Ejemplo n.º 1
0
 def get_spritesomething_sprites(self):
     success = gui_common.get_sprites(
         self, "Unofficial SpriteSomething Samus",
         "snes/metroid3/samus/sheets/unofficial",
         "https://miketrethewey.github.io/SpriteSomething-collections/snes/metroid3/samus/sprites.json"
     )
     return success
Ejemplo n.º 2
0
 def get_spritesomething_sprites(self):
     success = gui_common.get_sprites(
         self, "Unofficial SpriteSomething Link",
         "snes/zelda3/link/sheets/unofficial",
         "https://raw.githubusercontent.com/Artheau/SpriteSomething/gh-pages/resources/app/snes/zelda3/link/sprites.json"
     )
     return success
Ejemplo n.º 3
0
	def get_spritesomething_sprites(self):
		success = gui_common.get_sprites(
			self,
			"Unofficial SpriteSomething Samus",
			"snes/metroid3/samus/sheets/unofficial",
			"https://raw.githubusercontent.com/miketrethewey/SpriteSomething-collections/gh-pages/snes/metroid3/samus/sprites.json"
#			"https://raw.githubusercontent.com/Artheau/SpriteSomething/gh-pages/resources/app/snes/metroid3/samus/sprites.json"
		)
		return success
Ejemplo n.º 4
0
  def __init__(self, command_line_args):
    print("%s (v%s)" % (self.create_random_title(), CONST.APP_VERSION))	#print title & version
    print("")	#newline
    print("Initializing CLIMainFrame")	#we made it, we're starting!
    if command_line_args["mode"]:	#get the mode
      mode = command_line_args["mode"]
      if mode[:4] == "diag":	#run diagnostics & exit; SpriteSomething.[py|exe] --cli=1 --mode=diag
        print("\n".join(diags.output()))
        exit(1)

      self.load_sprite(command_line_args["sprite"])	#we're loading a sprite!

      if mode == "export":	#we're exporting as PNG/ZSPR/RDC based on the filetype provided, default to "export.png"
				# SpriteSomething.[py|exe] --cli=1 --mode=export --export-filename=export.[png|zspr|rdc]
        export_filename = command_line_args["export-filename"] or "export.png"
        self.save_file_as(export_filename)
      elif "inject" in mode:	#we're injecting a [single|random] sprite into game file(s)
				# SpriteSomething.[py|exe] --cli=1 --mode=inject --dest-filename=resources/zelda3/gamefiles/export/export.sfc \
				#  --source-filename=resources/zelda3/gamefiles/source/zelda3.sfc
        dest_default_path = os.path.join("resources","user",self.game.console_name,self.game.internal_name,"gamefiles","export")	#default export location | user_resources/snes/zelda3/gamefiles/export/*.*
        source_default_path = os.path.join("resources","user",self.game.console_name,self.game.internal_name,"gamefiles","source")	#default source location | user_resources/snes/zelda3/gamefiles/source/*.*
        dest_filename = os.path.join(dest_default_path,"export")	# user_resources/zelda3/gamefiles/export/export.*
        source_filename = os.path.join(source_default_path,self.game.internal_name)	# user_resources/zelda3/gamefiles/source/zelda3.*

        if not os.path.isdir(dest_default_path):	#make directories to get the designated destination if necessary
          os.makedirs(dest_default_path)

        dest_filename = command_line_args["dest-filename"] or dest_filename	#if we've provide a destination, set it
        source_filename = command_line_args["src-filename"] or source_filename  #if we've provided a source, set it
        if "-bulk" in mode:	#if we're injecting into many game files
					# SpriteSomething.[py|exe] --cli=1 --mode=inject-bulk --src-filepath=resources/zelda3/gamefiles/inject
          source_filepath = os.path.join("resources","user",self.game.console_name,self.game.internal_name,"gamefiles","inject")	#default inject location | user_resources/snes/zelda3/gamefiles/inject/*.*
          source_filepath = command_line_args["src-filepath"] or source_filepath  #if we've provided a source directory, set it
          if "-random" in mode:	#if we're injecting random sprites, get the directory
            sprite_filepath = command_line_args["spr-filepath"] or None
						# SpriteSomething.[py|exe] --cli=1 --mode=inject-bulk-random --src-filepath=user_resources/zelda3/gamefiles/inject \
						#  --spr-filepath=resource/zelda3/link/official
            if sprite_filepath == None:
              print("Sprite filepath not provided!")
              exit(1)
            self.randomize_into_ROM_bulk(source_filepath=source_filepath, sprite_filepath=sprite_filepath)
          else:
            self.copy_into_ROM_bulk(source_filepath=source_filepath)
        elif "-random" in mode:	#we're injecting a random sprite into one game file
          sprite_filepath = command_line_args["spr-filepath"] or None
          if sprite_filepath == None:
            print("Sprite filepath not provided!")
            exit(1)
          self.randomize_into_ROM(inject=True, source_filename=source_filename, dest_filename=dest_filename, sprite_filepath=sprite_filepath)
        else:	#we're injecting the loaded sprite into one game file
          if not os.path.isfile(source_filename) and not os.path.isfile(source_filename + ".sfc"):
						#check that the provided source exists, if not, nuke it from orbit
            print(f"   Source File does not exist: {source_filename}")
            print(f"   Source File does not exist: {source_filename}.sfc")
            print("    Nuke it from orbit.")
            exit(1)
          if not os.path.splitext(source_filename)[1]:	#if we don't have a file extension, default to *.sfc
            source_filename += ".sfc"
          if not os.path.splitext(dest_filename)[1]:	#if we don't have a file extension, default to *.sfc
            dest_filename += ".sfc"
          self.copy_into_ROM("-new" not in mode,dest_filename,source_filename)	#if we're injecting "-new", make a copy
      elif "get-" in mode and "-sprites" in mode:	#get sprites
        print("  Downloading Sprites")	#get ALttPR sprites
        if mode == "get-alttpr-sprites":
					# SpriteSomething.[py|exe] --cli=1 --mode=get-alttpr-sprites
          self.load_sprite(os.path.join("resources","app","snes","zelda3","link","sheets","link.zspr"))	#load Link
          get_sprites(self,"Official ALttPR","snes/zelda3/link/sheets/official","http://alttpr.com/sprites",False)	#get ALttPR sprites; # FIXME: Do we want this in the sprite class or somewhere else?
      else:
        print("No valid CLI Mode provided")
    else:
      print("No CLI Mode provided")
Ejemplo n.º 5
0
 def get_alttpr_sprites(self):
     success = gui_common.get_sprites(self, "Official ALttPR",
                                      "snes/zelda3/link/sheets/official",
                                      "http://alttpr.com/sprites")
     return success