def main(width: float, height: float) -> None: pygame.display.set_caption("River Hell") screen = pygame.display.set_mode((width, height)) game = Game(screen, width, height) # Puts a big ass river in the middle of the screen for x in range(int(width * 0.15), int(width * 0.85), 25): for y in range(0, height, 25): game.register_object(River(x, y)) player = Player(50, 50) game.register_object(player) while True: game.tick() game.clear() for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() game.update() pygame.display.update()
def main(): print('welcome to deween game development') print('Game version 0.1.0') print('Capglass Studio 2019') # create the game game = Game(TITLE, WIDTH, HEIGHT, False) # init the game game.start() # game loop while (game.is_running is True): game.handle_events() game.update() game.render() game.clear() game.quit()