Ejemplo n.º 1
0
 def draw(self, screen, game, numTicks = 0):
     Floor.draw(self, screen, game, numTicks)
     
     if not self.used:
         #Draw the pickup image on top of tile image
         rect = self.getRectScreen(game)
         
         screen.blit(self.glowImage, Rect(rect.topleft, (32,32)))
         screen.blit(self.groundImage, rect)
Ejemplo n.º 2
0
 def create_matrix_for_map(self, x, y):
     if self.tile_map[y][x] == 0:
         self.map.append(Floor(x, y))
     else:
         self.map.append(Wall(x, y))
Ejemplo n.º 3
0
 def __init__(self, location, tileTextures, groundImage):
     Floor.__init__(self, location, tileTextures)
     
     self.groundImage = groundImage
     self.glowImage = image.load(os.path.join(GRAPHICPATH, "pickup_glow.png"))
     self.used = False