Ejemplo n.º 1
0
    def __init__(self, frame):
        self._frame = frame
        self._key_pressed = None
        self._keycode_pressed = 0
        self._keystate_pressed = 0

        self._key_grabber = KeyGrabber()
        self._key_grabber.connect('key-pressed', self._key_pressed_cb)
        self._key_grabber.connect('key-released', self._key_released_cb)

        self._tabbing_handler = TabbingHandler(self._frame, _TABBING_MODIFIER)

        for f in os.listdir(os.path.join(config.ext_path, 'globalkey')):
            if f.endswith('.py') and not f.startswith('__'):
                module_name = f[:-3]
                try:
                    logging.debug('Loading module %r', module_name)
                    module = __import__('globalkey.' + module_name, globals(),
                                        locals(), [module_name])
                    for key in module.BOUND_KEYS:
                        if key in _actions_table:
                            raise ValueError('Key %r is already bound' % key)
                        _actions_table[key] = module
                except Exception:
                    logging.exception('Exception while loading extension:')

        self._key_grabber.grab_keys(_actions_table.keys())
Ejemplo n.º 2
0
    def __init__(self, handle):
        # Initialize the parent
        Activity.__init__(self, handle)
        logger.debug('Initiating PlayGo')

        self.size = DEFAULT_SIZE
        self.komi = DEFAULT_KOMI

        # Set the activity toolbox
        toolbox = ActivityToolbox(self)
        self.set_toolbox(toolbox)
        self.gameToolbar = GameToolbar(self)
        toolbox.add_toolbar(_('Game'), self.gameToolbar)
        self.gameToolbar.connect('game-restart', self.restart_game)
        self.gameToolbar.connect('game-board-size', self.board_size_change)
        self.gameToolbar.connect('ai-activated', self.ai_activated_cb)
        self.gameToolbar.connect('ai-deactivated', self.ai_deactivated_cb)
        self.gameToolbar.show()

        # Initialize the game
        self.game = GoGame(self.size)
        self.CurrentColor = 'B'
        self.PlayerColor = 'B'
        self.pass_count = 0
        self.ai_activated = False
        self.set_up_ui()

        if not handle.object_id:
            self.infopanel.show(_('Welcome to PlayGo!'))
        else:
            self.show_score()
        self.lastX = -1
        self.lastY = -1

        # Set keypad actions
        self._key_actions = {
            'KP_Up': 'move_up',
            'KP_Right': 'move_right',
            'KP_Down': 'move_down',
            'KP_Left': 'move_left',
            'KP_Home': 'place_stone',
            'KP_Next': 'undo',
            'KP_End': 'pass'
        }

        self._key_grabber = KeyGrabber()
        self._key_grabber.connect('key-pressed', self._key_pressed_cb)

        # New KeyGrabber API change (ticket #7999)
        try:
            self._key_grabber.grab_keys(self._key_actions.keys())
        except:
            for key in self._key_actions.keys():
                self._key_grabber.grab(key)

        #Set up collaboration
        self.collaboration = CollaborationWrapper(self, self.buddy_joined,
                                                  self.buddy_left, self.Play,
                                                  self.game.undostack,
                                                  self.bootstrap)

        self.connect('shared', self.collaboration._shared_cb)
        if self._shared_activity:
            # We are joining the activity
            self.connect('joined', self.collaboration._joined_cb)
            if self.get_shared():
                # We've already joined
                self.collaboration._joined_cb()