Ejemplo n.º 1
0
def main():
    # 创建游戏的控制类
    game = tool.Control()
    # 创建游戏的状态类字典
    state_dict = {
        c.MAIN_MENU: screen.MainMenu(),
        c.LEVEL_START: screen.LevelStartScreen(),
        c.LEVEL_LOSE: screen.LevelLoseScreen(),
        c.LEVEL_WIN: screen.LevelWinScreen(),
        c.LEVEL: level.Level()
    }
    # 加状态类字典加入到控制类中,并设置游戏的初始状态为主菜单类
    game.setupStates(state_dict, c.MAIN_MENU)
    # 游戏的主循环
    game.main()
Ejemplo n.º 2
0
def main():
    # 创建游戏的控制类
    game = tool.Control()
    # 游戏的主循环
    game.main()
Ejemplo n.º 3
0
#游戏入口
import pygame
from source import tool ,setup
from source.states import main_manu,load_screen, level ,shop
from source import constants as c
from source.components import loginWindow as lw

import pygame as pg

if __name__=='__main__':
    loginwindow = lw.LoginWindow()
    print('start here')
    game = tool.Control()
    state_dict = {c.MAIN_MENU: main_manu.Menu(),
                  c.LOAD_SCREEN: load_screen.LoadScreen(),
                  c.LEVEL: level.Level(),
                  c.SHOP: shop.Shop(),
                  c.GAME_OVER: load_screen.GameOver(),
                  c.WANNA_EXIT: load_screen.ifExit(),
                  c.TIME_OUT: load_screen.TimeOut(),
                  c.WIN: load_screen.Win()}
    game.setup_states(state_dict, c.MAIN_MENU) #不停把statedict丢进来 game类的state_dict就包含以上7个状态,每一次都要查找标题,然后把相应的函数放进来
    #比如这个初始状态 下标就等于c.MAIN_MENU,因此game.state=main_manu.Menu()
    #下一次如果状态变为 c.SHOP,那么game.state=shop.Shop() 就是这么简单的逻辑
    game.main()
    pg.quit()

Ejemplo n.º 4
0
#游戏入口
import pygame
from source import tool, setup
from source.states import main_manu, load_screen, level, shop
from source import constants as c

import pygame as pg

if __name__ == '__main__':
    game = tool.Control()  #设置游戏的操控以及运行的基本属性
    state_dict = {
        c.MAIN_MENU: main_manu.Menu(),
        c.LOAD_SCREEN: load_screen.LoadScreen(),
        c.LEVEL: level.Level(),
        c.SHOP: shop.Shop(),
        c.GAME_OVER: load_screen.GameOver(),
        c.WANNA_EXIT: load_screen.ifExit(),
        c.TIME_OUT: load_screen.TimeOut()
    }  #初始化游戏的各个状态
    game.setup_states(
        state_dict, c.MAIN_MENU
    )  #不停把statedict丢进来 game类的state_dict就包含以上7个状态,每一次都要查找标题,然后把相应的函数放进来
    #比如这个初始状态 下标就等于c.MAIN_MENU,因此game.state=main_manu.Menu()
    #下一次如果状态变为 c.SHOP,那么game.state=shop.Shop() 就是这么简单的逻辑
    game.main()  #进入游戏
    pg.quit()