Ejemplo n.º 1
0
def get_resistances(build: Build, force_display=False):
    """
    Creates the resistance string
    :param build: build we want to output
    :param force_display:  override threshold
    :return: string containing all resistances or and empty string if nothing is noteworthy
    """
    output = "**Resistances**: "
    resistances = ['Fire', 'Cold', 'Lightning', 'Chaos']
    emojis = [':fire:', ':snowflake:', ':zap:', ':skull:']
    show = False
    for i, res in enumerate(resistances):
        res_val = build.get_stat(
            'Player', res + 'Resist', OutputThresholds.CHAOS_RES.value
            if res == 'Chaos' else OutputThresholds.ELE_RES.value)
        res_over_cap = build.get_stat('Player', res + 'ResistOverCap')

        if res_val:
            output += emojis[i] + " {:.0f}".format(res_val)
            show = True
            if res_over_cap and res_over_cap > 0:
                output += "(+{:.0f}) ".format(res_over_cap)
            output += " "
    output += "\n"
    return output if show else ""
Ejemplo n.º 2
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def has_offensive_ability(build: Build, consts):
    if not build.get_active_skill():
        return False

    skill = build.get_active_skill().get_selected()
    if consts and skill and (skill.name in consts.aura_list
                             or skill.name in consts.curse_list
                             or skill.name in consts.utility_skills):
        return False
    return True
Ejemplo n.º 3
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def get_charges(build: Build, charge_types=['Endurance', 'Frenzy', 'Power']):
    output = []

    for charge_type in charge_types:
        val = build.get_stat('Player', charge_type + 'Charges')
        max_val = build.get_stat('Player', charge_type + 'ChargesMax')

        charge_is_active = build.config.get('use' + charge_type + "Charges")
        if charge_is_active and val and max_val:
            output.append('{}: {:.0f}/{:.0f}'.format(charge_type, val,
                                                     max_val))

    return ', '.join(output) if len(output) > 0 else None
Ejemplo n.º 4
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def get_secondary_def(build: Build):
    """
    Parse all secondary defenses such as armor, eva, dodge, block and display them if they are higher than the thresholds.
    :param build: current build
    :return: String containing noteworthy secondary defense, Empty string as default
    """
    output = ""
    stats = []
    effective_life = max(
        filter(None.__ne__, [build.get_stat('Player', 'Life'), build.get_stat('Player', 'EnergyShield'), 0]))

    armour = build.get_stat('Player', 'Armour', min(OutputThresholds.ARMOUR.value, effective_life))
    stats.append("Armour: {:,.0f}".format(armour)) if armour and armour else None

    evasion = build.get_stat('Player', 'Evasion', min(OutputThresholds.EVASION.value, effective_life))
    stats.append("Evasion: {:,.0f}".format(evasion)) if evasion else None

    dodge = build.get_stat('Player', 'AttackDodgeChance', OutputThresholds.DODGE.value)
    stats.append("Dodge: {:,.0f}%".format(dodge)) if dodge else None

    spell_dodge = build.get_stat('Player', 'SpellDodgeChance', OutputThresholds.SPELL_DODGE.value)
    stats.append("Spell Dodge: {:,.0f}%".format(spell_dodge)) if spell_dodge else None

    block = build.get_stat('Player', 'BlockChance', OutputThresholds.BLOCK.value)
    stats.append("Block: {:,.0f}%".format(block)) if block else None

    spell_block = build.get_stat('Player', 'SpellBlockChance', OutputThresholds.SPELL_BLOCK.value)
    stats.append("Spell Block: {:,.0f}%".format(spell_block)) if spell_block  else None
    if len(stats) > 0:
        output += " | ".join([s for s in stats if s]) + "\n"
    return "**Secondary:** " + output if output != "" else None
Ejemplo n.º 5
0
def generate_response(author,
                      build: Build,
                      minified=False,
                      pastebin_key=None,
                      consts=None,
                      web_poe_token=None):
    """
    Build an embed to respond to the user.
    :param consts: poe constants - skill info
    :param author: name of the person triggering the action
    :param build: build to parse an embed from
    :param minified (bool): whether to get a minified version or the full one
    :return: Filled embed for discord
    """
    is_support = build_checker.is_support(build)

    embed = create_embed(author, build.level,
                         build.ascendency_name, build.class_name,
                         build.get_active_skill(), is_support)
    # add new fields
    general_str = general_output.get_defense_string(build)
    if general_str:
        embed.add_field(name="General", value=general_str, inline=minified)

    key, offense = offense_output.get_offense(build, consts)
    if offense:
        embed.add_field(name=key, value=offense, inline=minified)

    charges_str = charges_output.get_charges(build)
    if charges_str:
        embed.add_field(name="Charges", value=charges_str, inline=minified)
    # if not minified, add detailed infos.
    if not minified:
        skill = skill_output.get_main_skill(build)
        if skill:
            embed.add_field(name="Main Skill", value=skill, inline=minified)
        conf_str = config_output.get_config_string(build.config)
        if conf_str:
            embed.add_field(name="Config", value=conf_str, inline=minified)
    # output
    embed.add_field(name='Info:',
                    value=generate_info_text(build.tree, pastebin_key,
                                             web_poe_token))

    return embed
Ejemplo n.º 6
0
def generate_response(author, build: Build, minified=False, pastebin=None, consts=None):
    """
    Build an embed to respond to the user.
    :param consts: poe constants - skill info
    :param author: name of the person triggering the action
    :param build: build to parse an embed from
    :param minified (bool): whether to get a minified version or the full one
    :return: Filled embed for discord
    """
    is_support = build_checker.is_support(build)
    embed = create_embed(author, build.level, build.ascendency_name, build.class_name,
                         build.get_active_skill(), is_support)
    # add new fields
    def_str = defense_output.get_defense_string(build)
    if def_str:
        embed.add_field(name="Defense", value=def_str, inline=minified)
    key, offense = offense_output.get_offense(build, consts)
    if offense:
        embed.add_field(name=key, value=offense,
                        inline=minified)

    charges_str = charges_output.get_charges(build)
    if charges_str:
        embed.add_field(name="Charges", value=charges_str, inline=minified)
    # if not minified, add detailed infos.
    if not minified:
        skill = skill_output.get_main_skill(build)
        if skill:
            embed.add_field(name="Main Skill", value=skill, inline=minified)
        conf_str = config_output.get_config_string(build.config)
        if conf_str:
            embed.add_field(name="Config", value=conf_str, inline=minified)
    # output
    info_text = ""
    if pastebin:
        info_text += "[Pastebin](https://pastebin.com/{}) | ".format(pastebin)

    info_text += "[Web Tree]({}) | [**Web Preview**](https://poe.technology/poebuddy/{}) - created in [Path of Building](https://github.com/Openarl/PathOfBuilding). ".format(
        build.tree, pastebin)
    embed.add_field(name='Info:', value=info_text)

    return embed
Ejemplo n.º 7
0
def parse_build(xml_root):
    xml_build = xml_root.find('Build')
    xml_items = xml_root.find('Items')
    xml_skills = xml_root.find('Skills')
    xml_tree = xml_root.find('Tree')
    selected_tree = get_tree_link(xml_tree)

    # parse items
    item_slots = parse_item_slots(xml_items)
    skills = parse_skills(xml_skills)
    active_skill = get_attrib_if_exists(xml_build, 'mainSocketGroup')

    build = Build(xml_build.attrib['level'], xml_build.attrib['targetVersion'],
                  get_attrib_if_exists(xml_build, 'bandit'),
                  xml_build.attrib['className'],
                  xml_build.attrib['ascendClassName'], selected_tree, skills,
                  active_skill, item_slots)
    for player_stat in xml_build:
        if 'stat' in player_stat.attrib and 'value' in player_stat.attrib:
            build.append_stat(player_stat.attrib['stat'],
                              player_stat.attrib['value'], player_stat.tag)
        else:
            log.info("Encountered unsupported player stat: k={}, v={}".format(
                player_stat.tag, player_stat.attrib))

    # parse config
    config = xml_root.find('Config')
    if not config == None:
        for input in xml_root.find('Config'):
            if input.tag == "Input":
                extracted = [val for (key, val) in input.attrib.items()]
                if len(extracted) < 1:
                    continue
                build.append_conf(extracted[0], extracted[1])

    # keystones
    tree = poe_tree_codec.codec.decode_url(selected_tree)
    build.keystones = tree.get_keystones(poe_tree_codec.codec.keystones)

    return build
Ejemplo n.º 8
0
def get_defense_string(build: Build):
    output = ""
    life_percent_threshold = min(
        OutputThresholds.LIFE_PERCENT.value,
        OutputThresholds.LIFE_PERCENT_PER_LEVEL.value * build.level)
    life_flat = build.get_stat('Player', 'Life')
    life_string = get_basic_line(
        "Life",
        life_flat,
        build.get_stat('Player', 'Spec:LifeInc', life_percent_threshold),
        stat_regen=build.get_stat('Player', 'LifeRegen'),
        stat_unreserved=build.get_stat('Player', 'LifeUnreserved'),
        stat_leech_rate=build.get_stat(
            'Player', 'LifeLeechGainRate',
            life_flat * OutputThresholds.LEECH.value if life_flat else 0))
    if life_string:
        output += life_string

    es_percent_threshold = min(
        OutputThresholds.ES_PERCENT.value,
        OutputThresholds.ES_PERCENT_PER_LEVEL.value * build.level)
    es_flat = build.get_stat('Player', 'EnergyShield')
    es_string = get_basic_line(
        "Energy Shield",
        es_flat,
        build.get_stat('Player', 'Spec:EnergyShieldInc', es_percent_threshold),
        stat_regen=build.get_stat('Player', 'EnergyShieldRegen'),
        stat_leech_rate=build.get_stat(
            'Player', 'EnergyShieldLeechGainRate',
            es_flat * OutputThresholds.LEECH.value if es_flat else 0))
    if es_string:
        output += es_string

    net_regen = build.get_stat('Player', 'NetLifeRegen')

    if net_regen:
        output += "**Net Regen**: {:,.0f}/s\n".format(net_regen)
    mana_flat = build.get_stat('Player', 'Mana')
    mana_string = get_basic_line(
        "Mana",
        mana_flat,
        build.get_stat('Player', 'Spec:ManaInc'),
        stat_regen=build.get_stat('Player', 'ManaRegen'),
        stat_unreserved=build.get_stat('Player', 'ManaUnreserved'),
        stat_leech_rate=build.get_stat(
            'Player', 'ManaLeechGainRate',
            mana_flat * OutputThresholds.LEECH.value if mana_flat else 0))
    if mana_string:
        output += mana_string

    # todo: only pass necessary values to the following options:
    secondary_def = get_secondary_def(build)
    if secondary_def:
        output += secondary_def
    output += get_resistances(build)

    if build.keystones:
        output += get_keystones(build.keystones)
    return output