Ejemplo n.º 1
0
    def load(self):
        self.all_sprites = pg.sprite.Group()
        self.solid = pg.sprite.Group()
        self.items_on_floor = pg.sprite.Group()
        self.doors = pg.sprite.Group()

        assets_folder = path.join(getcwd(), 'assets')
        self.map = Map(path.join(assets_folder, 'maps/map1.json'))

        self.spritesheet = Spritesheet(
            path.join(assets_folder, 'spritesheet.png'), 32)
        wall_img = self.spritesheet.get_image_at_col_row(0, 0)
        apple_img = self.spritesheet.get_image_alpha_at_col_row(1, 0)
        keycard_img = self.spritesheet.get_image_alpha_at_col_row(0, 3)
        self.background_surface = pg.Surface(
            (self.map.width * TILE_SIZE, self.map.height * TILE_SIZE))

        self.visibility_data = [[True] * self.map.height
                                for i in range(self.map.width)]
        self.fov_data = [[True] * self.map.height
                         for i in range(self.map.width)]

        for node in self.map.objects:
            x, y = node['x'], node['y']
            if node["name"] == 'WALL':
                #self.collisions.append(pg.Rect(x, y, TILE_SIZE, TILE_SIZE))  # TODO big rectangles
                wall = Wall(self, x, y, wall_img)
                if not LIMIT_FOV_FOR_STATIC_SPRITES:
                    wall.remove(self.all_sprites)  # skip drawing
                    self.background_surface.blit(
                        wall_img, (x * TILE_SIZE, y * TILE_SIZE))
                self.visibility_data[x][y] = False
            elif node["name"] == 'PLAYER':
                self.player = Player(self, x, y)
            elif node["name"] == 'APPLE':
                item = Item(self, x, y, apple_img)
                item.pickable = Pickable(item, 'apple', False, 1, False)
            elif node["name"] == 'KEYCARD':  # key card
                item = Item(self, x, y, keycard_img)
                item.pickable = Pickable(item, 'keycard', False, 1, False)
            elif node["name"] == "DOOR":
                Door(self, x, y, node["dir"])
                self.visibility_data[x][
                    y] = False  # TODO opened doors visibility

        for trigger in self.map.triggers:
            TextTrigger(
                self,
                pg.Rect(trigger["x"], trigger["y"], trigger["width"],
                        trigger["height"]), trigger["text"])

        self.camera = Camera(self.map.width_screen, self.map.height_screen)
Ejemplo n.º 2
0
    def load(self, map_name):
        """
        Loads new map with the given name
        :param map_name: map to be loaded
        :return: nothing
        """
        assets_folder = path.join(getcwd(), 'assets')
        self.__map__ = Map(path.join(assets_folder, 'maps/' + map_name + '.json'))

        self.spritesheet = Spritesheet(path.join(assets_folder, 'spritesheet.png'), 32)
        wall_img = self.spritesheet.get_image_at_row_col(0, 0)
        apple_img = self.spritesheet.get_image_alpha_at_row_col(1, 0)

        self.__visibility_data__ = [[True] * self.__map__.height for i in range(self.__map__.width)]
        self.__fov_data__ = [[True] * self.__map__.height for i in range(self.__map__.width)]

        for node in self.__map__.objects:
            x, y = node['x'], node['y']
            if node["name"] == 'WALL':
                Wall(self, x, y, wall_img)
                self.__visibility_data__[x][y] = False
            elif node["name"] == 'PLAYER':
                self.player = Player(self, x, y)
            elif node["name"] == 'APPLE':
                item = Item(self, x, y, apple_img)
                item.pickable = Pickable(item, 'apple', False, 1, False)
            elif node["name"] == "DOOR":
                Door(self, x, y, node["dir"])
                self.__visibility_data__[x][y] = False  # TODO opened doors visibility

        for trigger in self.__map__.triggers:
            TextTrigger(self,
                        pg.Rect(trigger["x"], trigger["y"], trigger["width"], trigger["height"]),
                        trigger["text"])

        self.__camera__ = Camera(self.__map__.width_screen, self.__map__.height_screen)
Ejemplo n.º 3
0
def setDoors(x, y):
    doors.append(Door())
    doors[len(doors) - 1].set_dimensions(70, 100)
    doors[len(doors) - 1].y_pos = y
    doors[len(doors) - 1].x_pos = x