Ejemplo n.º 1
0
    def check_button_disabled(self, style):
        button_text_edit = ButtonTextEdit(button_enabled=False, )

        view = View(
            Item(
                "play_button",
                editor=ButtonEditor(),
                enabled_when="button_enabled",
                style=style,
            ), )
        tester = UITester()
        with tester.create_ui(button_text_edit, dict(view=view)) as ui:
            button = tester.find_by_name(ui, "play_button")
            self.assertFalse(button.inspect(IsEnabled()))

            with self.assertTraitDoesNotChange(button_text_edit,
                                               "play_button"):
                button.perform(MouseClick())

            button_text_edit.button_enabled = True
            self.assertTrue(button.inspect(IsEnabled()))
            with self.assertTraitChanges(button_text_edit,
                                         "play_button",
                                         count=1):
                button.perform(MouseClick())
Ejemplo n.º 2
0
    def test_propagate_errors_switch_selection(self):
        obj = ObjectWithValidatedList()
        ui_tester = UITester()
        with ui_tester.create_ui(obj, {'view': selection_view}) as ui:
            something_ui = ui_tester.find_by_name(ui, "inst")

            something_ui.locate(Index(0)).perform(MouseClick())

            some_string_field = something_ui.locate(
                TargetByName('some_string'))
            some_string_field.perform(KeySequence("bcde"))
            some_string_field.perform(KeyClick("Enter"))

            ok_button = ui_tester.find_by_id(ui, "OK")

            instance_editor_ui = something_ui._target._ui
            instance_editor_ui_parent = something_ui._target._ui.parent
            self.assertNotEqual(instance_editor_ui, ui)
            self.assertEqual(instance_editor_ui_parent, ui)

            self.assertEqual(instance_editor_ui.errors, ui.errors)
            self.assertFalse(ok_button.inspect(IsEnabled()))

            # change to a different selected that is not in an error state
            something_ui.locate(Index(1)).perform(MouseClick())

            self.assertTrue(ok_button.inspect(IsEnabled()))
Ejemplo n.º 3
0
    def test_propagate_errors(self):
        obj = ObjectWithValidatedInstance()
        ui_tester = UITester()
        with ui_tester.create_ui(obj) as ui:
            something_ui = ui_tester.find_by_name(ui, "something")
            some_string_field = something_ui.locate(
                TargetByName('some_string')
            )
            some_string_field.perform(KeySequence("abcd"))
            some_string_field.perform(KeyClick("Enter"))

            ok_button = ui_tester.find_by_id(ui, "OK")

            instance_editor_ui = something_ui._target._ui
            instance_editor_ui_parent = something_ui._target._ui.parent
            self.assertNotEqual(
                instance_editor_ui, ui
            )
            self.assertEqual(
                instance_editor_ui_parent, ui
            )

            self.assertEqual(
                instance_editor_ui.errors, ui.errors
            )
            self.assertFalse(ok_button.inspect(IsEnabled()))
Ejemplo n.º 4
0
 def test_simple_editor_disabled(self):
     enum_edit = EnumModel(value="two")
     view = View(
         UItem(
             "value",
             style="simple",
             enabled_when="value == 'one'",
             editor=EnumEditor(evaluate=True, values=["one", "two"]),
         ), )
     tester = UITester()
     with tester.create_ui(enum_edit, dict(view=view)) as ui:
         combobox = tester.find_by_name(ui, "value")
         with self.assertRaises(Disabled):
             combobox.perform(KeyClick("Enter"))
         with self.assertRaises(Disabled):
             combobox.perform(KeySequence("two"))
         self.assertFalse(combobox.inspect(IsEnabled()))
Ejemplo n.º 5
0
    def test_destroy_after_ok_wx(self):
        # Behavior: after pressing 'OK' in a dialog, the method UI.finish is
        # called and the view control and its children are destroyed

        foo = FooDialog()
        tester = UITester()
        with tester.create_ui(foo) as ui:
            # keep reference to the control to check that it was destroyed
            control = ui.control

            # decorate control's `Destroy` function to check that it is called
            control.Destroy = count_calls(control.Destroy)

            # press the OK button and close the dialog
            ok_button = tester.find_by_id(ui, "OK")
            self.assertEqual(ok_button.inspect(DisplayedText()), "OK")
            self.assertTrue(ok_button.inspect(IsEnabled()))
            ok_button.perform(MouseClick())

            self.assertIsNone(ui.control)
            self.assertEqual(control.Destroy._n_calls, 1)
 def test_is_enabled(self):
     self.widget.Enable(True)
     self.assertTrue(self.good_wrapper.inspect(IsEnabled()))
 def test_is_disabled(self):
     self.widget.setEnabled(False)
     self.assertFalse(self.good_wrapper.inspect(IsEnabled()))