def __init__(self): # Root Initialization self.root = turtle._Root() self.root.config(width=1280, height=720) self.root.bind("<Escape>", lambda args: self.root.destroy()) self.root.title("In Memoriam") # Canvas Initialization self.canvas = turtle.Canvas(self.root) self.canvas.config(width=1280, height=720, background="white") self.canvas.place(x=0, y=0) # Audio Initialization sayo_nara = Audio(self.root, r"..\Final-Project\Music\Sayo-nara.mp3") sayo_nara.play(loop=True) # Item Dictionaries self.buttons = {} self.text_boxes = {} self.text_inputs = {} # Time Text Box Initialization current_time = time.localtime() self.text_boxes["time_text_box"] = Canvas_Objects.TextBox( self.canvas, x=1140, y=650, length=140, height=65, text=f" {current_time[3]}:{current_time[4]}:{current_time[5]}\n" f"{current_time[1]}/{current_time[2]}/{current_time[0]}" ) # Main Sequence self.menu() self.time_update() self.root.mainloop()
def adapter(): # aloue la taille dispo a la tortue R.xFen = calc.winfo_width() - f_clavier.winfo_width() - 30 R.yFen = calc.winfo_height() - l_mode.winfo_height() - 30 R.actualiser() fenTortue.destroy() global fenTortue global ecran global t fenTortue = turtle.Canvas(f_turtle, height=R.yFen, width=R.xFen) fenTortue.pack(padx=10, pady=10) ecran = turtle.TurtleScreen(fenTortue) t = turtle.RawTurtle(ecran) R.actualiser() t.ht()
def build(self): self.canvas = turtle.Canvas(self.root) self.canvas.grid(row=0, rowspan=10, column=0) #side=LEFT) self.canvas.config(width=self.size[0], height=self.size[1]) self.screen = turtle.TurtleScreen(self.canvas) self.builder = turtle.RawTurtle(self.canvas) self.builder.speed(0) self.builder.ht() self.builder.getscreen().tracer(0) #Colour #Box Colour #Box Layout #Path Width. self.Warehouse = Area(self, self.f_ratio, "red", "LightSalmon3", self.strg_layout, 0.4) self.Warehouse.draw() self.Bay = Area(self, 1 - self.f_ratio, "purple", "LightSalmon3", self.bay_layout, 0.4) self.Bay.draw() self.builder.getscreen().update() self.builder.getscreen().tracer(1, 0)
def __init__(self): self.cv = turtle.Canvas(width=128, height=128) self.width = 128 self.height = 128
import turtle import time from ball import Ball J = turtle.Canvas() SCREEN_WIDTH = J.winfo_width() / 2 SCREEN_HEIGHT = J.winfo_height() / 2 mouse = Ball(0, 0, 0, 0, 10, "blue") def inst(): inn = turtle.clone() inn.home() turtle.clear() turtle.addshape("in.gif") inn.shape("in.gif") inn.stamp() turtle.update() def play(): turtle.clear() turtle.update() ans = True turtle.ht() turtle.tracer(0) turtle.penup() turtle.goto(-100, -100)
#Sample 1 import turtle #User selected turtle graphics canvas=turtle.Canvas() tobi=turtle.Turtle() ''' print("What shape do you want the turtle to have?\n1. turtle\n2. triangle\n3. classic") shape = input('Your answer is: ') if shape == '1' or shape == 'turtle': shape = 'turtle' elif shape == '2' or shape == 'triangle': shape = 'triangle' elif shape == '3' or shape == 'classic': shape = 'classic' else: print("incorrect answer, setting the turtle's shape to circle") shape = 'circle' tobi.shape(shape) print("What color do you want the turtle to have?\n1. red\n2. green\n3. blue\n4. orange") color = input('Your answer is: ') if color == '1' or color == 'red': color = 'red' elif color == '2' or color == 'green': color = 'green'
else: root.geometry("240x125") advanced_tab = False #to restart program def restart(): os.execl(sys.executable, sys.executable, *sys.argv) #Tkinter Windows root = tk.Tk() top = tk.Toplevel(root) #Secondary window, the turtle canvas canvas = turtle.Canvas(top) canvas.pack(fill="both",expand=1) t = turtle.RawTurtle(canvas) turtle.TurtleScreen(canvas).bgcolor("black") t.speed(0) t.up() tk.Label( root, text="How long to run:\n(In seconds)" ).grid(row=0,column=0,rowspan=2) end = tk.Entry(root,width=10) end.grid(row=0,column=1) tk.Label(
def mainprogram(): Turtle.Screen().setworldcoordinates(-400, -400, 400, 400) centipede(14, 10, 200) t.Canvas().exitonclick()
f_clavier.pack(side="bottom") f_turtle.pack(side="right") # déclaration et affichage du label modedans le label tortue mode = "Calculatrice" l_mode = Label(f_turtle, text=mode, bg="grey", fg="white") l_mode.pack() # déclaratior et affichage de l'entrée et du label entée lf_expression = LabelFrame(f_commande, text="entrée", bg="white") lf_expression.pack(padx=2, pady=2) l_expression = Label(lf_expression, text="", bg="white") l_expression.pack(padx=2, pady=2) # déclaration et affichage de la tortue fenTortue = turtle.Canvas(f_turtle, height=R.yFen, width=R.xFen) fenTortue.pack(padx=10, pady=10) ecran = turtle.TurtleScreen(fenTortue) t = turtle.RawTurtle(ecran) t.ht() # affichage des boutons for i in range(len(boutons)): for j in range(len(boutons[i])): try: Button(f_clavier, text=boutons[i][j][0], relief="flat", command=boutons[i][j][1], height=1, width=4).grid(
def start(width, height, lastMaze, speed, algo): maze_color = 'white' bg_color = 'black' def setupMaze(grid): for y in range( len(grid)): # loop through all the elements in the list(maze) for x in range(len(grid[y])): character = grid[y][x] screen_x = -588 + (x * cellWidth ) # calculate the position of x coordinate screen_y = 288 - (y * cellWidth ) # calculate the position of y coordinate if character == "+": # if wall maze.goto(screen_x, screen_y) # go to location maze.stamp() # put stamp (make wall) walls.append((screen_x, screen_y)) # append in walls list elif character == "e": # if end point (target/goal) maze.goto(screen_x, screen_y) # goto location maze.color('green') # make color green maze.stamp() # put stamp maze.color(maze_color) # switch back to wall color finish.append( (screen_x, screen_y)) # append in finish list grid = maze_generator.createMaze( width, height, lastMaze) # generate a maze with given width and height cellWidth = row = int( min(700.0 / (len(grid) * 1.1), 1300.0 / (len(grid[0]) * 1.05)) ) # calculate the width of each cell to fit the maze properly on screen window = tk.Tk() # create a tkinter window window.title("Maze-Solver") # put title window.geometry('1300x700') # set dimension window.resizable(False, False) # make it non resizeable wn = turtle.Canvas(window, width=1300, height=700) # take turtle canvas wn.place(x=0, y=0) # pin the canvas on the window maze = turtle.RawTurtle(wn) # create a turtle object for maze wn['bg'] = bg_color # set background color maze.shape('square') # set shape of wall as sqaure maze.penup() # put penup (no trail) maze.color(maze_color) # set wall color maze.speed(0) # fastest # set speed to draw maze as fastest(0) maze.shapesize(cellWidth / 24.0) # set the size of each cell maze.hideturtle() # hide the maze turtle walls = [] # list to store walls finish = [] # list to store the end point setupMaze(grid) # create the maze maze.speed(speed) # set the speed given by the user maze.hideturtle() # hide myTurtle = turtle.RawTurtle(wn) # create a turtle object for mover(solver) myTurtle.shape('turtle') # set its shape myTurtle.hideturtle() # hide the turtle myTurtle.color('red') # set its color as red myTurtle.speed(0) # set its speed to fastest(0) myTurtle.penup() # put pen up initially (no trail) myTurtle.shapesize(cellWidth / 24.0) # set the size of each cell myTurtle.goto(-588 + cellWidth, 288 - cellWidth) # move the turtle to the starting position myTurtle.speed(speed) # set the speed to user given speed myTurtle.pendown() # put the pen down (for trail) # call apt function as per the given algo if (algo == 'Left Hand Rule'): LHR.start(myTurtle, walls, finish, cellWidth) elif (algo == 'Right Hand Rule'): RHR.start(myTurtle, walls, finish, cellWidth) elif (algo == 'Random Mouse'): randomMouse.start(myTurtle, walls, finish, cellWidth) elif (algo == 'Depth First Search - 1'): dfs1.start(myTurtle, walls, finish, cellWidth) elif (algo == 'Depth First Search - 2'): dfs2.start(myTurtle, walls, finish, cellWidth, maze) elif (algo == 'Breadth First Search'): bfs.start(myTurtle, walls, finish, cellWidth, maze) elif (algo == 'Dead-End Filling'): deadendFilling.start(myTurtle, walls, finish, cellWidth, maze) elif (algo == 'A* Search'): aStar.start(myTurtle, walls, finish, cellWidth, maze) window.mainloop() # prevents program from quiting # start(10,10,False,5,'A* Search') # used for faster debugging
def draw(self, master, colors, row=0, column=0, width=1440, height=800, size=3): global defaultScreenSize, window, canvasPosition, speed, canvas window = tk.Frame(width=width, height=height, relief=tk.RAISED, borderwidth=3) # window.grid(row = row, column = column) window.pack() # window.geometry("1440x800") # window.resizable(True, True) speed = 16 canvas = turtle.Canvas(window, width=4096, height=2048) canvasPosition = [0, height / 2 - 1024] move(0, 0) t = turtle.RawTurtle(canvas) t.speed(0) master.bind("<KeyPress-Up>", down) master.bind("<KeyPress-Down>", up) master.bind("<KeyPress-Right>", right) master.bind("<KeyPress-Left>", left) master.bind("<KeyPress-p>", printCenter) master.bind("<KeyPress-r>", resetPosition) print(self.branches) t.hideturtle() if (size == 1): drawBranch(t, self.branches[0], -2048, 0, 16, 32, 1, deepestLevel(self.branches) - 2, colors=colors) elif (size == 2): drawBranch(t, self.branches[0], -2048, 0, 24, 64, 1, deepestLevel(self.branches) - 2, colors=colors) else: drawBranch(t, self.branches[0], -2048, 0, 32, 64, 2, deepestLevel(self.branches) - 2, colors=colors)
# -*- coding: utf-8 -*- # @Time : 2020/7/25 下午4:52 # @Author : Luo Lu # @Email : [email protected] # @File : tk_turtle.py # @Software: PyCharm import tkinter as tk import turtle root = tk.Tk() canvas = turtle.Canvas(root, width=2000, height=2000) # canvas = turtle.ScrolledCanvas(root) canvas.pack(side=tk.LEFT) screen = turtle.TurtleScreen(canvas) # screen.setworldcoordinates(0, 0, 2000, 2000) turtle = turtle.RawTurtle(screen) turtle.goto(0, 0) screen.mainloop()