Ejemplo n.º 1
0
 def init_snake(self):
     head = Snake()
     head.body_part = self.game_board_canvas.create_rectangle(
         120, 100, 130, 110, outline='#006400', fill='#008000', tags='S1')
     head.id = 'S1'
     body = Snake()
     body.body_part = self.game_board_canvas.create_rectangle(
         110, 100, 120, 110, outline='#006400', fill='#32CD32', tags='S2')
     body.id = 'S2'
     tail = Snake()
     tail.body_part = self.game_board_canvas.create_rectangle(
         100, 100, 110, 110, outline='#006400', fill='#32CD32', tags='S3')
     tail.id = 'S3'
     self.snake = [head, body, tail]
Ejemplo n.º 2
0
    def play(self):
        while self.game:
            level = len(self.snake) // 3
            snake_speed = (self.speed - level) / 100
            if self.speed <= 0.01:
                time.sleep(0.01)
            else:
                self.update_level_label(level)
                time.sleep(snake_speed)

            for trap in self.traps:
                trap.increase_current_life_time()
                if trap.can_remove():
                    trap.remove()
                    self.traps.remove(trap)
                    self.traps.append(
                        Trap(self.game_board_canvas, self.snake, self.prize))

            if self.prize is not None:
                self.prize.increase_current_life_time()
                if self.prize.can_remove():
                    self.prize.remove()
                    self.prize = None
                    self.prize = Prize(self.game_board_canvas, self.snake,
                                       self.traps)

            if self.prize is not None:
                head = self.snake[0]
                tail = self.snake[len(self.snake) - 1]
                pc = self.game_board_canvas.coords(self.prize.get())
                hc = self.game_board_canvas.coords(head.body_part)
                tc = self.game_board_canvas.coords(tail.body_part)
                if pc[0] == hc[0] and pc[1] == hc[1] and pc[2] == hc[2] and pc[
                        3] == hc[3]:
                    np = Snake()
                    np.body_part = self.game_board_canvas.create_rectangle(
                        tc[0] - tail.x_pos,
                        tc[1] - tail.y_pos,
                        tc[2] - tail.x_pos,
                        tc[3] - tail.y_pos,
                        outline='#006400',
                        fill='#32CD32',
                        tags=('ss' + str(len(self.snake) + 1)))
                    np.id = 'S' + str(len(self.snake) + 1)
                    np.x_pos = tail.x_pos
                    np.y_pos = tail.y_pos
                    np.moves = []
                    for m in tail.moves:
                        np.moves.append(m)
                    self.snake.append(np)
                    self.score += self.prize.value
                    self.score_label_text.set('SCORE: ' + str(self.score))
                    self.snake_length.set('SNAKE LENGTH: ' +
                                          str(len(self.snake)))
                    self.prize.remove()
                    self.prize = None
                    self.prize = Prize(self.game_board_canvas, self.snake,
                                       self.traps)

            if len(self.move_positions) > 0:
                pos = self.move_positions[0]
                for sp in self.snake:
                    sp.add_move(pos)
                del self.move_positions[0]

            for snake_part in self.snake:
                c = self.game_board_canvas.coords(snake_part.body_part)
                if len(snake_part.moves) > 0:
                    m = snake_part.moves[0]
                    if c[0] == m[0] and c[1] == m[1] and c[2] == m[2] and c[
                            3] == m[3]:
                        snake_part.x_pos = m[4]
                        snake_part.y_pos = m[5]
                        del snake_part.moves[0]
                self.game_board_canvas.move(snake_part.body_part,
                                            snake_part.x_pos, snake_part.y_pos)
                if c[2] >= 400 and snake_part.x_pos == 10:
                    self.game_board_canvas.coords(snake_part.body_part,
                                                  [0, c[1], 10, c[3]])
                if c[0] <= 0 and snake_part.x_pos == -10:
                    self.game_board_canvas.coords(snake_part.body_part,
                                                  [390, c[1], 400, c[3]])
                if c[3] >= 300 and snake_part.y_pos == 10:
                    self.game_board_canvas.coords(snake_part.body_part,
                                                  [c[0], 0, c[2], 10])
                if c[1] <= 0 and snake_part.y_pos == -10:
                    self.game_board_canvas.coords(snake_part.body_part,
                                                  [c[0], 290, c[2], 300])

            snake_body = copy.copy(self.snake)
            del snake_body[0]

            sh_cords = self.str_coords(
                self.game_board_canvas.coords(self.snake[0].body_part))
            for snake_body_part in snake_body:
                sbp_str_cords = self.str_coords(
                    self.game_board_canvas.coords(snake_body_part.body_part))
                if sh_cords == sbp_str_cords:
                    self.game_over_text()
                    self.game = False
                    break

            if len(self.traps) > 0:
                head = self.snake[0]
                hc = self.game_board_canvas.coords(head.body_part)
                for trap in self.traps:
                    tc = self.game_board_canvas.coords(trap.get())
                    if tc[0] == hc[0] and tc[1] == hc[1] and tc[2] == hc[
                            2] and tc[3] == hc[3]:
                        self.game_over_text()
                        self.game = False
                        break

            self.game_board.bind('<Key>',
                                 lambda event, current_snake=self.snake: self.
                                 move_snake(event, current_snake),
                                 add='')
            self.game_board_canvas.update()
        self.game_board.mainloop()