Ejemplo n.º 3
0
    def __init__(self):
        with open('words_en.data') as f:
            self.words = marshal.load(f)
        self.root = sk.Node()
        self.add_child(self.root)
        self.background_color = '#0b1d28'
        textures = {}
        for letter in letter_freq:
            with ui.ImageContext(tile_size, tile_size) as ctx:
                shadow = ui.Path.rounded_rect(2, 2, tile_size - 4,
                                              tile_size - 4, 5)
                ui.set_color('silver')
                shadow.fill()

                bg = ui.Path.rounded_rect(2, 2, tile_size - 4, tile_size - 8,
                                          5)
                ui.set_color('white')
                bg.fill()
                font = ('AvenirNext-Regular', font_size)
                w, h = ui.measure_string(letter.upper(), font=font)
                x, y = (tile_size - w) / 2, (tile_size - h) / 2
                ui.draw_string(letter.upper(),
                               rect=(x, y, w, h),
                               font=font,
                               color='black')
                textures[letter] = sk.Texture(ctx.get_image())
        self.tile_textures = textures
        self.tiles = []  #[[None]*rows for i in xrange(cols)]
        for x, y in product(xrange(cols), xrange(rows)):
            s = self.create_tile(x, y)
            self.tiles.append(s)
            self.root.add_child(s)
        self.selected = []
        self.touched_tile = None
        self.score_label = sk.LabelNode()
        self.score_label.font_name = 'AvenirNext-Regular'
        self.score_label.font_size = 50
        self.score_label.h_align = sk.H_ALIGN_CENTER
        self.score_label.text = '0'
        self.score = 0
        self.add_child(self.score_label)
        self.did_change_size(None)
Ejemplo n.º 4
0
    def __init__(self):
        with open('words_en.data') as f:
            self.words = marshal.load(f)
        self.root = sk.Node()
        self.did_change_size(None)
        self.add_child(self.root)
        self.background_color = '#0b1d28'
        textures = {}
        for letter in letter_freq:
            with ui.ImageContext(tile_size, tile_size) as ctx:
                shadow = ui.Path.rounded_rect(0, 0, tile_size, tile_size, 5)
                ui.set_color('silver')
                shadow.fill()
                bg = ui.Path.rounded_rect(0, 0, tile_size, tile_size - 4, 5)
                ui.set_color('white')
                bg.fill()
                font = ('AvenirNext-Regular', font_size)
                w, h = ui.measure_string(letter.upper(), font=font)
                x, y = (tile_size - w) / 2, (tile_size - h) / 2
                ui.draw_string(letter.upper(),
                               rect=(x, y, w, h),
                               font=font,
                               color='black')
                textures[letter] = sk.Texture(ctx.get_image())
        self.tile_textures = textures

        self.tiles = [[None] * rows for i in xrange(cols)]
        for x, y in product(xrange(cols), xrange(rows)):
            letter = choice(letter_bag)
            s = sk.SpriteNode(self.tile_textures[letter])
            s.user_info = {'letter': letter, 'x': x, 'y': y}
            pos_x = tile_size / 2 + x * (tile_size + padding)
            pos_y = tile_size / 2 + y * (tile_size + padding)
            if x % 2 != 0:
                pos_y += tile_size / 2
            s.position = pos_x, pos_y
            s.color_blend_factor = 1
            s.color = 'white'
            self.tiles[x][y] = s
            self.root.add_child(s)
        self.selected = []
        self.touched_tile = None
Ejemplo n.º 5
0
	def __init__(self):
		with open('words_en.data') as f:
			self.words = marshal.load(f)
		self.root = sk.Node()
		self.add_child(self.root)
		self.background_color = '#0b1d28'
		self.tiles = []
		self.selected = []
		self.touched_tile = None
		self.score_label = sk.LabelNode()
		self.score_label.font_name = 'AvenirNext-Regular'
		self.score_label.font_size = 50
		self.score_label.h_align = sk.H_ALIGN_CENTER
		self.score_label.text = '0'
		self.score = 0
		self.game_over = False
		self.game_over_time = 0
		self.add_child(self.score_label)
		self.word_label = sk.LabelNode()
		self.word_label.font_name = 'AvenirNext-Regular'
		self.add_child(self.word_label)
		self.time_label = sk.LabelNode()
		self.time_label.font_name = 'AvenirNext-Regular'
		self.time_label.text = '00:00'
		self.add_child(self.time_label)
		self.start_time = time.time()
		self.overlay = sk.SpriteNode()
		self.overlay.z_position = 3
		self.overlay.color_blend_factor = 1
		self.overlay.color = 'black'
		self.overlay.alpha = 0
		time_up_label = sk.LabelNode()
		time_up_label.font_name = 'AvenirNext-Regular'
		time_up_label.text = 'Time Up!'
		time_up_label.font_size = 72
		time_up_label.h_align = sk.H_ALIGN_CENTER
		self.overlay.add_child(time_up_label)
		self.add_child(self.overlay)
		self.did_change_size(None)
		self.new_game()
Ejemplo n.º 6
0
 def __init__(self, dofft=False):
     self.v = [sk.SpriteNode() for x in xrange(int(Np))]
     for i, sp in enumerate(self.v):
         sp.size = (1.5, 1.5)
         sp.position = (float(i) / Np * W, H / 2)
         sp.color = (1.0 * i / Np, (1 - 1.0 * i / Np), (0.5 + i / 2.0))
         self.add_child(sp)
     # first, start r[0]
     # then, 0.5 sec later, start r[1]
     # then, 0.5 sec later, start r[2], stop r[0]
     # read r[0], then start r[0], stop r[1]
     # basically, each frame we read/start one, and stop i+1
     self.a1 = sk.Action.call(self.update_y)
     self.a2 = sk.wait(T / (Nr - 1))
     self.a3 = sk.sequence([self.a1, self.a2])
     self.a4 = sk.Action.repeat_forever(self.a3)
     n = sk.Node()
     n.name = 'n'
     self.add_child(n)
     n.run_action(self.a4)
     self.dofft = dofft
     self.idx = 0
Ejemplo n.º 7
0
 def __init__(self, name, x=0):
     self.node = sk.load(name, sk.Node())
     self.node.position = (x, 0)
     self.tiles = self.node['tile_*_*']
     edge_types = 'RLTB'
     self.max_x = x
     for t in self.tiles:
         name_comps = t.name.split('_')
         tile_type = name_comps[1]
         tile_edges = name_comps[2]
         t.edges = {edge_types.index(e) for e in tile_edges}
         t.hitbox = t.frame.translate(x, 0)
         self.max_x = max(x + t.frame.max_x, self.max_x)
         if tile_type == 'spring':
             t.edges = {2}
             t.hitbox = sk.Rect(t.frame.x + x, t.frame.y, t.frame.w,
                                t.frame.h / 2)
     self.hazards = self.node['hazard_*_*']
     spike_insets = {
         'T': (0, 5, 32, 5),
         'B': (32, 5, 0, 5),
         'L': (0, 32, 0, 0),
         'R': (0, 0, 0, 32)
     }
     for t in self.hazards:
         name_comps = t.name.split('_')
         hazard_type = name_comps[1]
         if hazard_type == 'spikes':
             insets = spike_insets[name_comps[-1]]
             t.hitbox = t.frame.inset(*insets).translate(x, 0)
         else:
             t.hitbox = t.frame.translate(x, 0)
     self.items = self.node['item_*']
     for i in self.items:
         i.hitbox = sk.Rect(i.position.x + x - 18, i.position.y - 18, 36,
                            36)
         i.collected = False
         i.z_position = 3
Ejemplo n.º 8
0
 def __init__(self):
     self.music = sound.Player('Music/FranticLevel.m4a')
     self.music.number_of_loops = -1
     self.music.volume = 0.1
     self.game_paused = True
     self.background_color = '#ccf4f7'
     self.tiled_bg = sk.TiledSpriteNode(bg_texture, (1024, 512))
     self.tiled_bg.position = 512, 256
     self.add_child(self.tiled_bg)
     self.t = 0
     self.ground_t = 0
     self.standing = False
     self.jump_t = 0
     self.jump_down = False
     self.game_over = False
     self.game_finished = False
     self.score = 0
     self.highscore = 0
     self.last_score = 0
     try:
         with open('.Highscore.txt', 'r') as f:
             self.highscore = int(f.read())
     except IOError:
         pass
     self.jetpack_active = False
     self.jetpack_fuel = 0
     self.v = sk.Vector2(0, 0)
     self.player_speed = 4
     self.player = player_and_effects['player'][0].__copy__()
     self.player.position = 50, 97
     self.jetpack = self.player['jetpack'][0]
     self.jetpack['jetpack_flame'][0].hidden = True
     self.jetpack.alpha = 0
     self.player.z_position = 2
     self.player_sprite = self.player['sprite'][0]
     self.foreground_layer = sk.Node()
     self.foreground_layer.x_scale = zoom
     self.foreground_layer.y_scale = zoom
     self.foreground_layer.add_child(self.player)
     self.dust_effect = player_and_effects['dust'][0].__copy__()
     self.dust_effect.num_particles_to_emit = 0
     self.foreground_layer.add_child(self.dust_effect)
     self.add_child(self.foreground_layer)
     self.levels = []
     self.load_levels()
     self.score_hud = ScoreHUD()
     self.add_child(self.score_hud)
     self.highscore_label = sk.LabelNode()
     self.highscore_label.font_name = 'Avenir Next Condensed'
     self.highscore_label.font_size = 17
     self.highscore_label.font_color = '#68c3d1'
     self.highscore_label.text = 'last: 0 / high: %i' % self.highscore
     self.add_child(self.highscore_label)
     paused_label = sk.LabelNode()
     paused_label.font_name = 'Avenir Next Condensed'
     paused_label.font_size = 50
     paused_label.text = 'Tap to play'
     self.paused_overlay = sk.SpriteNode()
     self.paused_overlay.size = 1024, 1024
     self.paused_overlay.color = (0, 0, 0, 0.4)
     self.paused_overlay.z_position = 10
     self.paused_overlay.add_child(paused_label)
     self.add_child(self.paused_overlay)
Ejemplo n.º 9
0
# coding: utf-8
# (work-in-progress, but playable)

import sk
import sound
from itertools import chain
from random import choice
from functools import partial
import gc
import ui

zoom = 1.0 if max(ui.get_screen_size()) > 768 else 0.7
player_and_effects = sk.load('PlayerAndEffects.pysk', sk.Node())
star_effect = player_and_effects['stars'][0]
standing_texture = sk.Texture('plf:AlienPink_stand')
walk_textures = [
    sk.Texture('plf:AlienPink_walk1'),
    sk.Texture('plf:AlienPink_walk2')
]
jump_texture = sk.Texture('plf:AlienPink_jump')
hit_texture = sk.Texture('plf:AlienPink_hit')
spring_texture1 = sk.Texture('plf:Tile_Spring')
spring_texture2 = sk.Texture('plf:Tile_Sprung')
bg_texture = sk.Texture('plf:BG_Blue_grass')
sounds = {
    'coin': 'digital:PowerUp2',
    'star': 'digital:PowerUp7',
    'jump': 'digital:PhaserUp2',
    'spring': 'digital:PhaserUp3',
    'die': 'digital:ZapThreeToneDown',
    'jetpack': 'digital:LowRandom',