def __init__(self, playername, game, join_order, player_class="Human", player_info=""): logging.info("%s %s %s %s %s", playername, game, join_order, player_class, player_info) Observed.__init__(self) self.name = playername self.player_class = player_class self.player_info = player_info or playername self.game = game self.join_order = join_order self.starting_tower = None # a numeric hex label self.created_starting_legion = False self.score = 0 self.color = None # Currently available markers self.markerids_left = set() # Private to this instance; not shown to others until a # legion is actually split off with this marker. self.selected_markerid = None # {str markerid : Legion} self.markerid_to_legion = {} self.mulligans_left = 1 self.movement_roll = None self.summoned = False self.eliminated_colors = set() self.last_donor = None self.has_titan = True
def __init__(self, playername, game, join_order, player_class="Human", player_info=""): logging.info("%s %s %s %s %s", playername, game, join_order, player_class, player_info) Observed.__init__(self) self.name = playername self.player_class = player_class self.player_info = player_info or playername self.game = game self.join_order = join_order self.starting_tower = None # a numeric hex label self.created_starting_legion = False self.score = 0 self.color = None # Currently available markers self.markerids_left = set() # Private to this instance; not shown to others until a # legion is actually split off with this marker. self.selected_markerid = None # {str markerid : Legion} self.markerid_to_legion = {} self.mulligans_left = 1 self.movement_roll = None self.summoned = False self.eliminated_colors = set() self.last_donor = None self.has_titan = True
def __init__(self, no_passwd, passwd_path, port, log_path): Observed.__init__(self) self.no_passwd = no_passwd self.passwd_path = passwd_path self.port = port self.games = [] self.playernames = set() self.results = Results.Results() # {game_name: set(ainame) we're waiting for self.game_to_waiting_ais = {} self._setup_logging(log_path)
def __init__(self, no_passwd, passwd_path, port, log_path): Observed.__init__(self) self.no_passwd = no_passwd self.passwd_path = passwd_path self.port = port self.games = [] self.playernames = set() self.results = Results.Results() # {game_name: set(ainame) we're waiting for self.game_to_waiting_ais = {} self._setup_logging(log_path)
def __init__( self, playername, password, host, port, delay, game_name, log_path, ai_time_limit, player_time_limit, form_game, min_players, max_players, ): Observed.__init__(self) self.playername = playername self.password = password self.host = host self.port = port self.delay = delay self.aiclass = "CleverBot" self.factory = pb.PBClientFactory() self.factory.unsafeTracebacks = True self.user = None self.games = [] self.log_path = log_path self._setup_logging() bp = None # Using Results means we need to be on the server. results = Results.Results() if not re.match(r"^ai\d+$", playername): raise AssertionError("invalid playername for AI") player_id = int(playername[2:]) player_info = results.get_player_info(player_id) if player_info is None: player_id = results.get_weighted_random_player_id() playername = "ai%d" % player_id player_info = results.get_player_info(player_id) bp = BotParams.BotParams.fromstring(player_info) self.ai = CleverBot.CleverBot(self.playername, ai_time_limit, bot_params=bp) self.game_name = game_name self.ai_time_limit = ai_time_limit self.player_time_limit = player_time_limit self.form_game = form_game self.min_players = min_players self.max_players = max_players self.paused = False self.last_actions = [] self.aps = predictsplits.AllPredictSplits()
def __init__(self, playername, password, host="localhost", port=config.DEFAULT_PORT): Observed.__init__(self) self.playername = playername self.playername = playername # In case the same user logs in twice self.password = password self.host = host self.port = port self.factory = pb.PBClientFactory() self.factory.unsafeTracebacks = True self.user = None self.playernames = set() self.games = [] self.guiboards = {} # Maps game to guiboard self.pickcolor = None
def __init__(self, playername, password, host="localhost", port=config.DEFAULT_PORT): Observed.__init__(self) self.playername = playername self.playername = playername # In case the same user logs in twice self.password = password self.host = host self.port = port self.factory = pb.PBClientFactory() self.factory.unsafeTracebacks = True self.user = None self.playernames = set() self.games = [] self.guiboards = {} # Maps game to guiboard self.pickcolor = None
def __init__(self, player, markerid, creatures, hexlabel): Observed.__init__(self) assert isinstance(hexlabel, types.IntType) self.markerid = markerid self.picname = find_picname(markerid) self.creatures = creatures for creature in self.creatures: creature.legion = self self.hexlabel = hexlabel # an int not a str self.player = player self.moved = False self.teleported = False self.teleporting_lord = None self.entry_side = None self.previous_hexlabel = None self.recruited = False # List of tuples of recruiter names self.recruiter_names_list = [] self._angels_pending = 0 self._archangels_pending = 0
def __init__(self, player, markerid, creatures, hexlabel): Observed.__init__(self) assert isinstance(hexlabel, types.IntType) self.markerid = markerid self.picname = find_picname(markerid) self.creatures = creatures for creature in self.creatures: creature.legion = self self.hexlabel = hexlabel # an int not a str self.player = player self.moved = False self.teleported = False self.teleporting_lord = None self.entry_side = None self.previous_hexlabel = None self.recruited = False # List of tuples of recruiter names self.recruiter_names_list = [] self._angels_pending = 0 self._archangels_pending = 0
def __init__(self, playername, password, host, port, delay, game_name, log_path, ai_time_limit, player_time_limit, form_game, min_players, max_players): Observed.__init__(self) self.playername = playername self.password = password self.host = host self.port = port self.delay = delay self.aiclass = "CleverBot" self.factory = pb.PBClientFactory() self.factory.unsafeTracebacks = True self.user = None self.games = [] self.log_path = log_path self._setup_logging() bp = None # Using Results means we need to be on the server. results = Results.Results() if not re.match(r"^ai\d+$", playername): raise AssertionError("invalid playername for AI") player_id = int(playername[2:]) player_info = results.get_player_info(player_id) if player_info is None: player_id = results.get_weighted_random_player_id() playername = "ai%d" % player_id player_info = results.get_player_info(player_id) bp = BotParams.BotParams.fromstring(player_info) self.ai = CleverBot.CleverBot(self.playername, ai_time_limit, bot_params=bp) self.game_name = game_name self.ai_time_limit = ai_time_limit self.player_time_limit = player_time_limit self.form_game = form_game self.min_players = min_players self.max_players = max_players self.paused = False self.last_actions = [] self.aps = predictsplits.AllPredictSplits()