Ejemplo n.º 1
0
def make_bubbles(bubbles, speed_tuples):
    number = 0
    old_bubbles = []
    x, y = pygame.mouse.get_pos()

    for sprite in bubbles:
        if sprite.rect.collidepoint(x, y):

            old_bubbles.append(sprite)

            bubb1 = tsk.Sprite("Bubble.png", sprite.x, sprite.y)
            bubb2 = tsk.Sprite("Bubble.png", sprite.center_x, sprite.center_y)

            bubb1.scale = .5 * sprite.scale
            bubb2.scale = bubb1.scale

            bubbles.append(bubb1)
            bubbles.append(bubb2)

            rand_x = random.randint(5, 15) / 100
            rand_y = random.randint(5, 15) / 100

            rand_speed1 = (rand_x, rand_y)
            rand_speed2 = (rand_x * -1, rand_y * -1)

            speed_tuples.append(rand_speed1)
            speed_tuples.append(rand_speed2)

    for bubble_to_remove in old_bubbles:
        number += 1
        curr_index = bubbles.index(bubble_to_remove)
        speed_tuples.remove(speed_tuples[curr_index])
        bubbles.remove(bubble_to_remove)

    return number
Ejemplo n.º 2
0
def draw_sprites(x, y):
    panda = tsk.Sprite("PandaPilot.png", 0, 0)
    puffin = tsk.Sprite("PuffinWalk.png", 0, 0)

    panda.center_x = x
    panda.center_y = y
    puffin.center_x = -20 + x
    puffin.center_y = -280 + y

    panda.draw()
    puffin.draw()
Ejemplo n.º 3
0
def create_animal(sprite_name):
    if sprite_name != "Dog" or sprite_name != "Cat":
        return

    sprite_name += ".png"
    sprite = tsk.Sprite(sprite_name, random.randint(0, 900),
                        random.randint(150, 500))
    sprite.draw()
Ejemplo n.º 4
0
def make_stars(all_stars):
    num_stars = random.randint(1, 20)

    for i in range(num_stars):
        x = random.randint(0, 990)
        y = random.randint(0, 540)
        star = tsk.Sprite("Star.png", x, y)
        all_stars.append(star)
        return num_stars
Ejemplo n.º 5
0
def draw_bee(direction):
    x = random.randint(0, 950)
    y = random.randint(0, 500)

    bee = tsk.Sprite("Bee.png", x, y)
    if direction == "left":
        bee.flip_x = True

    bee.draw()
Ejemplo n.º 6
0
 def __init__(self, position, mass, volume):
     self.position = position
     self.mass = mass
     self.volume = volume
     self.velocity = Vector2(0, 0)
     self.gravitationalForce = Vector2(0, mass * PhysicsVariables.g)
     self.buoyantForce = Vector2(
         0, -PhysicsVariables.airDensity * PhysicsVariables.g * volume)
     self.netMomentum = Vector2(0, 0)
     self.sprite = tsk.Sprite("BalloonRed.png", 0, 0)
     self.sprite.scale = 0.2
Ejemplo n.º 7
0
def draw_ships(num_ships):
    if num_ships <= 0:
        return

    draw_increment = 1018 / num_ships
    x = 0
    y = 200

    for i in range(num_ships):
        ship = tsk.Sprite("RoundShip.png", x, y)
        ship.draw()
        x += draw_increment
Ejemplo n.º 8
0
import pygame
import tsk
pygame.init()

window = pygame.display.set_mode([1018, 573])
c = pygame.time.Clock()

background = tsk.Sprite("Grass.jpg", 0, 0)
ball = tsk.Sprite("GolfBall.png", 50, 250)
bush = tsk.Sprite("BushesRight.png", 600, 350)

drawing = True
while drawing:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False

    # old_center is the position the ball was in on the previous frame
    old_center = ball.center
    x, y = pygame.mouse.get_pos()
    ball.center = x, y
    if pygame.sprite.collide_rect(ball, bush):
        ball.center = old_center

    background.draw()
    bush.draw()
    ball.draw()

    pygame.display.flip()
    c.tick(30)
Ejemplo n.º 9
0
import pygame
import tsk
pygame.init()

window = pygame.display.set_mode([1018, 573])
sky = tsk.Sprite("OutdoorEmptySky.png", 0, 0)
panda = tsk.Sprite("PandaPilot.png", 0, 0)

drawing = True
while drawing:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False
    sky.draw()
    panda.draw()

    pygame.display.flip()
import tsk

import pygame

pygame.init()

window = pygame.display.set_mode([1018, 573])

c = pygame.time.Clock()

background = tsk.Sprite("HedgehogHouse.jpg", 0, 0)

sleep_sheet = tsk.ImageSheet("HedgehogSleep.png", 5, 6)

brush_sheet = tsk.ImageSheet("HedgehogBrush.png", 5, 6)

run_sheet = tsk.ImageSheet("HedgehogRun.png", 5, 6)

hedgehog = tsk.Sprite(sleep_sheet, 100, 100)

drawing = True

while drawing:

    for event in pygame.event.get():

        if event.type == pygame.QUIT:

            drawing = False

    x, y = pygame.mouse.get_pos()
Ejemplo n.º 11
0
"""
SideProject: Reaction Timer/wild west

Description:
"""
import pygame
import tsk
pygame.init()
window = pygame.display.set_mode([1018, 572])
background = tsk.Sprite("RockCityCenter.jpg", 0, 0)
boulder = tsk.Sprite("Boulder.png", 450, 300)
enemy = tsk.Sprite("AlienBeetle.png", 100, 300)
drawing = True
flip_x = True
while drawing:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False
    enemy.scale = 0.5
    background.draw()
    boulder.draw()
    enemy.draw()
    pygame.display.flip()
Ejemplo n.º 12
0
import random
import tsk
import pygame
pygame.init()


window = pygame.display.set_mode([1018, 573])
background = tsk.Sprite("SkyScrolling.jpg", 0, 0)
c = pygame.time.Clock()


clouds = []
cloud_names = ["Cloud1.png", "Cloud2.png", "Cloud3.png"]
time_between_clouds = 3500
cloud_timer = 0
cloud_move_speed = .2



game_over = False
while not game_over:



    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True



    cloud_timer += c.get_time()
Ejemplo n.º 13
0
import pygame
import tsk
import random
pygame.init()

window = pygame.display.set_mode([1018, 573])
c = pygame.time.Clock()

background = tsk.Sprite("CodeUI.jpg", 0, 0)
button = tsk.Sprite("MysteryButton.png", 420, 250)

drawing = True
while drawing:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False
        if event.type == pygame.MOUSEBUTTONDOWN:
            x, y = pygame.mouse.get_pos()
            if button.rect.collidepoint(x, y):
                button.center_x = random.randint(269, 699)
                button.center_y = random.randint(297, 353)

    window.fill((0, 0, 0))
    background.draw()
    button.draw()

    pygame.display.flip()
    c.tick(30)
Ejemplo n.º 14
0
"""
Rolex_pt1

Description:
"""
import tsk
import pygame
pygame.init()
import random
window = pygame.display.set_mode([1018, 573])
drawing = True
back = tsk.Sprite("Fair.jpg", 0, 0)
dart = tsk.Sprite("Dart.png", 500, 500)

c = pygame.time.Clock()
dart_flying = False
current_why = 0
why = 0
strength = 0
dart.scale = 1.0
mouse = True
while drawing:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False
        if event.type == pygame.MOUSEBUTTONDOWN and mouse:
            dart_flying = True
            mouse = False
            why = pygame.mouse.get_pos()
            why[1]
Ejemplo n.º 15
0
import tsk

import pygame

pygame.init()


window = pygame.display.set_mode([1018, 573])

background = tsk.Sprite("space_background.jpg", 0, 0)

galaxies = tsk.Sprite("galaxies_scrolling.png", 0, 0)

stars = tsk.Sprite("stars_scrolling.png", 0, 0)

asteroids = tsk.Sprite("asteroids_scrolling.png", 0, 0)

galaxies_speed = -1

stars_speed = -2

asteroids_speed = -7


drawing = True


while drawing:


    for event in pygame.event.get():
    sprite = tsk.Sprite(image, x, y)
    all_sprites.append(sprite)


def find_rock(all_sprites):
    for sprite in all_sprites:
        if sprite.image == "SmallBrownRock.png":
            return sprite

    return -1


w = pygame.display.set_mode([1018, 573])
c = pygame.time.Clock()

background = tsk.Sprite("Desert.jpg", 0, 0)
sprite_list = [background]
possible_keys = [
    pygame.K_x, pygame.K_t, pygame.K_b, pygame.K_q, pygame.K_w, pygame.K_z,
    pygame.K_y, pygame.K_l
]
hidden_key = random.choice(possible_keys)
remove_rock_timer = 2000

drawing = True
while drawing:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False
def new_sprite(all_sprites, image="SmallBrownRock.png"):
    x = random.randint(20, 950)
    y = random.randint(100, 400)
    sprite = tsk.Sprite(image, x, y)
    all_sprites.append(sprite)
Ejemplo n.º 18
0
import pygame
import tsk
pygame.init()

window = pygame.display.set_mode([1018, 573])
c = pygame.time.Clock()

background = tsk.Sprite("CodeUI.jpg", 0, 0)
yes_button = tsk.Sprite("YesButton.png", 270, 250)
no_button = tsk.Sprite("NoButton.png", 570, 250)

drawing = True
while drawing:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False
        if event.type == pygame.MOUSEBUTTONDOWN:
            x, y = pygame.mouse.get_pos()
            if yes_button.rect.collidepoint(x, y):
                print("Yes!")
            if no_button.rect.collidepoint(x, y):
                print("No!")

    window.fill((0, 0, 0))
    background.draw()
    yes_button.draw()
    no_button.draw()

    pygame.display.flip()
    c.tick(30)
Ejemplo n.º 19
0
import pygame
import tsk
pygame.init()

window = pygame.display.set_mode([1018, 573])
c = pygame.time.Clock()

background = tsk.Sprite("Desert.jpg", 0, 0)
gem = tsk.Sprite("RoundGemBlue.png", 320, 230)
gem_timer = 0

drawing = True
while drawing:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False
        if event.type == pygame.MOUSEBUTTONDOWN:
            x, y = pygame.mouse.get_pos()
            if gem.rect.collidepoint(x, y):
                gem.image = "RoundGemRed.png"
                pygame.time.wait(1000)
                gem.image = "RoundGemBlue.png"

    background.draw()
    gem.draw()

    pygame.display.flip()
    c.tick(30)
Ejemplo n.º 20
0
import pygame
import tsk
pygame.init()

window = pygame.display.set_mode([1018, 573])
c = pygame.time.Clock()

background = tsk.Sprite("OutdoorLake.jpg", 0, 0)

walking = tsk.ImageSheet("Puffin_Walk.png", 5, 6)
swimming = tsk.ImageSheet("Puffin_Swim.png", 5, 6)

puffin = tsk.Sprite(walking, 400, 100)

drawing = True
while drawing:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False
        elif event.type == pygame.MOUSEBUTTONDOWN:
            if puffin.image == walking:
                print("Switching to swimming!")
                puffin.image = swimming
            else:
                print("Switching to walking.")
                puffin.image = walking

    puffin.center_y += 0.03 * c.get_time()

    background.draw()
    puffin.draw()
Ejemplo n.º 21
0
import pygame
import tsk

pygame.init()

window = pygame.display.set_mode([1018, 573])
c = pygame.time.Clock()

background = tsk.Sprite("Stage.png", 0, 0)
pug = tsk.Sprite("PugBee.png", 900, 250)
pug.flip_x = True

drawing = True
while drawing:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False

    pug.center_x -= 0.2 * c.get_time()
    background.draw()
    pug.draw()

    pygame.display.flip()
    c.tick(30)
Ejemplo n.º 22
0
import tsk

import pygame

pygame.init()


window = pygame.display.set_mode([1018, 573])

background = tsk.Sprite("Restaurant.jpg", 0, 0)

bread = tsk.Sprite("BreadSlice.png", 360, 420)

filenames = ["BreadSlice.png", "BurgerPatty.png", "CheeseSlice.png", "HamSlice.png", "LettuceLeaf.png", "TomatoSlice.png"]

icons = []

ingredients = [bread]


for i in range(6):


    icon = tsk.Sprite(filenames[i], 0, 0)

    icon.scale = 0.55

    icon.x = 25 + 165 * i

    icon.center_y = 70
Ejemplo n.º 23
0
pygame.init()


def create_animal(sprite_name):
    if sprite_name != "Dog" or sprite_name != "Cat":
        return

    sprite_name += ".png"
    sprite = tsk.Sprite(sprite_name, random.randint(0, 900),
                        random.randint(150, 500))
    sprite.draw()


w = pygame.display.set_mode([1018, 573])
background = tsk.Sprite("LivingRoom.jpg", 0, 0)
background.draw()
pygame.display.flip()

drawing = True
while drawing:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False

    pet = input("Do you want to make a Dog or a Cat (q to quit)? ")
    if pet == "q" or pet == "Q":
        break
    create_animal(pet)
import pygame
import tsk
pygame.init()

window = pygame.display.set_mode([1018, 573])
c = pygame.time.Clock()

background = tsk.Sprite("OutdoorHills.jpg", 0, 0)

sleep = tsk.ImageSheet("HedgehogSleep.png", 5, 6)
run = tsk.ImageSheet("HedgehogRun.png", 5, 6)

hedgehog = tsk.Sprite(sleep, 170, 170)

drawing = True
while drawing:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False
        elif event.type == pygame.MOUSEBUTTONDOWN:
            print("Switching to run!")
            hedgehog.image = run

        elif event.type == pygame.MOUSEBUTTONUP:
            print("Switching to sleep!")
            hedgehog.image = sleep

    background.draw()
    hedgehog.draw()
    hedgehog.update(c.get_time())
Ejemplo n.º 25
0
pygame.init()


def draw_bee(direction):
    x = random.randint(0, 950)
    y = random.randint(0, 500)

    bee = tsk.Sprite("Bee.png", x, y)
    if direction == "left":
        bee.flip_x = True

    bee.draw()


w = pygame.display.set_mode([1018, 573])
background = tsk.Sprite("OutdoorBushes.jpg", 0, 0)
background.draw()

drawing = True
while drawing:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False

        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                draw_bee("left")
            elif event.key == pygame.K_RIGHT:
                draw_bee("right")
Ejemplo n.º 26
0
def find_winner():
    print("Winning Bee")
    max_x = 0
    for bee in bees:
        if bee.x > max_x:
            max_x = bee.x
    
    print("The farthest bee was at " + str(max_x))

w = pygame.display.set_mode([1018, 573])
c = pygame.time.Clock()

timer = 3000
bees = []
background = tsk.Sprite("OutdoorBushes.jpg", 0, 0)
for i in range(10):
    bee = tsk.Sprite("Bee.png", 0, 50 + (i * 50))
    bees.append(bee)

drawing = True
while drawing:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False

    for bee in bees:
        bee.x += random.randint(1, 20) * .025 * c.get_time()

    background.draw()
Ejemplo n.º 27
0

def draw_ships(num_ships):
    if num_ships <= 0:
        return

    draw_increment = 1018 / num_ships
    x = 0
    y = 200

    for i in range(num_ships):
        ship = tsk.Sprite("RoundShip.png", x, y)
        ship.draw()
        x += draw_increment


w = pygame.display.set_mode([1018, 573])
background = tsk.Sprite("AlienSpace.jpg", 0, 0)
ships = int(input("How many ships should there be? "))

drawing = True
while drawing:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False

    background.draw()
    draw_ships(ships)
    pygame.display.flip()
Ejemplo n.º 28
0
def get_bug_name(num):
    if num == 1:
        return "Bee.png"
    else:
        return "Butterfly.png"


def get_bug_dir(num):
    if num == 1:
        return True
    else:
        return False


w = pygame.display.set_mode([1018, 573])
background = tsk.Sprite("OutdoorBushes.jpg", 0, 0)

all_bugs = []
for i in range(random.randint(3, 15)):

    random_bug = random.randint(1, 2)

    random_direction = random.randint(1, 2)
    bug_dir = get_bug_dir(random_direction)

    bug = tsk.Sprite(get_bug_name(random_bug), random.randint(0, 900),
                     random.randint(0, 500))
    bug.flip_x = bug_dir
    all_bugs.append(bug)

drawing = True
Ejemplo n.º 29
0
    if vase.center_x < x:
        butterfly.flip_x = True
        x -= speed
    elif vase.center_x > x:
        butterfly.flip_x = False
        x += speed

    butterfly.center_x = x
    return


w = pygame.display.set_mode([1018, 573])
c = pygame.time.Clock()

background = tsk.Sprite("Grass.jpg", 0, 0)
vase = tsk.Sprite("ShortVase.png", 0, 200)
bug = tsk.Sprite("Butterfly.png", 500, 250)

drawing = True
while drawing:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False

        elif event.type == pygame.MOUSEBUTTONDOWN:
            vase.x = random.choice([0, 848])

    move_towards(bug, vase, .1 * c.get_time())
Ejemplo n.º 30
0
import pygame
import tsk
pygame.init()

window = pygame.display.set_mode([1018, 573])

background = tsk.Sprite("OutdoorBushScene.jpg", 0, 0)
beehive = tsk.Sprite("Beehive.png", 140, 0)
bee = tsk.Sprite("Bee.png", 0, 0)

drawing = True
while drawing:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            drawing = False

    x, y = pygame.mouse.get_pos()
    bee.center = x, y

    background.draw()
    bee.draw()
    beehive.draw()
    pygame.display.flip()