def addCoolOrbits(self, remainingOrbitTime): "Add the minimum radius cool orbits." if len(self.boundaryLayer.loops) < 1: return insetBoundaryLoops = intercircle.getInsetLoopsFromLoops(self.perimeterWidth, self.boundaryLayer.loops) if len(insetBoundaryLoops) < 1: insetBoundaryLoops = self.boundaryLayer.loops largestLoop = euclidean.getLargestLoop(insetBoundaryLoops) loopArea = abs(euclidean.getPolygonArea(largestLoop)) if loopArea < self.minimumArea: center = 0.5 * (euclidean.getMaximumFromPoints(largestLoop) + euclidean.getMinimumFromPoints(largestLoop)) centerXBounded = max(center.real, self.cornerMinimum.real) centerXBounded = min(centerXBounded, self.cornerMaximum.real) centerYBounded = max(center.imag, self.cornerMinimum.imag) centerYBounded = min(centerYBounded, self.cornerMaximum.imag) center = complex(centerXBounded, centerYBounded) maximumCorner = center + self.halfCorner minimumCorner = center - self.halfCorner largestLoop = euclidean.getSquareLoop(minimumCorner, maximumCorner) pointComplex = euclidean.getXYComplexFromVector3(self.oldLocation) if pointComplex != None: largestLoop = euclidean.getLoopStartingNearest(self.perimeterWidth, pointComplex, largestLoop) intercircle.addOrbitsIfLarge( self.distanceFeedRate, largestLoop, self.orbitalFeedRatePerSecond, remainingOrbitTime, self.highestZ )
def addOperatingOrbits( self, boundaryLoops, pointComplex, temperatureChangeTime, z ): "Add the orbits before the operating layers." if len( boundaryLoops ) < 1: return insetBoundaryLoops = intercircle.getInsetLoopsFromLoops( self.perimeterWidth, boundaryLoops ) if len( insetBoundaryLoops ) < 1: insetBoundaryLoops = boundaryLoops largestLoop = euclidean.getLargestLoop( insetBoundaryLoops ) if pointComplex != None: largestLoop = euclidean.getLoopStartingNearest( self.perimeterWidth, pointComplex, largestLoop ) intercircle.addOrbitsIfLarge( self.distanceFeedRate, largestLoop, self.orbitalFeedRatePerSecond, temperatureChangeTime, z )
def addTemperatureOrbits( self, endpoints, temperaturePreference, temperatureTimeChangePreference, z ): "Add the temperature and orbits around the support layer." if self.layerIndex < 0: return boundaryLoops = self.boundaryLayers[ self.layerIndex ].loops self.addTemperature( temperaturePreference.value ) if len( boundaryLoops ) < 1: layerCornerHigh = complex( - 999999999.0, - 999999999.0 ) layerCornerLow = complex( 999999999.0, 999999999.0 ) for endpoint in endpoints: layerCornerHigh = euclidean.getMaximum( layerCornerHigh, endpoint.point ) layerCornerLow = euclidean.getMinimum( layerCornerLow, endpoint.point ) squareLoop = euclidean.getSquareLoop( layerCornerLow, layerCornerHigh ) intercircle.addOrbitsIfLarge( self.distanceFeedRate, squareLoop, self.orbitalFeedRatePerSecond, temperatureTimeChangePreference.value, z ) return perimeterInset = 0.4 * self.perimeterWidth insetBoundaryLoops = intercircle.getInsetLoopsFromLoops( perimeterInset, boundaryLoops ) if len( insetBoundaryLoops ) < 1: insetBoundaryLoops = boundaryLoops largestLoop = euclidean.getLargestLoop( insetBoundaryLoops ) intercircle.addOrbitsIfLarge( self.distanceFeedRate, largestLoop, self.orbitalFeedRatePerSecond, temperatureTimeChangePreference.value, z )
def addTemperatureOrbits( self, segments, temperaturePreference, temperatureTimeChangePreference, z ): "Add the temperature and orbits around the support layer." if self.layerIndex < 0: return boundaryLoops = self.boundaryLayers[ self.layerIndex ].loops self.addTemperature( temperaturePreference.value ) if len( boundaryLoops ) < 1: endpoints = getEndpointsFromSegments( segments ) layerCornerHigh = complex( - 999999999.0, - 999999999.0 ) layerCornerLow = complex( 999999999.0, 999999999.0 ) for endpoint in endpoints: layerCornerHigh = euclidean.getMaximum( layerCornerHigh, endpoint.point ) layerCornerLow = euclidean.getMinimum( layerCornerLow, endpoint.point ) squareLoop = getSquareLoop( layerCornerLow, layerCornerHigh ) intercircle.addOrbits( squareLoop, self, temperatureTimeChangePreference.value, z ) return perimeterInset = 0.4 * self.extrusionPerimeterWidth insetBoundaryLoops = intercircle.getInsetLoops( perimeterInset, boundaryLoops ) if len( insetBoundaryLoops ) < 1: insetBoundaryLoops = boundaryLoops largestLoop = euclidean.getLargestLoop( insetBoundaryLoops ) intercircle.addOrbits( largestLoop, self, temperatureTimeChangePreference.value, z )
def addCoolOrbits( self, remainingOrbitTime ): "Add the minimum radius cool orbits." if len( self.boundaryLayer.loops ) < 1: return insetBoundaryLoops = intercircle.getInsetLoopsFromLoops( self.perimeterWidth, self.boundaryLayer.loops ) if len( insetBoundaryLoops ) < 1: insetBoundaryLoops = self.boundaryLayer.loops largestLoop = euclidean.getLargestLoop( insetBoundaryLoops ) loopArea = abs( euclidean.getPolygonArea( largestLoop ) ) if loopArea < self.minimumArea: center = 0.5 * ( euclidean.getMaximumFromPoints( largestLoop ) + euclidean.getMinimumFromPoints( largestLoop ) ) centerXBounded = max( center.real, self.boundingRectangle.cornerMinimum.real ) centerXBounded = min( centerXBounded, self.boundingRectangle.cornerMaximum.real ) centerYBounded = max( center.imag, self.boundingRectangle.cornerMinimum.imag ) centerYBounded = min( centerYBounded, self.boundingRectangle.cornerMaximum.imag ) center = complex( centerXBounded, centerYBounded ) maximumCorner = center + self.halfCorner minimumCorner = center - self.halfCorner largestLoop = euclidean.getSquareLoop( minimumCorner, maximumCorner ) pointComplex = euclidean.getXYComplexFromVector3( self.oldLocation ) if pointComplex != None: largestLoop = euclidean.getLoopStartingNearest( self.perimeterWidth, pointComplex, largestLoop ) intercircle.addOrbitsIfLarge( self.distanceFeedRate, largestLoop, self.orbitalFeedRatePerSecond, remainingOrbitTime, self.highestZ )
def getLargestInsetLoopFromLoop( loop, radius ): "Get the largest inset loop from the loop." loops = getInsetLoopsFromLoop( radius, loop ) return euclidean.getLargestLoop( loops )
def getLargestInsetLoopFromLoop(loop, radius): "Get the largest inset loop from the loop." loops = getInsetLoopsFromLoop(radius, loop) return euclidean.getLargestLoop(loops)