Ejemplo n.º 1
0
    def draw(self, context):
        node = context.active_node
        if not node:
            return
        layout = self.layout
        ntree = node.id_data
        has_presets = False
        for preset in get_presets(category=node.bl_idname, mkdir=False):
            has_presets = True
            op = layout.operator(SverchPresetReplaceOperator.bl_idname,
                                 text=preset.name)
            op.preset_path = preset.path
            op.preset_name = preset.name
            op.node_name = node.name

        if not has_presets:
            layout.label(text="There are no presets for this node")

        # In the N panel, we are showing Save button separately
        if hasattr(context, 'region') and context.region.type == 'WINDOW':
            layout.separator()
            layout.operator_context = 'INVOKE_DEFAULT'  # otherwise Blender will not call invoke()
            save = layout.operator(SvSaveSelected.bl_idname,
                                   text="Save current settings as node preset",
                                   icon='SOLO_ON')
            save.id_tree = ntree.name
            save.category = node.bl_idname
            save.save_defaults = True
Ejemplo n.º 2
0
    def draw(self, context):
        node = context.active_node
        if not node:
            return
        layout = self.layout
        ntree = node.id_data
        has_presets = False
        for preset in get_presets(category=node.bl_idname, mkdir=False):
            has_presets = True
            op = layout.operator(SverchPresetReplaceOperator.bl_idname,
                                 text=preset.name)
            op.preset_path = preset.path
            op.preset_name = preset.name
            op.node_name = node.name

        if not has_presets:
            layout.label(text="There are no presets for this node")