Ejemplo n.º 1
0
    def connect(self, timeout=600):
        RemoteEnvironment.connect(self, timeout)

        # Get action- and state-specs from our game.
        self.protocol.send({"cmd": "get_spec"}, self.socket)
        response = self.protocol.recv(self.socket, "utf-8")

        # Game's name
        self.game_name = response.get("game_name")  # keep non-mandatory for now
        # Observers
        if "observation_space_desc" not in response:
            raise TensorForceError("Response to `get_spec` does not contain field `observation_space_desc`!")
        self.observation_space_desc = response["observation_space_desc"]
        # Action-mappings
        if "action_space_desc" not in response:
            raise TensorForceError("Response to `get_spec` does not contain field `action_space_desc`!")
        self.action_space_desc = response["action_space_desc"]

        if self.discretize_actions:
            self.discretize_action_space_desc()

        # Invalidate our states- and actions caches.
        if "states" in self.__dict__:
            del self.__dict__["states"]
        if "actions" in self.__dict__:
            del self.__dict__["actions"]
Ejemplo n.º 2
0
    def connect(self):
        RemoteEnvironment.connect(self)

        # Get action- and state-specs from our game.
        self.protocol.send({"cmd": "get_spec"}, self.socket)
        response = self.protocol.recv(self.socket)

        if "observation_space_desc" not in response or "action_space_desc" not in response:
            raise TensorForceError(
                "ERROR in UE4Environment.connect: no observation- or action-space-desc sent "
                "by remote server!")

        # observers
        self.observation_space_desc = response["observation_space_desc"]
        # action-mappings
        self.action_space_desc = response["action_space_desc"]

        if self.discretize_actions:
            self.discretize_action_space_desc()

        # Invalidate our states- and actions caches.
        if "states" in self.__dict__:
            del self.__dict__["states"]
        if "actions" in self.__dict__:
            del self.__dict__["actions"]
Ejemplo n.º 3
0
    def __init__(
        self,
        host="localhost",
        port=6025,
        connect=True,
        discretize_actions=False,
        delta_time=1/60,
        num_ticks=4
    ):
        """
        Args:
            host (str): The hostname to connect to.
            port (int): The port to connect to.
            connect (bool): Whether to connect already in this c'tor.
            discretize_actions (bool): Whether to treat axis-mappings defined in UE4 game as discrete actions.
                This would be necessary e.g. for agents that use q-networks where the output are q-values per discrete
                state-action pair.
            delta_time (float): The fake delta time to use for each single game tick.
            num_ticks (int): The number of ticks to be executed in a single act call (each tick will
                repeat the same given actions).
        """
        RemoteEnvironment.__init__(self, host, port)

        # RemoteEnvironment should send a name of the game upon connection.
        self.game_name = None
        self.action_space_desc = None
        self.observation_space_desc = None

        self.discretize_actions = discretize_actions
        self.discretized_actions = None
        self.delta_time = delta_time
        self.num_ticks = num_ticks

        # Our tcp messaging protocol to use (simple len-header + msgpack-numpy-body).
        self.protocol = MsgPackNumpyProtocol()

        if connect:
            self.connect()