Ejemplo n.º 1
0
    def setup_axes(self, animate=False):
        # TODO, once eoc is done, refactor this to be less redundant.
        x_num_range = float(self.x_max - self.x_min)
        self.space_unit_to_x = self.x_axis_width / x_num_range
        if self.x_labeled_nums is None:
            self.x_labeled_nums = []
        if self.x_leftmost_tick is None:
            self.x_leftmost_tick = self.x_min
        x_axis = NumberLine(
            x_min=self.x_min,
            x_max=self.x_max,
            unit_size=self.space_unit_to_x,
            tick_frequency=self.x_tick_frequency,
            leftmost_tick=self.x_leftmost_tick,
            numbers_with_elongated_ticks=self.x_labeled_nums,
            color=self.axes_color
        )
        x_axis.shift(self.graph_origin - x_axis.number_to_point(0))
        if len(self.x_labeled_nums) > 0:
            if self.exclude_zero_label:
                self.x_labeled_nums = [x for x in self.x_labeled_nums if x != 0]
            x_axis.add_numbers(*self.x_labeled_nums)
        if self.x_axis_label:
            x_label = TextMobject(self.x_axis_label)
            x_label.next_to(
                x_axis.get_tick_marks(), consts.UP + consts.RIGHT,
                buff=consts.SMALL_BUFF
            )
            x_label.shift_onto_screen()
            x_axis.add(x_label)
            self.x_axis_label_mob = x_label

        y_num_range = float(self.y_max - self.y_min)
        self.space_unit_to_y = self.y_axis_height / y_num_range

        if self.y_labeled_nums is None:
            self.y_labeled_nums = []
        if self.y_bottom_tick is None:
            self.y_bottom_tick = self.y_min
        y_axis = NumberLine(
            x_min=self.y_min,
            x_max=self.y_max,
            unit_size=self.space_unit_to_y,
            tick_frequency=self.y_tick_frequency,
            leftmost_tick=self.y_bottom_tick,
            numbers_with_elongated_ticks=self.y_labeled_nums,
            color=self.axes_color,
            line_to_number_vect=consts.LEFT,
            label_direction=consts.LEFT,
        )
        y_axis.shift(self.graph_origin - y_axis.number_to_point(0))
        y_axis.rotate(np.pi / 2, about_point=y_axis.number_to_point(0))
        if len(self.y_labeled_nums) > 0:
            if self.exclude_zero_label:
                self.y_labeled_nums = [y for y in self.y_labeled_nums if y != 0]
            y_axis.add_numbers(*self.y_labeled_nums)
        if self.y_axis_label:
            y_label = TextMobject(self.y_axis_label)
            y_label.next_to(
                y_axis.get_corner(consts.UP + consts.RIGHT), consts.UP + consts.RIGHT,
                buff=consts.SMALL_BUFF
            )
            y_label.shift_onto_screen()
            y_axis.add(y_label)
            self.y_axis_label_mob = y_label

        if animate:
            self.play(Write(VGroup(x_axis, y_axis)))
        else:
            self.add(x_axis, y_axis)
        self.x_axis, self.y_axis = self.axes = VGroup(x_axis, y_axis)
        self.default_graph_colors = it.cycle(self.default_graph_colors)
Ejemplo n.º 2
0
 def get_prior_rectangles(self):
     return VGroup(*[
         self.sample_space.horizontal_parts[i].vertical_parts[0]
         for i in range(2)
     ])
Ejemplo n.º 3
0
    def get_secant_slope_group(
        self,
        x, graph,
        dx=None,
        dx_line_color=None,
        df_line_color=None,
        dx_label=None,
        df_label=None,
        include_secant_line=True,
        secant_line_color=None,
        secant_line_length=10,
    ):
        """
        Resulting group is of the form VGroup(
            dx_line,
            df_line,
            dx_label, (if applicable)
            df_label, (if applicable)
            secant_line, (if applicable)
        )
        with attributes of those names.
        """
        kwargs = locals()
        kwargs.pop("self")
        group = VGroup()
        group.kwargs = kwargs

        dx = dx or float(self.x_max - self.x_min) / 10
        dx_line_color = dx_line_color or self.default_input_color
        df_line_color = df_line_color or graph.get_color()

        p1 = self.input_to_graph_point(x, graph)
        p2 = self.input_to_graph_point(x + dx, graph)
        interim_point = p2[0] * consts.RIGHT + p1[1] * consts.UP

        group.dx_line = Line(
            p1, interim_point,
            color=dx_line_color
        )
        group.df_line = Line(
            interim_point, p2,
            color=df_line_color
        )
        group.add(group.dx_line, group.df_line)

        labels = VGroup()
        if dx_label is not None:
            group.dx_label = TexMobject(dx_label)
            labels.add(group.dx_label)
            group.add(group.dx_label)
        if df_label is not None:
            group.df_label = TexMobject(df_label)
            labels.add(group.df_label)
            group.add(group.df_label)

        if len(labels) > 0:
            max_width = 0.8 * group.dx_line.get_width()
            max_height = 0.8 * group.df_line.get_height()
            if labels.get_width() > max_width:
                labels.set_width(max_width)
            if labels.get_height() > max_height:
                labels.set_height(max_height)

        if dx_label is not None:
            group.dx_label.next_to(
                group.dx_line,
                np.sign(dx) * consts.DOWN,
                buff=group.dx_label.get_height() / 2
            )
            group.dx_label.set_color(group.dx_line.get_color())

        if df_label is not None:
            group.df_label.next_to(
                group.df_line,
                np.sign(dx) * consts.RIGHT,
                buff=group.df_label.get_height() / 2
            )
            group.df_label.set_color(group.df_line.get_color())

        if include_secant_line:
            secant_line_color = secant_line_color or self.default_derivative_color
            group.secant_line = Line(p1, p2, color=secant_line_color)
            group.secant_line.scale_in_place(
                secant_line_length / group.secant_line.get_length()
            )
            group.add(group.secant_line)

        return group
Ejemplo n.º 4
0
 def __init__(self, key=None, **kwargs):
     VGroup.__init__(self, key=key, **kwargs)
Ejemplo n.º 5
0
 def get_piece_movement(self, pieces):
     start = VGroup(*pieces)
     target = VGroup(*[mob.target for mob in pieces])
     if self.leave_ghost_vectors:
         self.add(start.copy().fade(0.7))
     return Transform(start, target, lag_ratio=0)
Ejemplo n.º 6
0
    def add_spikes(self):
        layers = VGroup()
        radii = np.linspace(
            self.outer_radius,
            self.pupil_radius,
            self.n_spike_layers,
            endpoint=False,
        )
        radii[:2] = radii[1::-1]  # Swap first two
        if self.n_spike_layers > 2:
            radii[-1] = interpolate(
                radii[-1], self.pupil_radius, 0.25
            )

        for radius in radii:
            tip_angle = self.spike_angle
            half_base = radius * np.tan(tip_angle)
            triangle, right_half_triangle = [
                Polygon(
                    radius * consts.UP,
                    half_base * consts.RIGHT,
                    vertex3,
                    fill_opacity=1,
                    stroke_width=0,
                )
                for vertex3 in (half_base * consts.LEFT, consts.ORIGIN,)
            ]
            left_half_triangle = right_half_triangle.copy()
            left_half_triangle.flip(consts.UP, about_point=consts.ORIGIN)

            n_spikes = self.n_spikes
            full_spikes = [
                triangle.copy().rotate(
                    -angle,
                    about_point=consts.ORIGIN
                )
                for angle in np.linspace(
                    0, consts.TAU, n_spikes, endpoint=False
                )
            ]
            index = (3 * n_spikes) // 4
            if radius == radii[0]:
                layer = VGroup(*full_spikes)
                layer.rotate(
                    -consts.TAU / n_spikes / 2,
                    about_point=consts.ORIGIN
                )
                layer.brown_index = index
            else:
                half_spikes = [
                    right_half_triangle.copy(),
                    left_half_triangle.copy().rotate(
                        90 * consts.DEGREES, about_point=consts.ORIGIN,
                    ),
                    right_half_triangle.copy().rotate(
                        90 * consts.DEGREES, about_point=consts.ORIGIN,
                    ),
                    left_half_triangle.copy()
                ]
                layer = VGroup(*it.chain(
                    half_spikes[:1],
                    full_spikes[1:index],
                    half_spikes[1:3],
                    full_spikes[index + 1:],
                    half_spikes[3:],
                ))
                layer.brown_index = index + 1

            layers.add(layer)

        # Color spikes
        blues = self.blue_spike_colors
        browns = self.brown_spike_colors
        for layer, blue, brown in zip(layers, blues, browns):
            index = layer.brown_index
            layer[:index].set_color(blue)
            layer[index:].set_color(brown)

        self.spike_layers = layers
        self.add(layers)
Ejemplo n.º 7
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 def get_lights(self):
     return VGroup(self.get_front_light(), self.get_rear_light())
Ejemplo n.º 8
0
 def get_tires(self):
     return VGroup(self[1][0], self[1][1])
Ejemplo n.º 9
0
 def move_tip_to(self, point):
     mover = VGroup(self)
     if self.content is not None:
         mover.add(self.content)
     mover.shift(point - self.get_tip())
     return self
Ejemplo n.º 10
0
    def __init__(self, **kwargs):
        super().__init__(**kwargs)
        body = Cube(side_length=1)
        for dim, scale_factor in enumerate(self.body_dimensions):
            body.stretch(scale_factor, dim=dim)
        body.set_width(self.width)
        body.set_fill(self.shaded_body_color, opacity=1)
        body.sort(lambda p: p[2])
        body[-1].set_fill(self.body_color)
        screen_plate = body.copy()
        keyboard = VGroup(*[
            VGroup(*[
                Square(**self.key_color_kwargs)
                for x in range(12 - y % 2)
            ]).arrange(consts.RIGHT, buff=consts.SMALL_BUFF)
            for y in range(4)
        ]).arrange(consts.DOWN, buff=consts.MED_SMALL_BUFF)
        keyboard.stretch_to_fit_width(
            self.keyboard_width_to_body_width * body.get_width(),
        )
        keyboard.stretch_to_fit_height(
            self.keyboard_height_to_body_height * body.get_height(),
        )
        keyboard.next_to(body, consts.OUT, buff=0.1 * consts.SMALL_BUFF)
        keyboard.shift(consts.MED_SMALL_BUFF * consts.UP)
        body.add(keyboard)

        screen_plate.stretch(self.screen_thickness /
                             self.body_dimensions[2], dim=2)
        screen = Rectangle(
            stroke_width=0,
            fill_color=Color('BLACK'),
            fill_opacity=1,
        )
        screen.replace(screen_plate, stretch=True)
        screen.scale_in_place(self.screen_width_to_screen_plate_width)
        screen.next_to(screen_plate, consts.OUT, buff=0.1 * consts.SMALL_BUFF)
        screen_plate.add(screen)
        screen_plate.next_to(body, consts.UP, buff=0)
        screen_plate.rotate(
            self.open_angle, consts.RIGHT,
            about_point=screen_plate.get_bottom()
        )
        self.screen_plate = screen_plate
        self.screen = screen

        axis = Line(
            body.get_corner(consts.UP + consts.LEFT + consts.OUT),
            body.get_corner(consts.UP + consts.RIGHT + consts.OUT),
            color=Color('BLACK'),
            stroke_width=2
        )
        self.axis = axis

        self.add(body, screen_plate, axis)
        self.rotate(5 * np.pi / 12, consts.LEFT, about_point=consts.ORIGIN)
        self.rotate(np.pi / 6, consts.DOWN, about_point=consts.ORIGIN)