Ejemplo n.º 1
0
def speechHandler(text, sendername, senderid):
    if senderid != stealth.Self(
    ) and senderid != 'System' and stealth.GetDistance(senderid) < 4:
        stealth.AddToSystemJournal('{}: {}'.format(sendername, text))
        response = cb1.ask(text)
        #See header comment for wait algorithm details
        stealth.Wait(60000 * len(response) / random.randint(300, 350))
        stealth.UOSay(response)
Ejemplo n.º 2
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def sluffOre():
    """Remove the least amount of ore necessary to get out"""
    if stealth.Weight() > stealth.MaxWeight() + 4:
        for color in orecolors:
            for oretype in oretypes:
                if stealth.FindTypesArrayEx([oretype], [color],
                                            [stealth.Backpack()], False):

                    # If it's a large pile,
                    if oretype == '0x19b9':
                        weightPerPile = 12

                    # One of the medium piles,
                    elif oretype in ['0x19ba', '0x19b8']:
                        weightPerPile = 7

                    # Else, it's a small
                    else:
                        weightPerPile = 2

                    # Calculate how much you'd have to remove in order to get to a recallable amount
                    sluffAmount = int(
                        math.ceil(
                            (stealth.Weight() - (stealth.MaxWeight() + 4)) /
                            float(weightPerPile)))

                    # Remove as much as needed, up to the whole pile, to get under weight
                    for pile in stealth.GetFindedList():

                        pileQuantity = stealth.GetQuantity(pile)

                        # If the current pile isn't enough,
                        if pileQuantity < sluffAmount:
                            stealth.MoveItem(pile, pileQuantity,
                                             stealth.Ground(),
                                             stealth.GetX(stealth.Self()),
                                             stealth.GetY(stealth.Self()),
                                             stealth.GetZ(stealth.Self()))
                            sluffAmount -= pileQuantity
                            stealth.Wait(750)

                        # Otherwise, you have enough to take care of your plite
                        else:
                            stealth.MoveItem(pile, sluffAmount,
                                             stealth.Ground(),
                                             stealth.GetX(stealth.Self()),
                                             stealth.GetY(stealth.Self()),
                                             stealth.GetZ(stealth.Self()))
                            stealth.Wait(750)
                            break

                if stealth.Weight() <= stealth.MaxWeight() + 4:
                    break

            if stealth.Weight() <= stealth.MaxWeight() + 4:
                break
Ejemplo n.º 3
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def speechHandler(text, sendername, senderid):
    if senderid != stealth.Self() and sendername not in ['System', '']:
        stealth.AddToSystemJournal('{}: {}'.format(
            sendername, re.sub(r'[^\x00-\x7f]', r'?', text)))
        stealth.Beep()
Ejemplo n.º 4
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def Mounted(ObjectID=stealth.Self()):
    return stealth.ObjAtLayerEx(stealth.HorseLayer(), ObjectID)
Ejemplo n.º 5
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                                stealth.MoveItem(pile, pileQuantity,
                                                 stealth.Backpack(), 0, 0, 0)
                            else:
                                stealth.MoveItem(pile, amountGrabbable,
                                                 stealth.Backpack(), 0, 0, 0)

                            stealth.Wait(750)
    stealth.SetFindDistance(findDistance)


try:
    stealth.AddToSystemJournal('Starting AutoMiner Script!')

    # If you're mounted, unmount
    if Mounted():
        stealth.UseObject(stealth.Self())
        stealth.Wait(750)

    # Main Loop
    while not stealth.Dead():

        #Used for sysjournal output
        currentbook = 0

        #Used for statistics keeping:
        runtimestamp = time.time()

        for runebook in miningBooks:

            #Used for sysjournal output
            currentbook += 1
Ejemplo n.º 6
0
def speechHandler( text, sendername, senderid ):
    #if it wasn't a system message or something you said, and they're in range,
    if sendername not in ['System',''] and senderid != stealth.Self() and stealth.GetDistance(senderid) < 4:

        #Lets let it take at least half a second to respond!
        stealth.Wait( 500 )

        #We're going to update our timestamp so that it uses this as the last time the
        #bot has "responded" or been used.
        lastafkmessagetimestamp = time.time()

        #If it's one of our poker options:
        if text.lower() == 'hit':

            #Add them to the stats collection if they're not already there,
            if not senderid in blackjackStats:
                blackjackStats[senderid] = blackjackStatistics(senderid)

            #Start a new game if necessary,
            #(After checking if they have enough gold)
            if not blackjackStats[senderid].currentHand:

                #Check if they have enough money to play their wager amount,
                if blackjackStats[senderid].betamount > blackjackStats[senderid].earnings:
                    stealth.UOSayColor("You do not have enough gold to wager {:,}gp! Change your wager amount or add funds".format(blackjackStats[senderid].betamount),__msgcolor__)
                    return

                blackjackStats[senderid].currentHand = pokerGame(senderid)
                blackjackStats[senderid].currentHand.blackjackCheck()
            else:
                blackjackStats[senderid].currentHand.hit()

        elif text.lower() == 'stand':

            #Add them to the stats collection if they're not already there,
            if not senderid in blackjackStats:
                blackjackStats[senderid] = blackjackStatistics(senderid)

            if blackjackStats[senderid].currentHand:
                blackjackStats[senderid].currentHand.stand()

            #Tell them they need to say hit to start a new game
            else:
                stealth.UOSayColor("You must start a game first by saying 'hit' before standing!",__msgcolor__)

        elif text.lower() == 'hand':

            #Add them to the stats collection if they're not already there,
            if not senderid in blackjackStats:
                blackjackStats[senderid] = blackjackStatistics(senderid)
            if blackjackStats[senderid].currentHand:
                blackjackStats[senderid].currentHand.hand()
            else:
                stealth.UOSay("You need to play to have a hand!")

        elif text.lower() == 'help':
            stealth.UOSayColor("Available commands: hit, stand, hand, bet, rules, earnings, scores, about, and help",__msgcolor__)

        elif text.lower() == 'rules':
            stealth.UOSayColor("The payout is 5:6, dealer stands on soft 17, and there are {} decks!".format(__decks__),__msgcolor__)

        elif text.lower() == 'about':
            stealth.UOSayColor("I am Blackjack v{} by Vlek! I am a player-made goldsink written in UOSteam!".format(__version__),__msgcolor__)

        elif text.lower() == 'scores':
            if senderid in blackjackStats:
                #Wins: 38 (45.2%); Losses: 46 (54.8%); Blackjacks: 3; Total: 84 (+10 ties)
                totalPlays = float(blackjackStats[senderid].wins+blackjackStats[senderid].losses+blackjackStats[senderid].ties)
                stealth.UOSayColor("{} - Wins: {} ({:.1f}%), Losses: {} ({:.1f}%), Ties: {} ({:.1f}%)".format(stealth.GetName(senderid).title(),
                                                                                                      blackjackStats[senderid].wins,
                                                                                                      blackjackStats[senderid].wins/totalPlays*100,
                                                                                                      blackjackStats[senderid].losses,
                                                                                                      blackjackStats[senderid].losses/totalPlays*100,
                                                                                                      blackjackStats[senderid].ties,
                                                                                                      blackjackStats[senderid].ties/totalPlays*100),__msgcolor__)
            else:
                stealth.UOSayColor("You must play first to have scores!",__msgcolor__)

        elif text.lower() == 'bet':
            if not senderid in blackjackStats:
                blackjackStats[senderid] = blackjackStatistics(senderid)
            stealth.UOSayColor("Your current wager amount is {:,}gp per hand.".format(blackjackStats[senderid].betamount),__msgcolor__)

        #If it looks like it could be a wage change
        elif 'bet' in text.lower() and text.lower().index('bet') == 0:
            possibleBet = text.lower().split(' ')
            if len(possibleBet) == 2 and possibleBet[1].isalnum():

                if not senderid in blackjackStats:
                    blackjackStats[senderid] = blackjackStatistics(senderid)

                #Disallow changing bet when the player has a hand,
                if blackjackStats[senderid].currentHand:
                    stealth.UOSayColor("Sorry, no changing bets during a hand",__msgcolor__)
                    return

                if int(possibleBet[1]) > __maxbet__:
                    stealth.UOSayColor("I'm sorry, I do not allow betting over {}gp per hand!".format(__maxbet__),__msgcolor__)
                    return

                #The player can return their betting to zero for free gameplay,
                #but that doesn't mean there's not a minimum amount of gold per hand.
                if int(possibleBet[1]) != 0 and int(possibleBet[1]) < __minbet__:
                    stealth.UOSayColor("I'm sorry, I do not allow betting under {}gp per hand!".format(__minbet__),__msgcolor__)
                    return

                blackjackStats[senderid].betamount = int(possibleBet[1])
                stealth.UOSayColor("You've changed your wager amount to {:,}gp per hand".format(blackjackStats[senderid].betamount),__msgcolor__)
            else:
                stealth.UOSayColor('''To change your amount wagered, say "bet (amount)"''',__msgcolor__)

        elif text.lower() == 'earnings':
            if not senderid in blackjackStats:
                blackjackStats[senderid] = blackjackStatistics(senderid)
            stealth.UOSayColor('Your current balance is {:,}gp!'.format(int(blackjackStats[senderid].earnings)),__msgcolor__)

        elif text.lower() == '*aaahh!*':
            stealth.UOSayColor('[e scream',__msgcolor__)

        elif text.lower() == '*farts*':
            stealth.UOSayColor(random.choice(['[e giggle','[e sniff','[e puke','[e fart','[e groan']), __msgcolor__)

        #Owner commands
        elif senderid in [0xebe9e]: #Orlok

            if 'earnings' in text.lower() and text.lower().index('earnings') == 0:
                if not senderid in blackjackStats:
                    blackjackStats[senderid] = blackjackStatistics(senderid)

                possibleEarnings = text.lower().split(' ')

                if len(possibleEarnings) == 2 and possibleEarnings[1].isalnum():
                    blackjackStats[senderid].earnings = int(possibleEarnings[1])
                    stealth.UOSayColor('Your total earnings amount is now {:,}gp.'.format(int(possibleEarnings[1])),__msgcolor__)
Ejemplo n.º 7
0
def speechHandler(text, sendername, senderid):
    # TODO: Fix this so that it's able to handle unicode
    #   Before, it couldn't handle spaces and stuff. Not good.
    if senderid != stealth.Self() and sendername not in ['System', '']:
        stealth.AddToSystemJournal(u'{}: {}'.format(sendername, text))
Ejemplo n.º 8
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    #We're only checking cut leather. We can check hides, too.
    #Just seems stupid to considering the player can only hold like four anyway.
    resource = '0x1081'

#This variable allows us to keep track of which "page" we're on in
#The crafting menu. That way we know when this needs changing
#Or if we can simply hit the button to craft that item or "make last"
makelast = ''

#We need to make sure we're kept as out of sight as possible. Hide if not hidden!
if not stealth.Hidden():
    stealth.UseSkill("Hiding")
    stealth.Wait(500)

if Mounted():
    stealth.UseObject( stealth.Self() )
    stealth.Wait( 1000 )

stealth.UseObject( stealth.Self() )
stealth.Wait( 1000 )

#This allows those characters that've never really been logged in before
#In stealth to get their backpacks open so it can "see" what goodies we have.
stealth.UseObject( stealth.Backpack() )
stealth.Wait(1000)

#While it's the case we're not GM tailoring,
Print('Starting Tailoring Gainer on {}!'.format(stealth.CharName()))
while stealth.GetSkillValue('Tailoring') < 100 and not stealth.Dead():

    waitOnWorldSave()