def __init__(self, count=5, max_count=16, min_count=1): self.count = count self.max_count = max_count self.min_count = min_count self.minus = Button(ui.grid(3), "-") self.minus.on_click = self.on_minus self.plus = Button(ui.grid(5), "+") self.plus.on_click = self.on_plus self.text = Label(ui.grid(4), "", LABEL_CENTER, ui.BOLD) self.edit(count)
class NumInput(ui.Component): def __init__(self, count: int = 5, max_count: int = 16, min_count: int = 1) -> None: super().__init__() self.count = count self.max_count = max_count self.min_count = min_count self.minus = Button(ui.grid(3), "-") self.minus.on_click = self.on_minus # type: ignore self.plus = Button(ui.grid(5), "+") self.plus.on_click = self.on_plus # type: ignore self.text = Label(ui.grid(4), "", LABEL_CENTER, ui.BOLD) self.edit(count) def dispatch(self, event: int, x: int, y: int) -> None: self.minus.dispatch(event, x, y) self.plus.dispatch(event, x, y) self.text.dispatch(event, x, y) def on_minus(self) -> None: self.edit(self.count - 1) def on_plus(self) -> None: self.edit(self.count + 1) def edit(self, count: int) -> None: count = max(count, self.min_count) count = min(count, self.max_count) if self.count != count: self.on_change(count) self.count = count self.text.content = str(count) self.text.repaint = True if self.count == self.min_count: self.minus.disable() else: self.minus.enable() if self.count == self.max_count: self.plus.disable() else: self.plus.enable() def on_change(self, count: int) -> None: pass
def __init__(self, count: int = 5, max_count: int = 16, min_count: int = 1) -> None: super().__init__() self.count = count self.max_count = max_count self.min_count = min_count self.minus = Button(ui.grid(3), "-") self.minus.on_click = self.on_minus # type: ignore self.plus = Button(ui.grid(5), "+") self.plus.on_click = self.on_plus # type: ignore self.text = Label(ui.grid(4), "", LABEL_CENTER, ui.BOLD) self.edit(count)