def unload(self):
     self.unloadBattleAnims()
     globalPropPool.unloadProps()
     globalBattleSoundCache.clear()
     BattleParticles.unloadParticles()
     self.parentFSMState.removeChild(self.fsm)
     del self.parentFSMState
     del self.fsm
     del self.streetClass
     self.landmarkBlocks.removeNode()
     del self.landmarkBlocks
     self.hood.dnaStore.resetSuitPoints()
     self.hood.dnaStore.resetBattleCells()
     del self.hood
     del self.nodeDict
     del self.zoneDict
     del self.fadeInDict
     del self.fadeOutDict
     del self.nodeList
     self.geom.removeNode()
     del self.geom
     self.townBattle.unload()
     self.townBattle.cleanup()
     del self.townBattle
     del self.battleMusic
     del self.music
     del self.activityMusic
     del self.holidayPropTransforms
     self.deleteAnimatedProps()
     cleanupDialog('globalDialog')
     ModelPool.garbageCollect()
     TexturePool.garbageCollect()
def createGoonExplosion(parent, explosionPoint, scale):
    BattleParticles.loadParticles()
    deathNode = NodePath('goonDeath')
    deathNode.setPos(explosionPoint)
    explosion = createExplosionTrack(parent, deathNode, scale)
    smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)
    bigGearExplosion = BattleParticles.createParticleEffect('WideGearExplosion', numParticles=30)
    deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
    return Parallel(explosion, SoundInterval(deathSound), ParticleInterval(smallGearExplosion, deathNode, worldRelative=0, duration=4.3, cleanup=True), ParticleInterval(bigGearExplosion, deathNode, worldRelative=0, duration=1.0, cleanup=True), name='gears2MTrack')
 def __init__(self, serialNum, maze, randomNumGen, difficulty, startTile, cogdoSuitType, walkAnimName = None):
     data = Globals.SuitData[cogdoSuitType]
     MazeSuit.__init__(self, serialNum, maze, randomNumGen, data['cellWalkPeriod'], difficulty, data['dnaName'], startTile=startTile, walkSameDirectionProb=Globals.SuitWalkSameDirectionProb, walkTurnAroundProb=Globals.SuitWalkTurnAroundProb, uniqueRandomNumGen=False, walkAnimName=walkAnimName)
     FSM.__init__(self, 'CogdoMazeSuit')
     CogdoMazeSplattable.__init__(self, self.suit, '%s-%i' % (Globals.SuitCollisionName, self.serialNum), 1.5)
     if 'scale' in data:
         self.suit.setScale(data['scale'])
     self.hp = data['hp']
     self.type = cogdoSuitType
     self.memos = data['memos']
     self.deathSuit = self.suit.getLoseActor()
     self.deathSuit.pose('lose', 0)
     BattleParticles.loadParticles()
     self._initSfx()
def createSnow(geom):
    snow = BattleParticles.loadParticleFile('snowdisk.ptf')
    snow.setPos(0, 0, 5)
    snowRender = geom.attachNewNode('snowRender')
    snowRender.setDepthWrite(0)
    snowRender.setBin('fixed', 1)

    return snow, snowRender
 def __init__(self, parent, smokeParent):
     NodePath.__init__(self)
     notify = DirectNotifyGlobal.directNotify.newCategory('RocketExplosionParticles')
     self.effectNode = parent.attachNewNode('RocketExplosion')
     self.effectNode.setBin('fixed', 1)
     self.effectNode.setDepthWrite(1)
     self.smokeEffectNode = smokeParent.attachNewNode('RocketSmoke')
     self.smokeEffectNode.setBin('fixed', 1)
     self.smokeEffectNode.setDepthWrite(0)
     self.effect = BattleParticles.loadParticleFile('tt_p_efx_rocketLaunchFire.ptf')
     self.smokeEffect = BattleParticles.loadParticleFile('tt_p_efx_rocketLaunchSmoke.ptf')
     ren = self.effect.getParticlesNamed('particles-1').getRenderer()
     ren.setTextureFromNode('phase_4/models/props/tt_m_efx_fireball', '**/*')
     ren = self.smokeEffect.getParticlesNamed('particles-1').getRenderer()
     ren.setTextureFromNode('phase_4/models/props/tt_m_efx_smoke', '**/*')
     self.endSeq = None
     self.cleanupCompleted = 0
     return
 def __init__(self, parent, renderParent):
     NodePath.__init__(self)
     notify = DirectNotifyGlobal.directNotify.newCategory('SparkParticles')
     self.renderParent = renderParent.attachNewNode('sparkRenderParent')
     self.renderParent.setBin('fixed', 0)
     self.renderParent.setDepthWrite(0)
     self.assign(parent.attachNewNode('sparks'))
     self.effect = BattleParticles.loadParticleFile('sparks.ptf')
     ren = self.effect.getParticlesNamed('particles-1').getRenderer()
     ren.setTextureFromNode('phase_6/models/karting/particleSpark', '**/*')
Ejemplo n.º 7
0
 def __init__(self, parent, renderParent):
     NodePath.__init__(self)
     notify = DirectNotifyGlobal.directNotify.newCategory("DriftParticles")
     self.renderParent = renderParent.attachNewNode("driftRenderParent")
     self.renderParent.setBin("fixed", 0)
     self.renderParent.setDepthWrite(0)
     self.assign(parent.attachNewNode("drift"))
     self.effect = BattleParticles.loadParticleFile("drift.ptf")
     ren = self.effect.getParticlesNamed("particles-1").getRenderer()
     ren.setTextureFromNode("phase_6/models/karting/driftSmoke", "**/*")
 def __init__(self, enemyMgr, index, suitAttribs):
     self.enemyMgr = enemyMgr
     self.game = self.enemyMgr.section.sectionMgr.game
     self.index = index
     self.moveIval = None
     self.propTrack = None
     self.animTrack = None
     self.shotTrack = None
     self.deathTrack = None
     self.deathSuit = None
     self.suitSound = None
     self.deleteMeCallback = None
     self.isMovingUpDown = False
     self.isMovingLeftRight = False
     self.showCollSpheres = False
     self.isDestroyed = False
     self.isGoingUp = False
     self.setupEnemy(suitAttribs)
     BattleParticles.loadParticles()
     return
 def load(self, zoneId):
     TownLoader.TownLoader.load(self, zoneId)
     Suit.loadSuits(3)
     dnaFile = 'phase_8/dna/the_burrrgh_' + str(self.canonicalBranchZone) + '.pdna'
     self.createHood(dnaFile)
     self.windSound = map(base.loadSfx, ['phase_8/audio/sfx/SZ_TB_wind_1.ogg',
                                         'phase_8/audio/sfx/SZ_TB_wind_2.ogg',
                                         'phase_8/audio/sfx/SZ_TB_wind_3.ogg'])
     self.snow = BattleParticles.loadParticleFile('snowdisk.ptf')
     self.snow.setPos(0, 0, 5)
     self.snowRender = self.geom.attachNewNode('snowRender')
     self.snowRender.setDepthWrite(0)
     self.snowRender.setBin('fixed', 1)
    def doDeathTrack(self):

        def removeDeathSuit(suit, deathSuit):
            if not deathSuit.isEmpty():
                deathSuit.detachNode()
                suit.cleanupLoseActor()

        self.deathSuit.reparentTo(self.suit.getParent())
        self.deathSuit.setScale(self.suit.getScale())
        self.deathSuit.setPos(render, self.suit.getPos(render))
        self.deathSuit.setHpr(render, self.suit.getHpr(render))
        self.suit.hide()
        self.collNodePath.reparentTo(self.deathSuit)
        gearPoint = Point3(0, 0, self.suit.height / 2.0 + 2.0)
        smallGears = BattleParticles.createParticleEffect(file='gearExplosionSmall')
        singleGear = BattleParticles.createParticleEffect('GearExplosion', numParticles=1)
        smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)
        bigGearExplosion = BattleParticles.createParticleEffect('BigGearExplosion', numParticles=30)
        smallGears.setPos(gearPoint)
        singleGear.setPos(gearPoint)
        smallGearExplosion.setPos(gearPoint)
        bigGearExplosion.setPos(gearPoint)
        smallGears.setDepthWrite(False)
        singleGear.setDepthWrite(False)
        smallGearExplosion.setDepthWrite(False)
        bigGearExplosion.setDepthWrite(False)
        suitTrack = Sequence(Func(self.collNodePath.stash), ActorInterval(self.deathSuit, 'lose', startFrame=80, endFrame=140), Func(removeDeathSuit, self.suit, self.deathSuit, name='remove-death-suit'))
        explosionTrack = Sequence(Wait(1.5), MovieUtil.createKapowExplosionTrack(self.deathSuit, explosionPoint=gearPoint))
        gears1Track = Sequence(ParticleInterval(smallGears, self.deathSuit, worldRelative=0, duration=4.3, cleanup=True), name='gears1Track')
        gears2MTrack = Track((0.0, explosionTrack), (0.7, ParticleInterval(singleGear, self.deathSuit, worldRelative=0, duration=5.7, cleanup=True)), (5.2, ParticleInterval(smallGearExplosion, self.deathSuit, worldRelative=0, duration=1.2, cleanup=True)), (5.4, ParticleInterval(bigGearExplosion, self.deathSuit, worldRelative=0, duration=1.0, cleanup=True)), name='gears2MTrack')

        def removeParticle(particle):
            if particle and hasattr(particle, 'renderParent'):
                particle.cleanup()
                del particle

        removeParticles = Sequence(Func(removeParticle, smallGears), Func(removeParticle, singleGear), Func(removeParticle, smallGearExplosion), Func(removeParticle, bigGearExplosion))
        self.deathTrack = Sequence(Parallel(suitTrack, gears2MTrack, gears1Track, self._deathSoundIval), removeParticles)
        self.deathTrack.start()
 def setHillType(self, type):
     if self.isUp and (self.hillType == MoleFieldBase.HILL_MOLE and type == MoleFieldBase.HILL_BOMB or self.hillType == MoleFieldBase.HILL_BOMB and type == MoleFieldBase.HILL_MOLE):
         return
     self.hillType = type
     self.moleHead.removeNode()
     if type == MoleFieldBase.HILL_MOLE:
         self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_norm')
         self.moleColNodePath.setScale(3.0)
         self.moleHead.setH(0)
         self.mole.setBillboardAxis(localAvatar, 0)
     if type == MoleFieldBase.HILL_BOMB or type == MoleFieldBase.HILL_COGWHACKED:
         self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_cog')
         self.moleColNodePath.setScale(1.0)
         self.mole.setBillboardAxis(localAvatar, 0)
         if type == MoleFieldBase.HILL_COGWHACKED:
             self.doMoleDown()
             BattleParticles.loadParticles()
             singleGear = BattleParticles.createParticleEffect('GearExplosion', numParticles=1)
             smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)
             bigGearExplosion = BattleParticles.createParticleEffect('BigGearExplosion', numParticles=30)
             gears2MTrack = Track((0.0, ParticleInterval(singleGear, self.hill, worldRelative=1, duration=5.7, cleanup=True)), (0.0, ParticleInterval(smallGearExplosion, self.hill, worldRelative=0, duration=1.2, cleanup=True)), (0.3, ParticleInterval(bigGearExplosion, self.hill, worldRelative=0, duration=1.0, cleanup=True)), name='gears2MTrack')
             gears2MTrack.start()
             self.popIval = Sequence(Parallel(Sequence(LerpPosInterval(self.moleHead, 0.05, Point3(0.28, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.23, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.28)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.35, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.28, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.31, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.32, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.48)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.28, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.29, 0.0)))), LerpPosInterval(self.mole, 0.5, Point3(0, 0, -2.5)), Func(self.setHillType, MoleFieldBase.HILL_BOMB))
             self.popIval.start()
         else:
             self.moleHead.setH(0)
     if type == MoleFieldBase.HILL_WHACKED:
         self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_hit')
         self.mole.setBillboardAxis(0)
         self.moleColNodePath.setScale(0.0)
         if self.popIval:
             self.popIval.finish()
         if self.downIval:
             self.downIval.finish()
         self.mole.setPos(0.0, 0.0, 0.0)
         self.popIval = Sequence(Parallel(Sequence(LerpPosInterval(self.moleHead, 0.05, Point3(0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.13, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.18)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.15, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.18, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.11, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.12, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.18)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.13, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.15, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.18)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.16, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.18, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.11, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.18, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.17)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.0))), Sequence(LerpScaleInterval(self.moleHead, 0.5, 3.5), LerpScaleInterval(self.moleHead, 0.5, 1.0))), LerpPosInterval(self.mole, 0.5, Point3(0, 0, -2.5)), Func(self.setHillType, MoleFieldBase.HILL_MOLE))
         self.popIval.start()
     self.moleHead.reparentTo(self.mole)
    def enter(self, requestStatus):
        self.fsm.enterInitialState()
        messenger.send('enterPlayground')
        self.accept('doorDoneEvent', self.handleDoorDoneEvent)
        self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
        base.playMusic(self.loader.music, looping=1, volume=0.8)
        self.loader.geom.reparentTo(render)

        for i in self.loader.nodeList:
            self.loader.enterAnimatedProps(i)

        self._telemLimiter = TLGatherAllAvs('Playground', RotationLimitToH)

        def __lightDecorationOn__():
            geom = base.cr.playGame.hood.loader.geom
            self.loader.hood.eventLights = geom.findAllMatches('**/*light*')
            self.loader.hood.eventLights += geom.findAllMatches('**/*lamp*')
            self.loader.hood.eventLights += geom.findAllMatches('**/prop_snow_tree*')
            self.loader.hood.eventLights += geom.findAllMatches('**/prop_tree*')
            self.loader.hood.eventLights += geom.findAllMatches('**/*christmas*')

            for light in self.loader.hood.eventLights:
                light.setColorScaleOff(0)

        if base.cr.newsManager.isHolidayRunning(ToontownGlobals.HALLOWEEN) and self.loader.hood.spookySkyFile:
            lightsOff = Sequence(LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(0.55, 0.55, 0.65, 1)), Func(self.loader.hood.startSpookySky), Func(__lightDecorationOn__))
            lightsOff.start()
        elif base.cr.newsManager.isHolidayRunning(ToontownGlobals.CHRISTMAS) and self.loader.hood.snowySkyFile:
            lightsOff = Sequence(LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(0.7, 0.7, 0.8, 1)), Func(self.loader.hood.startSnowySky), Func(__lightDecorationOn__))
            lightsOff.start()
            self.snowEvent = BattleParticles.loadParticleFile('snowdisk.ptf')
            self.snowEvent.setPos(0, 30, 10)
            self.snowEventRender = base.cr.playGame.hood.loader.geom.attachNewNode('snowRender')
            self.snowEventRender.setDepthWrite(2)
            self.snowEventRender.setBin('fixed', 1)
            self.snowEventFade = None
            self.snowEvent.start(camera, self.snowEventRender)
        else:
            self.loader.hood.startSky()
            lightsOn = LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1))
            lightsOn.start()

        NametagGlobals.setMasterArrowsOn(1)
        self.zoneId = requestStatus['zoneId']
        self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.loader.nodeList)
        how = requestStatus['how']
        if how == 'teleportIn':
            how = 'deathAck'
        self.fsm.request(how, [requestStatus])
 def destroy(self):
     if self.isDestroyed:
         return
     self.isDestroyed = True
     if hasattr(self.suit, 'prop') and self.suit.prop:
         self.suit.prop.stash()
     if self.propTrack:
         self.propTrack.finish()
         self.propTrack = None
     if self.suitSound:
         self.suitSound.stop()
         del self.suitSound
     if self.animTrack:
         self.animTrack.finish()
         self.animTrack = None
     if self.shotTrack != None:
         self.shotTrack.finish()
         self.shotTrack = None
     if self.deathTrack != None:
         self.deathTrack.finish()
         self.deathTrack = None
     if self.deathSuit:
         self.deathSuit.detachNode()
         self.suit.cleanupLoseActor()
         self.deathSuit = None
     if self.moveIval:
         self.moveIval.pause()
         del self.moveIval
     if self.suit:
         self.suit.delete()
         self.suit = None
     BattleParticles.unloadParticles()
     self.ignore(self.game.uniqueName('enter' + self.suitName))
     self.game = None
     self.enemyMgr = None
     return
 def __init__(self, parent = hidden, wantParticles = 1):
     NodePath.__init__(self, parent)
     self.assign(parent.attachNewNode('splash'))
     self.splashdown = globalPropPool.getProp('splashdown')
     self.splashdown.reparentTo(self)
     self.splashdown.setZ(-0.01)
     self.splashdown.setScale(0.4)
     ta = TransparencyAttrib.make(TransparencyAttrib.MBinary)
     self.splashdown.node().setAttrib(ta, 1)
     self.splashdown.setBin('fixed', 130, 1)
     self.ripples = Ripples(self)
     self.ripples.setBin('fixed', 120, 1)
     self.wantParticles = 1
     if self.wantParticles:
         self.pSystem = BattleParticles.createParticleEffect('SplashLines')
         self.pSystem.setScale(0.4)
         self.pSystem.setBin('fixed', 150, 1)
         self.particles = self.pSystem.particlesDict.get('particles-1')
     self.track = None
     self.trackId = Splash.splashCount
     Splash.splashCount += 1
     self.setBin('fixed', 100, 1)
     self.hide()
     return
 def __init__(self, model, pos, serialNum, gameId, penalty = False):
     self.serialNum = serialNum
     self.penalty = penalty
     center = model.getBounds().getCenter()
     center = Point3(0, 0, 0)
     self.nodePath = model.copyTo(render)
     self.nodePath.setPos(pos[0] - center[0], pos[1] - center[1], pos[2] - center[2])
     self.nodePath.setZ(0)
     self.notify.debug('newPos = %s' % self.nodePath.getPos())
     if self.penalty:
         self.sphereName = 'penaltySphere-%s-%s' % (gameId, self.serialNum)
     else:
         self.sphereName = 'treasureSphere-%s-%s' % (gameId, self.serialNum)
     self.collSphere = CollisionSphere(center[0], center[1], center[2], self.RADIUS)
     self.collSphere.setTangible(0)
     self.collNode = CollisionNode(self.sphereName)
     self.collNode.setIntoCollideMask(ToontownGlobals.PieBitmask)
     self.collNode.addSolid(self.collSphere)
     self.collNodePath = render.attachNewNode(self.collNode)
     self.collNodePath.setPos(pos[0] - center[0], pos[1] - center[1], pos[2] - center[2])
     self.collNodePath.hide()
     self.track = None
     if self.penalty:
         self.tip = self.nodePath.find('**/fusetip')
         sparks = BattleParticles.createParticleEffect(file='icetnt')
         self.sparksEffect = sparks
         sparks.start(self.tip)
         self.penaltyGrabSound = loader.loadSfx('phase_4/audio/sfx/MG_cannon_fire_alt.ogg')
         self.penaltyGrabSound.setVolume(0.75)
         kaboomAttachPoint = self.nodePath.attachNewNode('kaboomAttach')
         kaboomAttachPoint.setZ(3)
         self.kaboom = loader.loadModel('phase_4/models/minigames/ice_game_kaboom')
         self.kaboom.reparentTo(kaboomAttachPoint)
         self.kaboom.setScale(2.0)
         self.kaboom.setBillboardPointEye()
     return
    def doDeathTrack(self):

        def removeDeathSuit(suit, deathSuit):
            if not deathSuit.isEmpty():
                deathSuit.detachNode()
                suit.cleanupLoseActor()

        if self.suitSound:
            self.suitSound.stop()
        self.deathSuit = self.suit.getLoseActor()
        self.deathSuit.reparentTo(self.enemyMgr.enemiesNP)
        self.deathSuit.setPos(render, self.suit.getPos(render))
        self.deathSuit.setHpr(render, self.suit.getHpr(render))
        self.suit.hide()
        self.collNodePath.reparentTo(self.deathSuit)
        treasureSpawnPoint = Point3(self.suit.getX(), self.suit.getY(), self.suit.getZ() + self.suit.height / 2.0)
        gearPoint = Point3(0, 0, self.suit.height / 2.0 + 2.0)
        spinningSound = base.loadSfx('phase_3.5/audio/sfx/Cog_Death.ogg')
        deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
        smallGears = BattleParticles.createParticleEffect(file='gearExplosionSmall')
        singleGear = BattleParticles.createParticleEffect('GearExplosion', numParticles=1)
        smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)
        bigGearExplosion = BattleParticles.createParticleEffect('BigGearExplosion', numParticles=30)
        smallGears.setPos(gearPoint)
        singleGear.setPos(gearPoint)
        smallGearExplosion.setPos(gearPoint)
        bigGearExplosion.setPos(gearPoint)
        smallGears.setDepthWrite(False)
        singleGear.setDepthWrite(False)
        smallGearExplosion.setDepthWrite(False)
        bigGearExplosion.setDepthWrite(False)
        if self.isMovingLeftRight:
            self.enterPause()
            suitTrack = Sequence(Func(self.collNodePath.stash), ActorInterval(self.deathSuit, 'lose', startFrame=80, endFrame=140), Func(removeDeathSuit, self.suit, self.deathSuit, name='remove-death-suit'))
            explosionTrack = Sequence(Wait(1.5), MovieUtil.createKapowExplosionTrack(self.deathSuit, explosionPoint=gearPoint))
            soundTrack = Sequence(SoundInterval(spinningSound, duration=1.6, startTime=0.6, volume=0.8, node=self.deathSuit), SoundInterval(deathSound, volume=0.32, node=self.deathSuit))
            gears1Track = Sequence(ParticleInterval(smallGears, self.deathSuit, worldRelative=0, duration=4.3, cleanup=True), name='gears1Track')
            gears2MTrack = Track((0.0, explosionTrack), (0.7, ParticleInterval(singleGear, self.deathSuit, worldRelative=0, duration=5.7, cleanup=True)), (5.2, ParticleInterval(smallGearExplosion, self.deathSuit, worldRelative=0, duration=1.2, cleanup=True)), (5.4, ParticleInterval(bigGearExplosion, self.deathSuit, worldRelative=0, duration=1.0, cleanup=True)), name='gears2MTrack')
        elif self.isMovingUpDown:

            def getFinalPos():
                if self.isGoingUp:
                    direction = 1.0
                else:
                    direction = -1.0
                pos = Point3(self.deathSuit.getX(), self.deathSuit.getY(), self.deathSuit.getZ() + 2.0 * direction)
                return pos

            deathMoveIval = LerpPosInterval(self.deathSuit, 1.5, pos=getFinalPos(), name='%s-deathSuitMove' % self.suitName, blendType='easeInOut', fluid=1)
            suitTrack = Sequence(Func(self.collNodePath.stash), Parallel(ActorInterval(self.deathSuit, 'lose', startFrame=80, endFrame=140), deathMoveIval), Func(removeDeathSuit, self.suit, self.deathSuit, name='remove-death-suit'))
            explosionTrack = Sequence(Wait(1.5), MovieUtil.createKapowExplosionTrack(self.deathSuit, explosionPoint=gearPoint))
            soundTrack = Sequence(SoundInterval(spinningSound, duration=1.6, startTime=0.6, volume=0.8, node=self.deathSuit), SoundInterval(deathSound, volume=0.32, node=self.deathSuit))
            gears1Track = Sequence(ParticleInterval(smallGears, self.deathSuit, worldRelative=0, duration=4.3, cleanup=True), name='gears1Track')
            gears2MTrack = Track((0.0, explosionTrack), (0.0, ParticleInterval(singleGear, self.deathSuit, worldRelative=0, duration=5.7, cleanup=True)), (2.7, ParticleInterval(smallGearExplosion, self.deathSuit, worldRelative=0, duration=1.2, cleanup=True)), (2.9, ParticleInterval(bigGearExplosion, self.deathSuit, worldRelative=0, duration=1.0, cleanup=True)), name='gears2MTrack')

        def removeParticle(particle):
            if particle and hasattr(particle, 'renderParent'):
                particle.cleanup()
                del particle

        removeParticles = Parallel(Func(removeParticle, smallGears), Func(removeParticle, singleGear), Func(removeParticle, smallGearExplosion), Func(removeParticle, bigGearExplosion))
        self.deathTrack = Sequence(Parallel(suitTrack, gears2MTrack, gears1Track, soundTrack), removeParticles, Func(self.destroy))
        self.deathTrack.start()
def doEffect(textId, speakingToon, nearbyToons):
    menuIndex, _ = decodeId(textId)
    itemValue = getItemValue(textId)
    if menuIndex == RESISTANCE_TOONUP:
        effect = BattleParticles.loadParticleFile('resistanceEffectSparkle.ptf')
        fadeColor = VBase4(1, 0.5, 1, 1)
    elif menuIndex == RESISTANCE_MONEY:
        effect = BattleParticles.loadParticleFile('resistanceEffectBean.ptf')
        bean = loader.loadModel('phase_4/models/props/jellybean4.bam')
        bean = bean.find('**/jellybean')
        colors = {
            'particles-1': (1, 1, 0, 1),
            'particles-2': (1, 0, 0, 1),
            'particles-3': (0, 1, 0, 1),
            'particles-4': (0, 0, 1, 1),
            'particles-5': (1, 0, 1, 1)
        }
        for name, color in colors.items():
            node = bean.copyTo(NodePath())
            node.setColorScale(*color)
            p = effect.getParticlesNamed(name)
            p.renderer.setGeomNode(node.node())
        fadeColor = VBase4(0, 1, 0, 1)
    elif menuIndex == RESISTANCE_RESTOCK:
        effect = BattleParticles.loadParticleFile('resistanceEffectSprite.ptf')
        invModel = loader.loadModel('phase_3.5/models/gui/inventory_icons')
        invModel.setScale(4)
        invModel.flattenLight()
        icons = []
        if itemValue != -1:
            for item in xrange(6):
                iconName = ToontownBattleGlobals.AvPropsNew[itemValue][item]
                icons.append(invModel.find('**/%s' % iconName))
        else:
            tracks = range(7)
            random.shuffle(tracks)
            for i in xrange(6):
                track = tracks[i]
                item = random.randint(0, 5)
                iconName = ToontownBattleGlobals.AvPropsNew[track][item]
                icons.append(invModel.find('**/%s' % iconName))
        iconDict = {
            'particles-1': icons[0],
            'particles-2': icons[1],
            'particles-3': icons[2],
            'particles-4': icons[3],
            'particles-5': icons[4],
            'particles-6': icons[5]
        }
        for name, icon in iconDict.items():
            p = effect.getParticlesNamed(name)
            p.renderer.setFromNode(icon)
        fadeColor = VBase4(0, 0, 1, 1)
    elif menuIndex == RESISTANCE_MERITS:
        effect = BattleParticles.loadParticleFile('resistanceEffectSprite.ptf')
        cogModel = loader.loadModel('phase_3/models/gui/cog_icons')
        cogModel.setScale(0.75)
        cogModel.flattenLight()

        if itemValue != -1:
            iconDict = {'particles-1': cogModel.find(SuitDNA.suitDeptModelPaths[itemValue])}
        else:
            iconDict = {}

            for i in xrange(len(SuitDNA.suitDepts)):
                iconDict['particles-%s' % (i + 1)] = cogModel.find(SuitDNA.suitDeptModelPaths[i])

        for name, icon in iconDict.items():
            p = effect.getParticlesNamed(name)
            p.renderer.setFromNode(icon)

        fadeColor = VBase4(0.7, 0.7, 0.7, 1.0)
        cogModel.removeNode()
    elif menuIndex == RESISTANCE_TICKETS:
        effect = BattleParticles.loadParticleFile('resistanceEffectSprite.ptf')
        model = loader.loadModel('phase_6/models/karting/tickets')
        model.flattenLight()
        iconDict = {'particles-1': model}

        for name, icon in iconDict.items():
            p = effect.getParticlesNamed(name)
            p.renderer.setFromNode(icon)

        fadeColor = VBase4(1, 1, 0, 1)
    else:
        return
    recolorToons = Parallel()
    for toonId in nearbyToons:
        toon = base.cr.doId2do.get(toonId)
        if toon and (not toon.ghostMode):
            i = Sequence(
                toon.doToonColorScale(fadeColor, 0.3),
                toon.doToonColorScale(toon.defaultColorScale, 0.3),
                Func(toon.restoreDefaultColorScale)
            )
            recolorToons.append(i)
    i = Parallel(
        ParticleInterval(effect, speakingToon, worldRelative=0, duration=3, cleanup=True),
        Sequence(Wait(0.2), recolorToons),
        autoFinish=1
    )
    i.start()
Ejemplo n.º 18
0
    def doDeathTrack(self):
        def removeDeathSuit(suit, deathSuit):
            if not deathSuit.isEmpty():
                deathSuit.detachNode()
                suit.cleanupLoseActor()

        self.deathSuit.reparentTo(self.suit.getParent())
        self.deathSuit.setScale(self.suit.getScale())
        self.deathSuit.setPos(render, self.suit.getPos(render))
        self.deathSuit.setHpr(render, self.suit.getHpr(render))
        self.suit.hide()
        self.collNodePath.reparentTo(self.deathSuit)
        gearPoint = Point3(0, 0, self.suit.height / 2.0 + 2.0)
        smallGears = BattleParticles.createParticleEffect(
            file='gearExplosionSmall')
        singleGear = BattleParticles.createParticleEffect('GearExplosion',
                                                          numParticles=1)
        smallGearExplosion = BattleParticles.createParticleEffect(
            'GearExplosion', numParticles=10)
        bigGearExplosion = BattleParticles.createParticleEffect(
            'BigGearExplosion', numParticles=30)
        smallGears.setPos(gearPoint)
        singleGear.setPos(gearPoint)
        smallGearExplosion.setPos(gearPoint)
        bigGearExplosion.setPos(gearPoint)
        smallGears.setDepthWrite(False)
        singleGear.setDepthWrite(False)
        smallGearExplosion.setDepthWrite(False)
        bigGearExplosion.setDepthWrite(False)
        suitTrack = Sequence(
            Func(self.collNodePath.stash),
            ActorInterval(self.deathSuit, 'lose', startFrame=80, endFrame=140),
            Func(removeDeathSuit,
                 self.suit,
                 self.deathSuit,
                 name='remove-death-suit'))
        explosionTrack = Sequence(
            Wait(1.5),
            MovieUtil.createKapowExplosionTrack(self.deathSuit,
                                                explosionPoint=gearPoint))
        gears1Track = Sequence(ParticleInterval(smallGears,
                                                self.deathSuit,
                                                worldRelative=0,
                                                duration=4.3,
                                                cleanup=True),
                               name='gears1Track')
        gears2MTrack = Track((0.0, explosionTrack),
                             (0.7,
                              ParticleInterval(singleGear,
                                               self.deathSuit,
                                               worldRelative=0,
                                               duration=5.7,
                                               cleanup=True)),
                             (5.2,
                              ParticleInterval(smallGearExplosion,
                                               self.deathSuit,
                                               worldRelative=0,
                                               duration=1.2,
                                               cleanup=True)),
                             (5.4,
                              ParticleInterval(bigGearExplosion,
                                               self.deathSuit,
                                               worldRelative=0,
                                               duration=1.0,
                                               cleanup=True)),
                             name='gears2MTrack')

        def removeParticle(particle):
            if particle and hasattr(particle, 'renderParent'):
                particle.cleanup()
                del particle

        removeParticles = Sequence(Func(removeParticle, smallGears),
                                   Func(removeParticle, singleGear),
                                   Func(removeParticle, smallGearExplosion),
                                   Func(removeParticle, bigGearExplosion))
        self.deathTrack = Sequence(
            Parallel(suitTrack, gears2MTrack, gears1Track,
                     self._deathSoundIval), removeParticles)
        self.deathTrack.start()
 def destroy(self):
     BattleParticles.unloadParticles()
     self.ignoreAll()
     self._destroySfx()
     CogdoMazeSplattable.destroy(self)
     MazeSuit.destroy(self)
 def getAnim(self, anim):
     ival = None
     if anim == None:
         partName = None
         if self.happy:
             animName = 'Ff_neutral'
         else:
             animName = 'Fb_neutral'
         if self.raised:
             ival = ActorInterval(self, animName)
         else:
             ival = Parallel(ActorInterval(self, animName, partName=['torso', 'head']), ActorInterval(self, 'Fb_downNeutral', partName='legs'))
         if not self.forward:
             ival = Sequence(Func(self.reverseBody), ival, Func(self.forwardBody))
     elif anim == 'down2Up':
         ival = Parallel(SoundInterval(self.upSfx, node=self), self.getAngryActorInterval('Fb_down2Up'))
         self.raised = 1
     elif anim == 'up2Down':
         ival = Parallel(SoundInterval(self.downSfx, node=self), self.getAngryActorInterval('Fb_down2Up', playRate=-1))
         self.raised = 0
     elif anim == 'throw':
         self.doAnimate(None, raised=1, happy=0, queueNeutral=0)
         ival = Parallel(Sequence(SoundInterval(self.throwSfx, node=self), duration=0), self.getAngryActorInterval('Fb_UpThrow'))
     elif anim == 'hit':
         if self.raised:
             self.raised = 0
             ival = self.getAngryActorInterval('Fb_firstHit')
         else:
             ival = self.getAngryActorInterval('Fb_downHit')
         ival = Parallel(SoundInterval(self.reelSfx, node=self), ival)
     elif anim == 'ltSwing' or anim == 'rtSwing':
         self.doAnimate(None, raised=0, happy=0, queueNeutral=0)
         if anim == 'ltSwing':
             ival = Sequence(Track((0, self.getAngryActorInterval('Fb_downLtSwing')), (0.9, SoundInterval(self.swingSfx, node=self)), (1, Func(self.bubbleL.unstash))), Func(self.bubbleL.stash))
         else:
             ival = Sequence(Track((0, self.getAngryActorInterval('Fb_downRtSwing')), (0.9, SoundInterval(self.swingSfx, node=self)), (1, Func(self.bubbleR.unstash))), Func(self.bubbleR.stash))
     elif anim == 'frontAttack':
         self.doAnimate(None, raised=1, happy=0, queueNeutral=0)
         pe = BattleParticles.loadParticleFile('bossCogFrontAttack.ptf')
         ival = Sequence(Func(self.reverseHead), ActorInterval(self, 'Bb2Ff_spin'), Func(self.forwardHead))
         if self.forward:
             ival = Sequence(Func(self.reverseBody), ParallelEndTogether(ival, self.pelvis.hprInterval(0.5, self.pelvisForwardHpr, blendType='easeInOut')))
         ival = Sequence(Track((0, ival), (0, Sequence(Func(self.setChatAbsolute, random.choice(TTLocalizer.VPSpinMessages), CFSpeech | CFTimeout), SoundInterval(self.spinSfx, node=self))), (0.9, Parallel(SoundInterval(self.rainGearsSfx, node=self), ParticleInterval(pe, self.frontAttack, worldRelative=0, duration=1.5, cleanup=True), duration=0)), (1.9, Func(self.bubbleF.unstash))), Func(self.bubbleF.stash))
         self.forward = 1
         self.happy = 0
         self.raised = 1
     elif anim == 'areaAttack':
         if self.twoFaced:
             self.doAnimate(None, raised=1, happy=0, queueNeutral=0)
         else:
             self.doAnimate(None, raised=1, happy=1, queueNeutral=1)
         ival = Parallel(ActorInterval(self, 'Fb_jump'), Sequence(Func(self.setChatAbsolute, random.choice(TTLocalizer.JumpBossTaunts[self.dna.dept]), CFSpeech | CFTimeout), SoundInterval(self.swishSfx, duration=1.1, node=self), SoundInterval(self.boomSfx, duration=1.9)), Sequence(Wait(1.21), Func(self.announceAreaAttack)))
         if self.twoFaced:
             self.happy = 0
         else:
             self.happy = 1
         self.raised = 1
     elif anim == 'Fb_fall':
         ival = Parallel(ActorInterval(self, 'Fb_fall'), Sequence(SoundInterval(self.reelSfx, node=self), SoundInterval(self.deathSfx)))
     elif isinstance(anim, types.StringType):
         ival = ActorInterval(self, anim)
     else:
         ival = anim
     return ival