def __init__(self, pygame, res, surface, size): Screen.__init__(self, pygame, res, surface, size) self.texts['Heading1'] = Text( pygame, res, surface, (self.center_x + 3, 70 + 3), 'Credits', res.heading1_font, res.BLACK) self.texts['Heading2'] = Text( pygame, res, surface, (self.center_x, 70), 'Credits', res.heading1_font, res.game_title_text_color) self.texts['Body'] = Text( pygame, res, surface, (self.center_x, 130), 'People who have contributed to this project', res.body_font, res.body_text_color) self.buttons['Contribute'] = Button( pygame, res, surface, (self.center_x, 200), "Contribute") self.buttons['Vineet'] = Button( pygame, res, surface, (self.center_x - 150, 300), "Vineet") self.buttons['Amrit'] = Button( pygame, res, surface, (self.center_x + 150, 300), "Amrit") self.buttons['Kartik'] = Button( pygame, res, surface, (self.center_x - 150, 380), "Kartik") self.buttons['Venturillo'] = Button( pygame, res, surface, (self.center_x + 150, 380), "Venturillo") self.buttons['Shikhar'] = Button( pygame, res, surface, (self.center_x - 150, 460), "Shikhar") self.buttons['Divyang'] = Button( pygame, res, surface, (self.center_x + 150, 460), "Divyang") self.buttons['Azmal'] = Button( pygame, res, surface, (self.center_x - 150, 540), "Azmal") self.buttons['Abhinandan'] = Button( pygame, res, surface, (self.center_x + 150, 540), "Abhinandan") self.buttons['Back'] = Button( pygame, res, surface, (self.center_x, 700), "Back")
def __init__(self, pygame, res, surface, game_manager): Screen.__init__(self, pygame, res, surface) self.game_manager = game_manager self.buttons['Restart'] = Button( pygame, res, surface, [20, 290, 300, 50], "Restart") self.buttons['Back'] = Button( pygame, res, surface, [20, 360, 300, 50], "Back")
def __init__(self, pygame, res, surface, game_manager): Screen.__init__(self, pygame, res, surface) self.game_manager = game_manager self.font = pygame.font.SysFont('cambria', 60) self.font2 = pygame.font.SysFont('cambria', 30) self.buttons['Restart'] = Button(pygame, res, surface, [20, 290, 300, 50], "Restart") self.buttons['Back'] = Button(pygame, res, surface, [20, 360, 300, 50], "Back")
def __init__(self, pygame, res, surface): Screen.__init__(self, pygame, res, surface) self.font = pygame.font.SysFont('cambria', 60) self.font2 = pygame.font.SysFont('cambria', 30) self.buttons['Start Game'] = Button(pygame, res, surface, [20, 150, 300, 50], "Start Game") self.buttons['Tutorial'] = Button(pygame, res, surface, [20, 220, 300, 50], "Tutorial") self.buttons['Settings'] = Button(pygame, res, surface, [20, 290, 300, 50], "Settings") self.buttons['Credits'] = Button(pygame, res, surface, [20, 360, 300, 50], "Credits") self.buttons['Exit'] = Button(pygame, res, surface, [20, 430, 300, 50], "Exit")
def __init__(self, pygame, res, surface, game_manager): Screen.__init__(self, pygame, res, surface) self.game_manager = game_manager self.font = pygame.font.SysFont('cambria', 60) self.buttons['Easy'] = Button(pygame, res, surface, [362, 150, 300, 50], "Easy") self.buttons['Medium'] = Button(pygame, res, surface, [362, 220, 300, 50], "Medium") self.buttons['Hard'] = Button(pygame, res, surface, [362, 290, 300, 50], "Hard") self.buttons['Back'] = Button(pygame, res, surface, [362, 360, 300, 50], "Back")
def __init__(self, pygame, res, surface, size, game_manager): Screen.__init__(self, pygame, res, surface, size) self.game_manager = game_manager self.texts['Heading1'] = Text(pygame, res, surface, (self.center_x + 3, 70 + 3), 'Select Game Mode', res.heading1_font, res.BLACK) self.texts['Heading2'] = Text(pygame, res, surface, (self.center_x, 70), 'Select Game Mode', res.heading1_font, res.game_title_text_color) self.texts['Body'] = Text(pygame, res, surface, (self.center_x, 130), 'Choose your game mode', res.body_font, res.body_text_color) self.texts['Game Mode'] = Text(pygame, res, surface, (self.center_x, 240), 'Game mode', res.heading3_font, res.heading3_text_color) self.texts['Difficulty'] = Text(pygame, res, surface, (self.center_x, 520), 'Difficulty', res.heading3_font, res.heading3_text_color) self.buttons['Classic'] = Button(pygame, res, surface, (self.center_x - 250, 320), "Classic") self.buttons['Infinite'] = Button(pygame, res, surface, (self.center_x + 000, 320), "Infinite") self.buttons['1v1'] = Button(pygame, res, surface, (self.center_x + 250, 320), "1 vs 1") self.buttons['AI'] = Button(pygame, res, surface, (self.center_x - 250, 400), "AI") self.buttons['Hardcore'] = Button(pygame, res, surface, (self.center_x + 000, 400), "Hardcore") self.buttons['Heist'] = Button(pygame, res, surface, (self.center_x + 250, 400), "Heist") self.buttons['Easy'] = Button(pygame, res, surface, (self.center_x - 250, 600), "Easy") self.buttons['Medium'] = Button(pygame, res, surface, (self.center_x + 000, 600), "Medium") self.buttons['Hard'] = Button(pygame, res, surface, (self.center_x + 250, 600), "Hard") self.buttons['Back'] = Button(pygame, res, surface, (self.center_x, 700), "Back")
def _build_gui(self): """Initializing wx objects that make up this conversion panel and their layout within. :return: None """ self.SetBackgroundColour(UIStyle.conversion_background_color) # Create the wx controls for this conversion panel. self.convert_button = Button(self, label="Convert to LDraw", size=UIStyle.conversion_big_button_size) self.convert_button.SetBackgroundColour(UIStyle.button_background) self.convert_button.SetForegroundColour(UIStyle.button_text) self.pause_button = Button(self, label="Pause", size=UIStyle.conversion_big_button_size) self.pause_button.SetBackgroundColour(UIStyle.button_background) self.pause_button.SetForegroundColour(UIStyle.button_text) self.cancel_button = Button(self, label="Cancel", size=UIStyle.conversion_big_button_size) self.cancel_button.SetBackgroundColour(UIStyle.button_background) self.cancel_button.SetForegroundColour(UIStyle.button_text) self.save_button = Button(self, label="Save Conversion", size=UIStyle.conversion_big_button_size) self.save_button.SetBackgroundColour(UIStyle.button_background) self.save_button.SetForegroundColour(UIStyle.button_text) # Create the layout. horizontal_layout = wx.BoxSizer(wx.HORIZONTAL) horizontal_layout.Add(self.save_button, 0, wx.ALIGN_CENTER_HORIZONTAL) horizontal_layout.AddSpacer(5) horizontal_layout.Add(self.cancel_button, 0, wx.ALIGN_CENTER_HORIZONTAL) horizontal_layout.AddSpacer(5) horizontal_layout.Add(self.pause_button, 0, wx.ALIGN_CENTER_HORIZONTAL) horizontal_layout.AddSpacer(5) horizontal_layout.Add(self.convert_button, 0, wx.ALIGN_CENTER_HORIZONTAL) vertical_layout = wx.BoxSizer(wx.VERTICAL) vertical_layout.Add(horizontal_layout, 0, wx.ALIGN_CENTER) self.SetSizer(vertical_layout) # Bind the events for each wx control. self.Bind(wx.EVT_BUTTON, self.convert, self.convert_button) self.Bind(wx.EVT_BUTTON, self.pause_resume, self.pause_button) self.Bind(wx.EVT_BUTTON, self.cancel, self.cancel_button) self.Bind(wx.EVT_BUTTON, self.save, self.save_button)
def _build_gui(self): """Create the necessary wx objects for the functional purposes of this output log panel. :return: None """ # Build the wx control objects. self.SetBackgroundColour(UIStyle.log_background_color) style = wx.TE_MULTILINE | wx.TE_READONLY | wx.HSCROLL | wx.TE_RICH self.save_log_button = Button(self, label="Save Log", size=UIStyle.log_big_button) self.save_log_button.SetBackgroundColour(UIStyle.button_background) self.save_log_button.SetForegroundColour(UIStyle.button_text) # Set the log control output size. self.log_text_ctrl = rt.RichTextCtrl(self, size=UIStyle.log_output_size, style=style) self.log_text_ctrl.SetBackgroundColour( wx.Colour(UIStyle.log_text_background_color)) self.Bind(wx.EVT_BUTTON, self.save_log, self.save_log_button) self._build_layout()
def __init__(self, title, size, color, buttons, ui_group): BaseSprite.__init__(self, Menu.IMAGE, ui_group) self.buttons = [ Button(b['action'], b['text'], b['size'], b['color'], _BTN_IMAGES, ui_group) for b in buttons ] self._make(title, size, color)
def __init__(self, runtime, text, buttons, width, height): self._runtime = runtime self.shadow_padding = int( self._runtime.config.values[CONFIG_POPUP_SHADOW_PADDING]) self.background_color = ( int(self._runtime.config.values[CONFIG_POPUP_BACKGROUND_COLOR_R]), int(self._runtime.config.values[CONFIG_POPUP_BACKGROUND_COLOR_G]), int(self._runtime.config.values[CONFIG_POPUP_BACKGROUND_COLOR_B])) self.border_color = ( int(self._runtime.config.values[CONFIG_POPUP_BORDER_COLOR_R]), int(self._runtime.config.values[CONFIG_POPUP_BORDER_COLOR_G]), int(self._runtime.config.values[CONFIG_POPUP_BORDER_COLOR_B])) self.shadow_color = ( int(self._runtime.config.values[CONFIG_POPUP_SHADOW_COLOR_R]), int(self._runtime.config.values[CONFIG_POPUP_SHADOW_COLOR_G]), int(self._runtime.config.values[CONFIG_POPUP_SHADOW_COLOR_B])) self.text_object = self._runtime.config.popup_font.render( text, False, self._runtime.config.popup_font_color) self.width = width self.height = height self.center_x = self._runtime.width / 2 self.center_y = self._runtime.height / 2 self.x = int(self.center_x - self.width / 2) self.y = int(self.center_y - self.height / 2) self.buttons = list() self.button_width_total = -(int( self._runtime.config.values[CONFIG_BUTTON_PADDING])) self.button_count = 0 if buttons is not None: for button_data in buttons: button = Button(self._runtime, button_data[0], button_data[1]) self.buttons.append(button) self.button_width_total += button.width + int( self._runtime.config.values[CONFIG_BUTTON_PADDING]) self.button_count += 1
def _create_buttons(self): size = pg.Vector2(x=7 * s.TILESIZE, y=2 * s.TILESIZE) return [ Button(size=size, pos=pg.Vector2(s.TILESIZE, s.TILESIZE), text='New', on_click=CustomEvents.START_GAME, text_cfg=self.text_buttons_cfg, parent_transform=self.pos, parent_surface=self.image), Button(size=size, pos=pg.Vector2(s.TILESIZE, s.TILESIZE * 2 + size.y), text='Quit', on_click=pg.QUIT, text_cfg=self.text_buttons_cfg, parent_transform=self.pos, parent_surface=self.image) ]
def __init__(self, pygame, res, surface, size): Screen.__init__(self, pygame, res, surface, size) self.texts['GameTitleShadow1'] = Text(pygame, res, surface, (self.center_x + 9, 100 + 9), 'Coin Fall', res.game_title_font, res.BLACK) self.texts['GameTitleShadow2'] = Text(pygame, res, surface, (self.center_x + 6, 100 + 6), 'Coin Fall', res.game_title_font, res.BLACK) self.texts['GameTitleShadow3'] = Text(pygame, res, surface, (self.center_x + 3, 100 + 3), 'Coin Fall', res.game_title_font, res.BLACK) self.texts['GameTitle'] = Text(pygame, res, surface, (self.center_x, 100), 'Coin Fall', res.game_title_font, res.game_title_text_color) self.texts['Body1'] = Text(pygame, res, surface, (self.center_x, 190), 'Open-source coin collection game', res.body_font, res.body_text_color) self.texts['Body2'] = Text(pygame, res, surface, (self.center_x, 220), 'Made with Python and Pygame', res.body_font, res.body_text_color) self.buttons['Start'] = Button(pygame, res, surface, (self.center_x, 380), "Start") self.buttons['Tutorial'] = Button(pygame, res, surface, (self.center_x, 460), "Tutorial") self.buttons['Settings'] = Button(pygame, res, surface, (self.center_x, 540), "Settings") self.buttons['Credits'] = Button(pygame, res, surface, (self.center_x, 620), "Credits") self.buttons['Exit'] = Button(pygame, res, surface, (self.center_x, 700), "Exit")
def __init__(self, pygame, res, surface, size, game_manager): Screen.__init__(self, pygame, res, surface, size) self.game_manager = game_manager self.texts['Heading1'] = Text(pygame, res, surface, (self.center_x + 3, 70 + 3), 'Game Over', res.heading1_font, res.BLACK) self.texts['Heading2'] = Text(pygame, res, surface, (self.center_x, 70), 'Game Over', res.heading1_font, res.game_title_text_color) self.texts['Body'] = Text(pygame, res, surface, (self.center_x, 130), 'Game score and performance', res.body_font, res.body_text_color) self.buttons['Restart'] = Button(pygame, res, surface, (self.center_x, 290), "Restart") self.buttons['Back'] = Button(pygame, res, surface, (self.center_x, 700), "Back")
def __init__(self, pygame, res, surface, size, game_manager): Screen.__init__(self, pygame, res, surface, size) self.highscore_manager = game_manager.highscore_manager self.texts['Heading1'] = Text(pygame, res, surface, (self.center_x + 3, 70 + 3), 'Settings', res.heading1_font, res.BLACK) self.texts['Heading2'] = Text(pygame, res, surface, (self.center_x, 70), 'Settings', res.heading1_font, res.game_title_text_color) self.texts['Body'] = Text(pygame, res, surface, (self.center_x, 130), 'Edit game settings here', res.body_font, res.body_text_color) self.buttons['Reset'] = Button(pygame, res, surface, (self.center_x, 380), "Reset") self.buttons['Back'] = Button(pygame, res, surface, (self.center_x, 700), "Back")
def __init__(self, pygame, res, surface): Screen.__init__(self, pygame, res, surface) self.buttons['Vineet'] = Button( pygame, res, surface, [20, 150, 300, 50], "Vineet") self.buttons['Amrit'] = Button( pygame, res, surface, [20, 220, 300, 50], "Amrit") self.buttons['Venturillo'] = Button( pygame, res, surface, [20, 290, 300, 50], "Venturillo") self.buttons['Divyang'] = Button( pygame, res, surface, [20, 360, 300, 50], "Divyang") self.buttons['Azmal'] = Button( pygame, res, surface, [20, 430, 300, 50], "Azmal") self.buttons['Abhinandan'] = Button( pygame, res, surface, [20, 500, 300, 50], "Abhinandan") self.buttons['Back'] = Button( pygame, res, surface, [20, 640, 300, 50], "Back")
def __init__(self, pygame, res, surface, size): Screen.__init__(self, pygame, res, surface, size) self.texts['Heading1'] = Text(pygame, res, surface, (self.center_x + 3, 70 + 3), 'Tutorial', res.heading1_font, res.BLACK) self.texts['Heading2'] = Text(pygame, res, surface, (self.center_x, 70), 'Tutorial', res.heading1_font, res.game_title_text_color) self.texts['Body'] = Text(pygame, res, surface, (self.center_x, 130), 'How to play the game', res.body_font, res.body_text_color) self.buttons['Back'] = Button(pygame, res, surface, (self.center_x, 700), "Back")
def __init__(self, pygame, res, surface): Screen.__init__(self, pygame, res, surface) self.font = pygame.font.SysFont('cambria', 60) self.font2 = pygame.font.SysFont('cambria', 30) self.buttons['Vineet'] = Button(pygame, res, surface, [20, 150, 300, 50], "Vineet") self.buttons['Amrit'] = Button(pygame, res, surface, [20, 220, 300, 50], "Amrit") self.buttons['Venturillo'] = Button(pygame, res, surface, [20, 290, 300, 50], "Venturillo") self.buttons['Divyang'] = Button(pygame, res, surface, [20, 360, 300, 50], "Divyang") self.buttons['Azmal'] = Button(pygame, res, surface, [20, 430, 300, 50], "Azmal") self.buttons['Abhinandan'] = Button(pygame, res, surface, [20, 500, 300, 50], "Abhinandan") self.buttons['Gitter'] = Button(pygame, res, surface, [20, 570, 300, 50], "Gitter") self.buttons['Back'] = Button(pygame, res, surface, [20, 640, 300, 50], "Back")
def __init__(self, pygame, res, surface, game_manager): Screen.__init__(self, pygame, res, surface) self.game_manager = game_manager self.buttons['Classic'] = Button(pygame, res, surface, [20, 170, 210, 50], "Classic") self.buttons['Infinite'] = Button(pygame, res, surface, [20, 240, 210, 50], "Infinite") self.buttons['1v1'] = Button(pygame, res, surface, [20, 310, 210, 50], "1 vs 1") self.buttons['Easy'] = Button(pygame, res, surface, [20, 520, 180, 50], "Easy") self.buttons['Medium'] = Button(pygame, res, surface, [240, 520, 180, 50], "Medium") self.buttons['Hard'] = Button(pygame, res, surface, [460, 520, 180, 50], "Hard") self.buttons['Back'] = Button(pygame, res, surface, [20, 680, 300, 50], "Back")
def __init__(self, pygame, res, surface, size, game_manager): Screen.__init__(self, pygame, res, surface, size) self.game_manager = game_manager self.params_list = Gameplay_Parameters().params_list self.texts['Heading1'] = Text(pygame, res, surface, (self.center_x + 3, 70 + 3), 'Introduction', res.heading1_font, res.BLACK) self.texts['Heading2'] = Text(pygame, res, surface, (self.center_x, 70), 'Introduction', res.heading1_font, res.game_title_text_color) self.texts['Body'] = Text(pygame, res, surface, (self.center_x, 130), 'How to play this game mode', res.body_font, res.body_text_color) self.buttons_classic = {} self.buttons_others = {} self.buttons_classic['Easy'] = Button(pygame, res, surface, (self.center_x - 250, 620), "Easy") self.buttons_classic['Medium'] = Button(pygame, res, surface, (self.center_x + 000, 620), "Medium") self.buttons_classic['Hard'] = Button(pygame, res, surface, (self.center_x + 250, 620), "Hard") self.buttons_others['Start'] = Button(pygame, res, surface, (self.center_x, 620), "Start") self.buttons_classic['Back'] = Button(pygame, res, surface, (self.center_x, 700), "Back") self.buttons_others['Back'] = Button(pygame, res, surface, (self.center_x, 700), "Back")
def __init__(self, pygame, res, surface): Screen.__init__(self, pygame, res, surface) self.font = pygame.font.SysFont('cambria', 60) self.font2 = pygame.font.SysFont('cambria', 30) self.buttons['Back'] = Button(pygame, res, surface, [20, 360, 300, 50], "Back")
def _build_gui(self): """Initializing input, output, process control, and log panel elements :return: """ self.SetBackgroundColour(UIStyle.metadata_background_color) # Input path_name_static_text = wx.StaticText( self, label="Step 1: Choose Input STL File", size=UIStyle.metadata_label_size, style=wx.ALIGN_RIGHT) path_name_static_text.SetForegroundColour(UIStyle.metadata_label_color) # Stl input. self.stl_path_input = wx.TextCtrl(self, size=UIStyle.metadata_text_ctrl_size) self.stl_path_input.SetMaxLength(self.max_path_length) self.stl_path_input.SetBackgroundColour(UIStyle.metadata_input_valid_background) self.stl_path_input.SetForegroundColour(UIStyle.metadata_input_text_color) self.browse_stl_button = Button(self, label="Browse Input", size=UIStyle.metadata_big_button) self.browse_stl_button.SetForegroundColour(UIStyle.button_text) self.browse_stl_button.SetBackgroundColour(UIStyle.button_background) # Help / About. self.help_button = Button(self, label="?", size=UIStyle.metadata_small_button_size) self.help_button.SetForegroundColour(UIStyle.button_text) self.help_button.SetBackgroundColour(UIStyle.button_background) self.about_button = Button(self, label="i", size=UIStyle.metadata_small_button_size) self.about_button.SetForegroundColour(UIStyle.button_text) self.about_button.SetBackgroundColour(UIStyle.button_background) # Output path selection. path_part_static_text = wx.StaticText(self, label="Step 2: Choose Output Name", size=UIStyle.metadata_label_size, style=wx.ALIGN_RIGHT) path_part_static_text.SetForegroundColour(UIStyle.metadata_label_color) self.ldraw_name_input = wx.TextCtrl(self, size=UIStyle.metadata_text_ctrl_size, style= wx.TE_READONLY) self.ldraw_name_input.SetMaxLength(self.max_path_length) self.ldraw_name_input.SetValue("Browse output -->") self.ldraw_name_input.SetForegroundColour(UIStyle.metadata_input_text_color) self.ldraw_name_input.SetBackgroundColour(UIStyle.metadata_input_valid_background) self.browse_output_button = Button(self, label="Browse Output", size=UIStyle.metadata_big_button) self.browse_output_button.SetForegroundColour(UIStyle.button_text) self.browse_output_button.SetBackgroundColour(UIStyle.button_background) # Author author_static_text = wx.StaticText(self, label="Optional: Set Author", size=UIStyle.metadata_label_size, style=wx.ALIGN_RIGHT) author_static_text.SetForegroundColour(UIStyle.metadata_label_color) self.author_input = wx.TextCtrl(self, size=UIStyle.metadata_text_ctrl_size) self.author_input.SetForegroundColour(UIStyle.metadata_input_text_color) self.author_input.SetBackgroundColour(UIStyle.metadata_input_valid_background) self.author_input.SetMaxLength(self.max_path_length) # License information. license_static_text = wx.StaticText(self, label="Optional: Set License", size=UIStyle.metadata_label_size, style=wx.ALIGN_RIGHT) license_static_text.SetForegroundColour(UIStyle.metadata_label_color) self.license_input = wx.TextCtrl(self, size=UIStyle.metadata_text_ctrl_size) self.license_input.SetForegroundColour(UIStyle.metadata_input_text_color) self.license_input.SetBackgroundColour(UIStyle.metadata_input_valid_background) self.license_input.SetMaxLength(self.max_path_length) # Create the layout. horizontal_input = wx.BoxSizer(wx.HORIZONTAL) horizontal_output = wx.BoxSizer(wx.HORIZONTAL) horizontal_author = wx.BoxSizer(wx.HORIZONTAL) horizontal_license = wx.BoxSizer(wx.HORIZONTAL) horizontal_input.Add(path_name_static_text, 0, wx.ALIGN_CENTER) horizontal_input.AddSpacer(5) horizontal_input.Add(self.stl_path_input, 0, wx.ALIGN_CENTER) horizontal_input.AddSpacer(5) horizontal_input.Add(self.browse_stl_button, 0, wx.ALIGN_CENTER) horizontal_input.AddSpacer(5) horizontal_input.Add(self.help_button, 0, wx.ALIGN_CENTER) horizontal_input.AddSpacer(5) horizontal_input.Add(self.about_button, 0, wx.ALIGN_CENTER) horizontal_output.Add(path_part_static_text, 0, wx.ALIGN_LEFT) horizontal_output.AddSpacer(5) horizontal_output.Add(self.ldraw_name_input, 0, wx.ALIGN_LEFT) horizontal_output.AddSpacer(5) horizontal_output.Add(self.browse_output_button, 0, wx.ALIGN_LEFT) horizontal_author.Add(author_static_text, 0, wx.ALIGN_LEFT) horizontal_author.AddSpacer(5) horizontal_author.Add(self.author_input, 0, wx.ALIGN_LEFT) horizontal_license.Add(license_static_text, 0, wx.ALIGN_LEFT) horizontal_license.AddSpacer(5) horizontal_license.Add(self.license_input, 0, wx.ALIGN_LEFT) vertical_layout = wx.BoxSizer(wx.VERTICAL) vertical_layout.Add(horizontal_input, 0, wx.ALIGN_LEFT) vertical_layout.Add(horizontal_output, 0, wx.ALIGN_LEFT) vertical_layout.Add(horizontal_author, 0, wx.ALIGN_LEFT) vertical_layout.Add(horizontal_license, 0, wx.ALIGN_LEFT) horizontal_split = wx.BoxSizer(wx.HORIZONTAL) horizontal_split.AddSpacer(100) horizontal_split.Add(vertical_layout, 0, wx.ALIGN_LEFT) self.SetSizer(horizontal_split) # Fill in default fields self.reset_author() self.reset_license() # Register events. self.Bind(wx.EVT_BUTTON, self.about, self.about_button) self.Bind(wx.EVT_BUTTON, self.browse_output, self.browse_output_button) self.Bind(wx.EVT_BUTTON, self.help, self.help_button) self.Bind(wx.EVT_BUTTON, self.browse_input, self.browse_stl_button) # Bind input field change events self.stl_path_input.Bind(wx.EVT_KILL_FOCUS, self.text_ctrl_input_on_kill_focus) self.stl_path_input.Bind(wx.EVT_SET_FOCUS, self.text_ctrl_input_on_gain_focus) self.ldraw_name_input.Bind(wx.EVT_KILL_FOCUS, self.text_ctrl_output_on_kill_focus) self.ldraw_name_input.Bind(wx.EVT_SET_FOCUS, self.text_ctrl_placeholder_on_gain_focus) self.author_input.Bind(wx.EVT_KILL_FOCUS, self.text_ctrl_author_on_kill_focus) self.license_input.Bind(wx.EVT_KILL_FOCUS, self.text_ctrl_license_on_kill_focus)
def _build_gui(self): """Initializing wx objects that make up this OpenGL panel and their layout within. :return: None """ # Create the controls. self.cb_wire_frame = wx.CheckBox(self, label=" Wireframe") self.cb_wire_frame.SetForegroundColour(UIStyle.opengl_label_color) self.zoom_static_text_ctrl = wx.StaticText(self, size=(150, 30)) self.zoom_static_text_ctrl.SetLabelText("Camera Distance to Origin: ") self.zoom_static_text_ctrl.SetForegroundColour( UIStyle.opengl_label_color) self.scale_static_text = wx.StaticText(self, label="Scale:", size=(50, 20)) self.scale_static_text.SetForegroundColour( UIStyle.metadata_label_color) self.scale_up_button = Button(self, label="+", size=(23, 23)) self.scale_down_button = Button(self, label="-", size=(23, 23)) self.scale_input = wx.lib.masked.NumCtrl(self, value=1.0, size=(100, 20), integerWidth=10, fractionWidth=10, min=0.0) self.scale_input.SetBackgroundColour(UIStyle.opengl_input_background) self.scale_input.SetForegroundColour(UIStyle.opengl_input_foreground) self.cycle_preview_button = Button(self, label="Preview LDraw Model", size=(150, 30)) self.cycle_preview_button.Disable() self.camera_rotation_static_text_ctrl = wx.StaticText(self, size=(270, 20)) self.camera_rotation_static_text_ctrl.SetLabelText("Model Rotation: ") self.camera_rotation_static_text_ctrl.SetForegroundColour( UIStyle.opengl_label_color) self.camera_position_static_text_ctrl = wx.StaticText(self, size=(270, 20)) self.camera_position_static_text_ctrl.SetLabelText("Camera Position: ") self.camera_position_static_text_ctrl.SetForegroundColour( UIStyle.opengl_label_color) self.help_rotate_static_text_ctrl = wx.StaticText(self, size=(270, 50)) self.help_rotate_static_text_ctrl.SetLabelText( "Hold left click while moving the mouse to rotate the camera.") self.help_rotate_static_text_ctrl.SetForegroundColour( UIStyle.opengl_label_color) self.help_rotate_static_text_ctrl.SetFont( wx.Font(12, wx.DECORATIVE, wx.ITALIC, wx.NORMAL)) self.help_zoom_static_text_ctrl = wx.StaticText(self, size=(270, 50)) self.help_zoom_static_text_ctrl.SetLabelText( "Use the mouse wheel to zoom the camera from the origin.") self.help_zoom_static_text_ctrl.SetForegroundColour( UIStyle.opengl_label_color) self.help_zoom_static_text_ctrl.SetFont( wx.Font(12, wx.DECORATIVE, wx.ITALIC, wx.NORMAL)) self.preview_render_context = wx.StaticText(self, size=(270, 20)) self.preview_render_context.SetLabelText("Current Preview: ") self.preview_render_context.SetForegroundColour( UIStyle.opengl_label_color) self.opengl_canvas = OpenGLCanvas(self) show = glInitGl42VERSION() # Build the layout and show the controls if correct OpenGL version self._build_layout(show) # Bind events to functions. self.Bind(wx.EVT_CHECKBOX, self.on_wire_frame_pressed, self.cb_wire_frame) self.Bind(wx.EVT_BUTTON, self.on_cycle_preview_pressed, self.cycle_preview_button) self.Bind(wx.EVT_BUTTON, self.on_scale_up, self.scale_up_button) self.Bind(wx.EVT_BUTTON, self.on_scale_down, self.scale_down_button) self.scale_input.Bind(wx.lib.masked.EVT_NUM, self.on_scale_value_changed) # Disable widgets until they are necessary from application state context. self.set_widget_rendering_contexts(False)
def __init__(self, pygame, res, surface): Screen.__init__(self, pygame, res, surface) self.buttons['Back'] = Button( pygame, res, surface, [20, 360, 300, 50], "Back")
def __init__(self, screen_controller): super(self.__class__, self).__init__(screen_controller) self.window = Window(self._screen_controller.runtime, TEXT_GAME_SELECTION, 600, 400, 2) self.window.add_display_element( Button(screen_controller.runtime, GAME_BUTTON + str('xxx'), 'XXX'))