Ejemplo n.º 1
0
def calculate_surface_normal(p1: Point, p2: Point, p3: Point) -> Point:
    u = vector(p1, p2)
    v = vector(p1, p3)
    return Point(
        u.y * v.z - u.z * v.y,
        u.z * v.x - u.x * v.z,
        u.x * v.y - u.y * v.x
    )
Ejemplo n.º 2
0
 def get_centroid(self, clear: bool = False) -> Point:
     """Get the centroid of the triangle"""
     if self.centroid and not clear:
         return self.centroid
     x = (self.points[0].x + self.points[1].x + self.points[2].x) / 3
     y = (self.points[0].y + self.points[1].y + self.points[2].y) / 3
     z = (self.points[0].z + self.points[1].z + self.points[2].z) / 3
     centroid = Point(x, y, z)
     self.centroid = centroid
     return centroid
Ejemplo n.º 3
0
def normalize_vector(v: Point) -> Point:
    magnitude = math.sqrt(
        math.pow(v.x, 2)
        + math.pow(v.y, 2)
        + math.pow(v.z, 2)
    )
    return Point(
        v.x / magnitude,
        v.y / magnitude,
        v.z / magnitude
    )
Ejemplo n.º 4
0
 def get_point_if_exists(point: Point) -> Point:
     """Check if a suitable point already exists and use it
     otherwise create one"""
     for p in points.keys():
         if point.common_point(p):
             print("Point already exists!")
             return p
     else:
         print("Create point")
         points[point] = point
         return point
Ejemplo n.º 5
0
 def __init__(self,
              point1: Point,
              point2: Point,
              point3: Point,
              register: bool = True):
     self.id = next(_id)
     self.points = [point1, point2, point3]
     self.centroid: Point = self.get_centroid(True)
     if register:
         point1.register_face(self)
         point2.register_face(self)
         point3.register_face(self)
Ejemplo n.º 6
0
 def __init__(self, centre_point: Point, hex_size: float = 1):
     hex_size = max(0.01, min(1.0, hex_size))
     self.centre_point = centre_point
     self.faces: List[Face] = centre_point.get_ordered_faces()
     self.boundary: List[Point] = []
     self.neighbour_ids: List[Point] = []
     self.neighbours: List[Tile] = []
     neighbour_hash: Dict[Point, int] = {}
     for f in self.faces:
         centroid_point = f.get_centroid()
         self.boundary.append(
             centroid_point.segment(self.centre_point, hex_size))
         other_points = f.get_other_points(self.centre_point)
         for other in other_points:
             neighbour_hash[other] = 1
     self.neighbour_ids = list(neighbour_hash.keys())
     normal = calculate_surface_normal(*self.boundary[:3])
     if not pointing_away_from_origin(self.centre_point, normal):
         self.boundary.reverse()
Ejemplo n.º 7
0
def vector(p1: Point, p2: Point) -> Point:
    return Point(p2.x - p1.x,
                 p2.y - p1.y,
                 p2.z - p1.z)
Ejemplo n.º 8
0
 def get_corners(self):
     tao = 1.61803399
     size = 1000
     return [
         Point(size, tao * size, 0),
         Point(-size, tao * size, 0),
         Point(size, -tao * size, 0),
         Point(-size, -tao * size, 0),
         Point(0, size, tao * size),
         Point(0, -size, tao * size),
         Point(0, size, -tao * size),
         Point(0, -size, -tao * size),
         Point(tao * size, 0, size),
         Point(-tao * size, 0, size),
         Point(tao * size, 0, -size),
         Point(-tao * size, 0, -size)
     ]