Ejemplo n.º 1
0
import taichi as tc
from taichi.dynamics.mpm import MPM3
from taichi.visual.texture import Texture

if __name__ == '__main__':
    downsample = 2
    resolution = (511 / downsample, 127 / downsample, 255 / downsample)
    tex = Texture('image',
                  filename=tc.get_asset_path('/textures/taichi_words.png')) * 8
    tex = Texture('bound',
                  tex=tex,
                  axis=2,
                  bounds=(0.475, 0.525),
                  outside_val=(0, 0, 0))
    mpm = MPM3(resolution=resolution,
               gravity=(0, -10, 0),
               initial_velocity=(0, 0, 0),
               delta_t=0.001,
               num_threads=8,
               density_tex=tex.id)
    for i in range(1000):
        mpm.step(0.05)
    mpm.make_video()
Ejemplo n.º 2
0
from taichi.misc.util import *
from taichi.two_d import *
from taichi import get_asset_path

if __name__ == '__main__':
    scale = 8
    res = (80 * scale, 40 * scale)
    simulator = MPMSimulator(res=res, simulation_time=30, frame_dt=6e-2, base_delta_t=1e-3)

    simulator.add_event(-1,
                        lambda s: s.add_particles_texture(Vector(1, 0.60), 1.8, get_asset_path('textures/hybrid.png'),
                                                          'ep', theta_c=1, theta_s=1))

    levelset = simulator.create_levelset()
    levelset.add_polygon([(0.05, 0.05), (1, 0.4), (1.95, 0.05), (1.95, 0.95), (0.05, 0.95)], True)
    levelset.set_friction(0)
    simulator.set_levelset(levelset)
    window = SimulationWindow(1280, simulator, color_schemes['bw'], levelset_supersampling=2, show_images=True)
Ejemplo n.º 3
0
def create_scene():
    downsample = 1
    width, height = 960 // downsample, 540 // downsample
    camera = tc.Camera('pinhole',
                       res=(width, height),
                       fov=90,
                       origin=(0, 0, 10),
                       look_at=(0, 0, 0),
                       up=(0, 1, 0))

    scene = tc.Scene()

    with scene:
        scene.set_camera(camera)

        taichi_tex = tc.Texture('taichi', scale=0.96)
        mesh = tc.Mesh('plane',
                       tc.SurfaceMaterial('pbr', diffuse=(.1, .1, .1)),
                       translate=(0, 0, -0.05),
                       scale=10,
                       rotation=(90.3, 0, 0))
        scene.add_mesh(mesh)

        # Taichi Text
        text = 1 - tc.Texture(
            'text',
            content='Taichi',
            width=200,
            height=200,
            font_file=tc.get_asset_path('fonts/go/Go-Bold.ttf'),
            size=50,
            dx=0,
            dy=0)
        mesh = tc.Mesh('plane',
                       tc.SurfaceMaterial('transparent',
                                          nested=tc.SurfaceMaterial('diffuse',
                                                                    color=(1,
                                                                           1,
                                                                           1)),
                                          mask=text),
                       translate=(5.0, 2, 0.05),
                       scale=2,
                       rotation=(90, 0, 0))
        scene.add_mesh(mesh)

        mesh = tc.Mesh('plane',
                       tc.SurfaceMaterial('pbr', diffuse=(0.2, 0.5, 0.2)),
                       translate=(0, 0, 0),
                       scale=(8.3, 1, 4.5),
                       rotation=(90, 0, 0))
        scene.add_mesh(mesh)
        '''
        text = 1 - tc.Texture('text', content='Physically based Computer Graphics', width=400, height=400,
                              size=30,
                              font_file=tc.get_asset_path('fonts/go/Go-Bold.ttf'),
                              dx=0, dy=0)
        mesh = tc.Mesh('plane', tc.SurfaceMaterial('transparent',
                                                   nested=tc.SurfaceMaterial('diffuse', color=(1, 0.1, 0.5)),
                                                   mask=text),
                       translate=(3.0, -6, 0.03), scale=(2, 2, 2), rotation=(90, 0, 0))
        scene.add_mesh(mesh)
        '''

        mesh = tc.Mesh('plane',
                       tc.SurfaceMaterial('pbr', diffuse=(0.2, 0.5, 0.2)),
                       translate=(0, 0, 0),
                       scale=(8.3, 1, 4.5),
                       rotation=(90, 0, 0))
        scene.add_mesh(mesh)

        ring_tex = 1 - tc.Texture('ring', inner=0.0, outer=1.0)
        grid_tex = (1 - tc.Texture('rect', bounds=(0.9, 0.9, 1.0))).repeat(
            6, 6, 1)

        # Taichi circle
        mesh = tc.Mesh('plane',
                       tc.SurfaceMaterial('transparent',
                                          nested=tc.SurfaceMaterial('diffuse',
                                                                    color=(1,
                                                                           1,
                                                                           1)),
                                          mask=taichi_tex),
                       translate=(-3.7, 0, 0.05),
                       scale=2,
                       rotation=(90, 0, 0))
        scene.add_mesh(mesh)

        for i in range(1, 5):
            inv_ring_tex = tc.Texture('ring', inner=0.0, outer=0.5 + i * 0.1)
            color = colorsys.hls_to_rgb(i * 0.1, 0.5, 1.0)
            scene.add_mesh(
                tc.Mesh('plane',
                        tc.SurfaceMaterial('transparent',
                                           nested=tc.SurfaceMaterial(
                                               'diffuse', color=color),
                                           mask=inv_ring_tex),
                        translate=(-3.7, 0, i * 0.03),
                        scale=4,
                        rotation=(90, 0, 0)))

        scene.add_mesh(
            tc.Mesh('plane',
                    tc.SurfaceMaterial('transparent',
                                       nested=tc.SurfaceMaterial('diffuse',
                                                                 color=(0, 0.2,
                                                                        0.5)),
                                       mask=grid_tex),
                    translate=(4.3, 0, 0.17),
                    scale=1,
                    rotation=(90, 0, 0)))

        scene.add_mesh(
            tc.Mesh('plane',
                    tc.SurfaceMaterial('transparent',
                                       nested=tc.SurfaceMaterial('diffuse',
                                                                 color=(1, 1,
                                                                        0)),
                                       mask=grid_tex),
                    translate=(4.3, 0, 0.07),
                    scale=2,
                    rotation=(90, 0, 0)))

        scene.add_mesh(
            tc.Mesh('plane',
                    tc.SurfaceMaterial('transparent',
                                       nested=tc.SurfaceMaterial('diffuse',
                                                                 color=(0, 1,
                                                                        1)),
                                       mask=grid_tex),
                    translate=(4.3, 0, 0.02),
                    scale=3,
                    rotation=(90, 0, 0)))

        mesh = tc.Mesh('plane',
                       tc.SurfaceMaterial('emissive', color=(1, 1, 1)),
                       translate=(-30, 30, 10),
                       scale=6,
                       rotation=(0, 0, -90))
        scene.add_mesh(mesh)

        mesh = tc.Mesh('plane',
                       tc.SurfaceMaterial('emissive', color=(1, 1, 1)),
                       translate=(30, 0, 10),
                       scale=2,
                       rotation=(0, 0, 90))
        scene.add_mesh(mesh)

    return scene
Ejemplo n.º 4
0
def create_scene():
    downsample = 2
    width, height = 1500 / downsample, 600 / downsample
    camera = tc.Camera('pinhole',
                       width=width,
                       height=height,
                       fov=30,
                       origin=(0, 1, 20),
                       look_at=(0, 2, 0),
                       up=(0, 1, 0))

    scene = tc.Scene()

    with scene:
        scene.set_camera(camera)

        ground_tex = tc.Texture(
            'image', filename=tc.get_asset_path('textures/paper.jpg'))

        mesh = tc.Mesh('plane',
                       tc.SurfaceMaterial('pbr', diffuse_map=ground_tex),
                       translate=(0, 0, -5),
                       scale=10,
                       rotation=(90, 0, 0))
        scene.add_mesh(mesh)

        mesh = tc.Mesh('plane',
                       tc.SurfaceMaterial('pbr', diffuse_map=ground_tex),
                       translate=(0, 0, 0),
                       scale=10,
                       rotation=(0, 0, 0))
        scene.add_mesh(mesh)

        mesh = tc.Mesh('plane',
                       tc.SurfaceMaterial('emissive_spot',
                                          color=(1, 1, 1),
                                          exponential=3),
                       translate=(0, 0, -1.5),
                       scale=0.1,
                       rotation=(-101, 0, 0))
        scene.add_mesh(mesh)

        fill_light = 0.03
        mesh = tc.Mesh('plane',
                       tc.SurfaceMaterial('emissive',
                                          color=(fill_light, fill_light,
                                                 3 * fill_light)),
                       translate=(0, 10, 30),
                       scale=1,
                       rotation=(-90, 0, 0))
        scene.add_mesh(mesh)

        emission = 3
        with tc.transform_scope(rotation=(0, 10, 0)):
            mesh = tc.Mesh('plane',
                           tc.SurfaceMaterial('emissive_spot',
                                              color=(emission, emission,
                                                     emission),
                                              exponential=100),
                           translate=(10, 2, 1),
                           scale=0.1,
                           rotation=(0, 0, 100))
            scene.add_mesh(mesh)

        for j in range(3):
            for i in range(14):
                with tc.transform_scope(translate=(i - 7,
                                                   (random.random() - 0.5) *
                                                   0.4, j)):
                    with tc.transform_scope(rotation=(0, 0, 10 - j * 10),
                                            translate=(0, -j * 0.3 + i * 0.04 -
                                                       0.4, 0)):
                        s = random.random() * 0.5 + 0.8
                        r = random.random()
                        if r < 0.5:
                            shape = 'cube'
                        else:
                            shape = tc.geometry.create_cylinder((100, 2),
                                                                smooth=False)
                        mesh = tc.Mesh(shape,
                                       tc.SurfaceMaterial('diffuse',
                                                          color=(0.3, 0.2,
                                                                 0.1)),
                                       scale=(0.4 * s, 1 * s, 0.4 * s),
                                       rotation=(-4, -12, 0))
                        scene.add_mesh(mesh)

    return scene
Ejemplo n.º 5
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    async = True
    if async:
        simulator = MPMSimulator(res=res,
                                 simulation_time=30,
                                 frame_dt=1e-1,
                                 base_delta_t=1e-6,
                                 async=True,
                                 strength_dt_mul=6)
    else:
        simulator = MPMSimulator(res=res,
                                 simulation_time=30,
                                 frame_dt=1e-1,
                                 base_delta_t=1e-3)

    simulator.add_event(
        -1, lambda s: s.add_particles_texture(
            Vector(1, 0.60), 1.8, get_asset_path('textures/asyncmpm.png'), 'ep'
        ))

    levelset = simulator.create_levelset()
    levelset.add_polygon([(0.05, 0.05), (1, 0.4), (1.95, 0.05), (1.95, 0.95),
                          (0.05, 0.95)], True)
    levelset.set_friction(0)
    simulator.set_levelset(levelset)
    window = SimulationWindow(1280,
                              simulator,
                              color_schemes['bw'],
                              levelset_supersampling=2,
                              show_images=True,
                              show_stat=False)
Ejemplo n.º 6
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if __name__ == '__main__':
    downsample = grid_downsample
    resolution = (255 / downsample, 255 / downsample, 255 / downsample)

    mpm = MPM3(resolution=resolution,
               gravity=(0, -50, 0),
               async=True,
               num_threads=8,
               strength_dt_mul=4,
               affine_damping=1000)

    tex = Texture('mesh',
                  resolution=resolution,
                  filename=tc.get_asset_path('meshes/armadillo.obj'))
    tex = Texture('rotate', tex=tex, rotate_axis=1, rotate_times=2)
    tex = tex.zoom((0.4, 0.4, 0.4), (0.5, 0, 0.5), False)
    tex = tex * (Texture('perlin').zoom((10, 10, 10)) * 6 + 2)
    # tex = Texture('rotate', tex=tex, rotate_axis=0, rotate_times=1)
    # tex = Texture('rotate', tex=tex, rotate_axis=2, rotate_times=1)
    mpm.add_particles(density_tex=tex.id,
                      initial_velocity=(0, 0, 0),
                      theta_c=1,
                      theta_s=1)

    # Dynamic Levelset
    def levelset_generator(t):
        levelset = mpm.create_levelset()
        levelset.add_cuboid((0.01, 0.01, 0.01), (0.99, 0.99, 0.99), True)
        for i in range(0, 24, 3):
Ejemplo n.º 7
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import taichi as tc
from taichi.dynamics.mpm import MPM3
from taichi.visual.texture import Texture

if __name__ == '__main__':
    downsample = 3
    resolution = (511 / downsample, 127 / downsample, 255 / downsample)
    tex = Texture('image', filename=tc.get_asset_path('/textures/taichi_words.png')) * 8
    tex = Texture('bound', tex=tex, axis=2, bounds=(0.475, 0.525), outside_val=(0, 0, 0))
    mpm = MPM3(resolution=resolution, gravity=(0, -10, 0), initial_velocity=(0, 0, 0), delta_t=0.001, num_threads=8,
               density_tex=tex.id)
    for i in range(1000):
        mpm.step(0.05)
    mpm.make_video()

Ejemplo n.º 8
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import time
import taichi as tc
from taichi.gui.image_viewer import show_image

tc.core.print_all_units()
tc.core.test()

tex = tc.Texture('const', value=(0.1, 0.1, 0.1, 0.1))
tex = tex.flip(0)

try:
    tc.core.test_raise_error()
except Exception as e:
    print 'Exception:', e

img = tc.util.imread(tc.get_asset_path('textures/vegas.jpg'))
show_image('img', img)
time.sleep(1)

print 'Testing passed.'
Ejemplo n.º 9
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def render_frame(frame, d, t):
    renderer = Renderer(output_dir='volumetric', overwrite=True, frame=frame)
    renderer.initialize(preset='pt', scene=create_scene(frame, d, t), sampler='prand', max_path_length=3)
    renderer.set_post_processor(LDRDisplay(exposure=1, bloom_radius=0.00, bloom_threshold=1.0))
    renderer.render(render_epoch)


if __name__ == '__main__':
    downsample = grid_downsample
    resolution = (255 / downsample, 255 / downsample, 255 / downsample)

    mpm = MPM3(resolution=resolution, gravity=(0, -50, 0), async=False,
               base_delta_t=0.0002, num_threads=8, strength_dt_mul=4)

    tex = Texture('mesh', resolution=resolution, filename=tc.get_asset_path('meshes/bunny.obj'))
    tex = tex.zoom((0.4, 0.4, 0.4), (0.5, 0.5, 0.5), False)
    tex = Texture('rotate', tex=tex, rotate_axis=0, rotate_times=1)
    tex = tex * (Texture('perlin').zoom((10, 10, 10)) * 6 + 2)
    mpm.add_particles(density_tex=tex.id, initial_velocity=(0, 0, -50))

    levelset = mpm.create_levelset()
    levelset.add_cuboid((0.01, 0.01, 0.01), (0.99, 0.99, 0.99), True)
    mpm.set_levelset(levelset)

    t = 0
    for i in range(step_number):
        print 'process(%d/%d)' % (i, step_number)
        mpm.step(0.01)
        t += 0.01
        if gi_render: