Ejemplo n.º 1
0
"""
Basic demo example
"""

from spock import Client
from spock.plugins import DefaultPlugins
from demoplugin import DemoPlugin

start_settings = {
    'username': '******',
    'password': '******',
}

plugins = DefaultPlugins
plugins.append(('demo', DemoPlugin))
client = Client(plugins=plugins, start=start_settings)
#client.start() with no arguments will automatically connect to localhost
client.start('localhost', 25565)
Ejemplo n.º 2
0
# Import the plugins you have created
from example_plugin import ExamplePlugin

from spock import Client
from spock.plugins import DefaultPlugins

# Set the following values:
USERNAME = ''
PASSWORD = ''
SERVER = 'localhost'

# Enter your credentials and the server information
settings = {
    'start': {
        'username': USERNAME,
        'password': PASSWORD,
    },
}

# Load the plugins. Any functionality that you want to implement must be called
# from a plugin. You can define new plugins that listen for arbitrary events
# from the game. Furthermore, events can even be periodic timers that trigger a
# method.
plugins = DefaultPlugins
plugins.append(('example', ExamplePlugin))

# Instantiate and start the client, which will then run and wait for events to
# occur
client = Client(plugins=plugins, settings=settings)
client.start(SERVER, 25565)
Ejemplo n.º 3
0
from spockextras.plugins.helpers.NewMovement import NewMovementPlugin
from spockextras.plugins.helpers.NewPhysics import NewPhysicsPlugin
from spockextras.plugins.helpers.SpockControl import SpockControlPlugin

from spockextras.plugins.helpers.Messenger import MessengerPlugin
from spockextras.plugins.helpers.SendMapData import SendMapDataPlugin
from spockextras.plugins.helpers.SendEntityData import SendEntityDataPlugin



# connect to localhost server
settings = {'start': {'username': '******',},'auth': {'authenticated': False,},}
plugins = DefaultPlugins

plugins.append(('Messenger', MessengerPlugin))
plugins.append(('SendMapData', SendMapDataPlugin))
plugins.append(('SendEntityData', SendEntityDataPlugin))


plugins.append(('MineAndPlace', MineAndPlacePlugin))
plugins.append(('NewMovement', NewMovementPlugin))
#plugins.append(('NewPhysics', NewPhysicsPlugin))
plugins.append(('SpockControl', SpockControlPlugin))
client = Client(plugins = plugins, settings = settings)

print("connecting to localhost on port 25565")

#client.start() with no arguments will automatically connect to localhost
client.start('localhost', 25565)

Ejemplo n.º 4
0
"""
Basic demo example
"""

from spock import Client
from spock.plugins import DefaultPlugins
from demoplugin import DemoPlugin
#Open login.py and put in your username and password
from login import username, password

plugins = DefaultPlugins
plugins.append(DemoPlugin)
client = Client(plugins = plugins, username = username, password = password)
#client.start() with no arguments will automatically connect to localhost
client.start('localhost', 25565)
Ejemplo n.º 5
0
"""
Offline connection demo
"""

from spock import Client
from spock.plugins import DefaultPlugins
from demoplugin import DemoPlugin
#Open login.py and put in your username and password
from login import username

plugins = DefaultPlugins
plugins.append(DemoPlugin)
client = Client(plugins=plugins, username=username, authenticated=False)
#client.start() with no arguments will automatically connect to localhost
client.start('localhost', 25565)
# import rospy
# from minecraft_bot.msg import controller_msg

import sys

from spock import Client, PluginLoader
from spock.plugins import DefaultPlugins
from spock.plugins.helpers.move import MovementPlugin
from spock.plugins.helpers.physics import PhysicsPlugin
from spock.plugins.helpers.entities import EntityPlugin
from spock.plugins.helpers.clientinfo import ClientInfoPlugin
from spockbot.plugins.CursesCommand import *
from spockbot.plugins.BaseCommands import BaseCommandsPlugin
from spockbot.plugins.ChatCommand import ChatCommandPlugin
from spockbot.plugins.Chat import ChatPlugin

# connect to localhost server
settings = {"start": {"username": "******"}, "auth": {"authenticated": False}}
plugins = DefaultPlugins
plugins.append(("basecommand", BaseCommandsPlugin))
plugins.append(("chat", ChatPlugin))
plugins.append(("chatcommand", ChatCommandPlugin))
plugins.append(("Movement", MovementPlugin))
plugins.append(("Physics", PhysicsPlugin))
plugins.append(("Entities", EntityPlugin))
plugins.append(("ClientInfo", ClientInfoPlugin))
client = Client(plugins=plugins, settings=settings)

# client.start() with no arguments will automatically connect to localhost
client.start("localhost", 25565)
Ejemplo n.º 7
0
    def _import_yaml(self, path, obj):
        temp_set = {}
        data = yaml.load(open(path).read())
        for key, plugin in data[obj].items():
            if plugin[0] == 'yaml':
                for key, val in self._import_yaml(plugin[1], key).items():
                    temp_set[key] = get_settings(temp_set.get(key, {}), val)
            elif plugin[0] == 'python':
                for key, _ in self._import_python(plugin[1], key):
                    temp_set[key] = data.get(key, {})
            else:
                self._import_plugin(plugin[1], plugin[0], key)
                temp_set[key] = data.get(key, {})
        return temp_set

    def _import_python(self, path, obj):
        pylist = __import__(path, fromlist=[obj]).__dict__[obj]
        for plugin in pylist:
            self.plugin_list.append(plugin)
        return pylist

    def _import_plugin(self, path, obj, name):
        plugin = __import__(path, fromlist=[obj]).__dict__[obj]
        self.plugin_list.append((name, plugin))


if __name__ == '__main__':
    from spock import Client
    Client(settings_mixin=YamlSettings, file_path='config.yaml').start()