Ejemplo n.º 1
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    def _create_sprites(self, path):
        ''' Create all of the sprites we'll need '''
        self.smiley_graphic = svg_str_to_pixbuf(
            svg_from_file(os.path.join(path, 'smiley.svg')))

        self.frown_graphic = svg_str_to_pixbuf(
            svg_from_file(os.path.join(path, 'frown.svg')))

        self.egg_graphic = svg_str_to_pixbuf(
            svg_from_file(os.path.join(path, 'Easter_egg.svg')))

        self.blank_graphic = svg_str_to_pixbuf(
            svg_header(REWARD_HEIGHT, REWARD_HEIGHT, 1.0) + \
            svg_rect(REWARD_HEIGHT, REWARD_HEIGHT, 5, 5, 0, 0,
                     '#C0C0C0', '#282828') + \
            svg_footer())

        self.ball = Ball(self.sprites, os.path.join(path, 'basketball.svg'))
        self.current_frame = 0

        self.bar = Bar(self.sprites, self.width, self.height, self.scale,
                       self.ball.width())
        self.current_bar = self.bar.get_bar(2)

        self.ball_y_max = self.bar.bar_y() - self.ball.height()
        self.ball.move_ball((int(
            (self.width - self.ball.width()) / 2), self.ball_y_max))
Ejemplo n.º 2
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 def new_ball(self, filename):
     ''' Create a ball object and Easter Egg animation from an SVG file. '''
     self.ball.set_shape(svg_str_to_pixbuf(svg_from_file(filename)))
     ball = extract_svg_payload(file(filename, 'r'))
     for i in range(8):
         self._frames[i].set_shape(svg_str_to_pixbuf(
             svg_header(SIZE[0], SIZE[1], 1.0) + TRANSFORMS[i] +
             ball + PUNCTURE + AIR + '</g>' + svg_footer()))
Ejemplo n.º 3
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    def new_ball(self, filename):
        ''' Create a ball object and Easter Egg animation from an SVG file. '''
        self.ball.images[0] = svg_str_to_pixbuf(svg_from_file(filename))

        ball = extract_svg_payload(file(filename, 'r'))
        for i in range(8):
            self.frames[i].images[0] = svg_str_to_pixbuf(
                        svg_header(SIZE, SIZE, 1.0) + TRANSFORMS[i] + \
                            ball + PUNCTURE + AIR + '</g>' + svg_footer())
Ejemplo n.º 4
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 def make_labels(self):
     ''' Label the bar '''
     num = svg_header(BAR_HEIGHT * self.scale, BAR_HEIGHT * self.scale,
                      1.0) + \
           svg_rect(BAR_HEIGHT * self.scale, BAR_HEIGHT * self.scale,
                    0, 0, 0, 0, 'none', 'none') + \
           svg_footer()
     self.left = Sprite(self.sprites, int(self.ball_size / 4), self.bar_y(),
                        svg_str_to_pixbuf(num))
     self.left.set_label(_('0'))
     self.right = Sprite(self.sprites,
                         self.screen_width - int(self.ball_size / 2),
                         self.bar_y(), svg_str_to_pixbuf(num))
     self.right.set_label(_('1'))
Ejemplo n.º 5
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    def _make_wedge_bar(self, nsegments):
        ''' Create a wedged-shaped bar with n segments '''
        s = 3.5  # add provision for stroke width
        svg = svg_header(self._width, BAR_HEIGHT * self._scale + s, 1.0)
        dx = self._width / float(nsegments)
        dy = (BAR_HEIGHT * self._scale) / float(nsegments)
        for i in range(int(nsegments) // 2):
            svg += svg_wedge(dx, BAR_HEIGHT * self._scale + s,
                             i * 2 * dx + s,
                             i * 2 * dy + s, (i * 2 + 1) * dy + s,
                             '#000000', '#FFFFFF')
            svg += svg_wedge(dx, BAR_HEIGHT * self._scale + s,
                             (i * 2 + 1) * dx + s,
                             (i * 2 + 1) * dy + s, (i * 2 + 2) * dy + s,
                             '#000000', '#FFFFFF')
        if int(nsegments) % 2 == 1:  # odd
            svg += svg_wedge(dx, BAR_HEIGHT * self._scale + s,
                             (i * 2 + 2) * dx + s,
                             (i * 2 + 2) * dy + s,
                             BAR_HEIGHT * self._scale + s,
                             '#000000', '#FFFFFF')
        svg += svg_footer()

        self.bars[nsegments] = Sprite(self._sprites, 0, 0,
                                      svg_str_to_pixbuf(svg))
        self.bars[nsegments].set_layer(2)
        self.bars[nsegments].set_label_attributes(18, horiz_align="left", i=0)
        self.bars[nsegments].set_label_attributes(18, horiz_align="right", i=1)
        self.bars[nsegments].set_label_color('black', i=0)
        self.bars[nsegments].set_label_color('white', i=1)
        self.bars[nsegments].set_label(' 0', i=0)
        self.bars[nsegments].set_label('1 ', i=1)
        self.bars[nsegments].move(
            (0, self._height - BAR_HEIGHT * self._scale))
Ejemplo n.º 6
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    def _make_wedge_bar(self, nsegments):
        ''' Create a wedged-shaped bar with n segments '''
        s = 3.5  # add provision for stroke width
        svg = svg_header(self._width, BAR_HEIGHT * self._scale + s, 1.0)
        dx = self._width / float(nsegments)
        dy = (BAR_HEIGHT * self._scale) / float(nsegments)
        for i in range(int(nsegments) / 2):
            svg += svg_wedge(dx, BAR_HEIGHT * self._scale + s,
                             i * 2 * dx + s,
                             i * 2 * dy + s, (i * 2 + 1) * dy + s,
                             '#000000', '#FFFFFF')
            svg += svg_wedge(dx, BAR_HEIGHT * self._scale + s,
                             (i * 2 + 1) * dx + s,
                             (i * 2 + 1) * dy + s, (i * 2 + 2) * dy + s,
                             '#000000', '#FFFFFF')
        if int(nsegments) % 2 == 1:  # odd
            svg += svg_wedge(dx, BAR_HEIGHT * self._scale + s,
                             (i * 2 + 2) * dx + s,
                             (i * 2 + 2) * dy + s,
                             BAR_HEIGHT * self._scale + s,
                             '#000000', '#FFFFFF')
        svg += svg_footer()

        self.bars[nsegments] = Sprite(self._sprites, 0, 0,
                                      svg_str_to_pixbuf(svg))
        self.bars[nsegments].set_layer(2)
        self.bars[nsegments].set_label_attributes(18, horiz_align="left", i=0)
        self.bars[nsegments].set_label_attributes(18, horiz_align="right", i=1)
        self.bars[nsegments].set_label_color('black', i=0)
        self.bars[nsegments].set_label_color('white', i=1)
        self.bars[nsegments].set_label(' 0', i=0)
        self.bars[nsegments].set_label('1 ', i=1)
        self.bars[nsegments].move(
            (0, self._height - BAR_HEIGHT * self._scale))
Ejemplo n.º 7
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 def _append_player(self, nick, colors):
     ''' Keep a list of players, their colors, and an XO pixbuf '''
     if not nick in self.bounce_window.buddies:
         # _logger.debug('appending %s to the buddy list', nick)
         self.bounce_window.buddies.append(nick)
         self._player_colors.append(colors)
         self._player_pixbuf.append(svg_str_to_pixbuf(
             generate_xo_svg(scale=0.8, colors=colors)))
 def _append_player(self, nick, colors):
     ''' Keep a list of players, their colors, and an XO pixbuf '''
     if not nick in self._bounce_window.buddies:
         _logger.debug('appending %s to the buddy list', nick)
         self._bounce_window.buddies.append(nick)
         self._player_colors.append([str(colors[0]), str(colors[1])])
         self._player_pixbufs.append(svg_str_to_pixbuf(
             generate_xo_svg(scale=0.8,
                             colors=self._player_colors[-1])))
Ejemplo n.º 9
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 def _append_player(self, nick, colors):
     ''' Keep a list of players, their colors, and an XO pixbuf '''
     if nick not in self._bounce_window.buddies:
         _logger.debug('appending %s to the buddy list', nick)
         self._bounce_window.buddies.append(nick)
         self._player_colors.append([str(colors[0]), str(colors[1])])
         self._player_pixbufs.append(
             svg_str_to_pixbuf(
                 generate_xo_svg(scale=0.8,
                                 colors=self._player_colors[-1])))
Ejemplo n.º 10
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    def __init__(self, sprites, filename):
        self._current_frame = 0
        self._frames = []  # Easter Egg animation
        self._sprites = sprites
        self.ball = Sprite(self._sprites, 0, 0, svg_str_to_pixbuf(
            svg_from_file(filename)))

        self.ball.set_layer(3)
        self.ball.set_label_attributes(24, vert_align='top')

        ball = extract_svg_payload(file(filename, 'r'))
        for i in range(8):
            self._frames.append(Sprite(
                self._sprites, 0, 0, svg_str_to_pixbuf(
                    svg_header(SIZE[0], SIZE[1], 1.0) + TRANSFORMS[i] +
                    ball + PUNCTURE + AIR + '</g>' + svg_footer())))

        for frame in self._frames:
            frame.set_layer(3)
            frame.move((0, -SIZE[1]))  # move animation frames off screen
Ejemplo n.º 11
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 def new_ball_from_fraction(self, fraction):
     ''' Create a ball with a section of size fraction. '''
     r = SIZE[0] / 2.0
     self.ball.set_shape(svg_str_to_pixbuf(
         svg_header(SIZE[0], SIZE[1], 1.0) +
         svg_sector(r, r + BOX[1], r - 1, 1.999 * pi,
                    COLORS[0], COLORS[1]) +
         svg_sector(r, r + BOX[1], r - 1, fraction * 2 * pi,
                    COLORS[1], COLORS[0]) +
         svg_rect(BOX[0], BOX[1], 4, 4, 0, 0, '#FFFFFF', 'none') +
         svg_footer()))
Ejemplo n.º 12
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 def _buddy_list(self, payload):
     '''Sharer sent the updated buddy list, so regenerate internal lists'''
     if not self.initiating:
         [buddies, colors] = json_load(payload)
         self._bounce_window.buddies = buddies[:]
         self._player_colors = colors[:]
         self._player_pixbufs = []
         for colors in self._player_colors:
             self._player_pixbufs.append(svg_str_to_pixbuf(
                 generate_xo_svg(scale=0.8,
                                 colors=[str(colors[0]), str(colors[1])])))
Ejemplo n.º 13
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    def __init__(self, sprites, filename):
        self.current_frame = 0
        self.frames = []  # Easter Egg animation
        self.sprites = sprites
        self.ball = Sprite(self.sprites, 0, 0, svg_str_to_pixbuf(
                svg_from_file(filename)))

        self.ball.set_layer(1)
        self.ball.set_label_attributes(24)

        ball = extract_svg_payload(file(filename, 'r'))
        for i in range(8):
            self.frames.append(Sprite(
                    self.sprites, 0, 0, svg_str_to_pixbuf(
                        svg_header(SIZE, SIZE, 1.0) + TRANSFORMS[i] + \
                            ball + PUNCTURE + AIR + '</g>' + svg_footer())))

        for frame in self.frames:
            frame.set_layer(1)
            frame.move((0, -SIZE))  # move animation frames off screen
Ejemplo n.º 14
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 def new_ball_from_fraction(self, fraction):
     ''' Create a ball with a section of size fraction. '''
     r = SIZE[0] / 2.0
     self.ball.set_shape(
         svg_str_to_pixbuf(
             svg_header(SIZE[0], SIZE[1], 1.0) +
             svg_sector(r, r + BOX[1], r - 1, 1.999 *
                        pi, COLORS[0], COLORS[1]) +
             svg_sector(r, r + BOX[1], r - 1, fraction * 2 *
                        pi, COLORS[1], COLORS[0]) +
             svg_rect(BOX[0], BOX[1], 4, 4, 0, 0, '#FFFFFF', 'none') +
             svg_footer()))
Ejemplo n.º 15
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    def _create_sprites(self, path):
        ''' Create all of the sprites we'll need '''
        self.smiley_graphic = svg_str_to_pixbuf(svg_from_file(
            os.path.join(path, 'images', 'smiley.svg')))

        self.frown_graphic = svg_str_to_pixbuf(svg_from_file(
            os.path.join(path, 'images', 'frown.svg')))

        self.blank_graphic = svg_str_to_pixbuf(
            svg_header(REWARD_HEIGHT, REWARD_HEIGHT, 1.0) +
            svg_rect(REWARD_HEIGHT, REWARD_HEIGHT, 5, 5, 0, 0,
                     'none', 'none') +
            svg_footer())

        self.ball = Ball(self._sprites,
                         os.path.join(path, 'images', 'soccerball.svg'))
        self._current_frame = 0

        self.bar = Bar(self._sprites, self.ball.width(), COLORS)
        self._current_bar = self.bar.get_bar(2)

        self.ball_y_max = self.bar.bar_y() - self.ball.height() + \
                          int(BAR_HEIGHT / 2.)
        self.ball.move_ball((int((self._width - self.ball.width()) / 2),
                             self.ball_y_max))

        self._backgrounds = {}
        width, height = self._calc_background_size()
        pixbuf = GdkPixbuf.Pixbuf.new_from_file_at_size(
            os.path.join(path, 'images', 'grass_background.png'),
            width, height)
        if Gdk.Screen.height() > Gdk.Screen.width():
            pixbuf = self._crop_to_portrait(pixbuf)

        self._backgrounds['grass_background.png'] = pixbuf

        self._background = Sprite(self._sprites, 0, 0, pixbuf)
        self._background.set_layer(-100)
        self._background.type = 'background'
        self._current_bg = 'grass_background.png'
Ejemplo n.º 16
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 def _make_mark(self):
     ''' Make a mark to show the fraction position on the bar. '''
     mark = svg_header(self._ball_size / 2.,
                       BAR_HEIGHT * self._scale + 4, 1.0)
     mark += svg_rect(self._ball_size / 2.,
                      BAR_HEIGHT * self._scale + 4, 0, 0, 0, 0,
                      '#FF0000', '#FF0000')
     mark += svg_rect(1, BAR_HEIGHT * self._scale + 4, 0, 0,
                      self._ball_size / 4., 0, '#000000', '#000000')
     mark += svg_footer()
     self.mark = Sprite(self._sprites, 0,
                        self._height,  # hide off bottom of screen
                        svg_str_to_pixbuf(mark))
     self.mark.set_layer(1)
Ejemplo n.º 17
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 def _make_mark(self):
     ''' Make a mark to show the fraction position on the bar. '''
     mark = svg_header(self._ball_size / 2.,
                       BAR_HEIGHT * self._scale + 4, 1.0)
     mark += svg_rect(self._ball_size / 2.,
                      BAR_HEIGHT * self._scale + 4, 0, 0, 0, 0,
                      '#FF0000', '#FF0000')
     mark += svg_rect(1, BAR_HEIGHT * self._scale + 4, 0, 0,
                      self._ball_size / 4., 0, '#000000', '#000000')
     mark += svg_footer()
     self.mark = Sprite(self._sprites, 0,
                        self._height,  # hide off bottom of screen
                        svg_str_to_pixbuf(mark))
     self.mark.set_layer(1)
Ejemplo n.º 18
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    def _setup_presence_service(self):
        ''' Setup the Presence Service. '''
        self.pservice = presenceservice.get_instance()
        self.initiating = None  # sharing (True) or joining (False)

        owner = self.pservice.get_owner()
        self.owner = owner
        self.bounce_window.buddies.append(self.nick)
        self._player_colors = [self.colors]
        self._player_pixbuf = [svg_str_to_pixbuf(
                generate_xo_svg(scale=0.8, colors=self.colors))]
        self._share = ''
        self.connect('shared', self._shared_cb)
        self.connect('joined', self._joined_cb)
    def _setup_sharing(self):
        ''' Setup the Presence Service. '''
        self.pservice = presenceservice.get_instance()
        self.initiating = None  # sharing (True) or joining (False)

        owner = self.pservice.get_owner()
        self.owner = owner
        self._bounce_window.buddies.append(self.nick)
        self._player_colors = [self._colors]
        self._player_pixbufs = [
            svg_str_to_pixbuf(generate_xo_svg(scale=0.8, colors=self._colors))
        ]
        self._share = ''
        self.connect('shared', self._shared_cb)
        self.connect('joined', self._joined_cb)
Ejemplo n.º 20
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 def _load_standard_buttons(self, toolbar):
     ''' Load buttons onto whichever toolbar we are using '''
     self.fraction_button = radio_factory('fraction', toolbar,
                                          self._fraction_cb,
                                          tooltip=_('fractions'),
                                          group=None)
     self.percent_button = radio_factory('percent', toolbar,
                                         self._percent_cb,
                                         tooltip=_('percents'),
                                         group=self.fraction_button)
     self.player = image_factory(
         svg_str_to_pixbuf(generate_xo_svg(scale=0.8,
                                       colors=['#282828', '#000000'])),
         toolbar, tooltip=self.nick)
     separator_factory(toolbar, expand=False, visible=True)
     self.challenge = label_factory(toolbar, _("Click the ball to start."))
    def _load_standard_buttons(self, toolbar):
        fraction_button = RadioToolButton(group=None)
        fraction_button.set_icon_name('fraction')
        fraction_button.set_tooltip(_('fractions'))
        fraction_button.connect('clicked', self._fraction_cb)
        toolbar.insert(fraction_button, -1)
        fraction_button.show()

        sector_button = RadioToolButton(group=fraction_button)
        sector_button.set_icon_name('sector')
        sector_button.set_tooltip(_('sectors'))
        sector_button.connect('clicked', self._sector_cb)
        toolbar.insert(sector_button, -1)
        sector_button.show()

        percent_button = RadioToolButton(group=fraction_button)
        percent_button.set_icon_name('percent')
        percent_button.set_tooltip(_('percents'))
        percent_button.connect('clicked', self._percent_cb)
        toolbar.insert(percent_button, -1)
        percent_button.show()

        self._player = Gtk.Image()
        self._player.set_from_pixbuf(
            svg_str_to_pixbuf(
                generate_xo_svg(scale=0.8, colors=['#282828', '#282828'])))
        self._player.set_tooltip_text(self.nick)
        toolitem = Gtk.ToolItem()
        toolitem.add(self._player)
        self._player.show()
        toolbar.insert(toolitem, -1)
        toolitem.show()

        self._label = Gtk.Label(_("Click the ball to start."))
        self._label.set_line_wrap(True)
        if Gdk.Screen.width() < 1024:
            self._label.set_size_request(275, -1)
        else:
            self._label.set_size_request(500, -1)
        self.toolitem = Gtk.ToolItem()
        self.toolitem.add(self._label)
        self._label.show()
        toolbar.insert(self.toolitem, -1)
        self.toolitem.show()
    def _load_standard_buttons(self, toolbar):
        fraction_button = RadioToolButton(group=None)
        fraction_button.set_icon_name('fraction')
        fraction_button.set_tooltip(_('fractions'))
        fraction_button.connect('clicked', self._fraction_cb)
        toolbar.insert(fraction_button, -1)
        fraction_button.show()

        sector_button = RadioToolButton(group=fraction_button)
        sector_button.set_icon_name('sector')
        sector_button.set_tooltip(_('sectors'))
        sector_button.connect('clicked', self._sector_cb)
        toolbar.insert(sector_button, -1)
        sector_button.show()

        percent_button = RadioToolButton(group=fraction_button)
        percent_button.set_icon_name('percent')
        percent_button.set_tooltip(_('percents'))
        percent_button.connect('clicked', self._percent_cb)
        toolbar.insert(percent_button, -1)
        percent_button.show()

        self._player = Gtk.Image()
        self._player.set_from_pixbuf(svg_str_to_pixbuf(
            generate_xo_svg(scale=0.8, colors=['#282828', '#282828'])))
        self._player.set_tooltip_text(self.nick)
        toolitem = Gtk.ToolItem()
        toolitem.add(self._player)
        self._player.show()
        toolbar.insert(toolitem, -1)
        toolitem.show()

        self._label = Gtk.Label(_("Click the ball to start."))
        self._label.set_line_wrap(True)
        if Gdk.Screen.width() < 1024:
            self._label.set_size_request(275, -1)
        else:
            self._label.set_size_request(500, -1)
        self.toolitem = Gtk.ToolItem()
        self.toolitem.add(self._label)
        self._label.show()
        toolbar.insert(self.toolitem, -1)
        self.toolitem.show()
Ejemplo n.º 23
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    def make_bar(self, nsegments):
        ''' Create a bar with n segments '''
        svg = svg_header(self.screen_width - self.ball_size, BAR_HEIGHT, 1.0)
        dx = (self.screen_width - self.ball_size) / float(nsegments)
        for i in range(int(nsegments) / 2):
            svg += svg_rect(dx, BAR_HEIGHT * self.scale, 0, 0, i * 2 * dx, 0,
                            '#FFFFFF', '#FFFFFF')
            svg += svg_rect(dx, BAR_HEIGHT * self.scale, 0, 0,
                            (i * 2 + 1) * dx, 0, '#AAAAAA', '#AAAAAA')
        if int(nsegments) % 2 == 1:  # odd
            svg += svg_rect(dx, BAR_HEIGHT * self.scale, 0, 0,
                            (i * 2 + 2) * dx, 0, '#FFFFFF', '#FFFFFF')
        svg += svg_footer()

        self.bars[nsegments] = Sprite(self.sprites, 0, 0,
                                      svg_str_to_pixbuf(svg))
        self.bars[nsegments].move(
            (int(self.ball_size / 2), self.screen_height - \
                 int((self.ball_size + self.height()) / 2)))
Ejemplo n.º 24
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 def _make_wedge_mark(self):
     ''' Make a mark to show the fraction position on the bar. '''
     dx = self._ball_size / 2.
     n = (self._width - self._ball_size) / dx
     dy = (BAR_HEIGHT * self._scale) / n
     s = 3.5
     i = int(n / 2) - 1
     mark = svg_header(self._ball_size, BAR_HEIGHT * self._scale + s, 1.0)
     mark += svg_wedge(dx, BAR_HEIGHT * self._scale + s, s, i * 2 * dy + s,
                       (i * 2 + 1) * dy + s, '#FF0000', '#FFFFFF')
     mark += svg_wedge(dx, BAR_HEIGHT * self._scale + s, dx + s,
                       (i * 2 + 1) * dy + s, (i * 2 + 2) * dy + s,
                       '#FF0000', '#FFFFFF')
     mark += svg_footer()
     self.mark = Sprite(
         self._sprites,
         0,
         self._height,  # hide off bottom of screen
         svg_str_to_pixbuf(mark))
     self.mark.set_layer(1)
Ejemplo n.º 25
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 def new_ball_from_image(self, filename, save_path):
     ''' Just create a ball object from an image file '''
     if filename == '':
         _logger.debug('Image file not found.')
         return
     try:
         pixbuf = GdkPixbuf.Pixbuf.new_from_file(filename)
         if pixbuf.get_width() > pixbuf.get_height():
             size = pixbuf.get_height()
             x = int((pixbuf.get_width() - size) / 2)
         else:
             size = pixbuf.get_width()
             x = int((pixbuf.get_height() - size) / 2)
         crop = GdkPixbuf.Pixbuf.new(0, True, 8, size, size)
         pixbuf.copy_area(x, 0, size, size, crop, 0, 0)
         scale = crop.scale_simple(85, 85, GdkPixbuf.InterpType.BILINEAR)
         scale.savev(save_path, 'png', [], [])
         self.ball.set_shape(svg_str_to_pixbuf(
             generate_ball_svg(save_path)))
     except Exception as e:
         _logger.error('Could not load image from %s: %s' % (filename, e))
Ejemplo n.º 26
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 def new_ball_from_image(self, filename, save_path):
     ''' Just create a ball object from an image file '''
     if filename == '':
         _logger.debug('Image file not found.')
         return
     try:
         pixbuf = GdkPixbuf.Pixbuf.new_from_file(filename)
         if pixbuf.get_width() > pixbuf.get_height():
             size = pixbuf.get_height()
             x = int((pixbuf.get_width() - size) / 2)
         else:
             size = pixbuf.get_width()
             x = int((pixbuf.get_height() - size) / 2)
         crop = GdkPixbuf.Pixbuf.new(0, True, 8, size, size)
         pixbuf.copy_area(x, 0, size, size, crop, 0, 0)
         scale = crop.scale_simple(85, 85, GdkPixbuf.InterpType.BILINEAR)
         scale.savev(save_path, 'png', [], [])
         self.ball.set_shape(
             svg_str_to_pixbuf(generate_ball_svg(save_path)))
     except Exception as e:
         _logger.error('Could not load image from %s: %s' % (filename, e))
Ejemplo n.º 27
0
    def _make_rect_bar(self, nsegments):
        ''' Create a bar with n segments '''
        svg = svg_header(self._width - self._ball_size,
                         BAR_HEIGHT * self._scale, 1.0)
        dx = self._width / float(nsegments)
        for i in range(int(nsegments) / 2):
            svg += svg_rect(dx, BAR_HEIGHT * self._scale, 0, 0, i * 2 * dx, 0,
                            self._colors[0], self._colors[0])
            svg += svg_rect(dx, BAR_HEIGHT * self._scale, 0, 0,
                            (i * 2 + 1) * dx, 0, self._colors[1],
                            self._colors[1])
        if int(nsegments) % 2 == 1:  # odd
            svg += svg_rect(dx, BAR_HEIGHT * self._scale, 0, 0,
                            (i * 2 + 2) * dx, 0, self._colors[0],
                            self._colors[0])
        svg += svg_footer()

        self.bars[nsegments] = Sprite(self._sprites, 0, 0,
                                      svg_str_to_pixbuf(svg))
        self.bars[nsegments].move((0, self._height - int(
            (self._ball_size + self._height()) / 2)))
Ejemplo n.º 28
0
    def _make_rect_bar(self, nsegments):
        ''' Create a bar with n segments '''
        svg = svg_header(self._width - self._ball_size,
                         BAR_HEIGHT * self._scale, 1.0)
        dx = self._width / float(nsegments)
        for i in range(int(nsegments) / 2):
            svg += svg_rect(dx, BAR_HEIGHT * self._scale, 0, 0,
                            i * 2 * dx, 0, self._colors[0], self._colors[0])
            svg += svg_rect(dx, BAR_HEIGHT * self._scale, 0, 0,
                            (i * 2 + 1) * dx, 0,
                            self._colors[1], self._colors[1])
        if int(nsegments) % 2 == 1:  # odd
            svg += svg_rect(dx, BAR_HEIGHT * self._scale, 0, 0,
                            (i * 2 + 2) * dx, 0, self._colors[0],
                            self._colors[0])
        svg += svg_footer()

        self.bars[nsegments] = Sprite(self._sprites, 0, 0,
                                      svg_str_to_pixbuf(svg))
        self.bars[nsegments].move(
            (0, self._height -
             int((self._ball_size + self._height()) / 2)))
Ejemplo n.º 29
0
 def _make_wedge_mark(self):
     ''' Make a mark to show the fraction position on the bar. '''
     dx = self._ball_size / 2.
     n = (self._width - self._ball_size) / dx
     dy = (BAR_HEIGHT * self._scale) / n
     s = 3.5
     i = int(n / 2) - 1
     mark = svg_header(self._ball_size,
                       BAR_HEIGHT * self._scale + s, 1.0)
     mark += svg_wedge(dx, BAR_HEIGHT * self._scale + s,
                       s,
                       i * 2 * dy + s, (i * 2 + 1) * dy + s,
                       '#FF0000', '#FFFFFF')
     mark += svg_wedge(dx, BAR_HEIGHT * self._scale + s,
                       dx + s,
                       (i * 2 + 1) * dy + s, (i * 2 + 2) * dy + s,
                       '#FF0000', '#FFFFFF')
     mark += svg_footer()
     self.mark = Sprite(self._sprites, 0,
                        self._height,  # hide off bottom of screen
                        svg_str_to_pixbuf(mark))
     self.mark.set_layer(1)
Ejemplo n.º 30
0
    def __init__(self, handle):
        ''' Initiate activity. '''
        super(FractionBounceActivity, self).__init__(handle)

        self.nick = profile.get_nick_name()
        if profile.get_color() is not None:
            self._colors = profile.get_color().to_string().split(',')
        else:
            self._colors = ['#A0FFA0', '#FF8080']

        self.max_participants = 4  # sharing
        self._playing = True

        self._setup_toolbars()
        canvas = self._setup_canvas()

        # Read any custom fractions from the project metadata
        if 'custom' in self.metadata:
            custom = self.metadata['custom']
        else:
            custom = None

        self._current_ball = 'soccerball'

        self._toolbar_was_expanded = False

        # Initialize the canvas
        self._bounce_window = Bounce(canvas, activity.get_bundle_path(), self)

        Gdk.Screen.get_default().connect('size-changed', self._configure_cb)

        # Restore any custom fractions
        if custom is not None:
            fractions = custom.split(',')
            for f in fractions:
                self._bounce_window.add_fraction(f)

        self._bounce_window.buddies.append(self.nick)
        self._player_colors = [self._colors]
        self._player_pixbufs = [
            svg_str_to_pixbuf(generate_xo_svg(scale=0.8, colors=self._colors))
        ]

        def on_activity_joined_cb(me):
            logging.debug('activity joined')
            self._player.set_from_pixbuf(self._player_pixbufs[0])

        self.connect('joined', on_activity_joined_cb)

        def on_activity_shared_cb(me):
            logging.debug('activity shared')
            self._player.set_from_pixbuf(self._player_pixbufs[0])
            self._label.set_label(_('Wait for others to join.'))

        self.connect('shared', on_activity_shared_cb)

        self._collab = CollabWrapper(self)

        if self.shared_activity:
            # We're joining
            if not self.get_shared():
                self._label.set_label(_('Wait for the sharer to start.'))

        actions = {
            'j': self._new_joiner,
            'b': self._buddy_list,
            'f': self._receive_a_fraction,
            't': self._take_a_turn,
            'l': self._buddy_left,
        }

        def on_message_cb(collab, buddy, msg):
            logging.debug('on_message_cb buddy %r msg %r' % (buddy, msg))
            if self._playing:
                actions[msg.get('action')](msg.get('data'))

        self._collab.connect('message', on_message_cb)

        def on_joined_cb(collab, msg):
            logging.debug('joined')
            self.send_event('j', [self.nick, self._colors])

        self._collab.connect('joined', on_joined_cb, 'joined')

        def on_buddy_joined_cb(collab, buddy, msg):
            logging.debug('on_buddy_joined_cb buddy %r' % (buddy.props.nick))

        self._collab.connect('buddy_joined', on_buddy_joined_cb,
                             'buddy_joined')

        def on_buddy_left_cb(collab, buddy, msg):
            logging.debug('on_buddy_left_cb buddy %r' % (buddy.props.nick))

        self._collab.connect('buddy_left', on_buddy_left_cb, 'buddy_left')

        self._collab.setup()