Ejemplo n.º 1
0
 def getPathBetween(self, betweenFirst, betweenSecond, isLeavingPerimeter,
                    loopFirst):
     "Add a path between the perimeter and the fill."
     loopFirst = intercircle.getLargestInsetLoopFromLoopNoMatterWhat(
         loopFirst, self.combInset)
     nearestFirstDistanceIndex = euclidean.getNearestDistanceIndex(
         betweenFirst, loopFirst)
     nearestSecondDistanceIndex = euclidean.getNearestDistanceIndex(
         betweenSecond, loopFirst)
     firstBeginIndex = (nearestFirstDistanceIndex.index +
                        1) % len(loopFirst)
     secondBeginIndex = (nearestSecondDistanceIndex.index +
                         1) % len(loopFirst)
     nearestFirst = euclidean.getNearestPointOnSegment(
         loopFirst[nearestFirstDistanceIndex.index],
         loopFirst[firstBeginIndex], betweenFirst)
     nearestSecond = euclidean.getNearestPointOnSegment(
         loopFirst[nearestSecondDistanceIndex.index],
         loopFirst[secondBeginIndex], betweenSecond)
     clockwisePath = [nearestFirst]
     widdershinsPath = [nearestFirst]
     loopBeforeLeaving = euclidean.getAroundLoop(firstBeginIndex,
                                                 firstBeginIndex, loopFirst)
     if nearestFirstDistanceIndex.index == nearestSecondDistanceIndex.index:
         if euclidean.getPathLength(
                 widdershinsPath) < self.minimumDepartureDistance:
             widdershinsPath = [nearestFirst] + loopBeforeLeaving
             reversedLoop = loopBeforeLeaving[:]
             reversedLoop.reverse()
             clockwisePath = [nearestFirst] + reversedLoop
     else:
         widdershinsLoop = euclidean.getAroundLoop(firstBeginIndex,
                                                   secondBeginIndex,
                                                   loopFirst)
         widdershinsPath += widdershinsLoop
         clockwiseLoop = euclidean.getAroundLoop(secondBeginIndex,
                                                 firstBeginIndex, loopFirst)
         clockwiseLoop.reverse()
         clockwisePath += clockwiseLoop
     clockwisePath.append(nearestSecond)
     widdershinsPath.append(nearestSecond)
     if euclidean.getPathLength(widdershinsPath) > euclidean.getPathLength(
             clockwisePath):
         loopBeforeLeaving.reverse()
         widdershinsPath = clockwisePath
     if isLeavingPerimeter:
         totalDistance = euclidean.getPathLength(widdershinsPath)
         loopLength = euclidean.getPolygonLength(loopBeforeLeaving)
         while totalDistance < self.minimumDepartureDistance:
             widdershinsPath = [nearestFirst
                                ] + loopBeforeLeaving + widdershinsPath[1:]
             totalDistance += loopLength
     return widdershinsPath
Ejemplo n.º 2
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 def addPathBetween(self, aroundBetweenPath, betweenFirst, betweenSecond,
                    isLeavingPerimeter, loopFirst):
     "Add a path between the perimeter and the fill."
     clockwisePath = [betweenFirst]
     widdershinsPath = [betweenFirst]
     nearestFirstDistanceIndex = euclidean.getNearestDistanceIndex(
         betweenFirst, loopFirst)
     nearestSecondDistanceIndex = euclidean.getNearestDistanceIndex(
         betweenSecond, loopFirst)
     firstBeginIndex = (nearestFirstDistanceIndex.index +
                        1) % len(loopFirst)
     secondBeginIndex = (nearestSecondDistanceIndex.index +
                         1) % len(loopFirst)
     loopBeforeLeaving = euclidean.getAroundLoop(firstBeginIndex,
                                                 firstBeginIndex, loopFirst)
     if nearestFirstDistanceIndex.index == nearestSecondDistanceIndex.index:
         nearestPoint = euclidean.getNearestPointOnSegment(
             loopFirst[nearestSecondDistanceIndex.index],
             loopFirst[secondBeginIndex], betweenSecond)
         widdershinsPath += [nearestPoint]
         clockwisePath += [nearestPoint]
         if euclidean.getPathLength(
                 widdershinsPath) < self.minimumPerimeterDepartureDistance:
             widdershinsPath = [betweenFirst
                                ] + loopBeforeLeaving + [nearestPoint]
             reversedLoop = loopBeforeLeaving[:]
             reversedLoop.reverse()
             clockwisePath = [betweenFirst] + reversedLoop + [nearestPoint]
     else:
         widdershinsLoop = euclidean.getAroundLoop(firstBeginIndex,
                                                   secondBeginIndex,
                                                   loopFirst)
         widdershinsPath += widdershinsLoop
         clockwiseLoop = euclidean.getAroundLoop(secondBeginIndex,
                                                 firstBeginIndex, loopFirst)
         clockwiseLoop.reverse()
         clockwisePath += clockwiseLoop
         clockwisePath.append(betweenSecond)
         widdershinsPath.append(betweenSecond)
     if euclidean.getPathLength(widdershinsPath) > euclidean.getPathLength(
             clockwisePath):
         loopBeforeLeaving.reverse()
         widdershinsPath = clockwisePath
     if isLeavingPerimeter:
         totalDistance = euclidean.getPathLength(widdershinsPath)
         loopLength = euclidean.getPolygonLength(loopBeforeLeaving)
         while totalDistance < self.minimumPerimeterDepartureDistance:
             widdershinsPath = [betweenFirst
                                ] + loopBeforeLeaving + widdershinsPath[1:]
             totalDistance += loopLength
     aroundBetweenPath += widdershinsPath
Ejemplo n.º 3
0
	def addRunningJumpPath( self, end, loop, pathAround ):
		"Get the running jump path from the perimeter to the intersection or running jump space."
		if self.combRepository.runningJumpSpaceOverPerimeterWidth.value < 1.0:
			return
		if len( pathAround ) < 2:
			return
		loop = intercircle.getLargestInsetLoopFromLoopNoMatterWhat( loop, self.combInset )
		penultimatePoint = pathAround[ - 2 ]
		lastPoint = pathAround[ - 1 ]
		nearestEndDistanceIndex = euclidean.getNearestDistanceIndex( end, loop )
		nearestEndIndex = ( nearestEndDistanceIndex.index + 1 ) % len( loop )
		nearestEnd = euclidean.getNearestPointOnSegment( loop[ nearestEndDistanceIndex.index ], loop[ nearestEndIndex ], end )
		nearestEndMinusLast = nearestEnd - lastPoint
		nearestEndMinusLastLength = abs( nearestEndMinusLast )
		if nearestEndMinusLastLength <= 0.0:
			return
		nearestEndMinusLastSegment = nearestEndMinusLast / nearestEndMinusLastLength
		betweens = self.getBetweens()
		if self.getIsRunningJumpPathAdded( betweens, end, lastPoint, nearestEndMinusLastSegment, pathAround, penultimatePoint, self.runningJumpSpace ):
			return
		doubleCombInset = 2.0 * self.combInset
		shortJumpSpace = 0.5 * self.runningJumpSpace
		if shortJumpSpace < doubleCombInset:
			return
		if self.getIsRunningJumpPathAdded( betweens, end, lastPoint, nearestEndMinusLastSegment, pathAround, penultimatePoint, shortJumpSpace ):
			return
		shortJumpSpace = 0.25 * self.runningJumpSpace
		if shortJumpSpace < doubleCombInset:
			return
		self.getIsRunningJumpPathAdded( betweens, end, lastPoint, nearestEndMinusLastSegment, pathAround, penultimatePoint, shortJumpSpace )
Ejemplo n.º 4
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 def getOutloopLocation(self, point):
     "Get location outside of loop."
     pointComplex = point.dropAxis(2)
     if str(point) not in self.pointTable:
         return pointComplex
     closestBetween = None
     closestDistanceIndex = euclidean.DistanceIndex(999999999999999999.0,
                                                    -1)
     for between in self.getBetweens():
         distanceIndex = euclidean.getNearestDistanceIndex(
             pointComplex, between)
         if distanceIndex.distance < closestDistanceIndex.distance:
             closestBetween = between
             closestDistanceIndex = distanceIndex
     if closestBetween == None:
         print(
             'This should never happen, closestBetween should always exist.'
         )
         print(point)
         print(self.getBetweens())
         return pointComplex
     closestIndex = closestDistanceIndex.index
     segmentBegin = closestBetween[closestIndex]
     segmentEnd = closestBetween[(closestIndex + 1) % len(closestBetween)]
     nearestPoint = euclidean.getNearestPointOnSegment(
         segmentBegin, segmentEnd, pointComplex)
     distanceToNearestPoint = abs(pointComplex - nearestPoint)
     nearestMinusOld = 1.5 * (nearestPoint - pointComplex)
     return pointComplex + nearestMinusOld
Ejemplo n.º 5
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	def getTransferClosestSurroundingLoopLines( self, oldOrderedLocation, remainingSurroundingLoops ):
		"Get and transfer the closest remaining surrounding loop."
		if len( remainingSurroundingLoops ) > 0:
			oldOrderedLocation.z = remainingSurroundingLoops[ 0 ].z
		closestDistance = 999999999999999999.0
		closestSurroundingLoop = None
		for remainingSurroundingLoop in remainingSurroundingLoops:
			distance = euclidean.getNearestDistanceIndex( oldOrderedLocation.dropAxis( 2 ), remainingSurroundingLoop.boundary ).distance
			if distance < closestDistance:
				closestDistance = distance
				closestSurroundingLoop = remainingSurroundingLoop
		remainingSurroundingLoops.remove( closestSurroundingLoop )
		hasTravelledHighRoad = False
		for line in closestSurroundingLoop.lines:
			splitLine = gcodec.getSplitLineBeforeBracketSemicolon( line )
			firstWord = gcodec.getFirstWord( splitLine )
			if firstWord == 'G1':
				location = gcodec.getLocationFromSplitLine( self.oldLocation, splitLine )
				if not hasTravelledHighRoad:
					hasTravelledHighRoad = True
					self.addHighThread( location )
				if location.z > self.highestZ:
					self.highestZ = location.z
				self.oldLocation = location
			self.distanceFeedRate.addLine( line )
		return closestSurroundingLoop
Ejemplo n.º 6
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 def getTransferClosestSurroundingLoopLines(self, oldOrderedLocation,
                                            remainingSurroundingLoops):
     "Get and transfer the closest remaining surrounding loop."
     if len(remainingSurroundingLoops) > 0:
         oldOrderedLocation.z = remainingSurroundingLoops[0].z
     closestDistance = 999999999999999999.0
     closestSurroundingLoop = None
     for remainingSurroundingLoop in remainingSurroundingLoops:
         distance = euclidean.getNearestDistanceIndex(
             oldOrderedLocation.dropAxis(2),
             remainingSurroundingLoop.boundary).distance
         if distance < closestDistance:
             closestDistance = distance
             closestSurroundingLoop = remainingSurroundingLoop
     remainingSurroundingLoops.remove(closestSurroundingLoop)
     hasTravelledHighRoad = False
     for line in closestSurroundingLoop.lines:
         splitLine = gcodec.getSplitLineBeforeBracketSemicolon(line)
         firstWord = gcodec.getFirstWord(splitLine)
         if firstWord == 'G1':
             location = gcodec.getLocationFromSplitLine(
                 self.oldLocation, splitLine)
             if not hasTravelledHighRoad:
                 hasTravelledHighRoad = True
                 self.addHighThread(location)
             if location.z > self.highestZ:
                 self.highestZ = location.z
             self.oldLocation = location
         self.distanceFeedRate.addLine(line)
     return closestSurroundingLoop
Ejemplo n.º 7
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	def addPathBeforeEnd( self, aroundBetweenPath, location, loop ):
		"Add the path before the end of the loop."
		halfFillInset = 0.5 * self.fillInset
		if self.arrivalInsetFollowDistance < halfFillInset:
			return
		locationComplex = location.dropAxis( 2 )
		closestInset = None
		closestDistanceIndex = euclidean.DistanceIndex( 999999999999999999.0, - 1 )
		loop = euclidean.getAwayPoints( loop, self.extrusionWidth )
		circleNodes = intercircle.getCircleNodesFromLoop( loop, self.fillInset )
		centers = []
		centers = intercircle.getCentersFromCircleNodes( circleNodes )
		for center in centers:
			inset = intercircle.getInsetFromClockwiseLoop( center, halfFillInset )
			if euclidean.isLargeSameDirection( inset, center, self.fillInset ):
				if euclidean.isPathInsideLoop( loop, inset ) == euclidean.isWiddershins( loop ):
					distanceIndex = euclidean.getNearestDistanceIndex( locationComplex, inset )
					if distanceIndex.distance < closestDistanceIndex.distance:
						closestInset = inset
						closestDistanceIndex = distanceIndex
		if closestInset == None:
			return
		extrusionHalfWidth = 0.5 * self.extrusionWidth
		closestInset = euclidean.getLoopStartingNearest( extrusionHalfWidth, locationComplex, closestInset )
		if euclidean.getPolygonLength( closestInset ) < 0.2 * self.arrivalInsetFollowDistance:
			return
		closestInset.append( closestInset[ 0 ] )
		closestInset = euclidean.getSimplifiedPath( closestInset, self.extrusionWidth )
		closestInset.reverse()
		pathBeforeArrival = euclidean.getClippedAtEndLoopPath( self.arrivalInsetFollowDistance, closestInset )
		pointBeforeArrival = pathBeforeArrival[ - 1 ]
		aroundBetweenPath.append( pointBeforeArrival )
		if self.arrivalInsetFollowDistance <= halfFillInset:
			return
		aroundBetweenPath += euclidean.getClippedAtEndLoopPath( halfFillInset, closestInset )[ len( pathBeforeArrival ) - 1 : ]
Ejemplo n.º 8
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 def getIsAsFarAndNotIntersecting(self, begin, center, end, loop):
     "Determine if the point on the line is at least as far from the loop as the center point."
     if begin == end:
         print(
             "this should never happen but it does not really matter, begin == end in getIsAsFarAndNotIntersecting in comb."
         )
         print(begin)
         return True
     centerMinusEnd = center - end
     centerMinusEndLength = abs(centerMinusEnd)
     if centerMinusEndLength <= 0.0:
         return True
     segment = euclidean.getNormalized(begin - end)
     segmentCenterMinusEnd = segment * centerMinusEndLength + end
     nearestCenterDistanceIndex = euclidean.getNearestDistanceIndex(center, loop)
     nearestCenterMinusEndDistanceIndex = euclidean.getNearestDistanceIndex(segmentCenterMinusEnd, loop)
     if nearestCenterMinusEndDistanceIndex.distance < nearestCenterDistanceIndex.distance:
         return False
     return not euclidean.isLineIntersectingLoops(self.getBetweens(), begin, end)
Ejemplo n.º 9
0
 def getPathBetween(self, betweenFirst, betweenSecond, isLeavingPerimeter, loopFirst):
     "Add a path between the perimeter and the fill."
     loopFirst = intercircle.getLargestInsetLoopFromLoopNoMatterWhat(loopFirst, self.combInset)
     nearestFirstDistanceIndex = euclidean.getNearestDistanceIndex(betweenFirst, loopFirst)
     nearestSecondDistanceIndex = euclidean.getNearestDistanceIndex(betweenSecond, loopFirst)
     firstBeginIndex = (nearestFirstDistanceIndex.index + 1) % len(loopFirst)
     secondBeginIndex = (nearestSecondDistanceIndex.index + 1) % len(loopFirst)
     nearestFirst = euclidean.getNearestPointOnSegment(
         loopFirst[nearestFirstDistanceIndex.index], loopFirst[firstBeginIndex], betweenFirst
     )
     nearestSecond = euclidean.getNearestPointOnSegment(
         loopFirst[nearestSecondDistanceIndex.index], loopFirst[secondBeginIndex], betweenSecond
     )
     clockwisePath = [nearestFirst]
     widdershinsPath = [nearestFirst]
     loopBeforeLeaving = euclidean.getAroundLoop(firstBeginIndex, firstBeginIndex, loopFirst)
     if nearestFirstDistanceIndex.index == nearestSecondDistanceIndex.index:
         if euclidean.getPathLength(widdershinsPath) < self.minimumDepartureDistance:
             widdershinsPath = [nearestFirst] + loopBeforeLeaving
             reversedLoop = loopBeforeLeaving[:]
             reversedLoop.reverse()
             clockwisePath = [nearestFirst] + reversedLoop
     else:
         widdershinsLoop = euclidean.getAroundLoop(firstBeginIndex, secondBeginIndex, loopFirst)
         widdershinsPath += widdershinsLoop
         clockwiseLoop = euclidean.getAroundLoop(secondBeginIndex, firstBeginIndex, loopFirst)
         clockwiseLoop.reverse()
         clockwisePath += clockwiseLoop
     clockwisePath.append(nearestSecond)
     widdershinsPath.append(nearestSecond)
     if euclidean.getPathLength(widdershinsPath) > euclidean.getPathLength(clockwisePath):
         loopBeforeLeaving.reverse()
         widdershinsPath = clockwisePath
     if isLeavingPerimeter:
         totalDistance = euclidean.getPathLength(widdershinsPath)
         loopLength = euclidean.getPolygonLength(loopBeforeLeaving)
         while totalDistance < self.minimumDepartureDistance:
             widdershinsPath = [nearestFirst] + loopBeforeLeaving + widdershinsPath[1:]
             totalDistance += loopLength
     return widdershinsPath
Ejemplo n.º 10
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	def addPathBetween( self, aroundBetweenPath, betweenFirst, betweenSecond, isLeavingPerimeter, loopFirst ):
		"Add a path between the perimeter and the fill."
		clockwisePath = [ betweenFirst ]
		widdershinsPath = [ betweenFirst ]
		nearestFirstDistanceIndex = euclidean.getNearestDistanceIndex( betweenFirst, loopFirst )
		nearestSecondDistanceIndex = euclidean.getNearestDistanceIndex( betweenSecond, loopFirst )
		firstBeginIndex = ( nearestFirstDistanceIndex.index + 1 ) % len( loopFirst )
		secondBeginIndex = ( nearestSecondDistanceIndex.index + 1 ) % len( loopFirst )
		loopBeforeLeaving = euclidean.getAroundLoop( firstBeginIndex, firstBeginIndex, loopFirst )
		if nearestFirstDistanceIndex.index == nearestSecondDistanceIndex.index:
			nearestPoint = euclidean.getNearestPointOnSegment( loopFirst[ nearestSecondDistanceIndex.index ], loopFirst[ secondBeginIndex ], betweenSecond )
			widdershinsPath += [ nearestPoint ]
			clockwisePath += [ nearestPoint ]
			if euclidean.getPathLength( widdershinsPath ) < self.minimumPerimeterDepartureDistance:
				widdershinsPath = [ betweenFirst ] + loopBeforeLeaving + [ nearestPoint ]
				reversedLoop = loopBeforeLeaving[ : ]
				reversedLoop.reverse()
				clockwisePath = [ betweenFirst ] + reversedLoop + [ nearestPoint ]
		else:
			widdershinsLoop = euclidean.getAroundLoop( firstBeginIndex, secondBeginIndex, loopFirst )
			widdershinsPath += widdershinsLoop
			clockwiseLoop = euclidean.getAroundLoop( secondBeginIndex, firstBeginIndex, loopFirst )
			clockwiseLoop.reverse()
			clockwisePath += clockwiseLoop
			clockwisePath.append( betweenSecond )
			widdershinsPath.append( betweenSecond )
		if euclidean.getPathLength( widdershinsPath ) > euclidean.getPathLength( clockwisePath ):
			loopBeforeLeaving.reverse()
			widdershinsPath = clockwisePath
		if isLeavingPerimeter:
			totalDistance = euclidean.getPathLength( widdershinsPath )
			loopLength = euclidean.getPolygonLength( loopBeforeLeaving )
			while totalDistance < self.minimumPerimeterDepartureDistance:
				widdershinsPath = [ betweenFirst ] + loopBeforeLeaving + widdershinsPath[ 1 : ]
				totalDistance += loopLength
		aroundBetweenPath += widdershinsPath
Ejemplo n.º 11
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 def addPathBeforeEnd(self, aroundBetweenPath, location, loop):
     "Add the path before the end of the loop."
     halfFillInset = 0.5 * self.fillInset
     if self.arrivalInsetFollowDistance < halfFillInset:
         return
     locationComplex = location.dropAxis(2)
     closestInset = None
     closestDistanceIndex = euclidean.DistanceIndex(999999999999999999.0,
                                                    -1)
     loop = euclidean.getAwayPoints(loop, self.extrusionWidth)
     circleNodes = intercircle.getCircleNodesFromLoop(loop, self.fillInset)
     centers = []
     centers = intercircle.getCentersFromCircleNodes(circleNodes)
     for center in centers:
         inset = intercircle.getInsetFromClockwiseLoop(
             center, halfFillInset)
         if euclidean.isLargeSameDirection(inset, center, self.fillInset):
             if euclidean.isPathInsideLoop(
                     loop, inset) == euclidean.isWiddershins(loop):
                 distanceIndex = euclidean.getNearestDistanceIndex(
                     locationComplex, inset)
                 if distanceIndex.distance < closestDistanceIndex.distance:
                     closestInset = inset
                     closestDistanceIndex = distanceIndex
     if closestInset == None:
         return
     extrusionHalfWidth = 0.5 * self.extrusionWidth
     closestInset = euclidean.getLoopStartingNearest(
         extrusionHalfWidth, locationComplex, closestInset)
     if euclidean.getPolygonLength(
             closestInset) < 0.2 * self.arrivalInsetFollowDistance:
         return
     closestInset.append(closestInset[0])
     closestInset = euclidean.getSimplifiedPath(closestInset,
                                                self.extrusionWidth)
     closestInset.reverse()
     pathBeforeArrival = euclidean.getClippedAtEndLoopPath(
         self.arrivalInsetFollowDistance, closestInset)
     pointBeforeArrival = pathBeforeArrival[-1]
     aroundBetweenPath.append(pointBeforeArrival)
     if self.arrivalInsetFollowDistance <= halfFillInset:
         return
     aroundBetweenPath += euclidean.getClippedAtEndLoopPath(
         halfFillInset, closestInset)[len(pathBeforeArrival) - 1:]
Ejemplo n.º 12
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 def getRunningJumpPath(self, end, loop, pathAround):
     "Get the running jump path from the perimeter to the intersection or running jump space."
     if self.combPreferences.runningJumpSpaceOverPerimeterWidth.value < 1.0:
         return pathAround
     loop = intercircle.getLargestInsetLoopFromLoopNoMatterWhat(loop, self.combInset)
     lastPoint = pathAround[-1]
     nearestEndDistanceIndex = euclidean.getNearestDistanceIndex(end, loop)
     nearestEndIndex = (nearestEndDistanceIndex.index + 1) % len(loop)
     nearestEnd = euclidean.getNearestPointOnSegment(loop[nearestEndDistanceIndex.index], loop[nearestEndIndex], end)
     nearestEndMinusLast = nearestEnd - lastPoint
     nearestEndMinusLastLength = abs(nearestEndMinusLast)
     if nearestEndMinusLastLength <= 0.0:
         return pathAround
     nearestEndMinusLastSegment = nearestEndMinusLast / nearestEndMinusLastLength
     beginRun = self.getCorneredTruncatedJumpSpacePath(lastPoint, -nearestEndMinusLastSegment)
     endRun = self.getCorneredTruncatedJumpSpacePath(nearestEnd, nearestEndMinusLastSegment)
     endRun.reverse()
     pathAround += beginRun + endRun
     return pathAround
Ejemplo n.º 13
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 def addRunningJumpPath(self, end, loop, pathAround):
     "Get the running jump path from the perimeter to the intersection or running jump space."
     if self.combRepository.runningJumpSpaceOverPerimeterWidth.value < 1.0:
         return
     if len(pathAround) < 2:
         return
     loop = intercircle.getLargestInsetLoopFromLoopNoMatterWhat(
         loop, self.combInset)
     penultimatePoint = pathAround[-2]
     lastPoint = pathAround[-1]
     nearestEndDistanceIndex = euclidean.getNearestDistanceIndex(end, loop)
     nearestEndIndex = (nearestEndDistanceIndex.index + 1) % len(loop)
     nearestEnd = euclidean.getNearestPointOnSegment(
         loop[nearestEndDistanceIndex.index], loop[nearestEndIndex], end)
     nearestEndMinusLast = nearestEnd - lastPoint
     nearestEndMinusLastLength = abs(nearestEndMinusLast)
     if nearestEndMinusLastLength <= 0.0:
         return
     nearestEndMinusLastSegment = nearestEndMinusLast / nearestEndMinusLastLength
     betweens = self.getBetweens()
     if self.getIsRunningJumpPathAdded(betweens, end, lastPoint,
                                       nearestEndMinusLastSegment,
                                       pathAround, penultimatePoint,
                                       self.runningJumpSpace):
         return
     doubleCombInset = 2.0 * self.combInset
     shortJumpSpace = 0.5 * self.runningJumpSpace
     if shortJumpSpace < doubleCombInset:
         return
     if self.getIsRunningJumpPathAdded(betweens, end, lastPoint,
                                       nearestEndMinusLastSegment,
                                       pathAround, penultimatePoint,
                                       shortJumpSpace):
         return
     shortJumpSpace = 0.25 * self.runningJumpSpace
     if shortJumpSpace < doubleCombInset:
         return
     self.getIsRunningJumpPathAdded(betweens, end, lastPoint,
                                    nearestEndMinusLastSegment, pathAround,
                                    penultimatePoint, shortJumpSpace)
Ejemplo n.º 14
0
	def getOutloopLocation( self, point ):
		"Get location outside of loop."
		pointComplex = point.dropAxis( 2 )
		if str( point ) not in self.pointTable:
			return pointComplex
		closestBetween = None
		closestDistanceIndex = euclidean.DistanceIndex( 999999999999999999.0, - 1 )
		for between in self.getBetweens():
			distanceIndex = euclidean.getNearestDistanceIndex( pointComplex, between )
			if distanceIndex.distance < closestDistanceIndex.distance:
				closestBetween = between
				closestDistanceIndex = distanceIndex
		if closestBetween == None:
			print( 'This should never happen, closestBetween should always exist.' )
			print( point )
			print( self.getBetweens() )
			return pointComplex
		closestIndex = closestDistanceIndex.index
		segmentBegin = closestBetween[ closestIndex ]
		segmentEnd = closestBetween[ ( closestIndex + 1 ) % len( closestBetween ) ]
		nearestPoint = euclidean.getNearestPointOnSegment( segmentBegin, segmentEnd, pointComplex )
		distanceToNearestPoint = abs( pointComplex - nearestPoint )
		nearestMinusOld = 1.5 * ( nearestPoint - pointComplex )
		return pointComplex + nearestMinusOld