def knockKnockTrack(self, avatar, duration): if avatar is None: return self.rimshot = base.loader.loadSfx('phase_5/audio/sfx/AA_heal_telljoke.ogg') self.knockSfx = base.loader.loadSfx('phase_5/audio/sfx/GUI_knock_3.ogg') joke = KnockKnockJokes[self.propId % len(KnockKnockJokes)] place = base.cr.playGame.getPlace() doorName = TTLocalizer.DoorNametag self.nametag = None self.nametagNP = None doorNP = render.find('**/KnockKnockDoorSphere_' + str(self.propId) + ';+s') if doorNP.isEmpty(): self.notify.warning('Could not find KnockKnockDoorSphere_%s' % self.propId) return self.nametag = NametagGroup() self.nametag.setAvatar(doorNP) toonFont = ToontownGlobals.getToonFont() self.nametag.setFont(toonFont) self.nametag.setChatFont(toonFont) self.nametag.setText(doorName) self.nametag.setActive(False) self.nametag.hideNametag() self.nametag.manage(base.marginManager) self.nametag.getNametag3d().setBillboardOffset(6) nametagNode = self.nametag.getNametag3d() self.nametagNP = render.attachNewNode(nametagNode) self.nametagNP.setName('knockKnockDoor_nt_' + str(self.propId)) pos = doorNP.getBounds().getCenter() self.nametagNP.setPos(pos + Vec3(0, 0, avatar.getHeight() + 2)) d = duration * 0.125 track = Sequence(Parallel(Sequence(Wait(d * 0.5), SoundInterval(self.knockSfx)), Func(self.nametag.setChatText, TTLocalizer.DoorKnockKnock), Wait(d)), Func(avatar.setChatAbsolute, TTLocalizer.DoorWhosThere, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChatText, joke[0]), Wait(d), Func(avatar.setChatAbsolute, joke[0] + TTLocalizer.DoorWhoAppendix, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChatText, joke[1]), Parallel(SoundInterval(self.rimshot, startTime=2.0), Wait(d * 4)), Func(self.cleanupTrack)) track.delayDelete = DelayDelete.DelayDelete(avatar, 'knockKnockTrack') return track
def __createNametag(self, parent): if self.nametagGroup == None: self.nametagGroup = NametagGroup() interfaceFont = OTPGlobals.getInterfaceFont() self.nametagGroup.setFont(interfaceFont) self.nametagGroup.setChatFont(interfaceFont) self.nametagGroup.setActive(False) self.nametagGroup.setAvatar(self.partyPlannerHead) self.nametagGroup.manage(base.marginManager) nametagColor = NametagGlobals.NametagColors[NametagGlobals.CCNonPlayer] self.nametagGroup.setNametagColor(nametagColor) self.nametagGroup.setArrowColor(nametagColor) chatColor = NametagGlobals.ChatColors[NametagGlobals.CCNonPlayer] self.nametagGroup.setChatColor(chatColor) nametag2d = self.nametagGroup.getNametag2d() nametag2d.hideNametag() nametag2d.hideChat() self.nametagNode = NametagFloat2d() self.nametagNode.hideChat() self.nametagGroup.add(self.nametagNode) self.nametagGroup.setText(base.cr.partyManager.getPartyPlannerName()) self.nametagNP = parent.attachNewNode(self.nametagNode) nametagPos = self.gui.find('**/step_01_partymanPeteNametag_locator').getPos() self.nametagNP.setPosHprScale(nametagPos[0], 0, nametagPos[2], 0, 0, 0, 0.1, 1, 0.1) self.chatNode = NametagFloat2d() self.chatNode.hideNametag() self.chatNode.showThought() self.nametagGroup.add(self.chatNode) self.nametagGroup.setChatText(TTLocalizer.PartyPlannerInstructions) self.chatNP = parent.attachNewNode(self.chatNode) chatPos = self.gui.find('**/step_01_partymanPeteText_locator').getPos() self.chatNP.setPosHprScale(chatPos[0], 0, chatPos[2], 0, 0, 0, 0.08, 1, 0.08) self.nametagGroup.updateAll()
def __init__(self, other=None): try: self.Avatar_initialized return except: self.Avatar_initialized = 1 Actor.__init__(self, None, None, other, flattenable=0, setFinal=1) self.setBlend(frameBlend=base.wantSmoothAnims) self.setLODAnimation(base.lodMaxRange, base.lodMinRange, base.lodDelayFactor) ShadowCaster.__init__(self) self.name = '' self.npcType = None self.__font = OTPGlobals.getInterfaceFont() self.soundChatBubble = None self.avatarType = '' self.nametagNodePath = None self.__nameVisible = 1 self.nametag = NametagGroup() self.nametag.setAvatar(self) interfaceFont = OTPGlobals.getInterfaceFont() self.nametag.setFont(interfaceFont) self.nametag.setChatFont(interfaceFont) self.nametag3d = self.attachNewNode('nametag3d') self.nametag3d.setTag('cam', 'nametag') self.nametag3d.setLightOff() if self.ManagesNametagAmbientLightChanged: self.acceptNametagAmbientLightChange() OTPRender.renderReflection(False, self.nametag3d, 'otp_avatar_nametag', None) self.getGeomNode().showThrough(OTPRender.ShadowCameraBitmask) self.nametag3d.hide(OTPRender.ShadowCameraBitmask) self.collTube = None self.battleTube = None self.scale = 1.0 self.nametagScale = 1.0 self.height = 0.0 self.battleTubeHeight = 0.0 self.battleTubeRadius = 0.0 self.style = None self.commonChatFlags = 0 self.understandable = 1 self.setPlayerType(NametagGlobals.CCNormal) self.ghostMode = 0 self.__chatParagraph = None self.__chatMessage = None self.__chatFlags = 0 self.__chatPageNumber = None self.__chatAddressee = None self.__chatDialogueList = [] self.__chatSet = 0 self.__chatLocal = 0 self.__chatQuitButton = False self.__currentDialogue = None self.whitelistChatFlags = 0
def setupNametag(self): if self.nametag == None: self.nametag = NametagGroup() self.nametag.setFont(ToontownGlobals.getBuildingNametagFont()) if TTLocalizer.BuildingNametagShadow: self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow) self.nametag.hideChat() self.nametag.hideThought() nametagColor = NametagGlobals.NametagColors[NametagGlobals.CCSuitBuilding] self.nametag.setNametagColor(nametagColor) self.nametag.setActive(False) self.nametag.setAvatar(self.getElevatorModel()) name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(self.bldg.block) if not name: name = TTLocalizer.CogsInc else: name += TTLocalizer.CogsIncExt self.nametag.setText(name) self.nametag.manage(base.marginManager) self.nametag.updateAll()
def setupNametag(self): if not self.wantsNametag(): return if self.doorIndex != 0: return if self.nametag == None: self.nametag = NametagGroup() self.nametag.setNametag3d(None) self.nametag.setFont(ToontownGlobals.getBuildingNametagFont()) if TTLocalizer.BuildingNametagShadow: self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow) self.nametag.hideChat() self.nametag.hideThought() nametagColor = NametagGlobals.NametagColors[NametagGlobals.CCToonBuilding] self.nametag.setNametagColor(nametagColor) self.nametag.setActive(False) self.nametag.setAvatar(self.getDoorNodePath()) name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(self.block) self.nametag.setText(name) self.nametag.manage(base.marginManager) self.nametag.updateAll()
def __setupNametag(self): if self.nametag: self.clearNametag() if self.name == '': houseName = '' else: houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name) self.nametag = NametagGroup() self.nametag.setNametag3d(None) self.nametag.setFont(ToontownGlobals.getBuildingNametagFont()) if TTLocalizer.BuildingNametagShadow: self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow) self.nametag.hideChat() self.nametag.hideThought() nametagColor = NametagGlobals.NametagColors[NametagGlobals.CCToonBuilding] self.nametag.setNametagColor(nametagColor) self.nametag.setActive(False) self.nametag.setAvatar(self.house) self.nametag.setText(houseName) self.nametag.manage(base.marginManager) self.nametag.updateAll()