class Hero: #------------------------------------------------------------------------------------------------------- def __init__( self ): self.hero = Sprite( "hero/0.png", 8 ) self.hero.setOffset( 4 ) self.move = 8 self.delay = 2 self.startstate = 0 self.stateD = False self.stateA = False self.stateSpace = False self.spacecounter = 0 #------------------------------------------------------------------------------------------------------- def load( self, width, height ): self.hero.setX( 0 ) self.hero.setY( height - 130 - self.hero.getHeight() ) self.minX = width/4 self.maxX = width*4/5 #------------------------------------------------------------------------------------------------------- def draw( self, window ): if self.hero.getAlpha() == 255: if self.startstate == 0: if self.hero.getX() < self.minX: self.hero.setX( self.hero.getX() + 3 ) else: self.startstate = 1 else: if self.stateD and self.hero.getRight() < self.maxX: self.hero.setX( self.hero.getX() + 7 ) elif self.hero.getRight() >= self.maxX: self.stateD = False if self.hero.getX() > self.minX +5: self.hero.setX( self.hero.getX() - 3 ) if self.stateA and self.hero.getX() > self.minX +5: self.hero.setX( self.hero.getX() - 4 ) self.move += 1 if self.move >= 4 * self.delay: self.move = 0 self.hero.setOffset( self.move / self.delay ) self.hero.draw( window ) #------------------------------------------------------------------------------------------------------- def handle( self, event ): if self.startstate == 1: if event.type == pygame.KEYDOWN: if event.key == pygame.K_d: self.stateD = True elif event.key == pygame.K_a: self.stateA = True if event.key == pygame.K_SPACE: self.stateSpace = True elif event.type == pygame.KEYUP: if event.key == pygame.K_d: self.stateD = False elif event.key == pygame.K_a: self.stateA = False if event.key == pygame.K_SPACE: self.stateSpace = False #------------------------------------------------------------------------------------------------------- def fadein( self, i = 1, m = 255 ): self.hero.fadein( i, m ) #------------------------------------------------------------------------------------------------------- def fadeout( self, i = 1, m = 0 ): self.hero.fadeout( i, m )