Ejemplo n.º 1
0
    def endgame(self):
        if self._state == GameStateEnum.LOST:
            for player in self.players:

                with open(PROFILES, mode='r+', encoding='utf-8') as file:
                    temp = json.load(file)
                    file.seek(0)
                    file.truncate()
                    for user in temp:
                        if user['_nickname'] == player.nickname:
                            losses = user['_losses']
                            user['_losses'] = losses + 1
                    json.dump(temp, file)
                player.status = PlayerStatusEnum.NOT_READY

            EventQueue.block()

            EventQueue.post(CustomEvent(ChangeSceneEnum.LOSESCENE))

        else:
            for player in self.players:

                with open(PROFILES, mode='r+', encoding='utf-8') as file:
                    temp = json.load(file)
                    file.seek(0)
                    file.truncate()
                    for user in temp:
                        if user['_nickname'] == player.nickname:
                            wins = user['_wins']
                            user['_wins'] = wins + 1
                    json.dump(temp, file)
                player.status = PlayerStatusEnum.NOT_READY

            EventQueue.block()
            EventQueue.post(CustomEvent(ChangeSceneEnum.WINSCENE))
Ejemplo n.º 2
0
 def execute(self):
     logging.info("Executing StartGameEvent.")
     GameStateModel.instance().state = GameStateEnum.PLACING_PLAYERS
     EventQueue.block()
     EventQueue.post(CustomEvent(ChangeSceneEnum.GAMEBOARDSCENE))