Ejemplo n.º 1
0
 def play(self, preblit=True):
     functions.set_current_menu(self)
     if preblit:
         self.blit_and_update()
     while not self.leave:
         if application.SHOW_FPS:
             print(self.clock.get_fps())
         self.clock_tick(self.fps)
         self.react_to_all_events()
Ejemplo n.º 2
0
 def play(self, preblit=True):
     functions.set_current_menu(self)
     if preblit:
         self.blit_and_update()
     while not self.leave:
         if application.SHOW_FPS:
             print(self.clock.get_fps())
         self.clock_tick(self.fps)
         self.react_to_all_events()
 def play(self, preblit=True):
     functions.set_current_menu(self)
     if preblit:
         self.blit_and_update()
     while not self.leave:
         if self.time_before_kill is not None:
             self.time_before_kill -= 1
             if self.time_before_kill < 0:
                 self.leave = True
                 break
         if application.SHOW_FPS:
             print(self.clock.get_fps())
         self.clock_tick(self.fps)
         self.react_to_all_events()