Ejemplo n.º 1
0
def init():
    global scene
    global rt
    global throbber
    lA = 0.8
    lD = 1
    lS = 1

    glClearColor(0.3, 0.3, 0.3, 0.3)
    glEnable(GL_DEPTH_TEST)
    glShadeModel(GL_SMOOTH)
    glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1)
    glLightfv(GL_LIGHT0, GL_POSITION, [4, 4, 4, 1])
    glLightfv(GL_LIGHT0, GL_AMBIENT, [lA, lA, lA, 1])
    glLightfv(GL_LIGHT0, GL_DIFFUSE, [lD, lD, lD, 1])
    glLightfv(GL_LIGHT0, GL_SPECULAR, [lS, lS, lS, 1])
    glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, [0.2, 0.2, 0.2, 1])
    glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [0.2, 0.2, 0.7, 1])
    glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [0.5, 0.5, 0.5, 1])
    glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50)
    rt = BEE.RenderTarget()
    rt.create(*renderSize)
    throbber = Throbber()
    scene = toRender()
    scene.init(*renderSize)