Ejemplo n.º 1
0
    def _add_items(self, content, outer=None):
        """Adds a list of Item objects, creating a layout if needed.  Return
           the outermost layout.
        """
        # Get local references to various objects we need:
        ui = self.ui
        info = ui.info
        handler = ui.handler

        group = self.group
        show_left = group.show_left
        padding = group.padding
        columns = group.columns

        # See if a label is needed.
        show_labels = False
        for item in content:
            show_labels |= item.show_label

        # See if a grid layout is needed.
        if show_labels or columns > 1:
            inner = QtGui.QGridLayout()

            if outer is None:
                outer = inner
            else:
                outer.addLayout(inner)

            row = 0
            if show_left:
                label_alignment = QtCore.Qt.AlignRight
            else:
                label_alignment = QtCore.Qt.AlignLeft

        else:
            # Use the existing layout if there is one.
            if outer is None:
                outer = QtGui.QBoxLayout(self.direction)

            inner = outer

            row = -1
            label_alignment = 0

        # Process each Item in the list:
        col = -1
        for item in content:

            # Keep a track of the current logical row and column unless the
            # layout is not a grid.
            col += 1
            if row >= 0 and col >= columns:
                col = 0
                row += 1

            # Get the name in order to determine its type:
            name = item.name

            # Check if is a label:
            if name == '':
                label = item.label
                if label != "":

                    # Create the label widget.
                    if item.style == 'simple':
                        label = QtGui.QLabel(label)
                    else:
                        label = heading_text(None, text=label).control

                    self._add_widget(inner, label, row, col, show_labels)

                    if item.emphasized:
                        self._add_emphasis(label)

                # Continue on to the next Item in the list:
                continue

            # Check if it is a separator:
            if name == '_':
                cols = columns

                # See if the layout is a grid.
                if row >= 0:
                    # Move to the start of the next row if necessary.
                    if col > 0:
                        col = 0
                        row += 1

                    # Skip the row we are about to do.
                    row += 1

                    # Allow for the columns.
                    if show_labels:
                        cols *= 2

                for i in range(cols):
                    line = QtGui.QFrame()

                    if self.direction == QtGui.QBoxLayout.LeftToRight:
                        # Add a vertical separator:
                        line.setFrameShape(QtGui.QFrame.VLine)
                        if row < 0:
                            inner.addWidget(line)
                        else:
                            inner.addWidget(line, i, row)
                    else:
                        # Add a horizontal separator:
                        line.setFrameShape(QtGui.QFrame.HLine)
                        if row < 0:
                            inner.addWidget(line)
                        else:
                            inner.addWidget(line, row, i)

                    line.setFrameShadow(QtGui.QFrame.Sunken)

                # Continue on to the next Item in the list:
                continue

            # Convert a blank to a 5 pixel spacer:
            if name == ' ':
                name = '5'

            # Check if it is a spacer:
            if all_digits.match( name ):

                # If so, add the appropriate amount of space to the layout:
                n = int( name )
                if self.direction == QtGui.QBoxLayout.LeftToRight:
                    # Add a horizontal spacer:
                    spacer = QtGui.QSpacerItem(n, 1)
                else:
                    # Add a vertical spacer:
                    spacer = QtGui.QSpacerItem(1, n)

                self._add_widget(inner, spacer, row, col, show_labels)

                # Continue on to the next Item in the list:
                continue

            # Otherwise, it must be a trait Item:
            object      = eval( item.object_, globals(), ui.context )
            trait       = object.base_trait( name )
            desc        = trait.desc or ''
            fixed_width = False

            # Handle any label.
            if item.show_label:
                label = self._create_label(item, ui, desc)
                self._add_widget(inner, label, row, col, show_labels,
                                 label_alignment)
            else:
                label = None

            # Get the editor factory associated with the Item:
            editor_factory = item.editor
            if editor_factory is None:
                editor_factory = trait.get_editor()

                # If still no editor factory found, use a default text editor:
                if editor_factory is None:
                    from text_editor import ToolkitEditorFactory
                    editor_factory = ToolkitEditorFactory()

                # If the item has formatting traits set them in the editor
                # factory:
                if item.format_func is not None:
                    editor_factory.format_func = item.format_func

                if item.format_str != '':
                    editor_factory.format_str = item.format_str

                # If the item has an invalid state extended trait name, set it
                # in the editor factory:
                if item.invalid != '':
                    editor_factory.invalid = item.invalid

            # Create the requested type of editor from the editor factory:
            factory_method = getattr( editor_factory, item.style + '_editor' )
            editor         = factory_method( ui, object, name, item.tooltip,
                                        None).set(
                                 item        = item,
                                 object_name = item.object )

            # Tell the editor to actually build the editing widget.  Note that
            # "inner" is a layout.  This shouldn't matter as individual editors
            # shouldn't be using it as a parent anyway.  The important thing is
            # that it is not None (otherwise the main TraitsUI code can change
            # the "kind" of the created UI object).
            editor.prepare(inner)
            control = editor.control

            # Set the initial 'enabled' state of the editor from the factory:
            editor.enabled = editor_factory.enabled

            # Add emphasis to the editor control if requested:
            if item.emphasized:
                self._add_emphasis(control)

            # Give the editor focus if it requested it:
            if item.has_focus:
                control.setFocus()

            # Set the correct size on the control, as specified by the user:
            stretch = 0
            scrollable = editor.scrollable
            item_width = item.width
            item_height = item.height
            if (item_width != -1) or (item_height != -1):
                is_horizontal = (self.direction == QtGui.QBoxLayout.LeftToRight)

                min_size = control.minimumSizeHint()
                width = min_size.width()
                height = min_size.height()

                if (0.0 < item_width <= 1.0) and is_horizontal:
                    stretch = int(100 * item_width)

                item_width = int(item_width)
                if item_width < -1:
                    item_width  = -item_width
                else:
                    item_width = max(item_width, width)

                if (0.0 < item_height <= 1.0) and (not is_horizontal):
                    stretch = int(100 * item_height)

                item_height = int(item_height)
                if item_height < -1:
                    item_height = -item_height
                else:
                    item_height = max(item_height, height)

                control.setMinimumWidth(max(item_width, 0))
                control.setMinimumHeight(max(item_height, 0))

            # Bind the editor into the UIInfo object name space so it can be
            # referred to by a Handler while the user interface is active:
            id = item.id or name
            info.bind( id, editor, item.id )

            # Also, add the editors to the list of editors used to construct
            # the user interface:
            ui._editors.append( editor )

            # If the handler wants to be notified when the editor is created,
            # add it to the list of methods to be called when the UI is
            # complete:
            defined = getattr( handler, id + '_defined', None )
            if defined is not None:
                ui.add_defined( defined )

            # If the editor is conditionally visible, add the visibility
            # 'expression' and the editor to the UI object's list of monitored
            # objects:
            if item.visible_when != '':
                ui.add_visible( item.visible_when, editor )

            # If the editor is conditionally enabled, add the enabling
            # 'expression' and the editor to the UI object's list of monitored
            # objects:
            if item.enabled_when != '':
                ui.add_enabled( item.enabled_when, editor )

            # Add the created editor control to the layout with the appropriate
            # size and stretch policies:
            ui._scrollable |= scrollable
            item_resizable  = ((item.resizable is True) or
                               ((item.resizable is Undefined) and scrollable))
            if item_resizable:
                stretch = stretch or 50
                self.resizable = True
            elif item.springy:
                stretch = stretch or 50
            policy = control.sizePolicy()
            if self.direction == QtGui.QBoxLayout.LeftToRight:
                policy.setHorizontalStretch(stretch)
                if item_resizable or item.springy:
                    policy.setHorizontalPolicy(QtGui.QSizePolicy.Expanding)
            else:
                policy.setVerticalStretch(stretch)
                if item_resizable or item.springy:
                    policy.setVerticalPolicy(QtGui.QSizePolicy.Expanding)
            control.setSizePolicy(policy)

            # FIXME: Need to decide what to do about border_size and padding
            self._add_widget(inner, control, row, col, show_labels)

            # Save the reference to the label control (if any) in the editor:
            editor.label_control = label

        return outer
Ejemplo n.º 2
0
    def add_items(self, content, panel, sizer):
        """ Adds a list of Item objects to the panel.
        """
        # Get local references to various objects we need:
        ui = self.ui
        info = ui.info
        handler = ui.handler

        group = self.group
        show_left = group.show_left
        padding = group.padding
        col = -1
        col_incr = 1
        self.label_flags = 0
        show_labels = False
        for item in content:
            show_labels |= item.show_label
        if (not self.is_horizontal) and (show_labels or (group.columns > 1)):
            # For a vertical list of Items with labels or multiple columns, use
            # a 'FlexGridSizer':
            self.label_pad = 0
            cols = group.columns
            if show_labels:
                cols *= 2
                col_incr = 2
            flags = wx.TOP | wx.BOTTOM
            border_size = 1
            item_sizer = wx.FlexGridSizer(0, cols, 0, 5)
            if show_left:
                self.label_flags = wx.ALIGN_RIGHT
                if show_labels:
                    for i in range(1, cols, 2):
                        item_sizer.AddGrowableCol(i)
        else:
            # Otherwise, the current sizer will work as is:
            self.label_pad = 4
            cols = 1
            flags = wx.ALL
            border_size = 1
            item_sizer = sizer

        # Process each Item in the list:
        for item in content:

            # Get the name in order to determine its type:
            name = item.name

            # Check if is a label:
            if name == '':
                label = item.label
                if label != '':
                    # Update the column counter:
                    col += col_incr

                    # If we are building a multi-column layout with labels,
                    # just add space in the next column:
                    if (cols > 1) and show_labels:
                        item_sizer.Add((1, 1))

                    if item.style == 'simple':
                        # Add a simple text label:
                        label = wx.StaticText(panel,
                                              -1,
                                              label,
                                              style=wx.ALIGN_LEFT)
                        item_sizer.Add(label, 0, wx.EXPAND)
                    else:
                        # Add the label to the sizer:
                        label = heading_text(panel, text=label).control
                        item_sizer.Add(label, 0,
                                       wx.TOP | wx.BOTTOM | wx.EXPAND, 3)

                    if item.emphasized:
                        self._add_emphasis(label)

                # Continue on to the next Item in the list:
                continue

            # Update the column counter:
            col += col_incr

            # Check if it is a separator:
            if name == '_':
                for i in range(cols):
                    if self.is_horizontal:
                        # Add a vertical separator:
                        line = wx.StaticLine(panel, -1, style=wx.LI_VERTICAL)
                        item_sizer.Add(line, 0, wx.LEFT | wx.RIGHT | wx.EXPAND,
                                       2)
                    else:
                        # Add a horizontal separator:
                        line = wx.StaticLine(panel, -1, style=wx.LI_HORIZONTAL)
                        item_sizer.Add(line, 0, wx.TOP | wx.BOTTOM | wx.EXPAND,
                                       2)
                    self._set_owner(line, item)
                # Continue on to the next Item in the list:
                continue

            # Convert a blank to a 5 pixel spacer:
            if name == ' ':
                name = '5'

            # Check if it is a spacer:
            if all_digits.match(name):

                # If so, add the appropriate amount of space to the sizer:
                n = int(name)
                if self.is_horizontal:
                    item_sizer.Add((n, 1))
                else:
                    spacer = (1, n)
                    item_sizer.Add(spacer)
                    if show_labels:
                        item_sizer.Add(spacer)

                # Continue on to the next Item in the list:
                continue

            # Otherwise, it must be a trait Item:
            object = eval(item.object_, globals(), ui.context)
            trait = object.base_trait(name)
            desc = trait.desc or ''
            label = None

            # If we are displaying labels on the left, add the label to the
            # user interface:
            if show_left:
                if item.show_label:
                    label = self.create_label(item,
                                              ui,
                                              desc,
                                              panel,
                                              item_sizer,
                                              border=group.show_border)
                elif (cols > 1) and show_labels:
                    label = self.dummy_label(panel, item_sizer)

            # Get the editor factory associated with the Item:
            editor_factory = item.editor
            if editor_factory is None:
                editor_factory = trait.get_editor()

                # If still no editor factory found, use a default text editor:
                if editor_factory is None:
                    from text_editor import ToolkitEditorFactory
                    editor_factory = ToolkitEditorFactory()

                # If the item has formatting traits set them in the editor
                # factory:
                if item.format_func is not None:
                    editor_factory.format_func = item.format_func

                if item.format_str != '':
                    editor_factory.format_str = item.format_str

                # If the item has an invalid state extended trait name, set it
                # in the editor factory:
                if item.invalid != '':
                    editor_factory.invalid = item.invalid

            # Set up the background image (if used):
            item_panel = panel

            # Create the requested type of editor from the editor factory:
            factory_method = getattr(editor_factory, item.style + '_editor')
            editor = factory_method(ui, object, name, item.tooltip,
                                    item_panel).trait_set(
                                        item=item, object_name=item.object)

            # Tell editor to actually build the editing widget:
            editor.prepare(item_panel)

            # Set the initial 'enabled' state of the editor from the factory:
            editor.enabled = editor_factory.enabled

            # Add emphasis to the editor control if requested:
            if item.emphasized:
                self._add_emphasis(editor.control)

            # Give the editor focus if it requested it:
            if item.has_focus:
                editor.control.SetFocus()

            # Adjust the maximum border size based on the editor's settings:
            border_size = min(border_size, editor.border_size)

            # Set up the reference to the correct 'control' to use in the
            # following section, depending upon whether we have wrapped an
            # ImagePanel around the editor control or not:
            control = editor.control
            width, height = control.GetSizeTuple()

            # Set the correct size on the control, as specified by the user:
            scrollable = editor.scrollable
            item_width = item.width
            item_height = item.height
            growable = 0
            if (item_width != -1.0) or (item_height != -1.0):
                if (0.0 < item_width <= 1.0) and self.is_horizontal:
                    growable = int(1000.0 * item_width)
                    item_width = -1

                item_width = int(item_width)
                if item_width < -1:
                    item_width = -item_width
                elif item_width != -1:
                    item_width = max(item_width, width)

                if (0.0 < item_height <= 1.0) and (not self.is_horizontal):
                    growable = int(1000.0 * item_height)
                    item_height = -1

                item_height = int(item_height)
                if item_height < -1:
                    item_height = -item_height
                elif item_height != -1:
                    item_height = max(item_height, height)

                control.SetMinSize(wx.Size(item_width, item_height))

            # Bind the item to the control and all of its children:
            self._set_owner(control, item)

            # Bind the editor into the UIInfo object name space so it can be
            # referred to by a Handler while the user interface is active:
            id = item.id or name
            info.bind(id, editor, item.id)

            # Also, add the editors to the list of editors used to construct
            # the user interface:
            ui._editors.append(editor)

            # If the handler wants to be notified when the editor is created,
            # add it to the list of methods to be called when the UI is
            # complete:
            defined = getattr(handler, id + '_defined', None)
            if defined is not None:
                ui.add_defined(defined)

            # If the editor is conditionally visible, add the visibility
            # 'expression' and the editor to the UI object's list of monitored
            # objects:
            if item.visible_when != '':
                ui.add_visible(item.visible_when, editor)

            # If the editor is conditionally enabled, add the enabling
            # 'expression' and the editor to the UI object's list of monitored
            # objects:
            if item.enabled_when != '':
                ui.add_enabled(item.enabled_when, editor)

            # Add the created editor control to the sizer with the appropriate
            # layout flags and values:
            ui._scrollable |= scrollable
            item_resizable = ((item.resizable is True) or
                              ((item.resizable is Undefined) and scrollable))
            if item_resizable:
                growable = growable or 500
                self.resizable = True
            elif item.springy:
                growable = growable or 500

            # The following is a hack to allow 'readonly' text fields to
            # work correctly (wx has a bug that setting wx.EXPAND on a
            # StaticText control seems to cause the text to be aligned higher
            # than it would be otherwise, causing it to misalign with its
            # label).
            layout_style = editor.layout_style
            if not show_labels:
                layout_style |= wx.EXPAND

            item_sizer.Add(control, growable,
                           flags | layout_style | wx.ALIGN_CENTER_VERTICAL,
                           max(0, border_size + padding + item.padding))

            # If we are displaying labels on the right, add the label to the
            # user interface:
            if not show_left:
                if item.show_label:
                    label = self.create_label(item, ui, desc, panel,
                                              item_sizer, '', wx.RIGHT)
                elif (cols > 1) and show_labels:
                    label = self.dummy_label(panel, item_sizer)

            # If the Item is resizable, and we are using a multi-column grid:
            if item_resizable and (cols > 1):
                # Mark the entire row as growable:
                item_sizer.AddGrowableRow(col / cols)

            # Save the reference to the label control (if any) in the editor:
            editor.label_control = label

        # If we created a grid sizer, add it to the original sizer:
        if item_sizer is not sizer:
            growable = 0
            if self.resizable:
                growable = 1

            sizer.Add(item_sizer, growable, wx.EXPAND | wx.ALL, 2)
Ejemplo n.º 3
0
    def _add_items(self, content, outer=None):
        """Adds a list of Item objects, creating a layout if needed.  Return
           the outermost layout.
        """
        # Get local references to various objects we need:
        ui = self.ui
        info = ui.info
        handler = ui.handler

        group = self.group
        show_left = group.show_left
        columns = group.columns

        # See if a label is needed.
        show_labels = False
        for item in content:
            show_labels |= item.show_label

        # See if a grid layout is needed.
        if show_labels or columns > 1:
            inner = QtGui.QGridLayout()

            if outer is None:
                outer = inner
            else:
                outer.addLayout(inner)

            row = 0
            if show_left:
                label_alignment = QtCore.Qt.AlignRight
            else:
                label_alignment = QtCore.Qt.AlignLeft

        else:
            # Use the existing layout if there is one.
            if outer is None:
                outer = QtGui.QBoxLayout(self.direction)

            inner = outer

            row = -1
            label_alignment = 0

        # Process each Item in the list:
        col = -1
        for item in content:

            # Keep a track of the current logical row and column unless the
            # layout is not a grid.
            col += 1
            if row >= 0 and col >= columns:
                col = 0
                row += 1

            # Get the name in order to determine its type:
            name = item.name

            # Check if is a label:
            if name == '':
                label = item.label
                if label != "":

                    # Create the label widget.
                    if item.style == 'simple':
                        label = QtGui.QLabel(label)
                    else:
                        label = heading_text(None, text=label).control

                    self._add_widget(inner, label, row, col, show_labels)

                    if item.emphasized:
                        self._add_emphasis(label)

                # Continue on to the next Item in the list:
                continue

            # Check if it is a separator:
            if name == '_':
                cols = columns

                # See if the layout is a grid.
                if row >= 0:
                    # Move to the start of the next row if necessary.
                    if col > 0:
                        col = 0
                        row += 1

                    # Skip the row we are about to do.
                    row += 1

                    # Allow for the columns.
                    if show_labels:
                        cols *= 2

                for i in range(cols):
                    line = QtGui.QFrame()

                    if self.direction == QtGui.QBoxLayout.LeftToRight:
                        # Add a vertical separator:
                        line.setFrameShape(QtGui.QFrame.VLine)
                        if row < 0:
                            inner.addWidget(line)
                        else:
                            inner.addWidget(line, i, row)
                    else:
                        # Add a horizontal separator:
                        line.setFrameShape(QtGui.QFrame.HLine)
                        if row < 0:
                            inner.addWidget(line)
                        else:
                            inner.addWidget(line, row, i)

                    line.setFrameShadow(QtGui.QFrame.Sunken)

                # Continue on to the next Item in the list:
                continue

            # Convert a blank to a 5 pixel spacer:
            if name == ' ':
                name = '5'

            # Check if it is a spacer:
            if all_digits.match(name):

                # If so, add the appropriate amount of space to the layout:
                n = int(name)
                if self.direction == QtGui.QBoxLayout.LeftToRight:
                    # Add a horizontal spacer:
                    spacer = QtGui.QSpacerItem(n, 1)
                else:
                    # Add a vertical spacer:
                    spacer = QtGui.QSpacerItem(1, n)

                self._add_widget(inner, spacer, row, col, show_labels)

                # Continue on to the next Item in the list:
                continue

            # Otherwise, it must be a trait Item:
            object = eval(item.object_, globals(), ui.context)
            trait = object.base_trait(name)
            desc = trait.desc or ''

            # Get the editor factory associated with the Item:
            editor_factory = item.editor
            if editor_factory is None:
                editor_factory = trait.get_editor().set(**item.editor_args)

                # If still no editor factory found, use a default text editor:
                if editor_factory is None:
                    from text_editor import ToolkitEditorFactory
                    editor_factory = ToolkitEditorFactory()

                # If the item has formatting traits set them in the editor
                # factory:
                if item.format_func is not None:
                    editor_factory.format_func = item.format_func

                if item.format_str != '':
                    editor_factory.format_str = item.format_str

                # If the item has an invalid state extended trait name, set it
                # in the editor factory:
                if item.invalid != '':
                    editor_factory.invalid = item.invalid

            # Create the requested type of editor from the editor factory:
            factory_method = getattr(editor_factory, item.style + '_editor')
            editor = factory_method(
                ui, object, name, item.tooltip, None
            ).set(item=item, object_name=item.object)

            # Tell the editor to actually build the editing widget.  Note that
            # "inner" is a layout.  This shouldn't matter as individual editors
            # shouldn't be using it as a parent anyway.  The important thing is
            # that it is not None (otherwise the main TraitsUI code can change
            # the "kind" of the created UI object).
            editor.prepare(inner)
            control = editor.control

            if item.style_sheet:
                control.setStyleSheet(item.style_sheet)

            # Set the initial 'enabled' state of the editor from the factory:
            editor.enabled = editor_factory.enabled

            # Handle any label.
            if item.show_label:
                label = self._create_label(item, ui, desc)
                self._add_widget(inner, label, row, col, show_labels,
                                 label_alignment)
            else:
                label = None

            editor.label_control = label

            # Add emphasis to the editor control if requested:
            if item.emphasized:
                self._add_emphasis(control)

            # Give the editor focus if it requested it:
            if item.has_focus:
                control.setFocus()

            # Set the correct size on the control, as specified by the user:
            stretch = 0
            item_width = item.width
            item_height = item.height
            if (item_width != -1) or (item_height != -1):
                is_horizontal = (
                    self.direction == QtGui.QBoxLayout.LeftToRight)

                min_size = control.minimumSizeHint()
                width = min_size.width()
                height = min_size.height()

                force_width = False
                force_height = False

                if (0.0 < item_width <= 1.0) and is_horizontal:
                    stretch = int(100 * item_width)

                item_width = int(item_width)
                if item_width < -1:
                    item_width = -item_width
                    force_width = True
                else:
                    item_width = max(item_width, width)

                if (0.0 < item_height <= 1.0) and (not is_horizontal):
                    stretch = int(100 * item_height)

                item_height = int(item_height)
                if item_height < -1:
                    item_height = -item_height
                    force_height = True
                else:
                    item_height = max(item_height, height)

                control.setMinimumWidth(max(item_width, 0))
                control.setMinimumHeight(max(item_height, 0))
                if (stretch == 0 or not is_horizontal) and force_width:
                    control.setMaximumWidth(item_width)
                if (stretch == 0 or is_horizontal) and force_height:
                    control.setMaximumHeight(item_height)

            # Set size and stretch policies
            self._set_item_size_policy(editor, item, label, stretch)

            # Add the created editor control to the layout
            # FIXME: Need to decide what to do about border_size and padding
            self._add_widget(inner, control, row, col, show_labels)

            # ---- Update the UI object

            # Bind the editor into the UIInfo object name space so it can be
            # referred to by a Handler while the user interface is active:
            id = item.id or name
            info.bind(id, editor, item.id)

            self.ui._scrollable |= editor.scrollable

            # Also, add the editors to the list of editors used to construct
            # the user interface:
            ui._editors.append(editor)

            # If the handler wants to be notified when the editor is created,
            # add it to the list of methods to be called when the UI is
            # complete:
            defined = getattr(handler, id + '_defined', None)
            if defined is not None:
                ui.add_defined(defined)

            # If the editor is conditionally visible, add the visibility
            # 'expression' and the editor to the UI object's list of monitored
            # objects:
            if item.visible_when != '':
                ui.add_visible(item.visible_when, editor)

            # If the editor is conditionally enabled, add the enabling
            # 'expression' and the editor to the UI object's list of monitored
            # objects:
            if item.enabled_when != '':
                ui.add_enabled(item.enabled_when, editor)

        return outer
Ejemplo n.º 4
0
    def add_items(self, content, panel, sizer):
        """ Adds a list of Item objects to the panel.
        """
        # Get local references to various objects we need:
        ui = self.ui
        info = ui.info
        handler = ui.handler

        group = self.group
        show_left = group.show_left
        padding = group.padding
        col = -1
        col_incr = 1
        self.label_flags = 0
        show_labels = False
        for item in content:
            show_labels |= item.show_label
        if (not self.is_horizontal) and (show_labels or (group.columns > 1)):
            # For a vertical list of Items with labels or multiple columns, use
            # a 'FlexGridSizer':
            self.label_pad = 0
            cols = group.columns
            if show_labels:
                cols *= 2
                col_incr = 2
            flags = wx.TOP | wx.BOTTOM
            border_size = 1
            item_sizer = wx.FlexGridSizer(0, cols, 0, 5)
            if show_left:
                self.label_flags = wx.ALIGN_RIGHT
                if show_labels:
                    for i in range(1, cols, 2):
                        item_sizer.AddGrowableCol(i)
        else:
            # Otherwise, the current sizer will work as is:
            self.label_pad = 4
            cols = 1
            flags = wx.ALL
            border_size = 1
            item_sizer = sizer

        # Process each Item in the list:
        for item in content:

            # Get the item theme (if any):
            theme = item.item_theme

            # Get the name in order to determine its type:
            name = item.name

            # Check if is a label:
            if name == "":
                label = item.label
                if label != "":
                    # Update the column counter:
                    col += col_incr

                    # If we are building a multi-column layout with labels,
                    # just add space in the next column:
                    if (cols > 1) and show_labels:
                        item_sizer.Add((1, 1))

                    if theme is not None:
                        from image_text import ImageText

                        label = ImageText(panel, theme, label)
                        item_sizer.Add(label, 0, wx.EXPAND)
                    elif item.style == "simple":
                        # Add a simple text label:
                        label = wx.StaticText(panel, -1, label, style=wx.ALIGN_LEFT)
                        item_sizer.Add(label, 0, wx.EXPAND)
                    else:
                        # Add the label to the sizer:
                        label = heading_text(panel, text=label).control
                        item_sizer.Add(label, 0, wx.TOP | wx.BOTTOM | wx.EXPAND, 3)

                    if item.emphasized:
                        self._add_emphasis(label)

                # Continue on to the next Item in the list:
                continue

            # Update the column counter:
            col += col_incr

            # Check if it is a separator:
            if name == "_":
                for i in range(cols):
                    if self.is_horizontal:
                        # Add a vertical separator:
                        line = wx.StaticLine(panel, -1, style=wx.LI_VERTICAL)
                        item_sizer.Add(line, 0, wx.LEFT | wx.RIGHT | wx.EXPAND, 2)
                    else:
                        # Add a horizontal separator:
                        line = wx.StaticLine(panel, -1, style=wx.LI_HORIZONTAL)
                        item_sizer.Add(line, 0, wx.TOP | wx.BOTTOM | wx.EXPAND, 2)
                    self._set_owner(line, item)
                # Continue on to the next Item in the list:
                continue

            # Convert a blank to a 5 pixel spacer:
            if name == " ":
                name = "5"

            # Check if it is a spacer:
            if all_digits.match(name):

                # If so, add the appropriate amount of space to the sizer:
                n = int(name)
                if self.is_horizontal:
                    item_sizer.Add((n, 1))
                else:
                    spacer = (1, n)
                    item_sizer.Add(spacer)
                    if show_labels:
                        item_sizer.Add(spacer)

                # Continue on to the next Item in the list:
                continue

            # Otherwise, it must be a trait Item:
            object = eval(item.object_, globals(), ui.context)
            trait = object.base_trait(name)
            desc = trait.desc or ""
            label = None

            # If we are displaying labels on the left, add the label to the
            # user interface:
            if show_left:
                if item.show_label:
                    label = self.create_label(item, ui, desc, panel, item_sizer, border=group.show_border)
                elif (cols > 1) and show_labels:
                    label = self.dummy_label(panel, item_sizer)

            # Get the editor factory associated with the Item:
            editor_factory = item.editor
            if editor_factory is None:
                editor_factory = trait.get_editor()

                # If still no editor factory found, use a default text editor:
                if editor_factory is None:
                    from text_editor import ToolkitEditorFactory

                    editor_factory = ToolkitEditorFactory()

                # If the item has formatting traits set them in the editor
                # factory:
                if item.format_func is not None:
                    editor_factory.format_func = item.format_func

                if item.format_str != "":
                    editor_factory.format_str = item.format_str

                # If the item has an invalid state extended trait name, set it
                # in the editor factory:
                if item.invalid != "":
                    editor_factory.invalid = item.invalid

            # Set up the background image (if used):
            item_panel = panel
            if theme is not None:
                from image_panel import ImagePanel

                text = ""
                if item.show_label:
                    text = item.get_label(ui)
                image_panel = ImagePanel(theme=theme, text=text)
                item_panel = image_panel.create_control(panel)

            # Create the requested type of editor from the editor factory:
            factory_method = getattr(editor_factory, item.style + "_editor")
            editor = factory_method(ui, object, name, item.tooltip, item_panel).set(item=item, object_name=item.object)

            # Tell editor to actually build the editing widget:
            editor.prepare(item_panel)

            # Set the initial 'enabled' state of the editor from the factory:
            editor.enabled = editor_factory.enabled

            # Add emphasis to the editor control if requested:
            if item.emphasized:
                self._add_emphasis(editor.control)

            # Give the editor focus if it requested it:
            if item.has_focus:
                editor.control.SetFocus()

            # Adjust the maximum border size based on the editor's settings:
            border_size = min(border_size, editor.border_size)

            # Set up the reference to the correct 'control' to use in the
            # following section, depending upon whether we have wrapped an
            # ImagePanel around the editor control or not:
            control = editor.control
            if theme is None:
                width, height = control.GetSizeTuple()
            else:
                item_panel.GetSizer().Add(control, 1, wx.EXPAND)
                control = item_panel
                width, height = image_panel.adjusted_size

            # Set the correct size on the control, as specified by the user:
            scrollable = editor.scrollable
            item_width = item.width
            item_height = item.height
            growable = 0
            if (item_width != -1.0) or (item_height != -1.0):
                if (0.0 < item_width <= 1.0) and self.is_horizontal:
                    growable = int(1000.0 * item_width)
                    item_width = -1

                item_width = int(item_width)
                if item_width < -1:
                    item_width = -item_width
                elif item_width != -1:
                    item_width = max(item_width, width)

                if (0.0 < item_height <= 1.0) and (not self.is_horizontal):
                    growable = int(1000.0 * item_height)
                    item_height = -1

                item_height = int(item_height)
                if item_height < -1:
                    item_height = -item_height
                elif item_height != -1:
                    item_height = max(item_height, height)

                control.SetMinSize(wx.Size(item_width, item_height))

            # Bind the item to the control and all of its children:
            self._set_owner(control, item)

            # Bind the editor into the UIInfo object name space so it can be
            # referred to by a Handler while the user interface is active:
            id = item.id or name
            info.bind(id, editor, item.id)

            # Also, add the editors to the list of editors used to construct
            # the user interface:
            ui._editors.append(editor)

            # If the handler wants to be notified when the editor is created,
            # add it to the list of methods to be called when the UI is
            # complete:
            defined = getattr(handler, id + "_defined", None)
            if defined is not None:
                ui.add_defined(defined)

            # If the editor is conditionally visible, add the visibility
            # 'expression' and the editor to the UI object's list of monitored
            # objects:
            if item.visible_when != "":
                ui.add_visible(item.visible_when, editor)

            # If the editor is conditionally enabled, add the enabling
            # 'expression' and the editor to the UI object's list of monitored
            # objects:
            if item.enabled_when != "":
                ui.add_enabled(item.enabled_when, editor)

            # Add the created editor control to the sizer with the appropriate
            # layout flags and values:
            ui._scrollable |= scrollable
            item_resizable = (item.resizable is True) or ((item.resizable is Undefined) and scrollable)
            if item_resizable:
                growable = growable or 500
                self.resizable = True
            elif item.springy:
                growable = growable or 500

            # The following is a hack to allow 'readonly' text fields to
            # work correctly (wx has a bug that setting wx.EXPAND on a
            # StaticText control seems to cause the text to be aligned higher
            # than it would be otherwise, causing it to misalign with its
            # label).
            layout_style = editor.layout_style
            if not show_labels:
                layout_style |= wx.EXPAND

            item_sizer.Add(
                control,
                growable,
                flags | layout_style | wx.ALIGN_CENTER_VERTICAL,
                max(0, border_size + padding + item.padding),
            )

            # If we are displaying labels on the right, add the label to the
            # user interface:
            if not show_left:
                if item.show_label:
                    label = self.create_label(item, ui, desc, panel, item_sizer, "", wx.RIGHT)
                elif (cols > 1) and show_labels:
                    label = self.dummy_label(panel, item_sizer)

            # If the Item is resizable, and we are using a multi-column grid:
            if item_resizable and (cols > 1):
                # Mark the entire row as growable:
                item_sizer.AddGrowableRow(col / cols)

            # Save the reference to the label control (if any) in the editor:
            editor.label_control = label

        # If we created a grid sizer, add it to the original sizer:
        if item_sizer is not sizer:
            growable = 0
            if self.resizable:
                growable = 1

            sizer.Add(item_sizer, growable, wx.EXPAND | wx.ALL, 2)