def handleToonsWon(self, toons):
        extraMerits = [0,
         0,
         0,
         0]
        amount = ToontownGlobals.StageNoticeRewards[self.level.stageId]
        index = ToontownGlobals.cogHQZoneId2deptIndex(self.level.stageId)
        extraMerits[index] = amount
        for toon in toons:
            mult = 1.0
            meritArray = self.air.promotionMgr.recoverMerits(toon, [], self.getTaskZoneId(), mult, extraMerits=extraMerits)
            if toon.doId in self.helpfulToons:
                self.toonMerits[toon.doId] = addListsByValue(self.toonMerits[toon.doId], meritArray)
            else:
                self.notify.debug('toon %d not helpful list, skipping merits' % toon.doId)

        for floorNum, cogsThisFloor in enumerate(self.suitsKilledPerFloor):
            self.notify.info('merits for floor %s' % floorNum)
            for toon in toons:
                recovered, notRecovered = self.air.questManager.recoverItems(toon, cogsThisFloor, self.getTaskZoneId())
                self.toonItems[toon.doId][0].extend(recovered)
                self.toonItems[toon.doId][1].extend(notRecovered)
                meritArray = self.air.promotionMgr.recoverMerits(toon, cogsThisFloor, self.getTaskZoneId(), getStageCreditMultiplier(floorNum))
                self.notify.info('toon %s: %s' % (toon.doId, meritArray))
                if toon.doId in self.helpfulToons:
                    self.toonMerits[toon.doId] = addListsByValue(self.toonMerits[toon.doId], meritArray)
                else:
                    self.notify.debug('toon %d not helpful list, skipping merits' % toon.doId)
            if self.bossBattle:
                self.toonParts[toon.doId] = self.air.cogSuitMgr.recoverPart(
                                            toon, 'fullSuit', self.suitTrack, self.getTaskZoneId(), toons)
                self.notify.debug('toonParts = %s' % self.toonParts)
Ejemplo n.º 2
0
 def handleToonsWon(self, toons):
     extraMerits = [0, 0, 0, 0, 0]
     amount = ToontownGlobals.MintCogBuckRewards[self.level.mintId]
     index = ToontownGlobals.cogHQZoneId2deptIndex(self.level.mintId)
     extraMerits[index] = amount
     for toon in toons:
         recovered, notRecovered = self.air.questManager.recoverItems(
             toon, self.suitsKilled, self.getTaskZoneId())
         self.toonItems[toon.doId][0].extend(recovered)
         self.toonItems[toon.doId][1].extend(notRecovered)
         meritArray = self.air.promotionMgr.recoverMerits(
             toon,
             self.suitsKilled,
             self.getTaskZoneId(),
             getMintCreditMultiplier(self.getTaskZoneId()),
             extraMerits=extraMerits)
         if toon.doId in self.helpfulToons:
             self.toonMerits[toon.doId] = addListsByValue(
                 self.toonMerits[toon.doId], meritArray)
         else:
             self.notify.debug('toon %d not helpful list, skipping merits' %
                               toon.doId)
         if self.bossBattle:
             self.toonParts[toon.doId] = self.air.cogSuitMgr.recoverPart(
                 toon, 'fullSuit', self.suitTrack, self.getTaskZoneId(),
                 toons)
             self.notify.debug('toonParts = %s' % self.toonParts)
 def handleToonsWon(self, toons):
     for toon in toons:
         recovered, notRecovered = self.air.questManager.recoverItems(toon, self.suitsKilled, self.getTaskZoneId())
         self.toonItems[toon.doId][0].extend(recovered)
         self.toonItems[toon.doId][1].extend(notRecovered)
         meritArray = self.air.promotionMgr.recoverMerits(
             toon, self.suitsKilled, self.getTaskZoneId(),
             getFactoryMeritMultiplier(self.getTaskZoneId()))
         if toon.doId in self.helpfulToons:
             self.toonMerits[toon.doId] = addListsByValue(self.toonMerits[toon.doId], meritArray)
         else:
             self.notify.debug('toon %d not helpful, skipping merits' % toon.doId)
         if self.bossBattle:
              self.toonParts[toon.doId] = self.air.cogSuitMgr.recoverPart(
                  toon, 'fullSuit', self.suitTrack,
                  self.getTaskZoneId(), toons)
              self.notify.debug('toonParts = %s' % self.toonParts)
Ejemplo n.º 4
0
    def resume(self, currentFloor=0, topFloor=0):
        if len(self.suits) == 0:
            self.d_setMembers()
            self.suitsKilledPerFloor.append(self.suitsKilledThisBattle)
            if topFloor == 0:
                self.b_setState('Reward')
            else:
                for floorNum, cogsThisFloor in enumerate(
                        self.suitsKilledPerFloor):
                    for toonId in self.activeToons:
                        toon = self.getToon(toonId)
                        if toon:
                            recovered, notRecovered = self.air.questManager.recoverItems(
                                toon, cogsThisFloor, self.zoneId)
                            self.toonItems[toonId][0].extend(recovered)
                            self.toonItems[toonId][1].extend(notRecovered)
                            meritArray = self.air.promotionMgr.recoverMerits(
                                toon, cogsThisFloor, self.zoneId,
                                getCreditMultiplier(floorNum))
                            if toonId in self.helpfulToons:
                                self.toonMerits[toonId] = addListsByValue(
                                    self.toonMerits[toonId], meritArray)
                            else:
                                self.notify.debug(
                                    'toon %d not helpful, skipping merits' %
                                    toonId)

                self.d_setBattleExperience()
                self.b_setState('BuildingReward')
        else:
            if self.resumeNeedUpdate == 1:
                self.d_setMembers()
                if len(self.resumeDeadSuits
                       ) > 0 and self.resumeLastActiveSuitDied == 0 or len(
                           self.resumeDeadToons) > 0:
                    self.needAdjust = 1
            self.setState('WaitForJoin')
        self.resumeNeedUpdate = 0
        self.resumeDeadToons = []
        self.resumeDeadSuits = []
        self.resumeLastActiveSuitDied = 0