Ejemplo n.º 1
0
 def test_with_key(self):
     player = Player("julie", "f")
     key = Item("key", "door key")
     key.door_code = 12345
     hall = Location("hall")
     door = Door("north", hall, "a locked door", locked=True, opened=False)
     with self.assertRaises(ActionRefused):
         door.unlock(player)
     with self.assertRaises(ActionRefused):
         door.unlock(player, key)
     door.door_code = 12345
     self.assertTrue(door.locked)
     door.unlock(player, key)
     self.assertFalse(door.locked)
     door.locked = True
     with self.assertRaises(ActionRefused):
         door.unlock(player)
     key.move(player, player)
     door.unlock(player)
     self.assertFalse(door.locked)
     door.lock(player)
     self.assertTrue(door.locked)
Ejemplo n.º 2
0
# define items and NPCs

class Cat(NPC):
    def init(self):
        self.aliases={"cat"}
        mud_context.driver.defer(4, self, self.do_purr)

    def do_purr(self, driver):
        if random.random() > 0.5:
            self.location.tell("%s purrs happily." % capital(self.title))
        else:
            self.location.tell("%s yawns sleepily." % capital(self.title))
        driver.defer(random.randint(5, 20), self, self.do_purr)

    def notify_action(self, parsed, actor):
        if parsed.verb in ("pet", "stroke", "tickle", "cuddle", "hug"):
            self.tell_others("{Title} curls up in a ball and purrs contently.")
        elif parsed.verb in ("hello", "hi", "greet"):
            self.tell_others("{Title} stares at you incomprehensibly.")
        else:
            message = (parsed.message or parsed.unparsed).lower()
            if self.name in message:
                self.tell_others("{Title} looks up at you.")


cat = Cat("garfield", "m", race="cat", description="A very obese cat, orange and black. It looks tired, but glances at you happily.")
livingroom.insert(cat, None)
key = Item("key", "small rusty key", "This key is small and rusty. It has a label attached, reading \"garden door\".")
key.door_code = 1
closet.insert(key, None)