Ejemplo n.º 1
0
    def __init__(self, server_address, set_root=False, set_register=False):
        """
        The Node object constructor.

        This object is our low-level abstraction for other peers in the network.
        Every node has a ClientSocket that should bind to the Node TCPServer address.

        Warnings:
            1. Insert an exception handler when initializing the ClientSocket; when a socket closed here we will face to
               an exception and we should detach this Node and clear its output buffer.

        :param server_address:
        :param set_root:
        :param set_register:
        """
        self.is_root = set_root
        self.is_registered = set_register
        self.server_ip = Node.parse_ip(server_address[0])
        self.server_port = Node.parse_port(server_address[1])

        print("New Node Created\n\tServer Address: ", server_address)
        print(self.server_ip, self.server_port)

        try:
            self.client = ClientSocket(mode=server_address[0],
                                       port=int(server_address[1]),
                                       single_use=False)
        except:
            raise ConnectionRefusedError
        self.out_buff = []
        self.in_buff = []
Ejemplo n.º 2
0
    def __init__(self, server_address, set_register=False):
        """
        The Node object constructor.

        This object is our low-level abstraction for other peers in the network.
        Every node has a ClientSocket that should bind to the Node TCPServer address.

        Warnings:
            1. Insert an exception handler when initializing the ClientSocket; when a socket closed here we will face to
               an exception and we should detach this Node and clear its output buffer.

        :param server_address:
        :param set_root:
        :param set_register:
        """
        self.server_ip = Node.parse_ip(server_address[0])
        self.server_port = Node.parse_port(server_address[1])

        self.register = set_register

        self.out_buff = []

        try:
            # self.client = ClientSocket(self.server_ip, self.server_port, single_use=False)
            self.client = ClientSocket(server_address[0],
                                       server_address[1],
                                       single_use=False)
            print("from client connecting to the server: " + server_address)
            #print("client address",server_address)
        except:
            "heree"
            self.out_buff.clear()
Ejemplo n.º 3
0
    def __init__(self, server_address, set_root=False, set_register=False):
        """
        The Node object constructor.

        This object is our low level abstraction for other peers in the network.
        Every node has a ClientSocket that should bind to the Node TCPServer address.

        Warnings:
            1. Insert an exception handler when initialising the ClientSocket; when a socket closed here we will face to
               an exception and we should detach this Node and clear it's output buffer.

        :param server_address:
        :param set_root:
        :param set_register:
        """
        self.server_ip = Node.parse_ip(server_address[0])
        self.server_port = Node.parse_port(server_address[1])

        print("Server Address: ", server_address)

        self.out_buff = []
        self.is_root = set_root
        self.is_register_connection = set_register

        try:
            self.client = ClientSocket(self.server_ip,
                                       int(self.server_port, 10),
                                       single_use=False)
        except:
            print("Node was detached.")
            self.out_buff.clear()
Ejemplo n.º 4
0
class Node:
    def __init__(self,
                 server_address: Address,
                 set_register: bool = False) -> None:
        """
        The Node object constructor.

        This object is our low-level abstraction for other peers in the network.
        Every node has a ClientSocket that should bind to the Node TCPServer address.

        Warnings:
            1. Insert an exception handler when initializing the ClientSocket; when a socket closed here we will face to
               an exception and we should detach this Node and clear its output buffer.

        :param server_address:
        :param set_register:
        """
        self.server_ip = parse_ip(server_address[0])
        self.server_port = server_address[1]

        log(f"Node({server_address}): Initialized.")

        self.out_buff: List[Packet] = []
        self.is_register = set_register
        self.__initialize_client_socket()

    def __initialize_client_socket(self):
        formatted_ip = ".".join(
            str(int(part)) for part in self.server_ip.split("."))
        self.client = ClientSocket(formatted_ip,
                                   self.server_port,
                                   single_use=False)

    def send_message(self) -> None:
        """
        Final function to send buffer to the client's socket.

        :return:
        """
        for packet in self.out_buff:
            response = self.client.send(packet.get_buf())
            if response != b'ACK':
                log(f"Node({self.get_server_address()}): Message of type {packet.get_type()} not ACKed."
                    )

        self.out_buff.clear()

    def add_message_to_out_buff(self, message: Packet) -> None:
        """
        Here we will add a new message to the server out_buff, then in 'send_message' will send them.

        :param message: The message we want to add to out_buff
        :return:
        """
        self.out_buff.append(message)

    def close(self) -> None:
        """
        Closing client's object.
        :return:
        """
        self.client.close()

    def get_server_address(self) -> Address:
        """

        :return: Server address in a pretty format.
        :rtype: Address
        """
        return self.server_ip, self.server_port

    def __eq__(self, other) -> bool:
        return self.server_ip == other.server_ip and self.server_port == other.server_port \
               and self.is_register == other.is_register
Ejemplo n.º 5
0
 def __initialize_client_socket(self):
     formatted_ip = ".".join(
         str(int(part)) for part in self.server_ip.split("."))
     self.client = ClientSocket(formatted_ip,
                                self.server_port,
                                single_use=False)
Ejemplo n.º 6
0
from src.tools.simpletcp.clientsocket import ClientSocket

exitFlag = 0

# in_buf = ""


class Obj:
    def __init__(self):
        self.in_buf = ""

    def get_input(self):
        self.in_buf += input("command?")


s1 = ClientSocket("192.168.202.221", 5353, single_use=False)
response = s1.send("Hello, World!")

# s2 = ClientSocket("192.168.202.221", 5353, single_use=False)
# buf = ''
# for i in range(3000):
#     buf+='a'
# r1 = s2.send(buf)
# r2 = s2.send("...and hello for the last!")
# s2.close()
# s1.close()

# Display the correspondence
# print("s1 sent\t\tHello, World!")
# print("s1 received\t\t{}".format(response.decode("UTF-8")))
# print("-------------------------------------------------")
Ejemplo n.º 7
0
class Node:
    def __init__(self, server_address, set_root=False, set_register=False):
        """
        The Node object constructor.

        This object is our low-level abstraction for other peers in the network.
        Every node has a ClientSocket that should bind to the Node TCPServer address.

        Warnings:
            1. Insert an exception handler when initializing the ClientSocket; when a socket closed here we will face to
               an exception and we should detach this Node and clear its output buffer.

        :param server_address:
        :param set_root:
        :param set_register:
        """
        self.is_root = set_root
        self.is_registered = set_register
        self.server_ip = Node.parse_ip(server_address[0])
        self.server_port = Node.parse_port(server_address[1])

        print("New Node Created\n\tServer Address: ", server_address)
        print(self.server_ip, self.server_port)

        try:
            self.client = ClientSocket(mode=server_address[0],
                                       port=int(server_address[1]),
                                       single_use=False)
        except:
            raise ConnectionRefusedError
        self.out_buff = []
        self.in_buff = []

    def send_message(self):
        """
        Final function to send buffer to the client's socket.

        :return:
        """
        for data in self.out_buff:
            rcvd_data = self.client.send(data)
            self.in_buff.append(rcvd_data)
        self.out_buff = []

    def add_message_to_out_buff(self, message):
        """
        Here we will add a new message to the server out_buff, then in 'send_message' will send them.

        :param message: The message we want to add to out_buff
        :return:
        """
        self.out_buff.append(message)

    def close(self):
        """
        Closing client's object.
        :return:
        """
        self.client.close()

    def get_server_address(self):
        """

        :return: Server address in a pretty format.
        :rtype: tuple
        """
        return self.server_ip, self.server_port

    @staticmethod
    def parse_ip(ip):
        """
        Automatically change the input IP format like '192.168.001.001'.
        :param ip: Input IP
        :type ip: str

        :return: Formatted IP
        :rtype: str
        """
        return '.'.join(str(int(part)).zfill(3) for part in ip.split('.'))

    @staticmethod
    def parse_port(port):
        """
        Automatically change the input IP format like '05335'.
        :param port: Input IP
        :type port: str

        :return: Formatted IP
        :rtype: str
        """
        return str(int(port)).zfill(5)
Ejemplo n.º 8
0
class Node:
    def __init__(self, server_address, set_register=False):
        """
        The Node object constructor.

        This object is our low-level abstraction for other peers in the network.
        Every node has a ClientSocket that should bind to the Node TCPServer address.

        Warnings:
            1. Insert an exception handler when initializing the ClientSocket; when a socket closed here we will face to
               an exception and we should detach this Node and clear its output buffer.

        :param server_address:
        :param set_root:
        :param set_register:
        """
        self.server_ip = Node.parse_ip(server_address[0])
        self.server_port = Node.parse_port(server_address[1])

        self.register = set_register

        self.out_buff = []

        try:
            # self.client = ClientSocket(self.server_ip, self.server_port, single_use=False)
            self.client = ClientSocket(server_address[0],
                                       server_address[1],
                                       single_use=False)
            print("from client connecting to the server: " + server_address)
            #print("client address",server_address)
        except:
            "heree"
            self.out_buff.clear()

    def send_message(self):
        """
        Final function to send buffer to the client's socket.

        :return:
        """
        ans = 'not send'
        if len(self.out_buff) == 1 and not self.out_buff[0] == '':
            ans = self.client.send(self.out_buff[0])
        else:
            s = "".join(self.out_buff)
            if not s == '':
                ans = self.client.send(s)
        self.out_buff.clear()
        return ans

    def add_message_to_out_buff(self, message):
        """
        Here we will add a new message to the server out_buff, then in 'send_message' will send them.

        :param message: The message we want to add to out_buff
        :return:
        """
        self.out_buff.append(message)

    def close(self):
        """
        Closing client's object.
        :return:
        """
        self.client.close()

    def get_server_address(self):
        """
        :return: Server address in a pretty format.
        :rtype: tuple
        """
        return self.server_ip, self.server_port

    def is_register(self):
        return self.register

    @staticmethod
    def parse_ip(ip):
        """
        Automatically change the input IP format like '192.168.001.001'.
        :param ip: Input IP
        :type ip: str

        :return: Formatted IP
        :rtype: str
        """
        print(ip)
        return '.'.join(str(int(part)).zfill(3) for part in ip.split('.'))

    @staticmethod
    def parse_port(port):
        """
        Automatically change the input IP format like '05335'.
        :param port: Input IP
        :type port: str

        :return: Formatted IP
        :rtype: str
        """
        return str(int(port)).zfill(5)

    @staticmethod
    def parse_address(address):
        return Node.parse_ip(address[0]), Node.parse_port(address[1])
Ejemplo n.º 9
0
class Node:
    def __init__(self, server_address, set_root=False, set_register=False):
        """
        The Node object constructor.

        This object is our low level abstraction for other peers in the network.
        Every node has a ClientSocket that should bind to the Node TCPServer address.

        Warnings:
            1. Insert an exception handler when initialising the ClientSocket; when a socket closed here we will face to
               an exception and we should detach this Node and clear it's output buffer.

        :param server_address:
        :param set_root:
        :param set_register:
        """
        self.server_ip = Node.parse_ip(server_address[0])
        self.server_port = Node.parse_port(server_address[1])

        print("Server Address: ", server_address)

        self.out_buff = []
        self.is_root = set_root
        self.is_register_connection = set_register

        try:
            self.client = ClientSocket(self.server_ip,
                                       int(self.server_port, 10),
                                       single_use=False)
        except:
            print("Node was detached.")
            self.out_buff.clear()

    def send_message(self):
        """
        Final function to send buffer to the clients socket.

        :return:
        """
        for b in self.out_buff:
            response = self.client.send(bytes(b))

            print("Response: ", response)
            if response != b'ACK':
                print("The ",
                      self.get_server_address()[0], ": ",
                      self.get_server_address()[1],
                      " did not response with b'ACK'. ", response)

        self.out_buff.clear()

    def add_message_to_out_buff(self, message):
        """
        Here we will add new message to the server out_buff, then in 'send_message' will send them.

        :param message: The message we want to add to out_buff
        :return:
        """
        self.out_buff.append(message)

    def close(self):
        """
        Closing client object.
        :return:
        """
        self.client.close()

    def get_server_address(self):
        """

        :return: Server address in a pretty format.
        :rtype: tuple
        """
        return self.server_ip, self.server_port

    def get_standard_server_address(self):
        """

        :return: Server address in standard format.
        :rtype: tuple
        """

        port_prime = int(self.server_port)

        return self.server_ip, port_prime

    @staticmethod
    def parse_ip(ip):
        """
        Automatically change the input IP format like '192.168.001.001'.
        :param ip: Input IP
        :type ip: str

        :return: Formatted IP
        :rtype: str
        """
        return '.'.join(str(int(part)).zfill(3) for part in ip.split('.'))

    @staticmethod
    def parse_port(port):
        """
        Automatically change the input IP format like '05335'.
        :param port: Input IP
        :type port: str

        :return: Formatted IP
        :rtype: str
        """
        return str(int(port)).zfill(5)