Ejemplo n.º 1
0
	def __init__(self, ws_count, width=900, height=600):
		# container is a scatter that just can be panned in x (horizontal) direction
		Scatter.__init__(self, size=(width*ws_count, height), pos=(0, 0), do_scale=False, do_translation_y=False, do_rotation= False)
		self.do_translation_x = False
		# boxlayout lets us put some workspaces beside eachother
		layout = BoxLayout(orientation='horizontal')
		self.frames = []
		# disable scrolling if we only have one workspace
		scroll = (ws_count > 1)
		# create ws_count
		for i in range(ws_count):
			frame = Workspace(height=height, width=width, scroll=scroll)
			self.frames.append(frame)
			layout.add_widget(frame)
		self.add_widget(layout)
		# for now container will have a random object and target
		self.create_random_object()
		self.my_object.x = self.my_object.x % self.single_width()
		self.my_object.draw()
		self.create_random_target()

		self.current_trial = Trial()
		self.update_trial_dimensions()
Ejemplo n.º 2
0
class ContainerBase(Scatter):
	# workspace may have an object and a target in it
	my_object = None
	my_target = None
	# state of the object in this workspace
	object_moving = False
	# graphical margin of canvas
	margin = 10
	# enable sliding by hand, not to be confused with enable_border_slide
	enable_slide = False

	# list of workspaces will be saved in this variable
	frames = None
	# where user starts sliding the workspace (used for later use in on_touch_up)
	initial_x = None
	# duration of automatic sliding
	anim_duration = 0.5
	# minimum value of panning required for automatic sliding
	slide_threshold = 50

	# enable/disable sliding by going to border, not to be confused with enable_slide
	enable_border_slide = False
	# workspaces are sliding or not (if so, do not consider further slide commands)
	sliding = False
	# if user returns the object from border, so even if Timer is triggered, it shouldn't slide the workspace
	stop_slide = False
	# border size
	border_size = 200
	# threshold time that user should keep the object in border to start border sliding
	border_delay = 0.5

	# gesture codes
	grab_gesture = 1
	release_gesture = 2

	########################
	hand_gesture_offset = 256

	# if application should play sounds
	enable_sound = True

	# saves current trial information
	current_trial = None

	# prevent object from going to edges
	prevent_edge = True

	# max number of trials
	max_trial = 20

	def __init__(self, ws_count, width=900, height=600):
		# container is a scatter that just can be panned in x (horizontal) direction
		Scatter.__init__(self, size=(width*ws_count, height), pos=(0, 0), do_scale=False, do_translation_y=False, do_rotation= False)
		self.do_translation_x = False
		# boxlayout lets us put some workspaces beside eachother
		layout = BoxLayout(orientation='horizontal')
		self.frames = []
		# disable scrolling if we only have one workspace
		scroll = (ws_count > 1)
		# create ws_count
		for i in range(ws_count):
			frame = Workspace(height=height, width=width, scroll=scroll)
			self.frames.append(frame)
			layout.add_widget(frame)
		self.add_widget(layout)
		# for now container will have a random object and target
		self.create_random_object()
		self.my_object.x = self.my_object.x % self.single_width()
		self.my_object.draw()
		self.create_random_target()

		self.current_trial = Trial()
		self.update_trial_dimensions()

	# updates object and target places in trial object
	def update_trial_dimensions(self):
		self.current_trial.object_x = self.my_object.x % self.single_width()
		self.current_trial.object_y = self.my_object.y
		self.current_trial.object_w = self.which_workspace(self.my_object.x)
		self.current_trial.target_x = self.my_target.x % self.single_width()
		self.current_trial.target_y = self.my_target.y
		self.current_trial.target_w = self.which_workspace(self.my_target.x)

	# returns a random value for size
	def random_size(self):
		base = 200
		step = 50
		max_levels = 0
		return base+step*int(max_levels*random())

	# returns a random value with limit, considering margin
	def random_x_dimension(self):
		return int(random()*len(self.frames))*self.single_width() + 4*self.border_size + 4*self.margin + random() * (self.single_width() - 8*self.border_size - 8*self.margin)

	def random_y_dimension(self):
		return 4*self.border_size + random() * (self.height - 8*self.border_size)

	# function to create a random object, which user should drag/move to target
	def create_random_object(self):
		x=self.random_x_dimension()
		y=self.random_y_dimension()
		self.my_object = Object(x=x, y=y, size=self.random_size())
		self.add_widget(self.my_object)
	
	def which_workspace(self, x):
		return int (x / self.single_width())

	# function to create a random target for object
	def create_random_target(self):
		if self.my_target != None:
			self.remove_widget(self.my_target)
		x=self.random_x_dimension()
		y=self.random_y_dimension()
		self.my_target = Target(x=x, y=y, size=self.random_size())
		self.add_widget(self.my_target)
		# adding appropriate borders
		mark_from = self.which_workspace(self.my_object.x)
		mark_to = self.which_workspace(self.my_target.x)
		for f in self.frames:
			f.right_border = f.left_border = False
		for i in range (len(self.frames)):
			if i > mark_to:
				self.frames[i].left_border = True
			elif i < mark_to:
				self.frames[i].right_border = True
		for f in self.frames:
			f.draw()

	def single_width(self):
		return self.width / len(self.frames)

	def current_workspace(self):
		if self.x > 0:
			current = 0
		else:
			current = int(-1 * self.x / self.single_width())
		return current
	
	def slide_right(self):
		self.sliding = False
		if self.stop_slide:
			self.stop_slide = False
			return
		if not self.enable_border_slide:
			return
		current = self.current_workspace()
		if current < len(self.frames) - 1:
			current += 1
			self.workspace_slide_event()
		self.slide(current)
		self.sliding = True
		if self.enable_border_slide:
			Timer(self.border_delay+self.anim_duration,self.slide_right).start()

	def slide_left(self):
		self.sliding = False
		if self.stop_slide:
			self.stop_slide = False
			return
		if not self.enable_border_slide:
			return
		current = self.current_workspace()
		if current > 0:
			current -= 1
			self.workspace_slide_event()
		self.slide(current)
		self.sliding = True
		if self.enable_border_slide:
			Timer(self.border_delay+self.anim_duration,self.slide_left).start()

	def slide (self, ws):
		anim = Animation (x = -1 * ws * self.single_width(), duration=self.anim_duration)
		anim.start(self)

	def swap_object_target(self):
		self.current_trial.log()
		self.current_trial.reset()
		if self.current_trial.trial_number == self.max_trial:
			print 'exit at', time.strftime('%H:%M:%S %y/%m/%d', time.localtime())
			sys.exit(0)
		self.my_object.x, self.my_object.y = self.my_target.x, self.my_target.y
		self.my_object.width, self.my_object.height = self.my_target.width, self.my_target.height
		self.my_object.draw()
		self.create_random_target()
		self.update_trial_dimensions()

	def on_left_border (self, touch):
		x = (touch.x - self.x) % self.single_width()
		return x < 2*self.border_size

	def on_right_border (self, touch):
		x = (touch.x - self.x) % self.single_width()
		return x > self.single_width() - 2*self.border_size


	def draw (self):
		layout = BoxLayout(orientation='horizontal')
		for frame in self.frames:
			frame.draw()
			layout.add_widget(frame)
		self.add_widget(layout)
		self.my_object.draw()
		self.add_widget(self.my_object)
		self.my_target.draw()
		self.add_widget(self.my_target)

	def push_out_border (self, value, maximum):
		if not self.prevent_edge:
			return value
		border = self.border_size * 1
		if value < border:
			value = border
		if value > maximum - border:
			value = maximum - border
		return value

	def play_grab_sound(self):
		self.play_sound('sound/grab.wav')

	def play_release_sound(self):
		self.play_sound('sound/release.wav')

	def play_collide_sound(self):
		self.play_sound('sound/collide.wav')

	def play_sound(self, filename):
		if self.enable_sound:
			sound = SoundLoader.load(filename=filename)
			if not sound:
				# unable to load this sound?
				pass
			else:
				# sound loaded, let's play!
				sound.play()

	def object_grabbed_event(self):
		print 'object grabbed',
		if self.current_trial.state == 'initial':
			self.current_trial.start_time = time.time()
			self.current_trial.state = 'started'
			print 'and trial started'
		else:
			print ''

	def object_released_event(self):
		print 'object released'
		self.current_trial.release_count += 1

	def object_collide_event(self):
		print 'collide happened', 
		if self.current_trial.state == 'started':
			self.current_trial.end_time = time.time()
			self.current_trial.state = 'ended'
			print 'and trial ended'
		else:
			print 'but in an inapropriate state! state =', self.current_trial.state

	def workspace_slide_event(self):
		print 'sliding happened',
		if self.current_trial.state == 'started':
			self.current_trial.ws_switch += 1
			print 'and counted'
		else:
			print 'but not counted'

	def go_to_object (self):
		ws = self.which_workspace(self.my_object.x)
		self.slide(ws)