def get_random_treasure(creature): treasure_types = ["health", "mana", "weapon", "spell"] random_treasure = random.choice(treasure_types) if random_treasure == "health": health_treasure = random.randint(-10, creature.max_health) creature.take_healing(health_treasure) if creature.health == 0: message = "Found potion with {} health. Our hero is dead!" message = message.format(health_treasure) print(message) elif creature.health != 0: message = "Found potion with {} health. Now health is {}" message = message.format(health_treasure, creature.health) print(message) elif random_treasure == "mana": mana_treasure = random.randint(-10, creature.max_mana) creature.take_mana(mana_treasure) if creature.mana == 0: message = "Found potion with {} mana. Our hero have not mana!" message = message.format(mana_treasure) print(message) elif creature.mana != 0: message = "Found potion with {} mana. Now mana is {}" message = message.format(mana_treasure, creature.mana) print(message) elif random_treasure == "weapon": weapon_treasure = Weapon.load("weapons.json") creature.equip(weapon_treasure) print("Our hero equipped: {}".format(str(weapon_treasure))) elif random_treasure == "spell": spell_treasure = Spell.load("spells.json") creature.equip(spell_treasure) print("Our hero equipped: {}".format(str(spell_treasure)))