Ejemplo n.º 1
0
def getPlanetStatus():
    debug = True
    xBanner  = "html/body/h1"
    xPlanetStatus = "html/body/div[1]"

    planetStatus = {}
    if debug:
        print("Attempting to extract the owned planet status")
    # retrieve the current page
    currentPage = bnw.getPage()
    baseURL = ('/').join(currentPage.split('/')[:-1])
    planetStatusPage = "{}/planet_report.php".format(baseURL)
    mainPage = "{}/main.php".format(baseURL)
    bnw.loadPage(planetStatusPage)
    time.sleep(2)
    bannerText = bnw.textFromElement(xBanner)
    if bannerText == "DONTEXIST":
        print("Unable to load planet status page")
        exit(1)
    if bannerText != "Planet Report: Status":
        print("Unexpected Banner Text: {}".format(bannerText))
        exit(1)
    # retrieve the planet stats
    if debug:
        print("Retrieving planet stats")
    planetBlob = bnw.textFromElement(xPlanetStatus)
    if "You have no planets so far" in planetBlob:
        bnw.loadPage(mainPage)
        return planetStatus
Ejemplo n.º 2
0
def getSettings(baseURL):
    debug = True
    # xpaths
    # Key #1
    # html/body/table[1]/tbody/tr[1]/td[1]
    # Value #1
    # html/body/table[1]/tbody/tr[1]/td[2]
    # Key #2
    # html/body/table[1]/tbody/tr[2]/td[1]
    # Value #2
    # html/body/table[1]/tbody/tr[2]/td[2]
    # ...
    # Key # 27
    # html/body/table[1]/tbody/tr[27]/td[1]
    # Value # 27
    # html/body/table[1]/tbody/tr[27]/td[2]
    xBanner = "html/body/h1[3]"

    settingsPage = "http://{}/settings.php".format(baseURL)
    bnw.loadPage(settingsPage)
    time.sleep(2)
    bannerText = bnw.textFromElement(xBanner)
    if bannerText == "DONTEXIST":
        print("Unable to load the game global settings page")
        exit(1)
    elif not bannerText == "Game Settings":
        print("Unexpected banner text: {}, was looking for 'Game Settings'".
              format(bannerText))
        exit(1)
    if debug:
        print("Game Settings page successfully loaded")

    gameSettings = {}

    for settingNumber in range(1, 28):
        keyXpath = "html/body/table[1]/tbody/tr[{}]/td[1]".format(
            settingNumber)
        valueXpath = "html/body/table[1]/tbody/tr[{}]/td[2]".format(
            settingNumber)
        keyText = bnw.textFromElement(keyXpath)
        valueText = bnw.textFromElement(valueXpath)
        keyText = keyText.strip()
        valueText = valueText.strip()
        if keyText == "DONTEXIST" or valueText == "DONTEXIST":
            print("Unable to retrieve the key value for settings #{}".format(
                settingNumber))
            exit(1)

        # remove commas from numbers
        valueText = valueText.replace(',', '')
        gameSettings[keyText] = valueText

    if debug:
        print("DONE Parsing the settings page")
    return gameSettings
Ejemplo n.º 3
0
def currentMax(xpath):
    rawValue = bnw.textFromElement(xpath)
    if rawValue == "DONTEXIST":
        print("currentMax was passed a bad xpath")
        exit(1)
    rawList = rawValue.replace(',','').split('/')
    return (toNumber(rawList[0]), toNumber(rawList[1]))
Ejemplo n.º 4
0
def createPlayer(playerEmail, playerName, shipName, gameURL):
    debug = True
    # xpaths
    xEmailAddress = 'html/body/form/dl/dd[1]/input'
    xShipName = 'html/body/form/dl/dd[2]/input'
    xPlayerName = 'html/body/form/dl/dd[3]/input'
    xPageBanner = 'html/body/h1'
    xSubmitButton = 'html/body/form/div/input[1]'
    if debug:
        print("Attempting to load the new player entry page")
    newPlayerPage = 'http://{}/new.php'.format(gameURL)

    bnw.loadPage(newPlayerPage)
    bannerText = bnw.textFromElement(xPageBanner)
    if not bannerText == 'Create New Player':
        if debug:
            print('Unable to load the create new player page - bad URL?')
        return ['ERROR', 'Bad URL']

    if not bnw.fillTextBox(xEmailAddress, playerEmail):
        if debug:
            print('Unable to fill in the new player email address')
        return ['ERROR', 'E-Mail XPath Error']

    if not bnw.fillTextBox(xShipName, shipName):
        if debug:
            print('Unable to fill in the new player ship name')
        return ['ERROR', 'Ship Name XPath Error']

    if not bnw.fillTextBox(xPlayerName, playerName):
        if debug:
            print('Unable to fill in the new player name')
        return ['ERROR', 'Player Name XPath Error']

    if not bnw.clickButton(xSubmitButton):
        if debug:
            print('Unable to click the new player submit button')
        return ['ERROR', 'Submit Button Error']

    time.sleep(3)
    bannerText = bnw.textFromElement(xPageBanner)
    if not bannerText == 'Create New Player Phase Two':
        if debug:
            print('Error entering new player info?')
        return ['ERROR', 'Bad Player Info']

    print('Password must have been sent...')
Ejemplo n.º 5
0
def login(email, password, gameURL):
    debug = True
    # xpaths
    xEmail = ".//*[@id='email']"
    xPassword = "******"
    xBadLogin = "******"
    xLoginButton = "html/body/div[6]/form/div[2]/input"
    xTurnsLeft = "html/body/table[1]/tbody/tr[1]/td[1]/span"
    xInSector = "html/body/table[1]/tbody/tr[3]/td[1]/span"
    xFunds = "html/body/table[1]/tbody/tr[1]/td[1]/span"
    xScore = "html/body/table[1]/tbody/tr[1]/td[3]/span"
    xSectorType = "html/body/table[1]/tbody/tr[3]/td[3]/a"
    xSectorPort = "html/body/table[2]/tbody/tr/td[2]/div[1]"
    xSectorPort = "html/body/table[2]/tbody/tr/td[2]/div[1]/span"
    xPageBanner = "html/body/div[6]/h1"
    xWholePage = "html/body"

    if debug:
        print("Attempting to load the player login page")
    loginPage = 'http://{}'.format(gameURL)

    bnw.loadPage(loginPage)
    bannerText = bnw.textFromElement(xPageBanner)
    if not bannerText == 'Welcome to Blacknova Traders!':
        if debug:
            print('Unable to load the login page - bad URL?')
        return ['ERROR', 'Bad URL']

    if not bnw.fillTextBox(xEmail, email):
        if debug:
            print('Unable to fill in the player email address')
        return ['ERROR', 'E-Mail XPath Error']

    if not bnw.fillTextBox(xPassword, password):
        if debug:
            print('Unable to fill in the new player ship name')
        return ['ERROR', 'Ship Name XPath Error']

    if not bnw.clickButton(xLoginButton):
        if debug:
            print('Unable to click the LOGIN button')
        return ['ERROR', 'LOGIN Button Error']

    # Keep looping till either we log in, or get an error
    while True:
        if bnw.elementExists(xTurnsLeft):
            break
        if bnw.elementExists(xBadLogin):
            badText = bnw.textFromElement(xBadLogin)
            if badText == "Login Phase Two":
                if debug:
                    print("Problem with the login credentials")
                wholePageText = bnw.textFromElement(xWholePage)
                if "The password you entered is incorrect" in wholePageText:
                    return ['ERROR', 'Incorrect Password']
                if "No Such Player" in wholePageText:
                    return ['ERROR', "No Such Player"]
        time.sleep(1)

    print("Looks like we logged in!")
    return ("SUCCESS", "")
Ejemplo n.º 6
0
def specialPort(purchaseDict):
    specialText = "Special Port"
    genericText = "Trading Commodities"
    xBanner = "html/body/h1"
    xWholePage = "html/body"
    # cost of the tech, Quantity on hand, input box for purchasing more
    xGenesisTorps = [
        "html/body/form/table[1]/tbody/tr[2]/td[2]",
        "html/body/form/table[1]/tbody/tr[2]/td[3]",
        "html/body/form/table[1]/tbody/tr[2]/td[5]/input"
    ]
    xSpaceBeacons = [
        "html/body/form/table[1]/tbody/tr[3]/td[2]",
        "html/body/form/table[1]/tbody/tr[3]/td[3]",
        "html/body/form/table[1]/tbody/tr[3]/td[5]/input"
    ]
    xEmerWarpDev = [
        "html/body/form/table[1]/tbody/tr[4]/td[2]",
        "html/body/form/table[1]/tbody/tr[4]/td[3]",
        "html/body/form/table[1]/tbody/tr[4]/td[5]/input"
    ]
    xWarpEditors = [
        "html/body/form/table[1]/tbody/tr[5]/td[2]",
        "html/body/form/table[1]/tbody/tr[5]/td[3]",
        "html/body/form/table[1]/tbody/tr[5]/td[5]/input"
    ]
    xMineDeflectors = [
        "html/body/form/table[1]/tbody/tr[7]/td[2]",
        "html/body/form/table[1]/tbody/tr[7]/td[3]",
        "html/body/form/table[1]/tbody/tr[7]/td[5]/input"
    ]
    xFighters = [
        "html/body/form/table[2]/tbody/tr[2]/td[2]",
        "html/body/form/table[2]/tbody/tr[2]/td[3]",
        "html/body/form/table[2]/tbody/tr[2]/td[5]/input"
    ]
    xArmorPoints = [
        "html/body/form/table[2]/tbody/tr[3]/td[2]",
        "html/body/form/table[2]/tbody/tr[3]/td[3]",
        "html/body/form/table[2]/tbody/tr[3]/td[5]/input"
    ]
    xEscapePod = [
        "html/body/form/table[1]/tbody/tr[8]/td[2]",
        "html/body/form/table[1]/tbody/tr[8]/td[3]",
        "html/body/form/table[1]/tbody/tr[8]/td[5]/input"
    ]
    xFuelScoop = [
        "html/body/form/table[1]/tbody/tr[9]/td[2]",
        "html/body/form/table[1]/tbody/tr[9]/td[3]",
        "html/body/form/table[1]/tbody/tr[9]/td[5]/input"
    ]
    xLastShipSeenDev = [
        "html/body/form/table[1]/tbody/tr[10]/td[2]",
        "html/body/form/table[1]/tbody/tr[10]/td[3]",
        "html/body/form/table[1]/tbody/tr[10]/td[5]/input"
    ]
    xTorpedoes = [
        "html/body/form/table[2]/tbody/tr[2]/td[7]",
        "html/body/form/table[2]/tbody/tr[2]/td[8]",
        "html/body/form/table[2]/tbody/tr[2]/td[10]/input"
    ]
    xColonists = [
        "html/body/form/table[2]/tbody/tr[3]/td[6]",
        "html/body/form/table[2]/tbody/tr[3]/td[8]",
        "html/body/form/table[2]/tbody/tr[3]/td[10]/input"
    ]
    compList = [
        "Hull", "Engines", "Power", "Computer", "Sensors", "Beam Weapons",
        "Armor", "Cloak", "Torpedo launchers", "Shields"
    ]
    xSelectors = {}
    # http://stackoverflow.com/questions/22171558/what-does-enumerate-mean
    for compoffset, compName in enumerate(compList, 2):
        xSelectors[
            compName] = "html/body/form/table[1]/tbody/tr[{}]/td[9]/select".format(
                compoffset)

    xBuyButton = "html/body/form/table[3]/tbody/tr/td[1]/input"
    xCredits = "html/body/p[1]"
    xResultsBanner = "html/body/table/tbody/tr[1]/td/font/strong"
    xTotalCost = "html/body/table/tbody/tr[2]/td/strong/font"

    currentPage = bnw.getPage()
    baseURL = ('/').join(currentPage.split('/')[:-1])
    portPage = "{}/port.php".format(baseURL)
    mainPage = "{}/main.php".format(baseURL)

    # load the page
    bnw.loadPage(portPage)

    if not bnw.elementExists(xBanner):
        allText = bnw.textFromElement(xWholePage)
        if "There is no port here" in allText:
            print("There is no port in this sector")
            bnw.load(mainPage)
            return ["ERROR", "NO PORT"]
        else:
            print("Unhandled Error #1 in specialPort")
            exit(1)

    bannerText = bnw.textFromElement(xBanner)
    if genericText in bannerText:
        print("This is not a special port")
        bnw.load(mainPage)
        return ["ERROR", "WRONG PORT"]

    if not bannerText == specialText:
        print("Unhandled Error #2 in specialPort")
        exit(1)

    # determine how many credits are available for spending
    textBlob = bnw.textFromElement(xCredits)
    # regex out the cost
    # You have 206,527,757 credits to spend.
    m = re.search("have\s+(.*)\s+credits", textBlob)
    if not m:
        print("Unable to regex the available credits!")
        exit(1)
    creditAvailable = int(m.group(1).replace(",", ""))
    print("Credits available: {}".format(creditAvailable))

    # get the current tech levels
    currentTech = {}
    desiredTech = {}
    for compName in compList:
        if compName in purchaseDict:
            xpath = xSelectors[compName]
            currentTech[compName] = int(bnw.selectedValue(xpath))
            desiredTech[compName] = purchaseDict[compName]
            print("Current {} Tech: {}, Desired Tech: {}".format(
                compName, currentTech[compName], desiredTech[compName]))

            if desiredTech[compName] != currentTech[compName]:
                if not bnw.selectDropDownNew(xSelectors[compName],
                                             desiredTech[compName]):
                    print(
                        "Unable to select the requested {} tech value".format(
                            compName))
                    exit(1)

    print("Attempting to execute the purchase")
    if not bnw.clickButton(xBuyButton):
        print("Was unable to click the 'Buy' button")
        exit(1)

    time.sleep(2)
    if not bnw.elementExists(xResultsBanner):
        allText = bnw.textFromElement(xWholePage)
        m = re.search(
            "total cost is\s+(.*)\s+credits and you only have\s+(.*)\s+credits.",
            allText)
        if not m:
            print("Not a successful trade, and unable to determine why")
            exit(1)
        theCost = int(m.group(1).replace(",", ""))
        theCredits = int(m.group(2).replace(",", ""))
        notEnough = theCost - theCredits
        print("Short {} credits".format(notEnough))
        return ["ERROR", "TOO EXPENSIVE"]

    resultBanner = bnw.textFromElement(xResultsBanner)
    if not resultBanner == "Results for this trade":
        print("Results banner not found")
        exit(1)

    # Cost : 2,500 Credits
    finalBlob = bnw.textFromElement(xTotalCost)
    if finalBlob == "DONTEXIST":
        print("Total cost not found")
        exit(1)
    m = re.search("Cost\s\:\s(.*)\sCredits", finalBlob)
    if not m:
        print("Unable to regex the final cost")
        exit(1)
    finalCost = int(m.group(1).replace(",", ""))
    print("final cost: {}".format(finalCost))
    bnw.loadPage(mainPage)
    return ["SUCCESS", finalCost]
Ejemplo n.º 7
0
def changePasswd(currentPass, newPass):
    debug = True
    # xpaths
    xCurrentPass = "******"
    xNewPass = "******"
    xConfirmPass = "******"
    xSaveButton = "html/body/form/input"
    xBanner = "html/body/h1"
    xWholePage = "html/body"

    # retrieve the current page
    currentPage = bnw.getPage()
    baseURL = ('/').join(currentPage.split('/')[:-1])
    print("baseURL: {}".format(baseURL))
    optionPage = "{}/options.php".format(baseURL)
    print("optionPage: {}".format(optionPage))
    bnw.loadPage(optionPage)
    time.sleep(2)
    bannerText = bnw.textFromElement(xBanner)
    if bannerText == "DONTEXIST":
        print("Unable to load the options page")
        exit(1)
    elif not bannerText == "Options":
        print("Unexpected banner text: {}, was looking for 'Options'".format(
            bannerText))
        exit(1)
    if debug:
        print("Option page successfully loaded")

    print("Attempting to change the player password")

    if not bnw.fillTextBox(xCurrentPass, currentPass):
        if debug:
            print('Unable to fill in the player current password')
        return ['ERROR', 'Current Password XPath Error']

    if not bnw.fillTextBox(xNewPass, newPass):
        if debug:
            print('Unable to fill in the player new password')
        return ['ERROR', 'New Password XPath Error']

    if not bnw.fillTextBox(xConfirmPass, newPass):
        if debug:
            print('Unable to fill in the player confirm password')
        return ['ERROR', 'Confirm Password XPath Error']

    if debug:
        print("Attempting to submit the changes")

    if not bnw.clickButton(xSaveButton):
        if debug:
            print('Unable to click the Save button')
        return ['ERROR', 'Save Button Error']

    saved = False
    # determine if the update succeeded or not
    # have to examine the entire page text
    if bnw.elementExists(xWholePage):
        wholePageText = bnw.textFromElement(xWholePage)
    else:
        print("Was not able to extract all text from the option change")
        exit(1)

    if "Password changed." in wholePageText:
        print("Password has been successfully changed")
        return ["SUCCESS", ""]
    else:
        return ['ERROR', 'Could not change password']
Ejemplo n.º 8
0
def getStatus():
    debug = False
    playerStatus = {}
    if debug:
        print('Querying turns left')
    turnsLeft = bnw.textFromElement(xTurnsLeft)
    if turnsLeft == "DONTEXIST":
        print("The turns remaining xpath is incorrect")
        exit(1)
    else:
        playerStatus['turnsLeft'] = int(turnsLeft.replace(',',''))

    if debug:
        print('Querying current sector')
    currentSector = bnw.textFromElement(xInSector)
    if currentSector == "DONTEXIST":
        print("The current sector xpath is incorrect")
        exit(1)
    else:
        playerStatus['currentSector'] = int(currentSector)

    if debug:
        print('Querying current credits')
    money = bnw.textFromElement(xFunds)
    if money == "DONTEXIST":
        print("The current money xpath is incorrect")
        exit(1)
    else:
        playerStatus['credits'] = int(money.replace(',',''))

    if debug:
        print('Querying current score')
    score = bnw.textFromElement(xScore)
    if score == "DONTEXIST":
        print("The current score xpath is incorrect")
        exit(1)
    else:
        playerStatus['score'] = int(score.replace(',',''))

    if debug:
        print('Querying sector type')
    sectorType = bnw.textFromElement(xSectorType)
    if sectorType == "DONTEXIST":
        print("The current sector type xpath doesn't exist")
        exit(1)
    else:
        playerStatus['sectorType'] = sectorType

    if debug:
        print('Querying sector port')
    # Sector Port needs special handling
    sectorPort = bnw.textFromElement(xSectorPort)
    if sectorPort == "DONTEXIST":
        print('xSectorPort did not exist')
        exit(1)
    else:
        fixedPort = sectorPort.replace('Trading port: ','')
    playerStatus['sectorPort'] = fixedPort

    # Cargoes
    if debug:
        print('Querying Ore Cargo')
    oreCargo = bnw.textFromElement(xOreCargo)
    if score == "DONTEXIST":
        print("The current Ore xpath is incorrect")
        exit(1)
    else:
        playerStatus['ore'] = int(oreCargo.replace(',',''))

    if debug:
        print('Querying Organics Cargo')
    organicCargo = bnw.textFromElement(xOrganicCargo)
    if score == "DONTEXIST":
        print("The current Organics xpath is incorrect")
        exit(1)
    else:
        playerStatus['organics'] = int(organicCargo.replace(',',''))

    if debug:
        print('Querying Goods Cargo')
    goodsCargo = bnw.textFromElement(xGoodsCargo)
    if score == "DONTEXIST":
        print("The current Goods xpath is incorrect")
        exit(1)
    else:
        playerStatus['goods'] = int(goodsCargo.replace(',',''))

    if debug:
        print('Querying Energy Cargo')
    energy = bnw.textFromElement(xEnergy)
    if score == "DONTEXIST":
        print("The current Energy xpath is incorrect")
        exit(1)
    else:
        playerStatus['energy'] = int(energy.replace(',',''))

    if debug:
        print('Querying colonists')
    colonists = bnw.textFromElement(xColonists)
    if score == "DONTEXIST":
        print("The current Colonists xpath is incorrect")
        exit(1)
    else:
        playerStatus['colonists'] = int(colonists.replace(',',''))

    # Determine the available warps
    warpNumber = 1
    warps = []
    while True:
        currentWarp = bnw.textFromElement("html/body/table[2]/tbody/tr/td[3]/table[6]/tbody/tr[1]/td/div/table/tbody/tr[{}]/td[1]/a".format(warpNumber))
        if debug:
            print('Querying Current Warp')

        if currentWarp == "DONTEXIST":
            break
        else:
            # => 0
            warps.append(currentWarp.replace('=> ',''))
            warpNumber += 1

    playerStatus['warps'] = warps

    return playerStatus
Ejemplo n.º 9
0
def getShipStatus():
    debug = False
    shipStatus = {}

    xBanner           = "html/body/h1"
    xCredits          = "html/body/div[1]/table[1]/tbody/tr/td[3]/strong"
    xHolds            = "html/body/div[1]/table[2]/tbody/tr/td[2]/table/tbody/tr[1]/td[2]/strong"
    xEnergy           = "html/body/div[1]/table[2]/tbody/tr/td[3]/table/tbody/tr[1]/td[2]/strong"
    xAverageTechLevel = "html/body/div[1]/table[2]/tbody/tr/td[1]/table/tbody/tr[12]/td[2]"
    xHull             = "html/body/div[1]/table[2]/tbody/tr/td[1]/table/tbody/tr[2]/td[2]"
    xEngines          = "html/body/div[1]/table[2]/tbody/tr/td[1]/table/tbody/tr[3]/td[2]"
    xPower            = "html/body/div[1]/table[2]/tbody/tr/td[1]/table/tbody/tr[3]/td[2]"
    xComputer         = "html/body/div[1]/table[2]/tbody/tr/td[1]/table/tbody/tr[5]/td[2]"
    xSensors          = "html/body/div[1]/table[2]/tbody/tr/td[1]/table/tbody/tr[6]/td[2]"
    xArmor            = "html/body/div[1]/table[2]/tbody/tr/td[1]/table/tbody/tr[7]/td[2]"
    xShields          = "html/body/div[1]/table[2]/tbody/tr/td[1]/table/tbody/tr[8]/td[2]"
    xBeamWeapons      = "html/body/div[1]/table[2]/tbody/tr/td[1]/table/tbody/tr[9]/td[2]"
    xTorpedoLaunchers = "html/body/div[1]/table[2]/tbody/tr/td[1]/table/tbody/tr[10]/td[2]"
    xCloak            = "html/body/div[1]/table[2]/tbody/tr/td[1]/table/tbody/tr[11]/td[2]"
    xOre              = "html/body/div[1]/table[2]/tbody/tr/td[2]/table/tbody/tr[2]/td[2]"
    xOrganics         = "html/body/div[1]/table[2]/tbody/tr/td[2]/table/tbody/tr[3]/td[2]"
    xGoods            = "html/body/div[1]/table[2]/tbody/tr/td[2]/table/tbody/tr[4]/td[2]"
    xColonists        = "html/body/div[1]/table[2]/tbody/tr/td[2]/table/tbody/tr[5]/td[2]"
    xSpaceBeacons     = "html/body/div[1]/table[2]/tbody/tr/td[3]/table/tbody/tr[4]/td[2]"
    xWarpEditors      = "html/body/div[1]/table[2]/tbody/tr/td[3]/table/tbody/tr[5]/td[2]"
    xGenesisTorpedoes = "html/body/div[1]/table[2]/tbody/tr/td[3]/table/tbody/tr[6]/td[2]"
    xMineDeflectors   = "html/body/div[1]/table[2]/tbody/tr/td[3]/table/tbody/tr[7]/td[2]"
    xEmergencyWarpDev = "html/body/div[1]/table[2]/tbody/tr/td[3]/table/tbody/tr[8]/td[2]"
    xArmorPoints      = "html/body/div[1]/table[2]/tbody/tr/td[2]/table/tbody/tr[8]/td[2]"
    xFighters         = "html/body/div[1]/table[2]/tbody/tr/td[2]/table/tbody/tr[9]/td[2]"
    xTorpedoes        = "html/body/div[1]/table[2]/tbody/tr/td[2]/table/tbody/tr[10]/td[2]"
    xEscapePod        = "html/body/div[1]/table[2]/tbody/tr/td[3]/table/tbody/tr[9]/td[2]"
    xFuelScoop        = "html/body/div[1]/table[2]/tbody/tr/td[3]/table/tbody/tr[10]/td[2]"
    xLastSeenShipDev  = "html/body/div[1]/table[2]/tbody/tr/td[3]/table/tbody/tr[11]/td[2]"

    simples = [
        ["Average tech level", xAverageTechLevel], ["Hull", xHull], ["Engines", xEngines], ["Power", xPower],
        ["Computer", xComputer], ["Sensors", xSensors], ["Armor", xArmor], ["Shields", xShields],
        ["Beam Weapons", xBeamWeapons], ["Torpedo launchers", xTorpedoLaunchers], ["Cloak", xCloak],
        ["Ore", xOre], ["Organics", xOrganics], ["Goods", xGoods], ["Colonists", xColonists],
        ["Space Beacons", xSpaceBeacons], ["Warp Editors", xWarpEditors], ["Genesis Torpedoes", xGenesisTorpedoes],
        ["Mine Deflectors", xMineDeflectors], ["Emergency Warp Device", xEmergencyWarpDev]
    ]
    if debug:
        print("Attempting to extract the ship tech levels and other status")
    # retrieve the current page
    currentPage = bnw.getPage()
    baseURL = ('/').join(currentPage.split('/')[:-1])
    shipStatusPage = "{}/report.php".format(baseURL)
    mainPage = "{}/main.php".format(baseURL)
    bnw.loadPage(shipStatusPage)
    time.sleep(2)
    bannerText = bnw.textFromElement(xBanner)
    if bannerText == "DONTEXIST":
        print("Unable to load player ship status page")
        exit(1)
    if bannerText != "Ship Report":
        print("Unexpected Banner Text: {}".format(bannerText))
        exit(1)

    for currentSimple in simples:
        itemName = currentSimple[0]
        itemXpath = currentSimple[1]
        rawValue = bnw.textFromElement(itemXpath)
        if debug:
            print("itemName: {}, rawValue: {}".format(itemName, rawValue))
        if rawValue == "DONTEXIST":
            print("xpath is incorrect for {}".format(itemName))
            exit(1)
        value = toNumber(rawValue.replace('Level ','').replace(',',''))
        shipStatus[itemName] = value

    # current / max handling
    shipStatus["Holds"],    shipStatus["HoldsMax"]     = currentMax(xHolds)
    shipStatus["Energy"],   shipStatus["EnergyMax"]    = currentMax(xEnergy)
    shipStatus["ArmorPts"], shipStatus["ArmorMax"]     = currentMax(xArmorPoints)
    shipStatus["Fighters"], shipStatus["FightersMax"]  = currentMax(xFighters)
    shipStatus["Torpedoes"],shipStatus["TorpedoesMax"] = currentMax(xTorpedoes)
    # Yes / No handling
    shipStatus["EscapePod"] = yesOrNo(xEscapePod)
    shipStatus["FuelScoop"] = yesOrNo(xFuelScoop)
    shipStatus["LastShipSeenDev"] = yesOrNo(xLastSeenShipDev)

    # finally, grab the credits also
    rawValue = bnw.textFromElement(xCredits)
    if rawValue == "DONTEXIST":
        print("xpath is incorrect for credits")
        exit(1)
    value = toNumber(rawValue.replace(',', '').replace('Credits:',''))
    shipStatus["Credits"] = value
    # return to the main page
    bnw.loadPage(mainPage)
    return shipStatus
Ejemplo n.º 10
0
def yesOrNo(xpath):
    rawValue = bnw.textFromElement(xpath)
    if rawValue == "Yes":
        return True
    else:
        return False
Ejemplo n.º 11
0
def lrScan(sector):
    # retrieve the current page
    currentPage = bnw.getPage()
    baseURL = ('/').join(currentPage.split('/')[:-1])
    scanURL = "{}/lrscan.php?sector={}".format(baseURL, sector)

    # load the page
    scanResult = {}
    bnw.loadPage(scanURL)
    verifyText = bnw.textFromElement(xBanner)
    if not "Sector {}".format(sector) in verifyText:
        print("Illegal sector specified: {}".format(sector))
        exit(1)

    # Retrieve any links out of the sector
    linksText = bnw.textFromElement(xLinks)
    if linksText == "DONTEXIST":
        print("xLinks is incorrect - aborting")
        exit(1)
    scanResult['links'] = linksText.replace(' ', '').split(',')

    # Retrieve any ships in the sector
    shipsText = bnw.textFromElement(xShips)
    if shipsText == "DONTEXIST":
        print("xShips is incorrect - aborting")
        exit(1)
    scanResult['ships'] = shipsText.replace(' ', '').split(',')

    # Retrieve port info - if any
    portText = bnw.textFromElement(xPort)
    if portText == "DONTEXIST":
        print("xPort is incorrect - aborting")
        exit(1)
    else:
        scanResult['port'] = portText

    # Retrieve any planets in the sector
    planetsText = bnw.textFromElement(xPlanets)
    if planetsText == "DONTEXIST":
        print("xPlanets is incorrect - aborting")
        exit(1)
    else:
        scanResult['planets'] = planetsText.replace(' ', '').split(',')

    # Retrieve any mines in the sector
    minesText = bnw.textFromElement(xMines)
    if minesText == "DONTEXIST":
        print("xMines is incorrect - aborting")
        exit(1)
    print('minesText: "{}"'.format(minesText))
    scanResult['mines'] = int(minesText.replace(', ', ''))

    # Retrieve any fighters in the sector
    fightersText = bnw.textFromElement(xFighters)
    if fightersText == "DONTEXIST":
        print("xFighters is incorrect - aborting")
        exit(1)
    scanResult['fighters'] = int(fightersText.replace(',', ''))

    # Important - Return to the original page!
    bnw.loadPage(currentPage)

    return scanResult