Ejemplo n.º 1
0
    def __init__(self, screen_height, screen_width):
        super().__init__(screen_height, screen_width)
        self.background = pygame.image.load('Images/bg.jpg')
        self.platforms.empty()
        self.enemys.empty()
        self.level_limit = -700
        self.dino_gun = True
        half_screen_width = self.screen_width // 2
        level_platforms = [
            [
                pygame.Rect(0, self.screen_height - 40,
                            half_screen_width - 200, 40), (0, 0, 0), 0, -0.099
            ],  # 1st ground
            [
                pygame.Rect(0, self.screen_height - 300,
                            (self.screen_width // 2) - 200, 40), (0, 0, 0), 0,
                -0.099
            ],  # special area
            [
                pygame.Rect((self.screen_width // 2) + 200,
                            self.screen_height - 40, 1800, 40), (0, 0, 0), 0,
                -0.099
            ],  # ground 2
            [
                pygame.Rect(self.screen_width // 2 - 150,
                            self.screen_height // 2 + 150, 100, 30), (0, 0, 0),
                0, -0.12
            ],  # stair 1
            [
                pygame.Rect(self.screen_width // 2 - 60,
                            self.screen_height // 2 + 100, 100, 30), (0, 0, 0),
                0, -0.12
            ],  # stair 2
            [
                pygame.Rect(self.screen_width // 2 + 50,
                            self.screen_height // 2 + 50, 100, 30), (0, 0, 0),
                0, -0.12
            ]  # stair 3
        ]
        for platform in level_platforms:
            self.platforms.add(Platform.from_list(platform))

        self.enemys.add(
            Slime(700, 441, VEC(3, 0), pygame.Rect(600, 400, 200, 40)))
        self.enemys.add(
            Slime(20, 181, VEC(3, 0),
                  pygame.Rect(0, screen_height - 400, 200, 40)))
Ejemplo n.º 2
0
 def __init__(self,
              x,
              y,
              width,
              height,
              walking_path,
              image_dir,
              vel=VEC(0, 0)):
     super().__init__(x, y, height, width, image_dir, vel)
     self.bounds = walking_path
     self.health = STARTING_HEALTH
Ejemplo n.º 3
0
    def update_location(self, screen_height):
        self.acc.y = self.grav

        self.acc.x += self.vel.x * self.friction

        self.vel += self.acc
        self.pos += self.vel + self.acc
        self.acc = VEC(0, self.grav)

        if self.pos.y > screen_height:
            self.lose_life()
        self.update_rectangle()
Ejemplo n.º 4
0
 def __init__(self, start):
     (start_x, start_y) = start
     super().__init__(start_x, start_y, 52, 52, 'Images/Dino')
     self.player_acc = 0.5
     self.vel = VEC(0, 0)
     self.grav = 0.8
     self.acc = VEC(0, self.grav)
     self.jump_count = 0
     self.standing = True
     self.footbox = (self.pos.x + 19, self.pos.y + 50, 16, 4)
     self.image_heart = pygame.image.load('Images/Dino/Heart.png')
     self.image_life = pygame.image.load('Images/Dino/Lives.png')
     self.gun = True
     self.touching_platform = False
     self.friction = -0.12
     self.hearts = 3
     self.lives = 3
     self.start_x = start_x
     self.start_y = start_y
     self.bounds = pygame.Rect(0, 0, 800, 480)
     self.dead = False
Ejemplo n.º 5
0
 def stop(self):
     self.acc = VEC(0, self.grav)
     self.standing = True
     self.walk_count = 0
Ejemplo n.º 6
0
 def move_right(self):
     self.acc = VEC(0, self.grav)
     self.acc.x = self.player_acc
     self.facing_left = False
     self.standing = False
Ejemplo n.º 7
0
 def move_left(self):
     self.acc = VEC(0, self.grav)
     self.acc.x = -self.player_acc
     self.facing_left = True
     self.standing = False
Ejemplo n.º 8
0
 def reset(self):
     self.dead = False
     self.pos = VEC(self.start_x, self.start_y)
     self.hearts = 3