Ejemplo n.º 1
0
 def load(self):
     self.notify.debug('load')
     DistributedPartyActivity.load(self)
     base.cr.playGame.hood.loader.loadClouds()
     base.cr.playGame.hood.loader.setCloudSwitch(1)
     self.shadow = loader.loadModel('phase_3/models/props/drop_shadow')
     self.shadowNode = hidden.attachNewNode('dropShadow')
     self.shadow.copyTo(self.shadowNode)
     self.shadowNode.setColor(0, 0, 0, 0.5)
     self.shadowNode.setBin('fixed', 0, 1)
     self.splash = Splash.Splash(render)
     self.dustCloud = DustCloud.DustCloud(render)
     self.dustCloud.setBillboardPointEye()
     self.sndHitGround = base.loader.loadSfx(
         'phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
     self.sndHitWater = base.loader.loadSfx(
         'phase_4/audio/sfx/MG_cannon_splash.ogg')
     self.sndHitHouse = base.loader.loadSfx(
         'phase_5/audio/sfx/AA_drop_sandbag.ogg')
     self.sndBounce1 = base.loader.loadSfx('phase_13/audio/sfx/bounce1.ogg')
     self.sndBounce2 = base.loader.loadSfx('phase_13/audio/sfx/bounce2.ogg')
     self.sndBounce3 = base.loader.loadSfx('phase_13/audio/sfx/bounce3.ogg')
     self.onstage()
     self.sign.reparentTo(hidden)
     self.sign.setPos(-6.0, 10.0, 0.0)
     self.accept(FireworksStartedEvent, self.__handleFireworksStarted)
     self.accept(FireworksFinishedEvent, self.__handleFireworksFinished)
Ejemplo n.º 2
0
    def load(self):
        """Load the necessary assets"""
        DistributedPartyActivity.load(self)
        assert (self.notify.debug("load"))

        self.teamActivityGui = TeamActivityGui(self)

        # create state machine and set initial state
        self.activityFSM = TeamActivityFSM(self)
Ejemplo n.º 3
0
 def load(self, loadModels=1, arenaModel='partyCatchTree'):
     self.notify.info('load()')
     DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
     self.activityFSM = CatchActivityFSM(self)
     self.defineConstants()
     self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' %
                                           arenaModel)
     self.treesAndFence.setScale(0.9)
     self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
     self.treesAndFence.reparentTo(self.root)
     ground = self.treesAndFence.find('**/groundPlane')
     ground.setBin('ground', 1)
     DistributedPartyActivity.load(self)
     exitText = TextNode('PartyCatchExitText')
     exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
     exitText.setCardDecal(True)
     exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
     exitText.setText(TTLocalizer.PartyCatchActivityExit)
     exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
     exitText.setAlign(exitText.ACenter)
     exitText.setFont(ToontownGlobals.getBuildingNametagFont())
     exitText.setShadowColor(0, 0, 0, 1)
     exitText.setBin('fixed')
     if TTLocalizer.BuildingNametagShadow:
         exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
     exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
     exitTextNp = exitTextLoc.attachNewNode(exitText)
     exitTextNp.setDepthWrite(0)
     exitTextNp.setScale(4)
     exitTextNp.setZ(-.5)
     self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
     self.sign.wrtReparentTo(self.root)
     self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
     self.avatarNodePath.reparentTo(self.root)
     self._avatarNodePathParentToken = 3
     base.cr.parentMgr.registerParent(self._avatarNodePathParentToken,
                                      self.avatarNodePath)
     self.toonSDs = {}
     self.dropShadow = loader.loadModelOnce(
         'phase_3/models/props/drop_shadow')
     self.dropObjModels = {}
     if loadModels:
         self.__loadDropModels()
     self.sndGoodCatch = base.loader.loadSfx(
         'phase_4/audio/sfx/SZ_DD_treasure.ogg')
     self.sndOof = base.loader.loadSfx(
         'phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
     self.sndAnvilLand = base.loader.loadSfx(
         'phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
     self.sndPerfect = base.loader.loadSfx(
         'phase_4/audio/sfx/ring_perfect.ogg')
     self.__textGen = TextNode('partyCatchActivity')
     self.__textGen.setFont(ToontownGlobals.getSignFont())
     self.__textGen.setAlign(TextNode.ACenter)
     self.activityFSM.request('Idle')
 def load(self):
     DistributedPartyActivity.load(self)
     self.danceFloor = loader.loadModel(self.model)
     self.danceFloor.reparentTo(self.getParentNodePath())
     self.danceFloor.setPos(self.x, self.y, 0.0)
     self.danceFloor.setH(self.h)
     self.danceFloor.wrtReparentTo(render)
     self.sign.setPos(22, -22, 0)
     floor = self.danceFloor.find('**/danceFloor_mesh')
     self.danceFloorSequence = Sequence(Wait(0.29999999999999999), Func(floor.setH, floor, 36))
     discoBall = self.danceFloor.find('**/discoBall_mesh')
     self.discoBallSequence = Parallel(discoBall.hprInterval(6.0, Vec3(360, 0, 0)), Sequence(discoBall.posInterval(3, Point3(0, 0, 1), blendType = 'easeInOut'), discoBall.posInterval(3, Point3(0, 0, 0), blendType = 'easeInOut')))
Ejemplo n.º 5
0
 def load(self):
     DistributedPartyTrampolineActivity.notify.debug('load')
     DistributedPartyActivity.load(self)
     self.loadModels()
     self.loadCollision()
     self.loadGUI()
     self.loadSounds()
     self.loadIntervals()
     self.activityFSM = TrampolineActivityFSM(self)
     self.activityFSM.request('Idle')
     self.animFSM = TrampolineAnimFSM(self)
     self.setBestHeightInfo('', 0)
 def load(self):
     DistributedPartyTrampolineActivity.notify.debug('load')
     DistributedPartyActivity.load(self)
     self.loadModels()
     self.loadCollision()
     self.loadGUI()
     self.loadSounds()
     self.loadIntervals()
     self.activityFSM = TrampolineActivityFSM(self)
     self.activityFSM.request('Idle')
     self.animFSM = TrampolineAnimFSM(self)
     self.setBestHeightInfo('', 0)
 def load(self):
     DistributedPartyActivity.load(self)
     self.jukebox = Actor('phase_13/models/parties/jukebox_model', {'dance': 'phase_13/models/parties/jukebox_dance'})
     self.jukebox.reparentTo(self.root)
     self.collNode = CollisionNode(self.getCollisionName())
     self.collNode.setCollideMask(ToontownGlobals.CameraBitmask | ToontownGlobals.WallBitmask)
     collTube = CollisionTube(0, 0, 0, 0.0, 0.0, 4.25, 2.25)
     collTube.setTangible(1)
     self.collNode.addSolid(collTube)
     self.collNodePath = self.jukebox.attachNewNode(self.collNode)
     self.sign.setPos(-5.0, 0, 0)
     self.activate()
 def load(self):
     DistributedPartyActivity.load(self)
     self.jukebox = Actor('phase_13/models/parties/jukebox_model', {'dance': 'phase_13/models/parties/jukebox_dance'})
     self.jukebox.reparentTo(self.root)
     self.collNode = CollisionNode(self.getCollisionName())
     self.collNode.setCollideMask(ToontownGlobals.CameraBitmask | ToontownGlobals.WallBitmask)
     collTube = CollisionTube(0, 0, 0, 0.0, 0.0, 4.25, 2.25)
     collTube.setTangible(1)
     self.collNode.addSolid(collTube)
     self.collNodePath = self.jukebox.attachNewNode(self.collNode)
     self.sign.setPos(-5.0, 0, 0)
     self.activate()
 def load(self):
     DistributedPartyActivity.load(self)
     self.danceFloor = loader.loadModel(self.model)
     self.danceFloor.reparentTo(self.getParentNodePath())
     self.danceFloor.setPos(self.x, self.y, 0.0)
     self.danceFloor.setH(self.h)
     self.danceFloor.wrtReparentTo(render)
     self.sign.setPos(22, -22, 0)
     floor = self.danceFloor.find('**/danceFloor_mesh')
     self.danceFloorSequence = Sequence(Wait(0.3), Func(floor.setH, floor, 36))
     discoBall = self.danceFloor.find('**/discoBall_mesh')
     self.discoBallSequence = Parallel(discoBall.hprInterval(6.0, Vec3(360, 0, 0)), Sequence(discoBall.posInterval(3, Point3(0, 0, 1), blendType='easeInOut'), discoBall.posInterval(3, Point3(0, 0, 0), blendType='easeInOut')))
 def load(self, loadModels = 1, arenaModel = 'partyCatchTree'):
     self.notify.info('load()')
     DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
     self.activityFSM = CatchActivityFSM(self)
     self.defineConstants()
     self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel)
     self.treesAndFence.setScale(0.9)
     self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
     self.treesAndFence.reparentTo(self.root)
     ground = self.treesAndFence.find('**/groundPlane')
     ground.setBin('ground', 1)
     DistributedPartyActivity.load(self)
     exitText = TextNode('PartyCatchExitText')
     exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
     exitText.setCardDecal(True)
     exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
     exitText.setText(TTLocalizer.PartyCatchActivityExit)
     exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
     exitText.setAlign(exitText.ACenter)
     exitText.setFont(ToontownGlobals.getBuildingNametagFont())
     exitText.setShadowColor(0, 0, 0, 1)
     exitText.setBin('fixed')
     if TTLocalizer.BuildingNametagShadow:
         exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
     exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
     exitTextNp = exitTextLoc.attachNewNode(exitText)
     exitTextNp.setDepthWrite(0)
     exitTextNp.setScale(4)
     exitTextNp.setZ(-.5)
     self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
     self.sign.wrtReparentTo(self.root)
     self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
     self.avatarNodePath.reparentTo(self.root)
     self._avatarNodePathParentToken = 3
     base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
     self.toonSDs = {}
     self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow')
     self.dropObjModels = {}
     if loadModels:
         self.__loadDropModels()
     self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
     self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
     self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
     self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
     self.__textGen = TextNode('partyCatchActivity')
     self.__textGen.setFont(ToontownGlobals.getSignFont())
     self.__textGen.setAlign(TextNode.ACenter)
     self.activityFSM.request('Idle')
Ejemplo n.º 11
0
    def load(self):
        self.notify.debug("load")
        DistributedPartyActivity.load(self)

        # Show clouds.
        base.cr.playGame.hood.loader.loadClouds()
        base.cr.playGame.hood.loader.setCloudSwitch(1)

        # The shadow is used while the local toon is flying around
        self.shadow = loader.loadModel("phase_3/models/props/drop_shadow")
        self.shadowNode = hidden.attachNewNode("dropShadow")
        self.shadow.copyTo(self.shadowNode)
        self.shadowNode.setColor(0, 0, 0, 0.5)
        # put the shadow in the 'fixed' bin, so that it will be drawn correctly
        # in front of the translucent water.
        # NOTE: if we put trees or other opaque/transparent objects in the scene,
        # put the shadow in the fixed bin only when it's over the water.
        self.shadowNode.setBin('fixed', 0, 1)  # undo with shadow.clearBin()

        # Splash object for when toon hits the water
        self.splash = Splash.Splash(render)
        # Dust cloud object for when toon hits ground
        self.dustCloud = DustCloud.DustCloud(render)
        self.dustCloud.setBillboardPointEye()

        # Collision Sounds
        self.sndHitGround = base.loader.loadSfx(
            "phase_4/audio/sfx/MG_cannon_hit_dirt.mp3")
        self.sndHitWater = base.loader.loadSfx(
            "phase_4/audio/sfx/MG_cannon_splash.mp3")
        self.sndHitHouse = base.loader.loadSfx(
            "phase_5/audio/sfx/AA_drop_sandbag.mp3")
        self.sndBounce1 = base.loader.loadSfx("phase_13/audio/sfx/bounce1.mp3")
        self.sndBounce2 = base.loader.loadSfx("phase_13/audio/sfx/bounce2.mp3")
        self.sndBounce3 = base.loader.loadSfx("phase_13/audio/sfx/bounce3.mp3")

        self.onstage()
        self.sign.reparentTo(hidden)
        self.sign.setPos(-6.0, 10.0, 0.0)

        self.accept(FireworksStartedEvent, self.__handleFireworksStarted)
        self.accept(FireworksFinishedEvent, self.__handleFireworksFinished)
Ejemplo n.º 12
0
    def load(self):
        """
        Loads the dance floor and place it in the right spot.
        """
        DistributedPartyActivity.load(self)

        self.danceFloor = loader.loadModel(
            "phase_13/models/parties/danceFloor")
        self.danceFloor.reparentTo(self.getParentNodePath())
        self.danceFloor.setPos(self.x, self.y, 0.0)
        self.danceFloor.setH(self.h)

        # Reparent to render so that when the fireworks are on, it "glows" in the dark
        self.danceFloor.wrtReparentTo(render)

        self.sign.setPos(22, -22, 0)

        # Initialize programatic animation sequences
        floor = self.danceFloor.find("**/danceFloor_mesh")
        self.danceFloorSequence = Sequence(Wait(0.3),
                                           Func(floor.setH, floor, 36))

        # Spin the ball around while bobbing up and down
        # (since it's being held by balloons!)
        # spinning the disco ball moved to the child classes,
        # to deal with 10 and 20 on the ball
        discoBall = self.danceFloor.find("**/discoBall_mesh")
        self.discoBallSequence = Parallel(
            discoBall.hprInterval(6.0, Vec3(360, 0, 0)),
            Sequence(
                discoBall.posInterval(3,
                                      Point3(0, 0, 1),
                                      blendType="easeInOut"),
                discoBall.posInterval(3,
                                      Point3(0, 0, 0),
                                      blendType="easeInOut")),
        )
 def load(self):
     self.notify.debug('load')
     DistributedPartyActivity.load(self)
     base.cr.playGame.hood.loader.loadClouds()
     base.cr.playGame.hood.loader.setCloudSwitch(1)
     self.shadow = loader.loadModel('phase_3/models/props/drop_shadow')
     self.shadowNode = hidden.attachNewNode('dropShadow')
     self.shadow.copyTo(self.shadowNode)
     self.shadowNode.setColor(0, 0, 0, 0.5)
     self.shadowNode.setBin('fixed', 0, 1)
     self.splash = Splash.Splash(render)
     self.dustCloud = DustCloud.DustCloud(render)
     self.dustCloud.setBillboardPointEye()
     self.sndHitGround = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.mp3')
     self.sndHitWater = base.loadSfx('phase_4/audio/sfx/MG_cannon_splash.mp3')
     self.sndHitHouse = base.loadSfx('phase_5/audio/sfx/AA_drop_sandbag.mp3')
     self.sndBounce1 = base.loadSfx('phase_13/audio/sfx/bounce1.mp3')
     self.sndBounce2 = base.loadSfx('phase_13/audio/sfx/bounce2.mp3')
     self.sndBounce3 = base.loadSfx('phase_13/audio/sfx/bounce3.mp3')
     self.onstage()
     self.sign.reparentTo(hidden)
     self.sign.setPos(-6.0, 10.0, 0.0)
     self.accept(FireworksStartedEvent, self.__handleFireworksStarted)
     self.accept(FireworksFinishedEvent, self.__handleFireworksFinished)
Ejemplo n.º 14
0
    def load(self, loadModels = 1, arenaModel = 'partyCatchTree'):
        self.notify.info('load()')
        DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
        self.activityFSM = CatchActivityFSM(self)
        if __dev__:
            for o in xrange(3):
                print {0: 'SPOTS PER PLAYER',
                 1: 'DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD',
                 2: 'DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD'}[o]
                for i in xrange(1, self.FallRateCap_Players + 10):
                    self.defineConstants(forceNumPlayers=i)
                    numDropLocations = self.DropRows * self.DropColumns
                    numDropsPerMin = 60.0 / self.DropPeriod
                    if o == 0:
                        spotsPerPlayer = numDropLocations / float(i)
                        print '%2d PLAYERS: %s' % (i, spotsPerPlayer)
                    elif o == 1:
                        numDropsPerMinPerSpot = numDropsPerMin / numDropLocations
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerSpot)
                    elif i > 0:
                        numDropsPerMinPerPlayer = numDropsPerMin / i
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerPlayer)

        self.defineConstants()
        self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel)
        self.treesAndFence.setScale(0.9)
        self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
        self.treesAndFence.reparentTo(self.root)
        ground = self.treesAndFence.find('**/groundPlane')
        ground.setBin('ground', 1)
        DistributedPartyActivity.load(self)
        exitText = TextNode('PartyCatchExitText')
        exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
        exitText.setCardDecal(True)
        exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
        exitText.setText(TTLocalizer.PartyCatchActivityExit)
        exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
        exitText.setAlign(exitText.ACenter)
        exitText.setFont(ToontownGlobals.getBuildingNametagFont())
        exitText.setShadowColor(0, 0, 0, 1)
        exitText.setBin('fixed')
        if TTLocalizer.BuildingNametagShadow:
            exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
        exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
        exitTextNp = exitTextLoc.attachNewNode(exitText)
        exitTextNp.setDepthWrite(0)
        exitTextNp.setScale(4)
        exitTextNp.setZ(-.5)
        self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
        self.sign.wrtReparentTo(self.root)
        self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
        self.avatarNodePath.reparentTo(self.root)
        self._avatarNodePathParentToken = 3
        base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
        self.toonSDs = {}
        self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow')
        self.dropObjModels = {}
        if loadModels:
            self.__loadDropModels()
        self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
        self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
        self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
        self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
        self.__textGen = TextNode('partyCatchActivity')
        self.__textGen.setFont(ToontownGlobals.getSignFont())
        self.__textGen.setAlign(TextNode.ACenter)
        self.activityFSM.request('Idle')
Ejemplo n.º 15
0
 def load(self):
     DistributedPartyActivity.load(self)
     self.teamActivityGui = TeamActivityGui(self)
     self.activityFSM = TeamActivityFSM(self)
    def load(self, loadModels = 1, arenaModel = 'partyCatchTree'):
        self.notify.info('load()')
        DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
        self.activityFSM = CatchActivityFSM(self)
        if __dev__:
            for o in xrange(3):
                print {0: 'SPOTS PER PLAYER',
                 1: 'DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD',
                 2: 'DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD'}[o]
                for i in xrange(1, self.FallRateCap_Players + 10):
                    self.defineConstants(forceNumPlayers=i)
                    numDropLocations = self.DropRows * self.DropColumns
                    numDropsPerMin = 60.0 / self.DropPeriod
                    if o == 0:
                        spotsPerPlayer = numDropLocations / float(i)
                        print '%2d PLAYERS: %s' % (i, spotsPerPlayer)
                    elif o == 1:
                        numDropsPerMinPerSpot = numDropsPerMin / numDropLocations
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerSpot)
                    elif i > 0:
                        numDropsPerMinPerPlayer = numDropsPerMin / i
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerPlayer)

        self.defineConstants()
        self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel)
        self.treesAndFence.setScale(0.9)
        self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
        self.treesAndFence.reparentTo(self.root)
        ground = self.treesAndFence.find('**/groundPlane')
        ground.setBin('ground', 1)
        DistributedPartyActivity.load(self)
        exitText = TextNode('PartyCatchExitText')
        exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
        exitText.setCardDecal(True)
        exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
        exitText.setText(TTLocalizer.PartyCatchActivityExit)
        exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
        exitText.setAlign(exitText.ACenter)
        exitText.setFont(ToontownGlobals.getBuildingNametagFont())
        exitText.setShadowColor(0, 0, 0, 1)
        exitText.setBin('fixed')
        if TTLocalizer.BuildingNametagShadow:
            exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
        exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
        exitTextNp = exitTextLoc.attachNewNode(exitText)
        exitTextNp.setDepthWrite(0)
        exitTextNp.setScale(4)
        exitTextNp.setZ(-.5)
        self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
        self.sign.wrtReparentTo(self.root)
        self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
        self.avatarNodePath.reparentTo(self.root)
        self._avatarNodePathParentToken = 3
        base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
        self.toonSDs = {}
        self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow')
        self.dropObjModels = {}
        if loadModels:
            self.__loadDropModels()
        self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
        self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
        self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
        self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
        self.__textGen = TextNode('partyCatchActivity')
        self.__textGen.setFont(ToontownGlobals.getSignFont())
        self.__textGen.setAlign(TextNode.ACenter)
        self.activityFSM.request('Idle')
 def load(self):
     DistributedPartyActivity.load(self)
     self.teamActivityGui = TeamActivityGui(self)
     self.activityFSM = TeamActivityFSM(self)