def __init__(self, ship): global HEALTH_IMAGE self.ship = ship games.Sprite.__init__(self, HEALTH_IMAGE, x=self.ship.x, y=50) self.pos = self.left self.outline = games.Sprite(BAR_OUTLINE_IMAGE, x=self.x, y=self.y) self.bg = games.Sprite(games.scale_image(BAR_BG_IMAGE, 0, 1), x=self.x, y=self.y)
def main(): SW = 640 SH = 480 games.init(screen_width=SW, screen_height=SH, fps=60) #background bg_img = games.load_image("sprites/background.jpg", transparent=False) games.screen.background = bg_img #character ch_img = games.load_image("sprites/character.png", transparent=True) character = games.Sprite(image=ch_img, x=SW / 3, y=SH / 3) games.screen.add(character) #present present_img = games.load_image("sprites/present.png", transparent=True) present = Present(image=present_img, x=SW / 2, y=SH / 2, dx=random.randint(-10, 10), dy=random.randint(-10, 10)) present2 = Present(image=present_img, x=SW / 2, y=SH / 2, dx=random.randint(-10, 10), dy=random.randint(-10, 10)) present3 = Present(image=present_img, x=SW / 2, y=SH / 2, dx=random.randint(-10, 10), dy=random.randint(-10, 10)) #bag bag_img = games.load_image("sprites/bag.png", transparent=True) bag = Bag(image=bag_img, x=games.mouse.x, y=420) #Creating txt object score = ScText(value=SCORE, size=60, is_collideable=False, color=color.black, x=550, y=30) #Putting objects on screen games.screen.add(score) games.screen.add(present) games.screen.add(present2) games.screen.add(present3) games.screen.add(bag) #makes mouse invisible games.mouse.is_visible = False #locks screen games.screen.event_grab = False #starts mainloop games.screen.mainloop()
def main(): games.init(screen_width=708, screen_height=800, fps=60) wall_image = games.load_image("aska2.jpg", transparent=False) games.screen.background = wall_image arbuz_img = games.load_image("арбуз_120_recoloRED.png", transparent=True) ar_1 = games.Sprite(image=arbuz_img, x=160, y=200, dx=4) #txt = games.Text(value="123qweasd", size= 80, color=(255, 30, 40), x=350, y=30) txt = New_Text(value="123qweasd", size=80, color=(255, 30, 40), x=350, y=30) ar_2 = Water_Melon_rand_jump(image=arbuz_img, x=160, y=500, dx=5, dy=3) games.screen.add(ar_1) games.screen.add(ar_2) games.screen.add(txt) games.screen.mainloop()
# Moving Pizza # Demonstrates sprite velocities from superwires import games games.init(screen_width=640, screen_height=480, fps=50) wall_image = games.load_image("wall.jpg", transparent=False) games.screen.background = wall_image pizza_image = games.load_image("pizza.bmp") the_pizza = games.Sprite(image=pizza_image, x=games.screen.width / 2, y=games.screen.height / 2, dx=-1, dy=-1) games.screen.add(the_pizza) games.screen.mainloop()
path_to_images = '../../Pictures/img/' # create a graphic screen 640x480 with 50 fps games.init(screen_width=640, screen_height=480, fps=50) # add background wall_image = games.load_image(path_to_images + "wall.jpg", transparent=False) games.screen.background = wall_image # add pizza (sprite) pizza_image = games.load_image(path_to_images + "pizza.png") pizza = games.Sprite( image=pizza_image, # put it in left up corner # x = 60, # y = 60 # or make it move x=games.screen.width / 2, y=games.screen.height / 2, dx=1, dy=1) games.screen.add(pizza) # add scores (text) score = games.Text( value=1753296, size=60, # color = (0, 0, 0), # RGBA color=color.black, # or use color module x=550, y=30) games.screen.add(score)
plt.title("Error vs No of epochs") plt.xlabel("No of Epochs") plt.ylabel("Error") plt.show() print("Completed") print("-------------------------------") print("\n") da.reconstruct(data) if __name__ == "__main__": games.init(screen_width=1000, screen_height=800, fps=50) back_image = games.load_image("white_back.jpg", transparent=False) games.screen.background = back_image auto_image = games.load_image("auto_arch.jpg") the_auto = games.Sprite(image=auto_image, x=games.screen.width / 2, y=games.screen.height / 2) games.screen.add(the_auto) name = games.Text(value="Autoencoders Architecture", size=40, color=color.black, x=games.screen.width / 2 - 40, y=60) games.screen.add(name) games.screen.mainloop() test_dA()
#!/usr/bin/env python # -*- coding: utf-8 -*- # Спрайт-пицца # Демонстрирует создание спрайта from superwires import games games.init(screen_width=640, screen_height=480, fps=50) wall_image = games.load_image("wall.jpg", transparent=False) games.screen.background = wall_image pizza_image = games.load_image("pizza.bmp", transparent=True) pizza = games.Sprite(image=pizza_image, x=games.screen.width / 2, y=games.screen.height / 2) games.screen.add(pizza) games.screen.mainloop()
# Pizza Sprite # Demonstrates creating a sprite from superwires import games games.init(screen_width = 640, screen_height = 480, fps = 50) wall_image = games.load_image("wall.jpg", transparent = False) games.screen.background = wall_image pizza_image = games.load_image("pizza.bmp") pizza = games.Sprite(image = pizza_image, x = 320, y = 240) games.screen.add(pizza) games.screen.mainloop()