Ejemplo n.º 1
0
    def __init__(self,
                 name,
                 masscenter=None,
                 mass=None,
                 frame=None,
                 central_inertia=None):

        self.name = name
        self.loads = []

        if frame is None:
            frame = ReferenceFrame(name + '_frame')

        if masscenter is None:
            masscenter = Point(name + '_masscenter')

        if central_inertia is None and mass is None:
            ixx = Symbol(name + '_ixx')
            iyy = Symbol(name + '_iyy')
            izz = Symbol(name + '_izz')
            izx = Symbol(name + '_izx')
            ixy = Symbol(name + '_ixy')
            iyz = Symbol(name + '_iyz')
            _inertia = (inertia(frame, ixx, iyy, izz, ixy, iyz,
                                izx), masscenter)
        else:
            _inertia = (central_inertia, masscenter)

        if mass is None:
            _mass = Symbol(name + '_mass')
        else:
            _mass = mass

        masscenter.set_vel(frame, 0)

        # If user passes masscenter and mass then a particle is created
        # otherwise a rigidbody. As a result a body may or may not have inertia.
        if central_inertia is None and mass is not None:
            self.frame = frame
            self.masscenter = masscenter
            Particle.__init__(self, name, masscenter, _mass)
        else:
            RigidBody.__init__(self, name, masscenter, frame, _mass, _inertia)
Ejemplo n.º 2
0
    def __init__(self, name, masscenter=None, mass=None, frame=None,
                 central_inertia=None):

        self.name = name
        self.loads = []

        if frame is None:
            frame = ReferenceFrame(name + '_frame')

        if masscenter is None:
            masscenter = Point(name + '_masscenter')

        if central_inertia is None and mass is None:
            ixx = Symbol(name + '_ixx')
            iyy = Symbol(name + '_iyy')
            izz = Symbol(name + '_izz')
            izx = Symbol(name + '_izx')
            ixy = Symbol(name + '_ixy')
            iyz = Symbol(name + '_iyz')
            _inertia = (inertia(frame, ixx, iyy, izz, ixy, iyz, izx),
                        masscenter)
        else:
            _inertia = (central_inertia, masscenter)

        if mass is None:
            _mass = Symbol(name + '_mass')
        else:
            _mass = mass

        masscenter.set_vel(frame, 0)

        # If user passes masscenter and mass then a particle is created
        # otherwise a rigidbody. As a result a body may or may not have inertia.
        if central_inertia is None and mass is not None:
            self.frame = frame
            self.masscenter = masscenter
            Particle.__init__(self, name, masscenter, _mass)
        else:
            RigidBody.__init__(self, name, masscenter, frame, _mass, _inertia)
Ejemplo n.º 3
0
 def __init__(self, symbol, point, mass):
     Particle.__init__(symbol, point, mass)