Ejemplo n.º 1
0
 def sell_item(item_name: str, player_id: int, amount: int):
     """sells amount of the specified item with the resell price"""
     player = PlayerLogic.get_player_by_id(player_id)
     item = ItemLogic.get_item_by_name(item_name)
     if amount <= 0:
         raise InputError("The amount has to be bigger than 0!")
     p_item = ItemLogic.get_player_item(player.player_id, item.item_name)
     if p_item.amount < amount:
         raise NotEnoughItemsException(item.item_name, amount)
     else:
         PlayerLogic.add_money(player.player_id, item.resell_price * amount)
         p_item.amount = p_item.amount - amount
         try:
             p_item.save()
         except Exception as e:
             raise DatabaseException(e.message)
Ejemplo n.º 2
0
 def player_lose_penalty(player: Player):
     level = PlayerLogic.get_highest_teammember(player)
     return PlayerLogic.add_money(player, (120*level)*-1)
Ejemplo n.º 3
0
 def gain_money(player) -> int:
     return PlayerLogic.add_money(player, random.randint(100, 500))