Ejemplo n.º 1
0
    def __init__(self):
        """Initialize a default configuration."""

        # Size
        self.map_rows = 5
        self.map_cols = self.map_rows
        self.map_width = 190  # pixels
        self.map_height = self.map_width
        self.info_panel_width = 170  # pixels
        self.window_width = self.map_width + self.info_panel_width
        self.window_height = self.map_height
        self.grid_pad_ratio = 0.25

        # AI
        self.enable_AI = True
        self.solver_name = 'HamiltonSolver'

        # GUI Switch

        self.show_gui = False

        # GUI Options

        self.show_grid_line = True
        self.show_info_panel = True

        # Delay
        self.interval_draw = 40  # ms
        self.interval_draw_max = 200  # ms

        # Color
        self.color_bg = '#000000'
        self.color_txt = '#F5F5F5'
        self.color_line = '#424242'
        self.color_wall = '#F5F5F5'
        self.color_food = '#FFF59D'
        self.color_head = '#F5F5F5'
        self.color_body = '#F5F5F5'

        # Initial snake
        self.init_direc = Direc.RIGHT
        self.init_bodies = [Pos(1, 2), Pos(1, 1)]
        self.init_types = [PointType.HEAD_R, PointType.BODY_HOR]

        # Font
        self.font_info = ('Helvetica', 9)

        # Info
        self.info_str = ("<w/a/s/d>: up/left/down/right\n"
                         "<space>: pause/resume\n"
                         "<r>: restart    <esc>: exit\n"
                         "---------------------------------\n"
                         "solver: %s\n"
                         "status: %s\n"
                         "steps: %d\n"
                         "length: %d/%d (" + str(self.map_rows) + "x" +
                         str(self.map_cols) + ")\n"
                         "---------------------------------\n"
                         "move delay:")
        self.info_status = ['eating', 'dead', 'full']
Ejemplo n.º 2
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    def _state(self):
        """Return a vector indicating current state."""

        # Visual state
        visual_state = np.zeros(self._SHAPE_VISUAL_STATE, dtype=np.int32)
        for i in range(1, self.map.num_rows - 1):
            for j in range(1, self.map.num_cols - 1):

                pos = Pos(i, j)
                if self._USE_RELATIVE:
                    if self.snake.direc == Direc.LEFT:
                        pos = Pos(self.map.num_rows - 1 - j, i)
                    elif self.snake.direc == Direc.UP:
                        pos = Pos(i, j)
                    elif self.snake.direc == Direc.RIGHT:
                        pos = Pos(j, self.map.num_cols - 1 - i)
                    elif self.snake.direc == Direc.DOWN:
                        pos = Pos(self.map.num_rows - 1 - i,
                                  self.map.num_cols - 1 - j)

                t = self.map.point(pos).type
                if t == PointType.EMPTY:
                    visual_state[i - 1][j - 1][0] = 1
                elif t == PointType.FOOD:
                    visual_state[i - 1][j - 1][1] = 1
                elif t == PointType.HEAD_L or t == PointType.HEAD_U or \
                     t == PointType.HEAD_R or t == PointType.HEAD_D:
                    visual_state[i - 1][j - 1][2] = 1
                elif t == PointType.BODY_LU  or t == PointType.BODY_UR or \
                     t == PointType.BODY_RD  or t == PointType.BODY_DL or \
                     t == PointType.BODY_HOR or t == PointType.BODY_VER:
                    visual_state[i - 1][j - 1][3] = 1
                else:
                    raise ValueError("Unsupported PointType: {}".format(t))

        if self._USE_VISUAL_ONLY:
            return visual_state.flatten()
        else:
            # Important state
            important_state = np.zeros(self._NUM_IMPORTANT_FEATURES,
                                       dtype=np.int32)
            head = self.snake.head()

            if self._USE_RELATIVE:
                for i, action in enumerate(
                    [SnakeAction.LEFT, SnakeAction.FORWARD,
                     SnakeAction.RIGHT]):
                    direc = SnakeAction.to_direc(action, self.snake.direc)
                    if not self.map.is_safe(head.adj(direc)):
                        important_state[i] = 1
            else:
                for i, direc in enumerate(
                    [Direc.LEFT, Direc.UP, Direc.RIGHT, Direc.DOWN]):
                    if not self.map.is_safe(head.adj(direc)):
                        important_state[i] = 1

            return np.hstack((visual_state.flatten(), important_state))
Ejemplo n.º 3
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    def __init__(self):
        """Initialize a default configuration."""

        # Game mode
        self.mode = GameMode.NORMAL

        # Solver
        # self.solver_name = 'HamiltonSolver'  # Class name of the solver
        self.solver_name = 'AStarSolver'

        # Size
        self.map_rows = 8
        self.map_cols = self.map_rows
        self.map_width = 160  # pixels
        self.map_height = self.map_width
        self.info_panel_width = 155  # pixels
        self.window_width = self.map_width + self.info_panel_width
        self.window_height = self.map_height
        self.grid_pad_ratio = 0.25

        # Switch
        self.show_grid_line = True  #False
        self.show_info_panel = True

        # Delay
        self.interval_draw = 50  # ms
        self.interval_draw_max = 200  # ms

        # Color
        self.color_bg = '#000000'
        self.color_txt = '#F5F5F5'
        self.color_line = '#424242'
        self.color_wall = '#F5F5F5'
        self.color_food = '#FFF59D'
        self.color_head = '#F5F5F5'
        self.color_body = '#F5F5F5'

        # Initial snake
        self.init_direc = Direc.RIGHT
        self.init_bodies = [Pos(1, 4), Pos(1, 3), Pos(1, 2), Pos(1, 1)]
        self.init_types = [PointType.HEAD_R] + [PointType.BODY_HOR] * 3

        # Font
        self.font_info = ('Arial', 9)

        # Info
        self.info_str = ("<w/a/s/d>: snake direction\n"
                         "<space>: pause/resume\n"
                         "<r>: restart    <esc>: exit\n"
                         "-----------------------------------\n"
                         "status: %s\n"
                         "episode: %d   step: %d\n"
                         "length: %d/%d (" + str(self.map_rows) + "x" +
                         str(self.map_cols) + ")\n"
                         "-----------------------------------")
        self.info_status = ['eating', 'dead', 'full']
Ejemplo n.º 4
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def test_arithmetic():
    p1 = Pos(-5, 10)
    p2 = Pos(5, -10)
    p3 = p1 + p2
    p4 = p1 - p2
    p5 = p2 - p1
    assert p3 == Pos(0, 0)
    assert p3 - p1 == p2
    assert p3 - p2 == p1
    assert p4 == Pos(-10, 20)
    assert p5 == -Pos(-10, 20)
    assert p4 + p2 == p1
    assert p5 + p1 == p2
Ejemplo n.º 5
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def test_copy():
    m = Map(5, 5)
    s = Snake(m, Direc.RIGHT,
              [Pos(1, 3), Pos(1, 2), Pos(1, 1)],
              [PointType.HEAD_R, PointType.BODY_HOR, PointType.BODY_HOR])
    s.move(Direc.DOWN)
    s.move(Direc.LEFT)
    s_copy, _ = s.copy()
    assert id(s) != id(s_copy)
    assert s.steps == 2 and s.steps == s_copy.steps
    assert not s.dead and s.dead == s_copy.dead
    assert s.direc == Direc.LEFT and s.direc == s_copy.direc
    assert s.direc_next == Direc.LEFT and s.direc_next == s_copy.direc_next
    for i, b in enumerate(s.bodies):
        assert b == s_copy.bodies[i]
Ejemplo n.º 6
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def test_cycle():
    m = Map(6, 6)
    s = Snake(m, Direc.RIGHT, [Pos(1, 2), Pos(1, 1)],
              [PointType.HEAD_R, PointType.BODY_HOR])
    solver = HamiltonSolver(s, False)
    table = solver.table
    cnt = 0
    ori_head = s.head()
    while True:
        head = s.head()
        assert cnt == table[head.x][head.y].idx
        s.move(solver.next_direc())
        cnt += 1
        if s.head() == ori_head:
            break
    assert cnt == m.capacity
Ejemplo n.º 7
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def test_init():
    p = Pos(-5, 5)
    assert p == Pos(-5, 5)
    p.x = -10
    p.y = 10
    assert p != Pos(-5, 5)
    assert p == Pos(-10, 10)
Ejemplo n.º 8
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def test_init():
    m = Map(5, 5)
    s = Snake(m, Direc.RIGHT,
              [Pos(1, 3), Pos(1, 2), Pos(1, 1)],
              [PointType.HEAD_R, PointType.BODY_HOR, PointType.BODY_HOR])
    assert not s.dead
    assert s.direc is Direc.RIGHT
    assert s.len() == 3
    assert s.head() == Pos(1, 3)
    assert s.bodies[1] == Pos(1, 2)
    assert s.tail() == Pos(1, 1)
    assert m.point(Pos(1, 1)).type == PointType.BODY_HOR
    assert m.point(Pos(1, 2)).type == PointType.BODY_HOR
    assert m.point(Pos(1, 3)).type == PointType.HEAD_R
Ejemplo n.º 9
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def test_shortest():
    m = Map(7, 7)
    m.create_food(Pos(5, 5))
    s = Snake(m, Direc.RIGHT,
              [Pos(2, 3), Pos(2, 2), Pos(2, 1)],
              [PointType.HEAD_R, PointType.BODY_HOR, PointType.BODY_HOR])
    solver = PathSolver(s)
    act_path = solver.shortest_path_to_food()
    act_path = solver.shortest_path_to_food()  # Check idempotence
    expect_path = [
        Direc.RIGHT, Direc.RIGHT, Direc.DOWN, Direc.DOWN, Direc.DOWN
    ]
    assert len(act_path) == len(expect_path)
    for i, direc in enumerate(act_path):
        assert direc == expect_path[i]
    assert solver.table[5][1].dist == 5
    assert solver.table[5][1].dist == solver.table[5][5].dist
    # Empty path
    assert not solver.shortest_path_to(s.tail())
Ejemplo n.º 10
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def test_longest():
    m = Map(6, 6)
    m.create_food(Pos(4, 4))
    s = Snake(m, Direc.RIGHT,
              [Pos(1, 3), Pos(1, 2), Pos(1, 1)],
              [PointType.HEAD_R, PointType.BODY_HOR, PointType.BODY_HOR])
    solver = PathSolver(s)
    act_path = solver.longest_path_to_tail()
    act_path = solver.longest_path_to_tail()  # Check idempotence
    expect_path = [
        Direc.RIGHT, Direc.DOWN, Direc.DOWN, Direc.DOWN, Direc.LEFT,
        Direc.LEFT, Direc.LEFT, Direc.UP, Direc.RIGHT, Direc.RIGHT, Direc.UP,
        Direc.LEFT, Direc.LEFT, Direc.UP
    ]
    assert m.point(s.tail()).type == PointType.BODY_HOR
    assert len(act_path) == len(expect_path)
    for i, direc in enumerate(act_path):
        assert direc == expect_path[i]
    # Empty path
    assert not solver.longest_path_to(s.tail())
Ejemplo n.º 11
0
 def _write_logs(self):
     self._log_file.write("[ Episode %d / Step %d ]\n" % \
                          (self._episode, self._snake.steps))
     for i in range(self._map.num_rows):
         for j in range(self._map.num_cols):
             pos = Pos(i, j)
             t = self._map.point(pos).type
             if t == PointType.EMPTY:
                 self._log_file.write("  ")
             elif t == PointType.WALL:
                 self._log_file.write("# ")
             elif t == PointType.FOOD:
                 self._log_file.write("F ")
             elif t == PointType.HEAD_L or t == PointType.HEAD_U or \
                 t == PointType.HEAD_R or t == PointType.HEAD_D:
                 self._log_file.write("H ")
             elif pos == self._snake.tail():
                 self._log_file.write("T ")
             else:
                 self._log_file.write("B ")
         self._log_file.write("\n")
     self._log_file.write("[ last/next direc: %s/%s ]\n" % \
                           (self._snake.direc, self._snake.direc_next))
     self._log_file.write("\n")
Ejemplo n.º 12
0
def test_move_eat():
    m = Map(5, 5)
    s = Snake(m, Direc.RIGHT, [Pos(1, 2), Pos(1, 1)],
              [PointType.HEAD_R, PointType.BODY_HOR])
    assert s.len() == 2
    m.createFood(Pos(1, 3))
    assert m.hasFood()

    s.move(Direc.RIGHT)
    assert not m.hasFood()
    assert s.head() == Pos(1, 3) and s.tail() == Pos(1, 1)
    assert m.point(s.tail()).type == PointType.BODY_HOR
    assert m.point(Pos(1, 2)).type == PointType.BODY_HOR
    assert m.point(s.head()).type == PointType.HEAD_R

    s.move(Direc.DOWN)
    assert s.head() == Pos(2, 3) and s.tail() == Pos(1, 2)
    assert m.point(s.tail()).type == PointType.BODY_HOR
    assert m.point(Pos(1, 3)).type == PointType.BODY_DL
    assert m.point(s.head()).type == PointType.HEAD_D

    s.move(Direc.LEFT)
    assert s.head() == Pos(2, 2) and s.tail() == Pos(1, 3)
    assert m.point(s.tail()).type == PointType.BODY_DL
    assert m.point(Pos(2, 3)).type == PointType.BODY_LU
    assert m.point(s.head()).type == PointType.HEAD_L

    s.move(Direc.LEFT)
    assert s.head() == Pos(2, 1) and s.tail() == Pos(2, 3)
    assert m.point(s.tail()).type == PointType.BODY_LU
    assert m.point(Pos(2, 2)).type == PointType.BODY_HOR
    assert m.point(s.head()).type == PointType.HEAD_L

    s.move(Direc.DOWN)
    assert s.head() == Pos(3, 1) and s.tail() == Pos(2, 2)
    assert m.point(s.tail()).type == PointType.BODY_HOR
    assert m.point(Pos(2, 1)).type == PointType.BODY_RD
    assert m.point(s.head()).type == PointType.HEAD_D

    s.move(Direc.RIGHT)
    assert s.head() == Pos(3, 2) and s.tail() == Pos(2, 1)
    assert m.point(s.tail()).type == PointType.BODY_RD
    assert m.point(Pos(3, 1)).type == PointType.BODY_UR
    assert m.point(s.head()).type == PointType.HEAD_R

    s.move(Direc.RIGHT)
    assert s.head() == Pos(3, 3) and s.tail() == Pos(3, 1)
    assert m.point(s.tail()).type == PointType.BODY_UR
    assert m.point(Pos(3, 2)).type == PointType.BODY_HOR
    assert m.point(s.head()).type == PointType.HEAD_R

    s.move(Direc.UP)
    assert s.head() == Pos(2, 3) and s.tail() == Pos(3, 2)
    assert m.point(s.tail()).type == PointType.BODY_HOR
    assert m.point(Pos(3, 3)).type == PointType.BODY_LU
    assert m.point(s.head()).type == PointType.HEAD_U

    s.move(Direc.LEFT)
    assert s.head() == Pos(2, 2) and s.tail() == Pos(3, 3)
    assert m.point(s.tail()).type == PointType.BODY_LU
    assert m.point(Pos(2, 3)).type == PointType.BODY_DL
    assert m.point(s.head()).type == PointType.HEAD_L

    s.move(Direc.LEFT)
    assert s.head() == Pos(2, 1) and s.tail() == Pos(2, 3)
    assert m.point(s.tail()).type == PointType.BODY_DL
    assert m.point(Pos(2, 2)).type == PointType.BODY_HOR
    assert m.point(s.head()).type == PointType.HEAD_L

    s.move(Direc.UP)
    assert s.head() == Pos(1, 1) and s.tail() == Pos(2, 2)
    assert m.point(s.tail()).type == PointType.BODY_HOR
    assert m.point(Pos(2, 1)).type == PointType.BODY_UR
    assert m.point(s.head()).type == PointType.HEAD_U

    s.move(Direc.RIGHT)
    assert s.head() == Pos(1, 2) and s.tail() == Pos(2, 1)
    assert m.point(s.tail()).type == PointType.BODY_UR
    assert m.point(Pos(1, 1)).type == PointType.BODY_RD
    assert m.point(s.head()).type == PointType.HEAD_R

    s.move(Direc.RIGHT)
    assert s.head() == Pos(1, 3) and s.tail() == Pos(1, 1)
    assert m.point(s.tail()).type == PointType.BODY_RD
    assert m.point(Pos(1, 2)).type == PointType.BODY_HOR
    assert m.point(s.head()).type == PointType.HEAD_R

    s.move(Direc.DOWN)
    s.move(Direc.DOWN)
    assert s.head() == Pos(3, 3) and s.tail() == Pos(1, 3)
    assert m.point(s.tail()).type == PointType.BODY_DL
    assert m.point(Pos(2, 3)).type == PointType.BODY_VER
    assert m.point(s.head()).type == PointType.HEAD_D

    s.move(Direc.LEFT)
    s.move(Direc.LEFT)
    s.move(Direc.UP)
    s.move(Direc.UP)
    assert s.head() == Pos(1, 1) and s.tail() == Pos(3, 1)
    assert m.point(s.tail()).type == PointType.BODY_UR
    assert m.point(Pos(2, 1)).type == PointType.BODY_VER
    assert m.point(s.head()).type == PointType.HEAD_U
    assert s.len() == 3

    # Eat full
    assert not m.isFull()
    food_pos = [
        Pos(1, 2),
        Pos(2, 2),
        Pos(3, 2),
        Pos(3, 3),
        Pos(2, 3),
        Pos(1, 3)
    ]
    move_direc = [
        Direc.RIGHT, Direc.DOWN, Direc.DOWN, Direc.RIGHT, Direc.UP, Direc.UP
    ]
    for i, pos in enumerate(food_pos):
        m.createFood(pos)
        s.move(move_direc[i])
    assert m.isFull()
    assert s.len() == 9 and s.steps == 25 and not s.dead
Ejemplo n.º 13
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def test_dead():
    m = Map(5, 5)
    s = Snake(m, Direc.RIGHT,
              [Pos(1, 3), Pos(1, 2), Pos(1, 1)],
              [PointType.HEAD_R, PointType.BODY_HOR, PointType.BODY_HOR])
    assert not s.dead
    s.move(s.direc)
    assert s.dead and s.len() == 3 and s.head() == Pos(1, 4)

    m.reset()
    s = Snake(m, Direc.RIGHT,
              [Pos(1, 3), Pos(1, 2), Pos(1, 1)],
              [PointType.HEAD_R, PointType.BODY_HOR, PointType.BODY_HOR])
    assert not s.dead
    s.move(Direc.UP)
    assert s.dead and s.len() == 3 and s.head() == Pos(0, 3)

    m.reset()
    s = Snake(m, Direc.DOWN,
              [Pos(3, 1), Pos(2, 1), Pos(1, 1)],
              [PointType.HEAD_D, PointType.BODY_VER, PointType.BODY_VER])
    assert not s.dead
    s.move(s.direc)
    assert s.dead and s.len() == 3 and s.head() == Pos(4, 1)

    m.reset()
    s = Snake(m, Direc.DOWN,
              [Pos(3, 1), Pos(2, 1), Pos(1, 1)],
              [PointType.HEAD_D, PointType.BODY_VER, PointType.BODY_VER])
    assert not s.dead
    s.move(Direc.LEFT)
    assert s.dead and s.len() == 3 and s.head() == Pos(3, 0)

    m.reset()
    s = Snake(
        m, Direc.LEFT,
        [Pos(2, 2), Pos(3, 2),
         Pos(3, 1), Pos(2, 1),
         Pos(1, 1)], [
             PointType.HEAD_U, PointType.BODY_LU, PointType.BODY_UR,
             PointType.BODY_VER, PointType.BODY_VER
         ])
    assert not s.dead
    s.move(s.direc)
    assert s.dead and s.len() == 5 and s.head() == Pos(2, 1)
Ejemplo n.º 14
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def test_adj():
    p = Pos(0, 0)
    adjs = p.all_adj()
    assert len(adjs) == 4
    hit = [False] * 4
    assert hit.count(False) == 4
    for adj in adjs:
        if adj == Pos(-1, 0):
            assert p.direc_to(adj) == Direc.UP
            hit[0] = True
        elif adj == Pos(1, 0):
            assert p.direc_to(adj) == Direc.DOWN
            hit[1] = True
        elif adj == Pos(0, 1):
            assert p.direc_to(adj) == Direc.RIGHT
            hit[2] = True
        elif adj == Pos(0, -1):
            assert p.direc_to(adj) == Direc.LEFT
            hit[3] = True
        else:
            raise ValueError("error adj Pos")
    assert hit.count(False) == 0
Ejemplo n.º 15
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def test_dist():
    p1 = Pos(-5, 20)
    p2 = Pos(10, 8)
    assert Pos.manhattan_dist(p1, p2) == 27
Ejemplo n.º 16
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def test_game_window():
    game_conf = GameConf()
    game_conf.map_rows = 15
    game_conf.map_cols = game_conf.map_rows
    game_conf.show_grid_line = True
    game_conf.show_info_panel = False

    game_map = Map(game_conf.map_rows + 2, game_conf.map_cols + 2)
    contents = (
        # Walls
        (Pos(1, 6), PointType.WALL),
        (Pos(1, 7), PointType.WALL),
        (Pos(1, 8), PointType.WALL),
        (Pos(1, 9), PointType.WALL),
        (Pos(1, 10), PointType.WALL),
        (Pos(15, 6), PointType.WALL),
        (Pos(15, 7), PointType.WALL),
        (Pos(15, 8), PointType.WALL),
        (Pos(15, 9), PointType.WALL),
        (Pos(15, 10), PointType.WALL),
        (Pos(6, 1), PointType.WALL),
        (Pos(7, 1), PointType.WALL),
        (Pos(8, 1), PointType.WALL),
        (Pos(9, 1), PointType.WALL),
        (Pos(10, 1), PointType.WALL),
        (Pos(6, 15), PointType.WALL),
        (Pos(7, 15), PointType.WALL),
        (Pos(8, 15), PointType.WALL),
        (Pos(9, 15), PointType.WALL),
        (Pos(10, 15), PointType.WALL),
        # Food
        (Pos(4, 6), PointType.FOOD),
        (Pos(4, 10), PointType.FOOD),
        (Pos(6, 4), PointType.FOOD),
        (Pos(10, 4), PointType.FOOD),
        (Pos(6, 12), PointType.FOOD),
        (Pos(10, 12), PointType.FOOD),
        (Pos(12, 6), PointType.FOOD),
        (Pos(12, 10), PointType.FOOD),
        # Top-left
        (Pos(2, 2), PointType.BODY_VER),
        (Pos(3, 2), PointType.BODY_VER),
        (Pos(4, 2), PointType.BODY_UR),
        (Pos(4, 3), PointType.BODY_LU),
        (Pos(3, 3), PointType.BODY_VER),
        (Pos(2, 3), PointType.BODY_RD),
        (Pos(2, 4), PointType.BODY_DL),
        (Pos(2, 4), PointType.BODY_DL),
        (Pos(3, 4), PointType.BODY_VER),
        (Pos(4, 4), PointType.HEAD_D),
        # Top-right
        (Pos(2, 14), PointType.BODY_VER),
        (Pos(3, 14), PointType.BODY_VER),
        (Pos(4, 14), PointType.BODY_LU),
        (Pos(4, 13), PointType.BODY_UR),
        (Pos(3, 13), PointType.BODY_VER),
        (Pos(2, 13), PointType.BODY_DL),
        (Pos(2, 12), PointType.BODY_RD),
        (Pos(3, 12), PointType.BODY_VER),
        (Pos(4, 12), PointType.HEAD_D),
        # Bottom-left
        (Pos(14, 2), PointType.BODY_VER),
        (Pos(13, 2), PointType.BODY_VER),
        (Pos(12, 2), PointType.BODY_RD),
        (Pos(12, 3), PointType.BODY_DL),
        (Pos(13, 3), PointType.BODY_VER),
        (Pos(14, 3), PointType.BODY_UR),
        (Pos(14, 4), PointType.BODY_LU),
        (Pos(13, 4), PointType.BODY_VER),
        (Pos(12, 4), PointType.HEAD_U),
        # Bottom-right
        (Pos(14, 14), PointType.BODY_VER),
        (Pos(13, 14), PointType.BODY_VER),
        (Pos(12, 14), PointType.BODY_DL),
        (Pos(12, 13), PointType.BODY_RD),
        (Pos(13, 13), PointType.BODY_VER),
        (Pos(14, 13), PointType.BODY_LU),
        (Pos(14, 12), PointType.BODY_UR),
        (Pos(13, 12), PointType.BODY_VER),
        (Pos(12, 12), PointType.HEAD_U),
        # Middle
        (Pos(10, 6), PointType.HEAD_L),
        (Pos(10, 7), PointType.BODY_HOR),
        (Pos(10, 8), PointType.BODY_HOR),
        (Pos(10, 9), PointType.BODY_HOR),
        (Pos(10, 10), PointType.BODY_LU),
        (Pos(9, 10), PointType.BODY_VER),
        (Pos(8, 10), PointType.BODY_DL),
        (Pos(8, 9), PointType.BODY_HOR),
        (Pos(8, 8), PointType.BODY_HOR),
        (Pos(8, 7), PointType.BODY_HOR),
        (Pos(8, 6), PointType.BODY_UR),
        (Pos(7, 6), PointType.BODY_VER),
        (Pos(6, 6), PointType.BODY_RD),
        (Pos(6, 7), PointType.BODY_HOR),
        (Pos(6, 8), PointType.BODY_HOR),
        (Pos(6, 9), PointType.BODY_HOR),
        (Pos(6, 10), PointType.HEAD_R)
    )
    for content in contents:
        game_map.point(content[0]).type = content[1]

    GameWindow("Basic Elements", game_conf, game_map).show()
Ejemplo n.º 17
0
 def _draw_map_contents(self):
     for i in range(self._map.num_rows - 2):
         for j in range(self._map.num_cols - 2):
             self._draw_grid(j * self._grid_width, i * self._grid_height,
                             self._map.point(Pos(i + 1, j + 1)).type)
Ejemplo n.º 18
0
def test_manhattanDistance():
    p1 = Pos(-5, 20)
    p2 = Pos(10, 8)

    assert Pos.manhattanDistance(p1, p2) == 27